Decompiled source of PillarRevive v1.1.2

plugins/PillarRevive.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using Dolso;
using HG.Reflection;
using MonoMod.Cil;
using MonoMod.RuntimeDetour;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using TMPro;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.ResourceManagement.AsyncOperations;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PillarRevive")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e0a590a2904280d8ee202d3d354040d1e2002cba")]
[assembly: AssemblyProduct("PillarRevive")]
[assembly: AssemblyTitle("PillarRevive")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Dolso
{
	internal static class log
	{
		private static readonly ManualLogSource logger = Logger.CreateLogSource(Assembly.GetExecutingAssembly().GetName().Name);

		[Conditional("DEBUG")]
		internal static void debug(object data)
		{
			logger.LogDebug(data);
		}

		internal static void info(object data)
		{
			logger.LogInfo(data);
		}

		internal static void message(object data)
		{
			logger.LogMessage(data);
		}

		internal static void warning(object data)
		{
			logger.LogWarning(data);
		}

		internal static void error(object data)
		{
			logger.LogError(data);
		}

		internal static void fatal(object data)
		{
			logger.LogFatal(data);
		}

		internal static void LogError(this ILCursor c, object data)
		{
			logger.LogError((object)$"ILCursor failure, skipping: {data}\n{c}");
		}

		internal static void LogErrorCaller(this ILCursor c, object data)
		{
			logger.LogError((object)$"ILCursor failed in {new StackFrame(1).GetMethod().Name}, skipping: {data}\n{c}");
		}
	}
	internal static class HookManager
	{
		internal delegate bool ConfigEnabled<T>(T configValue);

		private class HookedConfig<T>
		{
			private readonly ConfigEnabled<T> enabled;

			private readonly IDetour detour;

			internal HookedConfig(ConfigEntry<T> configEntry, ConfigEnabled<T> enabled, IDetour detour)
			{
				this.enabled = enabled;
				this.detour = detour;
				if (configEntry != null)
				{
					configEntry.SettingChanged += ConfigChanged;
					ConfigChanged(configEntry, null);
				}
				else
				{
					detour.Apply();
				}
			}

			private void ConfigChanged(object sender, EventArgs args)
			{
				if (enabled(((ConfigEntry<T>)sender).Value))
				{
					if (!detour.IsApplied)
					{
						detour.Apply();
					}
				}
				else if (detour.IsApplied)
				{
					detour.Undo();
				}
			}
		}

		internal const BindingFlags allFlags = BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;

		private static readonly ConfigEnabled<bool> boolConfigEnabled = BoolEnabled;

		private static ILHookConfig ilHookConfig = new ILHookConfig
		{
			ManualApply = true
		};

		private static HookConfig onHookConfig = new HookConfig
		{
			ManualApply = true
		};

		internal static void Hook(Type typeFrom, string fromMethod, Manipulator ilHook)
		{
			Hook(GetMethod(typeFrom, fromMethod), ilHook);
		}

		internal static void Hook(Delegate fromMethod, Manipulator ilHook)
		{
			Hook(fromMethod.Method, ilHook);
		}

		internal static void Hook(MethodBase fromMethod, Manipulator ilHook)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				new ILHook(fromMethod, ilHook, ref ilHookConfig).Apply();
			}
			catch (Exception e)
			{
				e.LogHookError(fromMethod, ((Delegate)(object)ilHook).Method);
			}
		}

		internal static void Hook(Type typeFrom, string fromMethod, Delegate onHook)
		{
			Hook(GetMethod(typeFrom, fromMethod), onHook.Method, onHook.Target);
		}

		internal static void Hook(Delegate fromMethod, Delegate onHook)
		{
			Hook(fromMethod.Method, onHook.Method, onHook.Target);
		}

		internal static void Hook(MethodBase fromMethod, Delegate onHook)
		{
			Hook(fromMethod, onHook.Method, onHook.Target);
		}

		internal static void Hook(MethodBase fromMethod, MethodInfo onHook, object target = null)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				new Hook(fromMethod, onHook, target, ref onHookConfig).Apply();
			}
			catch (Exception e)
			{
				e.LogHookError(fromMethod, onHook);
			}
		}

