Decompiled source of Marian v1.2.7
MarianMod.dll
Decompiled 2 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using EntityStates.Commando; using EntityStates.Commando.CommandoWeapon; using EntityStates.Engi.EngiMissilePainter; using EntityStates.Engi.EngiWeapon; using EntityStates.EngiTurret.EngiTurretWeapon; using EntityStates.GolemMonster; using HG; using HG.BlendableTypes; using KinematicCharacterController; using MarianMod.Achievements; using MarianMod.Modules; using MarianMod.Modules.Characters; using MarianMod.Modules.CustomScripts; using MarianMod.Modules.Survivors; using MarianMod.SkillStates; using MarianMod.SkillStates.BaseStates; using On.RoR2; using R2API; using R2API.Utils; using RoR2; using RoR2.Achievements; using RoR2.Audio; using RoR2.ContentManagement; using RoR2.Projectile; using RoR2.Skills; using RoR2.UI; using UnityEngine; using UnityEngine.Networking; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("MarianMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MarianMod")] [assembly: AssemblyTitle("MarianMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: UnverifiableCode] namespace MarianMod { internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.uninvitedcalamity.MarianMod", "UninvitedCalamity_MarianMod", "1.2.7")] [BepInDependency(/*Could not decode attribute arguments.*/)] [R2APISubmoduleDependency(new string[] { "PrefabAPI", "LanguageAPI", "SoundAPI", "UnlockableAPI" })] public class MarianPlugin : BaseUnityPlugin { public const string MODUID = "com.uninvitedcalamity.MarianMod"; public const string MODNAME = "UninvitedCalamity_MarianMod"; public const string MODVERSION = "1.2.7"; public const string DEVELOPER_PREFIX = "UninvitedCalamity"; public static MarianPlugin instance; private int DisplaysEnabled = 1; private static ConfigFile CustomConfigFile { get; set; } public static ConfigEntry<int> MyConfigEntry { get; set; } public static ConfigEntry<int> MySecondConfigEntry { get; set; } private void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown CustomConfigFile = new ConfigFile(Paths.ConfigPath + "\\com-uninvitedCalamity-Marian.cfg", true); MyConfigEntry = CustomConfigFile.Bind<int>("ColourBlindness Section", "ColourBlindMode, default 0: set to 1 for Red-Green Blindness, 2 for Blue-Yellow Blindness", 0, "1 for Red-Green Blindness, 2 for Blue-Yellow Blindness"); MyConfigEntry = CustomConfigFile.Bind<int>("DisplaySection", "DisplayItems, default 1: Set to 1 for True, 0 for False", 1, "Set to 1 for True, 0 for False"); if (Chainloader.PluginInfos.ContainsKey("com.johnedwa.RTAutoSprintEx")) { ((Component)this).SendMessage("RT_SprintDisableMessage", (object)"MarianMod.SkillStates.PrimaryFire"); ((Component)this).SendMessage("RT_SprintDisableMessage", (object)"MarianMod.SkillStates.MarianFlare"); } instance = this; Log.Init(((BaseUnityPlugin)this).Logger); Assets.Initialize(); Config.ReadConfig(); States.RegisterStates(); Buffs.RegisterBuffs(); Projectiles.RegisterProjectiles(); Tokens.AddTokens(); ItemDisplays.PopulateDisplays(); new MyMarian().Initialize(); new ContentPacks().Initialize(); Hook(); } private void Hook() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats); } private void CharacterBody_RecalculateStats(orig_RecalculateStats orig, CharacterBody self) { orig.Invoke(self); if (!Object.op_Implicit((Object)(object)self)) { } } } } namespace MarianMod.SkillStates { public class Roll : BaseSkillState { public static float duration = 0.5f; public static float initialSpeedCoefficient = 5f; public static float finalSpeedCoefficient = 2.5f; public static string dodgeSoundString = "MarianRoll"; public static float dodgeFOV = DodgeState.dodgeFOV; private float rollSpeed; private Vector3 forwardDirection; private Animator animator; private Vector3 previousPosition; public override void