Date uploaded | 3 years ago |
Version | 6.1.0 |
Download link | Tymmey-Lemurian-6.1.0.zip |
Downloads | 8848 |
Dependency string | Tymmey-Lemurian-6.1.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1902README
Lemurian
Adds a playable Lemurian to the Game, that is able to transform into an Elder Lemurian.
##Disclamier ** Join my Discord for discussion about Lemurian: https://discord.gg/s4QpuW**
Multiplayer
- There shouldn't be any more isses
##Fire Buff, Gameplay and Tips As a master of fire, the Lemurian is able to build up a buff that increases the chance to ignite enemies on hit. Every stack increases the chance for 1%. Some abilities also gain a damage buff in different kind of ways. You gain a Fire Buff stack for every enemy hit, that lasts for 15 seconds.
When having aquired 375 Fire Buff stacks in one level, you get the Switch Buff. For this you have an additional buff, that indicates how many Fire Buff stacks you have already aquired.
Having the Switch Buff ready, you are able to transform into an Elder Lemurian. You are then able to use a limited amount of strong skills. You can switch back all the time by using the special skill.
To switch, you have to use your special skill and press your Utility Button
while charging/using the special
Abilities
Primary
Fireball:
(0,45s base duration)
Shoot a fireball that deals 175% damage.
- Projectile speed scales with Fire Buff stacks (base speed = 75, every stack increases it by 1, so 75 stacks double the speed)
Fire Roar:
(1s base duration)
Fire 3 consecutive explosions in front of you, dealing 150% damage each. Gain Armor boost while using.
- Explosions are cast at 2,5m - 5m - 7,5m fixed distance with a 3m base blast radius, that increases with more Fire Buff stacks (200 stacks = 3m -> 6m)
- You can still sprint while using this ability, also grants healing buff on third explosion, when hitting enemies
Laser:
(5 ticks/s)
Fire a laser that deals 60% damage each tick. Explodes on impact within a 3m radius.
- Scaled to not grant a Fire Buff stack on every hit. (base every 0,5s, that shortens with more attack speed you have)
- has a small aim support
Secondary
Fireballs:
(0,3s base duration - 5s cooldown)
Shoot 5 Fire Balls that deal 300% damage each.
- Projectiles spread horizontally and have a 2.5m blast radius
Flameburst:
(0,5s base duration - 5s cooldown)
Fire 5 fast Fire Balls that deal 200% damage each. Shoot more balls the more Fire Buff stacks you have (1 ball for every 15 stacks - Maximum 10 bullets).
- Projectiles have no spread and a 2.5m blast radius
Exploding Fire Ball
(0,5s base duration - 3s cooldown - base charge count = 2)
Fire a fire ball that explodes on hit, dealing 500% damage within a 10m radius.
- Projectile is affected by gravity
Utility
Fiery Leap:
(... - 5s cooldown)
Leap to the enemy and and burn the ground on impact. The impact does 500% damage and pulls enemies into the burning zone and slows them down. Every tick does 50% damage (15 Ticks in 3s - leading up to possible 1250% damage).
- Has a 12,5m impact blast radius
Detonation:
(... - 7,5s cooldown)
Cast an explosion that deals 1250% damage in a 1m - 12,5m radius (75m maximum distance).
- Radius starts at 1m and grows to 12,5m in 2s. Attackspeed lowers the time to a minimum of 0,5s
Special
Flamebreath:
(2,5s base duration - 7.5s cooldown)
Fire a flamebreath that deals 50% damage per tick for 2,5 seconds (20 ticks/s). Every Firebuff stack increases the tick count. Every bullet fired increases the ignite percentage by 1%. Gain armor boost while using Flamebreath. (35m maximum distance)
- You get slowed down while firing, but also gain an armor boost and more charactermass to better withstand enemy attacks
- Hold down button for use, cancelled by releasing button
Explosion:
(2s base charge duration - 8s cooldown)
Explode and deal 2500% damage in a 25m radius. Damage and radius increase (1% damage and 0.1m radius) for every Fire Buff stack.
- Charge duration reduces with attack speed
- You get slowed down while charging up, but also gain an armor boost and more charactermass to better withstand enemy attacks
Summon
(15s duration - 25s cooldown)
Summon a horde of Lemurians that help you for 15s.
