Some mods may be broken due to the recent Alloyed Collective update.
PillarRevive
Killed players will spawn a lunar pillar near their corpse. When fully charged it will respawn them. Only host needs mod
By Thrayonlosa
| Date uploaded | 2 weeks ago |
| Version | 1.1.2 |
| Download link | Thrayonlosa-PillarRevive-1.1.2.zip |
| Downloads | 8022 |
| Dependency string | Thrayonlosa-PillarRevive-1.1.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113README
On player death, and if they have no respawn items, spawns a random lunar pillar. When fully charged it will revive the dead player and give them some curse debuffs.
If after teleporter has been completed, or if on stage 1 and teleporter has yet to be hit, the pillars will be easier. Can also enable an automatic revive after teleporter has been finished. Has many configuration options.
Console commands: pillarrevive_toggle to toggle mod, and pillarrevive_reloadconfig or RiskOfOptions to reload config in-game
CHANGELOG
- 1.1.2
- Fixed appearing in singleplayer
- 1.1.1
- Added an option to revive dead players when teleporter has been finished
- Added RiskOfOptions support
- Moved config
- 1.1.0
- Pillars are now automatically pinged by host on creation
- Fixed issue in stages without a teleporter
- Fixed not correctly identifiing when teleporter has been finished
- Added many more configuration options