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Tymmey-Lemurian-8.0.2 icon

Lemurian

Adds a playable Lemurian, Imp and Lunar Exploder to the game.

Date uploaded 3 days ago
Version 8.0.2
Download link Tymmey-Lemurian-8.0.2.zip
Downloads 2009
Dependency string Tymmey-Lemurian-8.0.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1
RiskofThunder-R2API_RecalculateStats-1.4.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.4.0
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Skins-1.1.2 icon
RiskofThunder-R2API_Skins

R2API Submodule for adding custom Skins and Skin-related utilities to the game

Preferred version: 1.1.2
RiskofThunder-R2API_Addressables-1.0.3 icon
RiskofThunder-R2API_Addressables

R2API Submodule for implementing Addressables functionality

Preferred version: 1.0.3
RiskofThunder-R2API_ContentManagement-1.0.6 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.6

README

Lemurian

Adds a playable Lemurian, his Imp buddy and the Lunar Exploder to the Game For better experience use RiskOfOptions and ScrollablyLobbyUI

Multiplayer

  • there shouldn't be any big issues

Survivors:

  • Adds Lemurian, Imp and Lunar Exploder with custom Skills and Skins to the game.
  • ScrollableUI to get more detailled survivor descriptions.
  • RiskOfOptions for easier access to configuration file.

Lemurian

The Lemurian can shoot Fire Balls, different Fire Balls, other different Fire Balls that are faster, explode, incinerate and burn enemies. He is a survivor that can be played on range or as melee survivor. The different skills can be used to fit every playstyle.

Lemurian Gameplay and Tips

As a master of fire, the Lemurian is able to build up a Fire Buff that increases the chance to ignite enemies on hit. Every stack increases the chance by 1%. It also increases the Lemurians movementspeed with each stack. A Fire Buff stack is aquired by every enemy hit, that lasts for 15 seconds. Special skills also gain a damage buff in different kind of ways. After clearing the first loop the Lemurian is able to transform once every loop gaining a new stronger from and it's own abilities. This form lasts for 30 seconds +1 second for every 5 character levels. You will get a Buff when you are ready to transform.

Lemurian Abilities

Primary
Fireball: (0,45s base duration)
Shoot a fireball that deals 175% damage. 

Fire Roar: (0.75s base duration)
Fire 3 consecutive explosions in front of you, dealing 150% damage each. Gain Armor boost while using. 

Laser: (5 ticks/s)
Fire a laser that deals 70% damage each tick. Explodes on impact within a 3.5m radius.

Secondary
Fireballs: (0,3s base duration - 5s cooldown)
Shoot 5 Fire Balls that deal 300% damage each. 

Flameburst: (0,5s base duration - 5s cooldown)
Fire 5 fast Fire Balls that deal 200% damage each. Shoot more balls the more Fire Buff stacks you have. 

Exploding Fire Ball: (0,5s base duration - 3s cooldown - base charge count = 2)
Fire a fire ball that explodes on hit, dealing 500% damage within a 10m radius. 

Utility
Fiery Leap: (... - 5s cooldown)
Leap to the enemy and and burn the ground on impact. The impact does 500% damage and pulls enemies into the burning zone and slows them down. Every tick does 50% damage 

Detonate: (... - 7,5s cooldown)
Cast an explosion that deals 1250% damage in a 1m - 12,5m radius (75m maximum distance).

Special
Flamebreath: (2,5s base duration - 7.5s cooldown)
Fire a flamebreath that deals 50% damage per tick for 2,5 seconds (20 ticks/s) up to 35m. Every Firebuff stack increases the tick count. Every bullet fired increases the ignite percentage by 1%.

Explosion: (2s base charge duration - 8s cooldown)
Explode and deal 2500% damage in a 20m radius. Damage and radius increase (1% damage and 0.1m radius) for every Fire Buff stack.

Imp

The Imp relies on his mobility, so use your teleporting skills to evade attacks. Try to keep up as many Bleed stacks on enemies for more damage and additional health generation. The skills have variations that can be changed on the run.