- The base damage of the Lemurians is 50% of your own damage stat and increases with Fire Buff Stacks (1% for every Fire Buff stack)
- They are also able to crit, based on your crit percentage
Known Issues
Flame Breath
on client has a little lag regarding projectile spawnlocation, on static enemies this doesn't really matter thoughSummon
ed Lemurians may need to be attacked first to fight back
Big Thanks
Thanks to harb and ideath for helping me with multiplayer stuff! Big thanks to LuaFubuki for answering some of my questions and actually (indirectly) got me into modding, since I really loved his VoidReaver mod (especialy the secondary attack). Somehow one of Lemurian's utility skill is influenced by this one. And for helping me fix stuff, Item Displays and and and... thanks to Rob. Another big thanks to Gnome for giving me lots of productive feedback, especially for the primary skills :) Check out his Miner Mod! Also thanks to Moffein for helping me with some networking stuff.
Contact Me
You can contact me on discord (@Tymmey#6213). I'd really appreciate any feedback regarding bugs, balancing and ideas :)
##To Do
- more item displays?...maybe..
Changelog
6.1.0
- base crit chance now 1%
- changed
Summon
behaviour, instead of more minions, the 5 minions will get stronger. also made them little, duration and cooldown increased to 15s and 25s - added keywords, descriptions, lore, ending message and tips
- added Lunar Skin
6.0.8
- freeze no longer kills
- removed double log entry for Lemurian
- removed base ignite chance of 15% for every skill that makes use of firebuffs for igniting
6.0.7
- corrected utility cooldowns
6.0.6
- increased necessary prepare stack count for
Transformation
from 250 to 375 Flame Burst
now needs 15 Fire Buff stacks, to add addtional bullets, also it has a maximum count of 10 bullets now- now compatible with Ryan's SkinAPI again
Detonation
cooldown increased to 7,5s
6.0.5
-
increased
Flame Breath
cooldown to (10s) 7.5s after finishing the skill. also now gives 7 prepare stacks instead of 5 -
added discord link
-
heavy armor buff for specials reduced from +210 armor to +140 armor
-
Fiery Leap
,Detonation
andExplosion
now always ignite -
Fiery Leap
dots reduced fomr 10/s to 5/s, damage doubled from 50% to 100% -
Changed igniting behaviour:
-
skills now have a base percentage to ignite enemies of 15%, means you only need 85 Fire Buff stacks to have 100% ignite percentage, these are still needed for increasing special skills damage
-
increased proc coefficient of some skills
6.0.4
- fixed minion issues for
Summon
, drones and beetle gland - changed armor buff behaviour for
Fire Roar
- fixed projectile damage of
Flame Burst
now applying correct damage - fixed description for
Laser
6.0.3
- reverted
Laser
damage back to 60% - added SkinReady tag, compatible with skinapi now? i don't know
- fixed skin issues, Thanks to Rob for this :)
- added networking compatibility tag
- fixed collisions?
6.0.1
- fixes for 1.0
- changed
Fiery Leap
effect to the Fire Tornado to no longer be a clusterf*** Fire Roar
now grants the same buff as Acrid's slash skill on the third explosion, also it's now cancelled by releasing skill buttonLaser
damage increased from 60% to 75%- Transformation now gives you 3s immunity after transforming
- Transformation now only needs 250 stacks
- Special skills now give a fixed amount of additional transormation prepare buff stacks (more cooldown, more stacks)
6.0.0
- added new special skill
Summon
- added Transformation to Elder Lemurian
- buffed primaries a little bit (more dmg, shorter duration or whatever)
- changed primary
Fire Ball
behaviour a little bit, before it could be exploited by sprint cancelling, now it also first needs to be charged - decreased the scaling of
Fire Roar
blast radius - fixes
Fire Balls
now scaling with attack speed without shooting less projectiles - added/changed some effects
- changeed camera behaviour for
Detonation
andExplosion
Fiery Leap
now has only one charge, increased tick damage from 40% to 50%, increased blast radius from 10m to 12,5m, on impact it pulls enemies into the dot zoneExplosion
has now a minimun charge duration = 0,5s- fixed aimorigin location,
Flame Breath
effect origin should now look better - fixed/tweaked the projectiles a little bit
- internal code cleanup/fixes/changes
- cleaned readme
** thanks for ideath, sushidev and harb for helping me with networking for multiplayer support! **
old changelog now in separate file, see the Skill description for latest information