OnEnter() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); animator = ((EntityState)this).GetModelAnimator(); if (((EntityState)this).isAuthority && Object.op_Implicit((Object)(object)((EntityState)this).inputBank) && Object.op_Implicit((Object)(object)((EntityState)this).characterDirection)) { Vector3 val = ((((EntityState)this).inputBank.moveVector == Vector3.zero) ? ((EntityState)this).characterDirection.forward : ((EntityState)this).inputBank.moveVector); forwardDirection = ((Vector3)(ref val)).normalized; } Vector3 val2 = (Object.op_Implicit((Object)(object)((EntityState)this).characterDirection) ? ((EntityState)this).characterDirection.forward : forwardDirection); Vector3 val3 = Vector3.Cross(Vector3.up, val2); float num = Vector3.Dot(forwardDirection, val2); float num2 = Vector3.Dot(forwardDirection, val3); RecalculateRollSpeed(); if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && Object.op_Implicit((Object)(object)((EntityState)this).characterDirection)) { ((EntityState)this).characterMotor.velocity.y = 0f; ((EntityState)this).characterMotor.velocity = forwardDirection * rollSpeed; } Vector3 val4 = (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) ? ((EntityState)this).characterMotor.velocity : Vector3.zero); previousPosition = ((EntityState)this).transform.position - val4; ((EntityState)this).PlayAnimation("FullBody, Override", "Roll", "Roll.playbackRate", duration, 0f); Util.PlaySound(dodgeSoundString, ((EntityState)this).gameObject); if (NetworkServer.active) { ((EntityState)this).characterBody.AddTimedBuff(Buffs.MissileBuff, 3f * duration); ((EntityState)this).characterBody.AddTimedBuff(Buffs.HiddenInvincibility, 0.5f * duration); } } private void RecalculateRollSpeed() { rollSpeed = ((BaseState)this).moveSpeedStat * Mathf.Lerp(initialSpeedCoefficient, finalSpeedCoefficient, ((EntityState)this).fixedAge / duration); } public override void FixedUpdate() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); RecalculateRollSpeed(); if (Object.op_Implicit((Object)(object)((EntityState)this).characterDirection)) { ((EntityState)this).characterDirection.forward = forwardDirection; } if (Object.op_Implicit((Object)(object)((EntityState)this).cameraTargetParams)) { ((EntityState)this).cameraTargetParams.fovOverride = Mathf.Lerp(dodgeFOV, 60f, ((EntityState)this).fixedAge / duration); } Vector3 val = ((EntityState)this).transform.position - previousPosition; Vector3 normalized = ((Vector3)(ref val)).normalized; if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && Object.op_Implicit((Object)(object)((EntityState)this).characterDirection) && normalized != Vector3.zero) { Vector3 val2 = normalized * rollSpeed; float num = Mathf.Max(Vector3.Dot(val2, forwardDirection), 0f); val2 = forwardDirection * num; val2.y = 0f; ((EntityState)this).characterMotor.velocity = val2; } previousPosition = ((EntityState)this).transform.position; if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void OnExit() { if (Object.op_Implicit((Object)(object)((EntityState)this).cameraTargetParams)) { ((EntityState)this).cameraTargetParams.fovOverride = -1f; } ((EntityState)this).OnExit(); ((EntityState)this).characterMotor.disableAirControlUntilCollision = false; } public override void OnSerialize(NetworkWriter writer) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) ((BaseSkillState)this).OnSerialize(writer); writer.Write(forwardDirection); } public override void OnDeserialize(NetworkReader reader) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) ((BaseSkillState)this).OnDeserialize(reader); forwardDirection = reader.ReadVector3(); } } public class Shoot : BaseSkillState { public static float damageCoefficient = 4.2f; public static float procCoefficient = 1f; public static float baseDuration = 0.6f; public static float force = 800f; public static