Imp Gameplay and Tips

He does lots of bleeding damage. Try to keep up bleeding stacks on enemies.

Imp Abilities

Primary:
Throw two Void Spikes, dealing 2x70% damage or rend your enemies with sharp claws, dealing 2x120% damage.

Secondary:
Fire a burst of Void Spikes dealing 5x75% damage or charge a piercing laser that deals 5x75%damage.

Utility:
Teleport forward, while leaving a Void Spike behind. Stun enemies and deal 100% damage when reappearing.

Special:
Angrily smash your claws against the ground, dealing 5x200% damage or temporarily return to the Red Plane for 2,5 seconds and reappear in a brilliant flash of red, dealing 1000% damage.

Lunar Exploder

Each explosion drops a puddle of Lunar goo with the size of the explosion. The lunar goo cripples enemies and deals 10 x 50% damage in 2,5s. If his damage falls below 25% he explodes in a 100m radius and cripples enemies for 10s. Every hit enemy leaves behind a puddle of lunar goo.

Lunar Exploder Gameplay and Tips

Does what an exploder does and explodes.

Lunar Exploder Abilities

Primary:
Spawn explosions that deal 200% damage. (does not spawn lunar goo)

Secondary:
Explode dealing 500% damage and push yourself upwards (stuns enemies).

Utility:
Teleport yourself to the desired position and explode dealing 750% damage. The explosion pulls nearby enemies towards you and gives you an armor boost for each enemy hit.

Special:
Let all enemies inside a 25m radius explode dealing 1500% damage. Leave behind a puddle of lunar goo.

Known Issues

  • Lunar Exploder Camera is shaky due to Gearbox deciding that the ball is now shaking when walking...
  • Lemurian lore not showing :(

Found Issues?

** Reach out to me in modding discord or tymmey#6213 **

Big Thanks

Thanks to the whole developer community for helping me with stupid things!

Latest Changes:

8.0.2

  • added missing item displays for newer elite horns
  • fixed horn in character selection screen
  • added config to disable horns
  • added more configs to even chose which horns you wanna have
  • removed survivors from monster log
  • felt bad removing firebuff duration bonus. so now crits increase duration for addtional 5 seconds
  • increased firebuff overlay duration to reflect buff duration
  • fixed effects/added correct effect networking, registration etc.

CHANGELOG

8.0.2

  • added missing item displays for newer elite horns
  • fixed horn in character selection screen
  • added config to disable horns
  • added more configs to even chose which horns you wanna have
  • removed survivors from monster log
  • felt bad removing firebuff duration bonus. so now crits increase duration for addtional 5 seconds
  • increased firebuff overlay duration to reflect buff duration
  • fixed effects/added correct effect networking, registration etc.

8.0.1

8.0.0

  • reworked skills that shoot projectiles, making them more precise by using a custom vector for aiming

  • laser primary has it's own Croshair now, also added config for enabling/disabling aim assist for Laser

  • resworked second Lemurian primary (melee) a little bit. Explosions are now lining up a cone instead of a cylinder, also changed buff behaviour

  • some Lemurian balancing

  • removed second secondary increasing bullet counts with fire buff stacks (don't know why i even implemented it)

  • removed permanent fire buff stacks per level and duration bonus

  • added effect for aiming/radius indicator spherers (Thanks TimeSweeper!:)

  • tweaked some skills (aiming, projectiles, code, whatever)

  • some Imp balancing

  • added/improved Camera fading for skills like explode special and lunar utility

  • improved aiming for Lemurian second utility, making it smoother and better

  • reworked LunarExploder primary

  • this primary now spawns explosiions on designated area instead shooting projectiles (has aim indicator sphere, that can be disabled in config)

  • added config for enabling/disabling intense explosion effect on Lunar Special skill

  • added/restructured options with RiskOfOptions support now!

  • added new skins for all survivors

  • internal code optimizations and cleaning up

  • some animation tweaks/changes, effect changes etc.