		internal static void HookConfig(this ConfigEntry<bool> configEntry, Type typeFrom, string fromMethod, Delegate hook)
		{
			configEntry.HookConfig(boolConfigEnabled, GetMethod(typeFrom, fromMethod), hook.Method, hook.Target);
		}

		internal static void HookConfig(this ConfigEntry<bool> configEntry, MethodBase fromMethod, Delegate hook)
		{
			configEntry.HookConfig(boolConfigEnabled, fromMethod, hook.Method, hook.Target);
		}

		internal static void HookConfig(this ConfigEntry<bool> configEntry, MethodBase fromMethod, MethodInfo hook)
		{
			configEntry.HookConfig(boolConfigEnabled, fromMethod, hook);
		}

		internal static void HookConfig<T>(this ConfigEntry<T> configEntry, ConfigEnabled<T> enabled, Type typeFrom, string fromMethod, Delegate hook)
		{
			configEntry.HookConfig(enabled, GetMethod(typeFrom, fromMethod), hook.Method, hook.Target);
		}

		internal static void HookConfig<T>(this ConfigEntry<T> configEntry, ConfigEnabled<T> enabled, MethodBase fromMethod, Delegate hook)
		{
			configEntry.HookConfig(enabled, fromMethod, hook.Method, hook.Target);
		}

		internal static void HookConfig<T>(this ConfigEntry<T> configEntry, ConfigEnabled<T> enabled, MethodBase fromMethod, MethodInfo hook, object target = null)
		{
			try
			{
				new HookedConfig<T>(configEntry, enabled, ManualDetour(fromMethod, hook, target));
			}
			catch (Exception e)
			{
				e.LogHookError(fromMethod, hook);
			}
		}

		internal static IDetour ManualDetour(Type typeFrom, string fromMethod, Delegate hook)
		{
			return ManualDetour(GetMethod(typeFrom, fromMethod), hook.Method, hook.Target);
		}

		internal static IDetour ManualDetour(MethodBase fromMethod, Delegate hook)
		{
			return ManualDetour(fromMethod, hook.Method, hook.Target);
		}

		internal static IDetour ManualDetour(MethodBase fromMethod, MethodInfo hook, object target = null)
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Expected O, but got Unknown
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			try
			{
				ParameterInfo[] parameters = hook.GetParameters();
				if (parameters.Length == 1 && parameters[0].ParameterType == typeof(ILContext))
				{
					return (IDetour)new ILHook(fromMethod, (Manipulator)hook.CreateDelegate(typeof(Manipulator)), ref ilHookConfig);
				}
				return (IDetour)new Hook(fromMethod, hook, target, ref onHookConfig);
			}
			catch (Exception e)
			{
				e.LogHookError(fromMethod, hook);
				return null;
			}
		}

		internal static MethodInfo GetMethod(Type typeFrom, string methodName)
		{
			if (typeFrom == null || methodName == null)
			{
				log.error($"Null argument in GetMethod: type={typeFrom}, name={methodName}");
				return null;
			}
			MethodInfo[] array = (from a in typeFrom.GetMethods(BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)
				where a.Name == methodName
				select a).ToArray();
			switch (array.Length)
			{
			case 1:
				return array[0];
			case 0:
				log.error($"Failed to find method: {typeFrom}::{methodName}");
				return null;
			default:
			{
				string text = $"{array.Length} ambiguous matches found for: {typeFrom}::{methodName}, may be incorrect";
				MethodInfo[] array2 = array;
				for (int i = 0; i < array2.Length; i++)
				{
					text = text + "\n" + array2[i];
				}
				log.warning(text);
				return array[0];
			}
			}
		}

		internal static MethodInfo GetMethod(Type typeFrom, string methodName, params Type[] parameters)
		{
			if (typeFrom == null || methodName == null)
			{
				log.error($"Null argument in GetMethod: type={typeFrom}, name={methodName}");
				return null;
			}
			MethodInfo? method = typeFrom.GetMethod(methodName, BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic, null, parameters, null);
			if (method == null)
			{
				log.error($"Failed to find method: {typeFrom}::{methodName}_{parameters.Length}");
			}
			return method;
		}

		internal static void SetPriority(string[] before_il = null, string[] before_on = null, string[] after_il = null, string[] after_on = null)
		{
			ilHookConfig.Before = before_il;
			onHookConfig.Before = before_on;
			ilHookConfig.After = after_il;
			onHookConfig.After = after_on;
		}