float recoil = 3f; public static float range = 256f; public static GameObject tracerEffectPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/TracerGoldGat"); private float duration; private float fireTime; private bool hasFired; private string muzzleString; public override void OnEnter() { ((BaseState)this).OnEnter(); duration = baseDuration / ((BaseState)this).attackSpeedStat; fireTime = 0.2f * duration; ((EntityState)this).characterBody.SetAimTimer(2f); muzzleString = "Muzzle"; ((EntityState)this).PlayAnimation("LeftArm, Override", "ShootGun", "ShootGun.playbackRate", 1.8f, 0f); } public override void OnExit() { ((EntityState)this).OnExit(); } private void Fire() { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) if (!hasFired) { hasFired = true; ((EntityState)this).characterBody.AddSpreadBloom(1.5f); EffectManager.SimpleMuzzleFlash(FirePistol2.muzzleEffectPrefab, ((EntityState)this).gameObject, muzzleString, false); Util.PlaySound("MarianShootPistol", ((EntityState)this).gameObject); if (((EntityState)this).isAuthority) { Ray aimRay = ((BaseState)this).GetAimRay(); ((BaseState)this).AddRecoil(-1f * recoil, -2f * recoil, -0.5f * recoil, 0.5f * recoil); new BulletAttack { bulletCount = 1u, aimVector = ((Ray)(ref aimRay)).direction, origin = ((Ray)(ref aimRay)).origin, damage = damageCoefficient * ((BaseState)this).damageStat, damageColorIndex = (DamageColorIndex)0, damageType = DamageTypeCombo.op_Implicit((DamageType)0), falloffModel = (FalloffModel)1, maxDistance = range, force = force, hitMask = CommonMasks.bullet, minSpread = 0f, maxSpread = 0f, isCrit = ((BaseState)this).RollCrit(), owner = ((EntityState)this).gameObject, muzzleName = muzzleString, smartCollision = false, procChainMask = default(ProcChainMask), procCoefficient = procCoefficient, radius = 0.75f, sniper = false, stopperMask = CommonMasks.bullet, weapon = null, tracerEffectPrefab = tracerEffectPrefab, spreadPitchScale = 0f, spreadYawScale = 0f, queryTriggerInteraction = (QueryTriggerInteraction)0, hitEffectPrefab = FirePistol2.hitEffectPrefab }.Fire(); } } } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= fireTime) { Fire(); } if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } } public class SlashCombo : BaseMeleeAttack { public override void OnEnter() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) hitboxName = "Sword"; damageType = (DamageType)0; damageCoefficient = 2.8f; procCoefficient = 1f; pushForce = 300f; bonusForce = Vector3.zero; baseDuration = 1f; attackStartTime = 0.2f; attackEndTime = 0.4f; baseEarlyExitTime = 0.4f; hitStopDuration = 0.012f; attackRecoil = 0.5f; hitHopVelocity = 4f; swingSoundString = "MarianSwordSwing"; hitSoundString = ""; muzzleString = ((swingIndex % 2 == 0) ? "SwingLeft" : "SwingRight"); swingEffectPrefab = Assets.swordSwingEffect; hitEffectPrefab = Assets.swordHitImpactEffect; impactSound = Assets.swordHitSoundEvent.index; base.OnEnter(); } protected override void PlayAttackAnimation() { base.PlayAttackAnimation(); } protected override void PlaySwingEffect() { base.PlaySwingEffect(); } protected override void OnHitEnemyAuthority() { base.OnHitEnemyAuthority(); } protected override void SetNextState() { int num = ((swingIndex == 0) ? 1 : 0); ((EntityState)this).outer.SetNextState((EntityState)(object)new SlashCombo { swingIndex = num }); } public override void OnExit() { base.OnExit(); } } internal class EverGreen_PierceScatter : BaseSkillState { public Ray modifiedAimRay; public float duration = 0.3f; public float distanceTrack = 0f; public int tick; public List<HealthComponent> Friends = new List<HealthComponent>(); public int healCount; public float windup; private Animator animator; private Transform modelTransform; private ChildLocator locator; private float healStore; private bool hasHealed = false; private