  • tried a lot of new things

  • gave up on some of these things

  • added language support (for skills only!), added german translation

7.4.0 (never released)

  • fixed for SOTS Update
  • removed Lemurian Summon Special Skill... I hated it. there's also an artifact now ;)

7.3.2

  • fixed alternate skills in multiplayer when not being host
  • added info for Summon skill, not to use in multiplayer

7.3.1

  • fixed/changed some buff icons due to changes after the dlc

7.3.0

  • fixed for Void DLC Update
  • cleaned up readme, removed Discord... sorry Guys :(
  • changed some Lunar Exploder effects, because some were missing after the update

7.2.2 Lemurian

  • fixed incorrect behaviour regarding permanent Fire Buff stacks depending on survivor level

7.2.1 Lemurian

  • buffed Lemurian, now gets base Fire Buff stacks on each map, according to character level on map start
  • added a few (6 or so) new item displays
  • changed behaviour: TemporaryOverlay when using skills is removed now. Lemurian burns up for around 2 seconds when gaining a Fire Buff stack now
  • changed behaviour: internal code for spawned Lemurian Summons. they still do the same, but get killed in a different way after 15s now (nothing you should notice)
  • changed the origin position of Special Flamethrower to be more fitting

Imp

  • corrected Slash Primary damage values to do damage as described

Lunar Exploder -fixed dot zone size of low health explosion to not be the size of the last skill used but now fixed as intended

7.2.0 Lemurian

  • added some effect when transforming

Lunar Exploder

  • disabled sprintanimation for lunar exploder (disabled by default, setting in config file to enable it again)

7.1.3

  • Added back Transformation
  • removed desrciptions from readme into survivor description when using Scrollably UI
  • fixed Leap Utility dot field not doing any damage, effect is back for now.
  • fixed some different minor things, that probably noone even noticed
  • changed some texts
  • renamed the survivors to ..._Survivor instead of ..._NAME
  • changed camera params to no longer affect normal survivors
  • increased some Imp skill damages (the ones you charge up)

7.1.2

  • forgot to update Lunar Exploder Skill Descriptions

7.1.1

  • fixed for latest update
  • fixed some minor things
  • additional characters enabled by default now
  • Added Lunar Exploder survivor

7.1.0

  • cleaned up more code to make it easier for me to work in the future on it, especially for adding survivors
  • Added back Imp
  • readme overwork
  • fixed multiple Lemurians on select screen due to latest R2API release

7.0.2 - never released

  • added fire buff duration bonus per level
  • skins are now choosable in skin selection (configs removed)

7.0.1

  • cleaned up code (nothing you should notice)
  • item displays are back :)
  • fixed void cells not spawning items when Lemurian was loaded (hopefully)
  • changed some aim preview settings on secondary Exploding Fire Ball
  • tewaked primary Fire Roar base duration reduced 1s -> 0,75s, changed timing of explosions a little bit, lowerd scaling now only needs 100 Fire Buff stacks to double size instead of 200
  • added a litte bonus to movement speed for each fire buff stack

7.0.0

  • fixed for anniversary update
  • remember added support for BetterUI

6.1.3 (never released)

  • added aim prediction line to Exploding Fire Ball (third secondary)
  • Fire Ball base speed increased from 100 to 125
  • removed Transformation

6.1.2

  • changed some Flame Breath effects

6.1.0

  • base crit chance now 1%
  • changed Summon behaviour, instead of more minions, the 5 minions will get stronger. also made them little, duration and cooldown increased to 15s and 25s
  • added keywords, descriptions, lore, ending message and tips
  • added Lunar Skin

6.0.8

  • freeze no longer kills
  • removed double log entry for Lemurian
  • removed base ignite chance of 15% for every skill that makes use of firebuffs for igniting