		internal static void LogHookError(this Exception e, MethodBase fromMethod, MethodInfo hook)
		{
			log.error((fromMethod == null) ? $"null from-method for hook: {hook.Name}\n{e}" : $"Failed to hook: {fromMethod.DeclaringType}::{fromMethod.Name} - {hook.Name}\n{e}");
		}

		private static bool BoolEnabled(bool configValue)
		{
			return configValue;
		}
	}
	internal static class Utilities
	{
		internal struct AsyncHandle<T> : IDisposable
		{
			private AsyncOperationHandle<T> handle;

			public T result => handle.Result;

			public Task<T> task => handle.Task;

			internal AsyncHandle(AsyncOperationHandle<T> handle)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				this.handle = handle;
			}

			public TaskAwaiter<T> GetAwaiter()
			{
				return handle.Task.GetAwaiter();
			}

			public void Dispose()
			{
				handle.Release();
			}

			public static implicit operator AsyncOperationHandle<T>(AsyncHandle<T> handle)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				return handle.handle;
			}
		}

		private static GameObject _prefabParent;

		internal static GameObject CreatePrefab(GameObject gameObject, string name = null)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			if (!Object.op_Implicit((Object)(object)_prefabParent))
			{
				_prefabParent = new GameObject("DolsoPrefabs");
				Object.DontDestroyOnLoad((Object)(object)_prefabParent);
				((Object)_prefabParent).hideFlags = (HideFlags)61;
				_prefabParent.SetActive(false);
			}
			GameObject val = Object.Instantiate<GameObject>(gameObject, _prefabParent.transform);
			if (name != null)
			{
				((Object)val).name = name;
			}
			return val;
		}

		internal static AsyncHandle<T> GetAddressableAsync<T>(string addressable) where T : Object
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			return new AsyncHandle<T>(Addressables.LoadAssetAsync<T>((object)addressable));
		}

		internal static AsyncHandle<GameObject> GetAddressableAsync(string addressable)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			return new AsyncHandle<GameObject>(Addressables.LoadAssetAsync<GameObject>((object)addressable));
		}

		internal static void DoAddressable<T>(string addressable, Action<T> callback, bool release = false) where T : Object
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			AsyncOperationHandle<T> handle = Addressables.LoadAssetAsync<T>((object)addressable);
			handle.Completed += delegate(AsyncOperationHandle<T> a)
			{
				callback(a.Result);
				if (release)
				{
					handle.Release();
				}
			};
		}

		internal static void DoAddressable(string addressable, Action<GameObject> callback, bool release = false)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			AsyncOperationHandle<GameObject> handle = Addressables.LoadAssetAsync<GameObject>((object)addressable);
			handle.Completed += delegate(AsyncOperationHandle<GameObject> a)
			{
				callback(a.Result);
				if (release)
				{
					handle.Release();
				}
			};
		}

		internal static void AddressableAddComp<TComp>(string addressable, Action<TComp> callback = null) where TComp : Component
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			AsyncOperationHandle<GameObject> val = Addressables.LoadAssetAsync<GameObject>((object)addressable);
			val.Completed += delegate(AsyncOperationHandle<GameObject> a)
			{
				TComp obj = a.Result.AddComponent<TComp>();
				callback?.Invoke(obj);
			};
		}

		internal static void AddressableAddCompSingle<Comp>(string addressable) where Comp : Component
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			AsyncOperationHandle<GameObject> val = Addressables.LoadAssetAsync<GameObject>((object)addressable);
			val.Completed += delegate(AsyncOperationHandle<GameObject> a)
			{
				if (!Object.op_Implicit((Object)(object)a.Result.GetComponent<Comp>()))
				{
					a.Result.AddComponent<Comp>();
				}
			};
		}
	}
	internal static class RiskofOptions
	{
		internal const string RooGuid = "com.rune580.riskofoptions";

		internal static bool enabled => Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions");