HealthComponent PreviousVictim = null; private HealthComponent CurrentVictim = null; private GenericSkill overriddenSkill; private SkillDef primaryOverride; public bool hasfired = false; private float currentCount = 0f; public override void OnEnter() { ((BaseState)this).OnEnter(); tick = 0; duration /= ((BaseState)this).attackSpeedStat; windup = duration * 0.25f; ((EntityState)this).characterBody.SetAimTimer(2f); animator = ((EntityState)this).GetModelAnimator(); modelTransform = ((EntityState)this).GetModelTransform(); locator = ((Component)modelTransform).GetComponent<ChildLocator>(); float num = 1f / windup * ((BaseState)this).attackSpeedStat; animator.SetFloat("Firerate", num); ((EntityState)this).PlayAnimation("Gesture, Override", "ShootGun", "Firerate", windup, 0f); } public void recoil() { Log.Debug(duration - windup); float num = 1f / (duration - windup) * ((BaseState)this).attackSpeedStat; animator.SetFloat("Firerate", num); ((EntityState)this).PlayAnimation("Gesture, Override", "BowFire", "Firerate", duration - windup, 0f); } public Vector3 Fire(Vector3 input, float distance, Vector3 Direction) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_0256: Unknown result type (might be due to invalid IL or missing references) modifiedAimRay = ((BaseState)this).GetAimRay(); ((Ray)(ref modifiedAimRay)).origin = input; ((Ray)(ref modifiedAimRay)).direction = Direction; Vector3 zero = Vector3.zero; Transform val = ((EntityState)this).GetModelTransform(); string text = "MuzzleLaser"; ((EntityState)this).PlayAnimation("Gesture", "FireLaser", "FireLaser.playbackRate", duration, 0f); if (Object.op_Implicit((Object)(object)FireLaser.effectPrefab)) { EffectManager.SimpleMuzzleFlash(FireLaser.effectPrefab, ((EntityState)this).gameObject, text, false); } Vector3 val2 = ((Ray)(ref modifiedAimRay)).origin + ((Ray)(ref modifiedAimRay)).direction * distance; RaycastHit val3 = default(RaycastHit); if (Physics.Raycast(modifiedAimRay, ref val3, distance, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.defaultLayer)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask))) { val2 = ((RaycastHit)(ref val3)).point; distanceTrack = distance - ((RaycastHit)(ref val3)).distance; PreviousVictim = CurrentVictim; CurrentVictim = ((Component)((RaycastHit)(ref val3)).collider).GetComponent<HealthComponent>(); } else { CurrentVictim = null; distanceTrack = distance - distance; } zero = val2; new BlastAttack { attacker = ((EntityState)this).gameObject, inflictor = ((EntityState)this).gameObject, teamIndex = TeamComponent.GetObjectTeam(((EntityState)this).gameObject), baseDamage = ((BaseState)this).damageStat * 10f * healStore, baseForce = 0.1f, position = val2, radius = 3f, falloffModel = (FalloffModel)2, bonusForce = 0.5f * ((Ray)(ref modifiedAimRay)).direction, damageType = DamageTypeCombo.op_Implicit((DamageType)1048576) }.Fire(); Vector3 origin = ((Ray)(ref modifiedAimRay)).origin; string[] obj = new string[6] { "Output = ", null, null, null, null, null }; Vector3 val4 = zero; obj[1] = ((object)(Vector3)(ref val4)).ToString(); obj[2] = " BasAimARay = "; Ray aimRay = ((BaseState)this).GetAimRay(); val4 = ((Ray)(ref aimRay)).origin; obj[3] = ((object)(Vector3)(ref val4)).ToString(); obj[4] = " Input = "; val4 = input; obj[5] = ((object)(Vector3)(ref val4)).ToString(); Log.Debug(string.Concat(obj)); return zero; } public void Fire() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02e9: Unknown result type (might be due to invalid IL or missing references) //IL_02ee: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_02f7: Unknown result type (might be due to invalid IL or missing references) //IL_02fe: Unknown result type (might be due to invalid IL or missing references) //IL_0303: Unknown result type (might be due to invalid IL or missing references) //IL_030a: Expected