6.0.7

  • corrected utility cooldowns

6.0.6

  • increased necessary prepare stack count for Transformation from 250 to 375
  • Flame Burst now needs 15 Fire Buff stacks, to add addtional bullets, also it has a maximum count of 10 bullets now
  • now compatible with Ryan's SkinAPI again
  • Detonation cooldown increased to 7,5s

6.0.5

  • increased Flame Breath cooldown to (10s) 7.5s after finishing the skill. also now gives 7 prepare stacks instead of 5

  • added discord link

  • heavy armor buff for specials reduced from +210 armor to +140 armor

  • Fiery Leap, Detonation and Explosion now always ignite

  • Fiery Leap dots reduced fomr 10/s to 5/s, damage doubled from 50% to 100%

  • Changed igniting behaviour:

  • skills now have a base percentage to ignite enemies of 15%, means you only need 85 Fire Buff stacks to have 100% ignite percentage, these are still needed for increasing special skills damage

  • increased proc coefficient of some skills

6.0.4

  • fixed minion issues for Summon, drones and beetle gland
  • changed armor buff behaviour for Fire Roar
  • fixed projectile damage of Flame Burst now applying correct damage
  • fixed description for Laser

6.0.3

  • reverted Laser damage back to 60%
  • added SkinReady tag, compatible with skinapi now? i don't know
  • fixed skin issues, Thanks to Rob for this :)
  • added networking compatibility tag
  • fixed collisions?

6.0.1

  • fixes for 1.0
  • changed Fiery Leap effect to the Fire Tornado to no longer be a clusterf***
  • Fire Roar now grants the same buff as Acrid's slash skill on the third explosion, also it's now cancelled by releasing skill button
  • Laser damage increased from 60% to 75%
  • Transformation now gives you 3s immunity after transforming
  • Transformation now only needs 250 stacks
  • Special skills now give a fixed amount of additional transormation prepare buff stacks (more cooldown, more stacks)

6.0.0

  • added new special skill Summon
  • added Transformation to Elder Lemurian
  • buffed primaries a little bit (more dmg, shorter duration or whatever)
  • changed primary Fire Ball behaviour a little bit, before it could be exploited by sprint cancelling, now it also first needs to be charged
  • decreased the scaling of Fire Roar blast radius
  • fixes Fire Balls now scaling with attack speed without shooting less projectiles
  • added/changed some effects
  • changeed camera behaviour for Detonation and Explosion
  • Fiery Leap now has only one charge, increased tick damage from 40% to 50%, increased blast radius from 10m to 12,5m, on impact it pulls enemies into the dot zone
  • Explosion has now a minimun charge duration = 0,5s
  • fixed aimorigin location, Flame Breath effect origin should now look better
  • fixed/tweaked the projectiles a little bit
  • internal code cleanup/fixes/changes
  • cleaned readme

5.0.0

  • reworked Exploding Fire Ball to be more different from toher secondaries, also no charge time and fixed damage, projectile is now affected by gravity, changed projectile and effects
  • added new primary skill Laser, (does what a laser does)
  • Flame Breath now uses a different crosshair, max distance increased to 35m
  • some more item displays
  • added stuff, and fixed this stuff..., changed some effects
  • internal code cleanup
  • cleaned readme, adde skill duration and cooldown times

4.1.2

  • reworked Exploding Fire Ball a little bit, now does 500%-1000% damage, base charge duration reduced to 2s and blastradius is now fixed at 10m
  • fixed Fire Roar, it was no longer granting Fire Buff stacks after patch 4.0.0

4.1.1

  • added new secondary skill Exploding Fire Ball
  • some more item displays
  • tweaked projectile shoot origin a little bit
  • changed Fiery Leap dot zone effects, since the flames were inconsistent when hitting an enemy directly
  • Fire Roar attack speed increased a little bit
  • increased Flame Burst damage from 175% to 200% to make it more competitive against Fire Balls, also fixed projectile speed to 200 now, since it sometimes went through enemies, increased splash radius a little bit

4.0.2

  • fixed some more descriptions
  • added description in character menu
  • fixed heavy bug, causing ice and thunder elite explosions to destroy the f... out of you