		[MethodImpl(MethodImplOptions.NoInlining)]
		internal static void SetSprite(Sprite sprite)
		{
			ModSettingsManager.SetModIcon(sprite);
		}

		internal static void SetSpriteDefaultIcon()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				string fullName = new DirectoryInfo(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)).FullName;
				Texture2D val = new Texture2D(256, 256);
				if (ImageConversion.LoadImage(val, File.ReadAllBytes(Path.Combine(fullName, "icon.png"))))
				{
					ModSettingsManager.SetModIcon(Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f)));
				}
				else
				{
					log.error("Failed to load icon.png");
				}
			}
			catch (Exception ex)
			{
				log.error("Failed to load icon.png\n" + ex);
			}
		}

		internal static void AddOption(ConfigEntryBase entry)
		{
			AddOption(entry, string.Empty, string.Empty);
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		internal static void AddOption(ConfigEntryBase entry, string categoryName = "", string name = "", bool restartRequired = false)
		{
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0177: Unknown result type (might be due to invalid IL or missing references)
			//IL_0192: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Expected O, but got Unknown
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Expected O, but got Unknown
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Expected O, but got Unknown
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Expected O, but got Unknown
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Expected O, but got Unknown
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Expected O, but got Unknown
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Expected O, but got Unknown
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Expected O, but got Unknown
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Expected O, but got Unknown
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Expected O, but got Unknown
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			Type settingType = entry.SettingType;
			object obj;
			if (!(settingType == typeof(float)))
			{
				obj = ((!(settingType == typeof(string))) ? ((!(settingType == typeof(bool))) ? ((!(settingType == typeof(int))) ? ((!(settingType == typeof(Color))) ? ((!(settingType == typeof(KeyboardShortcut))) ? ((object)((!settingType.IsEnum) ? ((ChoiceOption)null) : new ChoiceOption(entry, new ChoiceConfig()))) : ((object)new KeyBindOption((ConfigEntry<KeyboardShortcut>)(object)entry, new KeyBindConfig()))) : ((object)new ColorOption((ConfigEntry<Color>)(object)entry, new ColorOptionConfig()))) : ((object)new IntFieldOption((ConfigEntry<int>)(object)entry, new IntFieldConfig()))) : ((object)new CheckBoxOption((ConfigEntry<bool>)(object)entry, new CheckBoxConfig()))) : ((object)new StringInputFieldOption((ConfigEntry<string>)(object)entry, new InputFieldConfig
				{
					submitOn = (SubmitEnum)6,
					lineType = (LineType)0
				})));
			}
			else if (entry.Description.AcceptableValues is AcceptableValueRange<float>)
			{
				obj = (object)new SliderOption((ConfigEntry<float>)(object)entry, new SliderConfig
				{
					min = ((AcceptableValueRange<float>)(object)entry.Description.AcceptableValues).MinValue,
					max = ((AcceptableValueRange<float>)(object)entry.Description.AcceptableValues).MaxValue,
					FormatString = "{0:f2}",
					description = entry.DescWithDefault("{0:f2}")
				});
			}
			else
			{
				ConfigEntry<float> obj2 = (ConfigEntry<float>)(object)entry;
				FloatFieldConfig val = new FloatFieldConfig();
				((NumericFieldConfig<float>)val).FormatString = "{0:f2}";
				((BaseOptionConfig)val).description = entry.DescWithDefault("{0:f2}");
				obj = (object)new FloatFieldOption(obj2, val);
			}
			BaseOption val2 = (BaseOption)obj;
			if (val2 == null)
			{
				return;
			}
			BaseOptionConfig config = val2.GetConfig();
			config.category = categoryName;
			config.name = name;
			config.restartRequired = restartRequired;
			if (config.description == "")
			{
				config.description = entry.DescWithDefault();
			}
			try
			{
				ModSettingsManager.AddOption(val2);
			}
			catch (Exception arg)
			{
				log.error($"AddOption {entry.Definition} failed\n{arg}");
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		internal static void AddOption(ConfigEntry<float> entry, float min, float max, string format = "{0:f2}", string categoryName = "")
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			ModSettingsManager.AddOption((BaseOption)new SliderOption(entry, new SliderConfig
			{
				min = min,
				max = max,
				FormatString = format,
				category = categoryName,
				description = ((ConfigEntryBase)(object)entry).DescWithDefault(format)
			}));
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		internal static void AddIntSlider(ConfigEntry<int> entry, int min, int max, string categoryName = "")
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			ModSettingsManager.AddOption((BaseOption)new IntSliderOption(entry, new IntSliderConfig
			{
				min = min,
				max = max,
				category = categoryName,
				description = ((ConfigEntryBase)(object)entry).DescWithDefault()
			}));
		}