O, but got Unknown float num = 0.2f; if (currentCount == 0f) { num = 0f; } Ray aimRay = ((BaseState)this).GetAimRay(); Vector3 val = ((EntityState)this).gameObject.transform.position; val += ((Ray)(ref aimRay)).direction; val += new Vector3(Random.Range(0f - num, num), Random.Range(0f - num, num), Random.Range(0f - num, num)); val -= ((EntityState)this).gameObject.transform.position; val = ((Vector3)(ref val)).normalized; float distance = 40f; Log.Debug("Start-----------------------------------------"); Ray aimRay2 = ((BaseState)this).GetAimRay(); Vector3 val2 = ((Ray)(ref aimRay2)).direction; Vector3 normalized = ((Vector3)(ref val2)).normalized; aimRay2 = ((BaseState)this).GetAimRay(); Vector3 val3 = Fire(((Ray)(ref aimRay2)).origin, distance, val); val2 = val3; Log.Debug("Returned Origin = " + ((object)(Vector3)(ref val2)).ToString()); if (distanceTrack > 0f) { val3 = Fire(val3 + normalized, distanceTrack, val); val2 = val3; Log.Debug("Returned Origin = " + ((object)(Vector3)(ref val2)).ToString()); } if (distanceTrack > 0f) { val3 = Fire(val3 + normalized, distanceTrack, val); val2 = val3; Log.Debug("Returned Origin = " + ((object)(Vector3)(ref val2)).ToString()); } aimRay2 = ((BaseState)this).GetAimRay(); distance = Vector3.Distance(((Ray)(ref aimRay2)).origin, val3); modifiedAimRay = ((BaseState)this).GetAimRay(); ((Ray)(ref modifiedAimRay)).direction = val; Vector3 zero = Vector3.zero; Transform val4 = ((EntityState)this).GetModelTransform(); string text = "MuzzleLaser"; ((EntityState)this).PlayAnimation("Gesture", "FireLaser", "FireLaser.playbackRate", duration, 0f); if (Object.op_Implicit((Object)(object)FireLaser.effectPrefab)) { EffectManager.SimpleMuzzleFlash(FireLaser.effectPrefab, ((EntityState)this).gameObject, text, false); } float num2 = distance; Vector3 val5 = ((Ray)(ref modifiedAimRay)).origin + ((Ray)(ref modifiedAimRay)).direction * num2; RaycastHit val6 = default(RaycastHit); if (Physics.Raycast(modifiedAimRay, ref val6, num2, 0)) { val5 = ((RaycastHit)(ref val6)).point; distanceTrack = distance - ((RaycastHit)(ref val6)).distance; PreviousVictim = CurrentVictim; CurrentVictim = ((Component)((RaycastHit)(ref val6)).collider).GetComponent<HealthComponent>(); } else { CurrentVictim = null; distanceTrack = distance - num2; } zero = val5; if (Object.op_Implicit((Object)(object)val4)) { ChildLocator component = ((Component)val4).GetComponent<ChildLocator>(); if (Object.op_Implicit((Object)(object)component)) { int num3 = component.FindChildIndex(text); if (Object.op_Implicit((Object)(object)FireLaser.tracerEffectPrefab)) { EffectData val7 = new EffectData { origin = val5, start = ((Ray)(ref modifiedAimRay)).origin }; val7.SetChildLocatorTransformReference(((EntityState)this).gameObject, num3); EffectManager.SpawnEffect(FireLaser.tracerEffectPrefab, val7, true); EffectManager.SpawnEffect(FireLaser.hitEffectPrefab, val7, true); } } } Log.Debug("End------------------------------------------"); currentCount += 1f; } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).isAuthority && !hasfired) { if (currentCount <= 5f) { Fire(); } else if (!hasfired) { hasfired = true; Util.PlaySound(FireLaser.attackSoundString, ((EntityState)this).gameObject); } recoil(); } if (((EntityState)this).fixedAge >= duration && hasfired) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void OnExit() { animator.SetBool("DrawBow", false); ((EntityState)this).OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)3; } } internal class GrappleSwitch : BaseSkillState { public GenericSkill overriddenSkill; public SkillDef primaryOverride; public float duration = 0.3f; public float windup; private bool m1Pressed = false; private bool skill3Released = false; public static GameObject crosshairOverridePrefab; private OverrideRequest crosshairOverrideRequest; private