4.0.1 -forgot some readme changes

4.0.0

  • some more item displays :)
  • fixed clientside projectiles now ignitig enemies in the correct way
  • Fire Ball, Fire Balls, Flame Burst and Fire Roar now grant a buff when you hit enemies, no more guaranteed buffs now! (blastradius of secondaries now give more buffs since you can hit more enemies with 1 projectile)
  • reworked Flame Breath: it is now firing in a fixed direction and the effect should now have the correct length, base (possible total output)
  • Flame Breath no longer cancelled by sprinting, but now you have to hold down button while using
  • Flame Breath damage reduced from 3000% to 2500%, duration reduced to 2,5 seconds, tick count now 20 ticks/s, max distance lowered from 30m to 25m, Fire Buff stacks now increase the tick count, instead increasing just the damage. This is generally giving the same scaled damage output, but also gives more procs now to make it more unique/balanced against Explosion (more ignites, bleeds, ukulele shocks etc.)
  • Flame Breath ignites now with a rising percentage (1% more for every bullet fired) this still means, that Fire Buff stacks increase ignite percentage since more bullets are fired and thus the ignite percentage at the end is higher
  • Explosion damage scaling reduced from 75 Fire Buff stacks to double damage, to 100 Fire Buff stacks now, reduced cooldown duration to 8s
  • Explosion Radius increases now with Fire Buff stacks (10stacks = +1m)
  • reworked Fiery Leap: dot zone duration now 2,5s, dots can crit now. This makes it more viable with Scythe item. Also changed damage values to do correct damage now
  • lowered damage from Fire Balls from 350% to 300%
  • fixed Fire Ball to now actually scale speed with Fire Buff stacks
  • reduced the Armor Buff values a little
  • cleaned readme
  • fixed some descriptions

3.0.0

  • First batch of item displays :) (Special thanks to Rob again for helping me here)

  • Fixed Detonation not scaling correctly with attackspeed.

  • Fire Roar Primary now boosts armor +45 while using (+1second after use to give melee advantage)

  • Fire Roar base blast radius increased a little

  • Fire Roar grants a buff for every explosion now instead of every enemy hit (making it as fast and consistent as Fire Ball regarding gaining and holding buffs)

  • fixed some Flame Burst code

  • adjusterd Detonation to not cast an explosion aiming more than 50 meters (it cancelled the animations and gave back utility load, but still exploded)

  • reverted projectile changes from Fire Ball and Flame Burst since there have been issues

  • reduced Explosion base charge duration back to 2s

2.0.4

  • some internal code changes
  • removed damage scaling of primary attacks, since that didn't realy fit imo
  • changed utility Detonation, damage is now fixed at 1250%, radius size increases from 1m to 12,5m in 2s/attackspeed
  • polished Fiery Leap dot zone to be easier to balance, now 5 ticks/s, for 5s lifetime doing 50% damage each tick.
  • this makes more sense to be more usefull for gaining Fire Buff stacks
  • Flame Burst back to 10 Fire Buff stacks for additional bullet, damage increased from 150% to 175%
  • removed splash damage from Fire Ball and added it back to Flame Burst (switched the projectiles) since i wasn't really satisfied with the balancing
  • changed some descriptions i forgot to change

2.0.3

  • buffed primary damage from 125% to 150% with damage scaling from Fire Buff Stacks (150 stacks needed to double the damage, Fire Roar has different scaling for the three explosions 100,125,150 to double damage)
  • small ability tweaks:
  • Fire Ball base bullet speed increased from 75 to 100
  • Flame Burst get a projectile for every 7,5 Fire Buff stacks instead of 10 now.
  • Detonation range increased from 50% to 75%
  • Explosion base damage increased from 2000% to 2500%, but lowered the scaling (before: 50 Fire Buff stacks to double the damage, now: 75 Fire Buff stacks)
  • fixed Flame Burst and Fire Balls firing multiple projectiles in multiplayer