		private static string DescWithDefault(this ConfigEntryBase entry, string format = "{0}")
		{
			return string.Format("{1}\n[Default: " + format + "]", entry.DefaultValue, entry.Description.Description);
		}
	}
}
namespace PillarRevive
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("dolso.pillarrevive", "PillarRevive", "1.1.2")]
	[DefaultExecutionOrder(1)]
	public class Main : BaseUnityPlugin
	{
		private static readonly Queue<(NetworkUser, float)> event_list = new Queue<(NetworkUser, float)>(0);

		private void Awake()
		{
			PRConfig.DoConfig(((BaseUnityPlugin)this).Config);
			Prefab.CreatePillarPrefabs();
			TeleporterInteraction.onTeleporterChargedGlobal += OnTeleporterChargedGlobal_RevivePlayers;
			HookManager.Hook(typeof(GlobalEventManager), "OnPlayerCharacterDeath", (Delegate)new Action<Action<GlobalEventManager, DamageReport, NetworkUser>, GlobalEventManager, DamageReport, NetworkUser>(On_GlobalEventManager_OnPlayerDeath));
		}

		private void Update()
		{
			if (event_list.Count == 0)
			{
				return;
			}
			while (event_list.Count > 0)
			{
				if (event_list.Peek().Item2 > Time.time)
				{
					return;
				}
				TrySpawnPillar(event_list.Dequeue().Item1);
			}
			event_list.TrimExcess();
		}

		private static void On_GlobalEventManager_OnPlayerDeath(Action<GlobalEventManager, DamageReport, NetworkUser> orig, GlobalEventManager self, DamageReport damagereport, NetworkUser networkuser)
		{
			orig(self, damagereport, networkuser);
			if (PRConfig.enabled.Value)
			{
				event_list.Enqueue((networkuser, Time.time + 2.2f));
			}
		}

		private static void OnTeleporterChargedGlobal_RevivePlayers(TeleporterInteraction obj)
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			if (!PRConfig.onTeleRespawn.Value || !NetworkServer.active)
			{
				return;
			}
			foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
			{
				if (instance.isConnected && instance.master.IsDeadAndOutOfLivesServer())
				{
					CharacterBody val = instance.master.Respawn(instance.master.deathFootPosition, default(Quaternion), false);
					for (int i = 0; i < PRConfig.curseStacks.Value; i++)
					{
						val.AddBuff(Buffs.PermanentCurse);
					}
				}
			}
		}

		private static void TrySpawnPillar(NetworkUser networkuser)
		{
			if (!Object.op_Implicit((Object)(object)networkuser) || !Object.op_Implicit((Object)(object)networkuser.master) || !networkuser.master.IsDeadAndOutOfLivesServer())
			{
				return;
			}
			Run instance = Run.instance;
			if (instance == null || instance.isGameOverServer || RoR2Application.isInSinglePlayer)
			{
				return;
			}
			GameObject val = SpawnPillar(networkuser.master);
			PlayerRevive component = val.GetComponent<PlayerRevive>();
			component.SetNetworkUser(networkuser);
			if (Object.op_Implicit((Object)(object)TeleporterInteraction.instance))
			{
				if (Run.instance.stageClearCount == 0 && TeleporterInteraction.instance.currentState is IdleState)
				{
					HoldoutZoneController component2 = val.GetComponent<HoldoutZoneController>();
					component2.baseChargeDuration *= PRConfig.earlyGameDivider.Value;
					CombatDirector component3 = val.GetComponent<CombatDirector>();
					component3.monsterCredit *= PRConfig.earlyGameDivider.Value;
					log.info("Applied early game boost");
				}
				else if (TeleporterInteraction.instance.currentState is ChargedState)
				{
					HoldoutZoneController component4 = val.GetComponent<HoldoutZoneController>();
					component4.baseChargeDuration *= PRConfig.postTeleDivider.Value;
					CombatDirector component5 = val.GetComponent<CombatDirector>();
					component5.monsterCredit *= PRConfig.postTeleDivider.Value;
					component.setTeleFinished = true;
					log.info("Applied post teleporter boost");
				}
			}
		}