OverrideRequest crosshairOverrideRequestSprint; private Ray BaseRay; public Transform Target; private Vector3 HitPoint = new Vector3(0f, 0f, 0f); private static Vector3 Largest = new Vector3(0.005f, 0.005f, 0.005f); private Vector3 Smallest = Largest / 3.25f; private GameObject Camera; private float Size = 0f; private const float scale = 0.25f; private Vector3 BaseScale = new Vector3(0.25f, 0.25f, 0.25f); private bool shrink = false; private Color defaultClose = Color.HSVToRGB(0.3f, 1f, 0.85f); private Color defaultFar = Color.HSVToRGB(0f, 1f, 2f); private bool outOfRange = false; private bool LowerGun = false; private bool Inbounds = false; private bool animating = false; private bool skill3released = false; private float exitDelayTimer = 0f; private float exitDelay = 0.5f; private bool pro = false; private bool EXIT = false; private bool TimerAssigned = false; private float timer = 0.3f; private float timeAtExit; private float yOffset = 0.061875f; private float xOffset = 0.075f; public void exitAnimation() { if (!Inbounds || LowerGun) { ((EntityState)this).PlayAnimation("GrappleUpperbody", "GrappleReadyV2Return"); if (((BaseSkillState)this).activatorSkillSlot.stock < ((BaseSkillState)this).activatorSkillSlot.maxStock) { ((BaseSkillState)this).activatorSkillSlot.AddOneStock(); } } else { ((EntityState)this).PlayAnimation("GrappleUpperbody", "Empty"); } } public override void OnEnter() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Unknown result type (might be due to invalid IL or missing references) //IL_02f8: Unknown result type (might be due to invalid IL or missing references) //IL_02fd: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); ((EntityState)this).GetComponent<CharacterDataStore>().kicked = false; ((EntityState)this).GetComponent<CharacterDataStore>().exitSwitch = false; BaseScale *= ((EntityState)this).GetComponent<CharacterDataStore>().UIScale; primaryOverride = Skills.CreateSkillDef(new SkillDefInfo { skillName = "UninvitedCalamity_Marian_BODY_GRAPPLE", skillNameToken = "UninvitedCalamity_Marian_BODY_GRAPPLE", skillDescriptionToken = "UninvitedCalamity_Marian_BODY_GRAPPLE", skillIcon = Assets.mainAssetBundle.LoadAsset<Sprite>("GrappleIcon"), activationState = new SerializableEntityStateType(typeof(Marian_Grapple_simple)), activationStateMachineName = "Body", baseMaxStock = 0, baseRechargeInterval = 0.25f, beginSkillCooldownOnSkillEnd = false, canceledFromSprinting = false, forceSprintDuringState = false, fullRestockOnAssign = true, interruptPriority = (InterruptPriority)0, resetCooldownTimerOnUse = false, isCombatSkill = false, mustKeyPress = true, cancelSprintingOnActivation = false, rechargeStock = 0, requiredStock = 0, stockToConsume = 0, keywordTokens = new string[1] { "KEYWORD_AGILE" } }); SkillLocator skillLocator = ((EntityState)this).skillLocator; GenericSkill primary = skillLocator.primary; if (Object.op_Implicit((Object)(object)primary)) { TryOverrideSkill(primary); primary.onSkillChanged += TryOverrideSkill; } Camera = GameObject.Find("Main Camera(Clone)"); if (((EntityState)this).isAuthority && ((EntityState)this).characterBody.isPlayerControlled) { if ((Object)(object)Target == (Object)null && !m1Pressed) { Target = Object.Instantiate<GameObject>(Assets.GrappleSprite, Camera.transform.position, Quaternion.identity).transform; } ((Component)Target).transform.parent = Camera.transform; ((Component)Target).transform.rotation = Camera.transform.rotation; ((Component)Target).transform.localScale = BaseScale * Size; Target.localPosition = new Vector3(0f, 0f, 0.05f); } ((EntityState)this).PlayAnimation("GrappleUpperbody", "GrappleReadyV2Enter"); int colourBlindMode = ((EntityState)this).GetComponent<CharacterDataStore>().ColourBlindMode; Log.Debug("ColourBlind mode = " + colourBlindMode); switch (colourBlindMode) { case 