2.0.2

  • Detonation now realy fixed!! sorry for this.
  • Detonation the aimsphere is no longer going out of bounds or disappearing. if you overstep the max distance (50m), the aimsphere is always 50m away from you in any direction

2.0.1

  • now actualy fixed Detonation by removing restock if you aim too far away, skill is now always exploding in a 50m range.
  • lowered Detonation restock intervall from 7,5s to 7s
  • lowered primary attack speed a little (aiming for ~33 Fire Buff stacks when holding primary down)
  • changed the projectile of Flame Burst again, since sometimes the projectiles went through enemies without hitting, no more splash damage here
  • Flame Burst still grants 1 Fire Buff stack per projectile shot, but maximum 10 now.

2.0.0

  • added horns to the Lemurian, and again a very big thanks to Rob for helping (or rather for supllying the code for this :D)
  • base armor reduced from 20 to 15
  • base health growth per level reduced from 40 to 35 -> new config File with this version, if you have some values changed, you have to change it in the new config file 1.2.0
  • polished some blasteffects
  • increased primary Fire Roar damage from 100% to 125% (this makes it a little stronger than Fire Ball to balance this out.
  • changed primary Fire Ball (see the description above)
  • primary Fire Ball base duration decreased from 0,45s to 0,4s. damage decreased from 130% to 125%, this should make it more spammable to build up Fire Buff stacks

1.1.1

  • fixed unintended behaviour from Fire Roar hitting multiple times with one blast

1.1.0

  • completely reworked the alternative Primary Fire Roar (see the description above)
  • updated readme
  • reduced Fiery Leap impact damage from 250% to 200%, since the alternative primary is now usefull ;)

1.0.6

  • big thanks to Gnome for giving me lots of productive feedback
  • Flame Burst was actually doing 150% damage and not 125%, corrected the description
  • also increased base force from 150 to 175 (with 200 Fire Buff stacks you double the force now)
  • Flame Breath cooldown reduced from 12,5 to 8 seconds, but already starting on use. also it is now cancelled by sprinting. this makes this move more viable
  • Explosion radius decreased from 25m to 20m, charge up base duration increased from 2 to 2,5 seconds
  • added an areaindicator while charging Explosion
  • lowered the camera position a little bit, hopefully make it a little bit easier to aim, expecially with Flame Breath
  • added a camera position change while casting Detonation, aiming should now be a little bit more consistent and not stuck to your body anymore. if it does, tell me please
  • changed Primary Fire Ball damage from 150% to 130%, but increased the attack speed, so that the dps is now a little bit higher, this makes it a bit more usefull to gain Fire Buff stacks
  • bullet speed increases now slightly with more Fire Buff stacks

1.0.5

  • Fixed utility skills exploding es often as people ar participating. Big thanks to Moffein for helping me out here!

  • Changed the Explosion and Detonation animations for clients in multiplayer. Before the sky turned dark when a blast attack is casted. (this was becuase of a specific animation, that people in multiplayer will not see anymore)

  • cleaned up the readme a little bit

  • Ability changes:

  • Flamebreath maximum distance increased from 25m to 30m

  • Detonation radius charge time increased from 1s to 1,25s

  • Fiery Leap now does 250% damage on impact

  • some little fixes in the code

1.0.4

  • Fixed BuffAPI errors, when only having Lemurian as custom survivor installed (thanks to Gnome for pointing this out)
  • added a folder with a custom skin for everyone using Ryan's Skin API

1.0.3

  • fixed Detonation behaviour not to be interrupted by primary attacks anymore

1.0.2

  • increased Fire Ball (Primary) force from 55 to 75
  • Fiery Leap now leaves you sprinting after use
  • Flame Breath now gives you even more charactermass while using, so you are not gettting kicked around while using the skill
  • Flame Breath cooldown reduced to 12,5 seconds

1.0.1

  • added character mass, so the Lemurian is a bit more stable with knockbacks (thanks Rob for the tip!)

1.0.0

  • initial release