		private static GameObject SpawnPillar(CharacterMaster master)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = (Vector3)(((??)TeleportHelper.FindSafeTeleportDestination(master.deathFootPosition, master.bodyPrefab.GetComponent<CharacterBody>(), RoR2Application.rng)) ?? master.deathFootPosition);
			GameObject obj = Object.Instantiate<GameObject>(Prefab.pillarSelection.Evaluate(Run.instance.stageRng.nextNormalizedFloat), val, default(Quaternion));
			NetworkServer.Spawn(obj);
			return obj;
		}
	}
	internal class PlayerRevive : MonoBehaviour
	{
		private static readonly List<PlayerRevive> instances = new List<PlayerRevive>();

		public Pillar pillarIndex;

		private NetworkUser networkUser;

		private bool didRespawn;

		public bool setTeleFinished;

		public void SetNetworkUser(NetworkUser networkUser)
		{
			this.networkUser = networkUser;
			PurchaseInteraction component = ((Component)this).GetComponent<PurchaseInteraction>();
			component.NetworkdisplayNameToken = $"{networkUser.userName}'s {Prefab.pillarNames[(int)pillarIndex]}";
			component.NetworkcontextToken = "Reform " + networkUser.userName;
			if (PRConfig.autoPing.Value)
			{
				((MonoBehaviour)this).Invoke("PingPillar", 3f);
			}
		}

		private void OnEnable()
		{
			if (NetworkServer.active)
			{
				((UnityEvent<HoldoutZoneController>)(object)((Component)this).GetComponent<HoldoutZoneController>().onCharged).AddListener((UnityAction<HoldoutZoneController>)OnCharged);
				instances.Add(this);
			}
		}

		private void OnDisable()
		{
			if (NetworkServer.active)
			{
				instances.Remove(this);
			}
		}

		private void OnCharged(HoldoutZoneController holdout)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Expected O, but got Unknown
			if (!Object.op_Implicit((Object)(object)networkUser) || !Object.op_Implicit((Object)(object)networkUser.master))
			{
				Chat.SendBroadcastChat((ChatMessageBase)new SimpleChatMessage
				{
					baseToken = "<color=red>Player not found</color>"
				});
				return;
			}
			CharacterMaster master = networkUser.master;
			CharacterBody val = master.Respawn(master.deathFootPosition, default(Quaternion), false);
			for (int i = 0; i < PRConfig.curseStacks.Value; i++)
			{
				val.AddBuff(Buffs.PermanentCurse);
			}
			didRespawn = true;
			Chat.SendBroadcastChat((ChatMessageBase)new SimpleChatMessage
			{
				baseToken = "<style=cLunarObjective>Reformed " + networkUser.userName + "</style>"
			});
			((MonoBehaviour)this).Invoke("DestroySelf", 60f);
		}

		private void FixedUpdate()
		{
			if (!NetworkServer.active)
			{
				return;
			}
			bool flag = !Object.op_Implicit((Object)(object)networkUser) || !Object.op_Implicit((Object)(object)networkUser.master);
			if (!flag)
			{
				if (!didRespawn)
				{
					CharacterBody currentBody = networkUser.GetCurrentBody();
					if (currentBody != null && currentBody.healthComponent.alive)
					{
						goto IL_0055;
					}
				}
				if (!setTeleFinished && Object.op_Implicit((Object)(object)TeleporterInteraction.instance) && TeleporterInteraction.instance.currentState is ChargedState)
				{
					HoldoutZoneController component = ((Component)this).GetComponent<HoldoutZoneController>();
					component.baseChargeDuration *= PRConfig.postTeleDivider.Value;
					CombatDirector component2 = ((Component)this).GetComponent<CombatDirector>();
					component2.monsterCredit *= PRConfig.postTeleDivider.Value;
					setTeleFinished = true;
					log.info("Applied post teleporter boost");
				}
				return;
			}
			goto IL_0055;
			IL_0055:
			if (flag)
			{
				log.info("Pillar detected player missing, removing self");
			}
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}