1: defaultClose = Color.HSVToRGB(0.6f, 1f, 0.85f); defaultFar = Color.HSVToRGB(1f, 1f, 1f); break; case 2: defaultClose = Color.HSVToRGB(0.6f, 1f, 0.85f); defaultFar = Color.HSVToRGB(0.3f, 1f, 1f); break; } } public void exitdelay() { if (!pro) { exitAnimation(); pro = true; } if (exitDelayTimer >= exitDelay && Size <= 0f) { releaseGui(); ((EntityState)this).outer.SetNextStateToMain(); } exitDelayTimer += Time.fixedDeltaTime; } public override void OnExit() { if (Size >= 0f) { Inbounds = true; LowerGun = false; exitAnimation(); releaseGui(); UnAssign(); } if (!((EntityState)this).isAuthority) { ((EntityState)this).PlayAnimation("GrappleUpperbody", "GrappleReadyV2Return"); } ((EntityState)this).OnExit(); } public void releaseGui() { if ((Object)(object)Target != (Object)null) { EntityState.Destroy((Object)(object)((Component)Target).gameObject); Target = null; } } public override void FixedUpdate() { //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Unknown result type (might be due to invalid IL or missing references) //IL_02a5: Unknown result type (might be due to invalid IL or missing references) //IL_06fb: Unknown result type (might be due to invalid IL or missing references) //IL_0706: Unknown result type (might be due to invalid IL or missing references) //IL_0710: Unknown result type (might be due to invalid IL or missing references) //IL_072c: Unknown result type (might be due to invalid IL or missing references) //IL_0737: Unknown result type (might be due to invalid IL or missing references) //IL_0741: Unknown result type (might be due to invalid IL or missing references) //IL_075d: Unknown result type (might be due to invalid IL or missing references) //IL_0769: Unknown result type (might be due to invalid IL or missing references) //IL_0773: Unknown result type (might be due to invalid IL or missing references) //IL_078f: Unknown result type (might be due to invalid IL or missing references) //IL_079b: Unknown result type (might be due to invalid IL or missing references) //IL_07a5: Unknown result type (might be due to invalid IL or missing references) //IL_07c1: Unknown result type (might be due to invalid IL or missing references) //IL_07dd: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_0518: Unknown result type (might be due to invalid IL or missing references) //IL_0523: Unknown result type (might be due to invalid IL or missing references) //IL_052a: Unknown result type (might be due to invalid IL or missing references) //IL_0546: Unknown result type (might be due to invalid IL or missing references) //IL_0551: Unknown result type (might be due to invalid IL or missing references) //IL_0558: Unknown result type (might be due to invalid IL or missing references) //IL_0574: Unknown result type (might be due to invalid IL or missing references) //IL_0580: Unknown result type (might be due to invalid IL or missing references) //IL_0587: Unknown result type (might be due to invalid IL or missing references) //IL_05a3: Unknown result type (might be due to invalid IL or missing references) //IL_05af: Unknown result type (might be due to invalid IL or missing references) //IL_05b6: Unknown result type (might be due to invalid IL or missing references) //IL_05d2: Unknown result type (might be due to invalid IL or missing references) //IL_05ee: Unknown result type (might be due to invalid IL or missing references) //IL_031b: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0327: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Unknown result type (might be due to invalid IL or missing references) //IL_0339: Unknown result type (might be due to invalid IL or missing references) //IL_033e: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Unknown result type (might be due to invalid IL or missing references) //IL_0361: