Decompiled source of SacrificeChanges v1.0.1

SacrificeChanges.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HG.Reflection;
using IL.RoR2.Artifacts;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: OptIn]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
internal static class log
{
	private static ManualLogSource logger;

	internal static void start(ManualLogSource logSource)
	{
		logger = logSource;
	}

	internal static void start(string name)
	{
		logger = Logger.CreateLogSource(name);
	}

	internal static void info(object data)
	{
		logger.LogInfo(data);
	}

	internal static void message(object data)
	{
		logger.LogMessage(data);
	}

	internal static void warning(object data)
	{
		logger.LogWarning(data);
	}

	internal static void error(object data)
	{
		logger.LogError(data);
	}

	internal static void fatal(object data)
	{
		logger.LogFatal(data);
	}
}
namespace SacrificeChanges;

[BepInPlugin("dolso.sacrificechanges", "SacrificeChanges", "1.0.1")]
internal class Sacrifice : BaseUnityPlugin
{
	private static ConfigFile ConfigFile;

	public static ConfigEntry<bool> timelessToggle;

	public static ConfigEntry<bool> dropReworkToggle;

	public static ConfigEntry<float> dropMultiplier;

	public static ConfigEntry<float> dropVariance;

	internal static ManualLogSource log = Logger.CreateLogSource("Sacrifice");

	private static float storedChance = 0f;

	private void Awake()
	{
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Expected O, but got Unknown
		DoConfig();
		if (dropReworkToggle.Value)
		{
			Run.onRunStartGlobal += delegate
			{
				storedChance = 0f + Random.Range(0f - dropVariance.Value, dropVariance.Value);
				log.LogMessage((object)("Initial pool = " + storedChance));
			};
		}
		if (timelessToggle.Value || dropReworkToggle.Value)
		{
			SacrificeArtifactManager.OnServerCharacterDeath += new Manipulator(OnServerCharacterDeath_IL);
			log.LogInfo((object)"Sacrifice Changes Loaded");
		}
	}

	private void OnServerCharacterDeath_IL(ILContext il)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Expected O, but got Unknown
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		ILCursor val = new ILCursor(il);
		if (timelessToggle.Value)
		{
			ILLabel val3 = default(ILLabel);
			val.GotoNext(new Func<Instruction, bool>[2]
			{
				(Instruction a) => ILPatternMatchingExt.MatchBrtrue(a, ref val3),
				(Instruction a) => ILPatternMatchingExt.MatchRet(a)
			});
			val.EmitDelegate<Func<bool>>((Func<bool>)(() => (int)SceneCatalog.mostRecentSceneDef.sceneType != 2));
			val.Emit(OpCodes.And);
		}
		if (!dropReworkToggle.Value)
		{
			return;
		}
		int num2 = default(int);
		float num = default(float);
		ILLabel val2 = default(ILLabel);
		val.GotoNext(new Func<Instruction, bool>[5]
		{
			(Instruction a) => ILPatternMatchingExt.MatchLdloc(a, ref num2),
			(Instruction a) => ILPatternMatchingExt.MatchLdcR4(a, ref num),
			(Instruction a) => ILPatternMatchingExt.MatchLdnull(a),
			(Instruction a) => ILPatternMatchingExt.MatchCallOrCallvirt(a, typeof(Util), "CheckRoll"),
			(Instruction a) => ILPatternMatchingExt.MatchBrfalse(a, ref val2)
		});
		val.Index += 1;
		val.RemoveRange(3);
		val.EmitDelegate<Func<float, bool>>((Func<float, bool>)delegate(float dropchance)
		{
			storedChance += dropchance * dropMultiplier.Value;
			log.LogInfo((object)("Stored drop chance: " + storedChance.ToString("0")));
			if (storedChance < 100f)
			{
				return false;
			}
			storedChance -= 100f + Random.Range(0f - dropVariance.Value, dropVariance.Value);
			log.LogMessage((object)("Pool reset to: " + storedChance.ToString("0")));
			return true;
		});
	}

	private void DoConfig()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Expected O, but got Unknown
		ConfigFile = new ConfigFile(Paths.ConfigPath + "//SacrificeChanges.cfg", true);
		timelessToggle = ConfigFile.Bind<bool>("Sacrifice", "Timeless drop toggle", true, "If timeless areas such as Bulwark's Ambry and Gilded Coast should have sacrifice drops disable");
		dropReworkToggle = ConfigFile.Bind<bool>("Sacrifice", "Drop Rework toggle", true, "If drop rework should be enabled");
		dropMultiplier = ConfigFile.Bind<float>("Sacrifice", "Drop Chance Multiplier", 1f, "Drop chance multiplier");
		dropVariance = ConfigFile.Bind<float>("Sacrifice", "Drop pool reset variance", 20f, new ConfigDescription("When pool reaches 100%, substract -100 +-reset_variance", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
	}

	[ConCommand(/*Could not decode attribute arguments.*/)]
	private static void SCRVariance(ConCommandArgs args)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		if (!((NetworkBehaviour)args.sender).isLocalPlayer)
		{
			Debug.LogWarning((object)"Only Host may change this value");
			return;
		}
		if (((ConCommandArgs)(ref args)).Count == 0)
		{
			Debug.Log((object)("Reset Variance = " + dropVariance.Value));
			return;
		}
		if (!float.TryParse(((ConCommandArgs)(ref args))[0], out var result))
		{
			Debug.LogWarning((object)("Could not parse: " + ((ConCommandArgs)(ref args))[0]));
			return;
		}
		if (result < 0f || result > 100f)
		{
			Debug.LogWarning((object)"Number must be between 0 and 100");
			return;
		}
		dropVariance.Value = result;
		Debug.Log((object)("Set reset variance to: " + dropVariance.Value));
	}

	[ConCommand(/*Could not decode attribute arguments.*/)]
	private static void SCDMultipler(ConCommandArgs args)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		if (!((NetworkBehaviour)args.sender).isLocalPlayer)
		{
			Debug.LogWarning((object)"Only Host may change this value");
			return;
		}
		if (((ConCommandArgs)(ref args)).Count == 0)
		{
			Debug.Log((object)("Drop Multiplier = " + dropMultiplier.Value));
			return;
		}
		if (!float.TryParse(((ConCommandArgs)(ref args))[0], out var result))
		{
			Debug.LogWarning((object)("Could not parse: " + ((ConCommandArgs)(ref args))[0]));
			return;
		}
		dropMultiplier.Value = result;
		Debug.Log((object)("Set drop chance multiplier to: " + dropMultiplier.Value));
	}
}