		private void PingPillar()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			PingInfo val = default(PingInfo);
			val.active = true;
			val.origin = ((Component)this).transform.position;
			val.normal = Vector3.zero;
			val.targetNetworkIdentity = ((Component)this).GetComponent<NetworkIdentity>();
			PingInfo currentPing = val;
			LocalUserManager.GetFirstLocalUser().cachedMasterObject.GetComponent<PingerController>().SetCurrentPing(currentPing);
		}

		private void DestroySelf()
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}

		internal static void DestroyAll()
		{
			for (int num = instances.Count - 1; num >= 0; num--)
			{
				instances[num].DestroySelf();
			}
		}
	}
	internal static class PRConfig
	{
		internal class PillarConfig
		{
			public ConfigEntry<float> weight;

			public ConfigEntry<float> chargeDuration;

			public ConfigEntry<float> monsterCredits;

			private int index;

			public PillarConfig(int index)
			{
				//IL_004a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0054: Expected O, but got Unknown
				this.index = index;
				string text = Prefab.pillarNames[index];
				weight = configFile.Bind<float>(text, "Weight", 1f, new ConfigDescription("Spawn weighting of " + text + " Pillar", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
				chargeDuration = configFile.Bind<float>(text, "Charge duration", (float)((Pillar)index switch
				{
					Pillar.Blood => 10, 
					Pillar.Mass => 60, 
					_ => 30, 
				}), "Charge duration of " + text + " Pillar");
				monsterCredits = configFile.Bind<float>(text, "Monster Credits", (float)((index != 3) ? 700 : 0), "How many monsters to spawn on pillar activation");
				weight.SettingChanged += delegate
				{
					Prefab.pillarSelection.ModifyChoiceWeight(this.index, weight.Value);
				};
				chargeDuration.SettingChanged += delegate
				{
					Prefab.pillarSelection.choices[this.index].value.GetComponent<HoldoutZoneController>().baseChargeDuration = chargeDuration.Value;
				};
				monsterCredits.SettingChanged += delegate
				{
					Prefab.pillarSelection.choices[this.index].value.GetComponent<CombatDirector>().monsterCredit = monsterCredits.Value;
				};
			}
		}

		public static ConfigFile configFile;

		public static ConfigEntry<bool> enabled;

		public static ConfigEntry<int> curseStacks;

		public static ConfigEntry<bool> healingNova;

		public static ConfigEntry<float> earlyGameDivider;

		public static ConfigEntry<float> postTeleDivider;

		public static ConfigEntry<bool> autoPing;

		public static ConfigEntry<bool> onTeleRespawn;

		public static PillarConfig[] pillars;

		public static void DoConfig(ConfigFile bepConfigFile)
		{
			configFile = bepConfigFile;
			enabled = configFile.Bind<bool>("_Main", "Enable Mod", true, "Enables mod. Toggle in-game with pillarrevive_toggle command");
			onTeleRespawn = configFile.Bind<bool>("_Main", "On Teleporter Completion Revive", false, "If should automatically revive dead players on teleporter completion");
			curseStacks = configFile.Bind<int>("_Main", "Curse Stacks", 25, "Give n stacks of curse to the revived player, set to 0 to disable");
			earlyGameDivider = configFile.Bind<float>("_Main", "Early game pillar difficulty", 0.3f, "On stage 1 and teleporter has not been hit, multiply monster credits and charge duration by this number");
			postTeleDivider = configFile.Bind<float>("_Main", "Tele finished pillar difficulty", 0.1f, "After teleporter has been fully completed, spawn this many less monsters and charge pillar faster");
			autoPing = configFile.Bind<bool>("_Main", "Auto ping pillars", true, "Have host automatically ping pillars when they spawn. This is so that they can be highlighted for everyone");
			healingNova = configFile.Bind<bool>("_Main", "Use Lepton Daisy", true, "If revive pillars should use Lepton Daisies");
			pillars = new PillarConfig[Prefab.pillarNames.Length];
			for (int i = 0; i < pillars.Length; i++)
			{
				pillars[i] = new PillarConfig(i);
			}
			if (RiskofOptions.enabled)
			{
				DoRiskOfOptions();
			}
			enabled.SettingChanged += delegate
			{
				if (!enabled.Value)
				{
					PlayerRevive.DestroyAll();
				}
			};
			healingNova.SettingChanged += delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				ChoiceInfo<GameObject>[] choices = Prefab.pillarSelection.choices;
				for (int j = 0; j < choices.Length; j++)
				{
					choices[j].value.GetComponent<HoldoutZoneController>().applyHealingNova = healingNova.Value;
				}
			};
		}

		private static void DoRiskOfOptions()
		{
			RiskofOptions.SetSpriteDefaultIcon();
			RiskofOptions.AddOption((ConfigEntryBase)(object)enabled);
			RiskofOptions.AddOption((ConfigEntryBase)(object)onTeleRespawn);
			RiskofOptions.AddIntSlider(curseStacks, 0, 100);
			RiskofOptions.AddOption(earlyGameDivider, 0f, 1f);
			RiskofOptions.AddOption(postTeleDivider, 0f, 1f);
			RiskofOptions.AddOption((ConfigEntryBase)(object)autoPing);
			RiskofOptions.AddOption((ConfigEntryBase)(object)healingNova);
			for (int i = 0; i < pillars.Length; i++)
			{
				RiskofOptions.AddOption((ConfigEntryBase)(object)pillars[i].monsterCredits);
				RiskofOptions.AddOption(pillars[i].chargeDuration, 0f, 120f, "{0:0.0}");
				RiskofOptions.AddOption(pillars[i].weight, 0f, 10f, "{0:0.0}");
			}
		}

		[ConCommand(/*Could not decode attribute arguments.*/)]
		private static void PRPillarConfigReload(ConCommandArgs args)
		{
			configFile.Reload();
			Debug.Log((object)"Reloaded PillarRevive's config");
		}

		[ConCommand(/*Could not decode attribute arguments.*/)]
		private static void PRPillarToggle(ConCommandArgs args)
		{
			if (enabled.Value)
			{
				Debug.Log((object)"Disabled new pillars from spawning");
			}
			else
			{
				Debug.Log((object)"Enabled PillarRevive");
			}
			enabled.Value = !enabled.Value;
		}
	}
	public static class Prefab
	{
		public static readonly string[] pillarNames = new string[4] { "Blood", "Design", "Mass", "Soul" };

		public static WeightedSelection<GameObject> pillarSelection;

		public static async void CreatePillarPrefabs()
		{
			if (pillarSelection == null)
			{
				Utilities.AsyncHandle<GameObject>[] pillarTasks = new Utilities.AsyncHandle<GameObject>[pillarNames.Length];
				for (int i = 0; i < pillarNames.Length; i++)
				{
					pillarTasks[i] = Utilities.GetAddressableAsync("RoR2/Base/moon2/MoonBattery" + pillarNames[i] + ".prefab");
				}
				await Task.WhenAll(pillarTasks.Select((Utilities.AsyncHandle<GameObject> a) => a.task));
				pillarSelection = new WeightedSelection<GameObject>(8);
				for (int j = 0; j < pillarNames.Length; j++)
				{
					GameObject val = Utilities.CreatePrefab(pillarTasks[j].result);
					((Object)val).name = pillarNames[j] + "Pillar";
					val.AddComponent<PlayerRevive>().pillarIndex = (Pillar)j;
					pillarSelection.AddChoice(val, 1f);
					pillarTasks[j].Dispose();
				}
			}
			for (int k = 0; k < pillarSelection.Count; k++)
			{
				ModifyPillar(k);
			}
		}

		private static void ModifyPillar(int index)
		{
			pillarSelection.ModifyChoiceWeight(index, PRConfig.pillars[index].weight.Value);
			GameObject value = pillarSelection.choices[index].value;
			HoldoutZoneController component = value.GetComponent<HoldoutZoneController>();
			component.applyHealingNova = PRConfig.healingNova.Value;
			component.baseChargeDuration = PRConfig.pillars[index].chargeDuration.Value;
			CombatDirector component2 = value.GetComponent<CombatDirector>();
			component2.expRewardCoefficient = 0f;
			component2.goldRewardCoefficient = 0f;
			component2.monsterCredit = PRConfig.pillars[index].monsterCredits.Value;
		}
	}
	internal enum Pillar
	{
		Blood,
		Desgin,
		Mass,
		Soul
	}
}