Unknown result type (might be due to invalid IL or missing references) //IL_0366: Unknown result type (might be due to invalid IL or missing references) //IL_0371: Unknown result type (might be due to invalid IL or missing references) //IL_0378: Unknown result type (might be due to invalid IL or missing references) //IL_037d: Unknown result type (might be due to invalid IL or missing references) //IL_0399: Unknown result type (might be due to invalid IL or missing references) //IL_03a0: Unknown result type (might be due to invalid IL or missing references) //IL_03a5: Unknown result type (might be due to invalid IL or missing references) //IL_03b1: Unknown result type (might be due to invalid IL or missing references) //IL_03b8: Unknown result type (might be due to invalid IL or missing references) //IL_03bd: Unknown result type (might be due to invalid IL or missing references) //IL_03d9: Unknown result type (might be due to invalid IL or missing references) //IL_03e0: Unknown result type (might be due to invalid IL or missing references) //IL_03e5: Unknown result type (might be due to invalid IL or missing references) //IL_03f1: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_03fd: Unknown result type (might be due to invalid IL or missing references) //IL_0419: Unknown result type (might be due to invalid IL or missing references) //IL_0435: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); if ((((ButtonState)(ref ((EntityState)this).inputBank.skill1)).justReleased || ((ButtonState)(ref ((EntityState)this).inputBank.jump)).justPressed) && m1Pressed) { EXIT = true; shrink = true; if (!animating) { exitAnimation(); animating = true; } } if (((ButtonState)(ref ((EntityState)this).inputBank.skill1)).justPressed) { m1Pressed = true; shrink = true; } if (((ButtonState)(ref ((EntityState)this).inputBank.skill3)).justReleased) { skill3Released = true; } if (skill3Released && ((ButtonState)(ref ((EntityState)this).inputBank.skill3)).justPressed) { EXIT = true; LowerGun = true; } if (((EntityState)this).GetComponent<CharacterDataStore>().kicked) { EXIT = true; } if (((EntityState)this).GetComponent<CharacterDataStore>().exitSwitch) { EXIT = true; LowerGun = true; } if (shrink) { Size = Mathf.Clamp(Size - Time.fixedDeltaTime * 3.3333333f, 0f, 1f); } ((EntityState)this).characterBody.SetAimTimer(2f); if (((EntityState)this).isAuthority && (Object)(object)Target != (Object)null) { ((Component)Target).transform.localScale = BaseScale * Size; } if (!shrink) { Size = Mathf.Clamp(Size + Time.deltaTime * 3.3333333f, 0f, 1f); } if (EXIT) { shrink = true; exitdelay(); if (((EntityState)this).isAuthority) { UnAssign(); } } else { if (!((EntityState)this).isAuthority) { return; } BaseRay = ((BaseState)this).GetAimRay(); ref Ray baseRay = ref BaseRay; ((Ray)(ref baseRay)).origin = ((Ray)(ref baseRay)).origin + ((Ray)(ref BaseRay)).direction * 0.5f; RaycastHit val = default(RaycastHit); if (Physics.Raycast(BaseRay, ref val, float.PositiveInfinity, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.defaultLayer)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask))) { HitPoint = ((RaycastHit)(ref val)).point; float distance = Marian_Grapple_simple.distance; if (!((Object)(object)Target != (Object)null)) { return; } float num = Vector3.Distance(((Ray)(ref BaseRay)).origin, ((RaycastHit)(ref val)).point); if (num <= Marian_Grapple_simple.distance) { float num2 = num / Marian_Grapple_simple.distance; float num3 = 1f - num2; ((Component)Target.GetChild(1)).transform.localPosition = Vector3.zero * num3 + Vector3.up * yOffset * num2; ((Component)Target.GetChild(2)).transform.localPosition = Vector3.zero * num3 + Vector3.down * yOffset * num2; ((Component)Target.GetChild(3)).transform.localPosition = Vector3.zero * num3 + Vector3.left * (0f - xOffset) * num2; ((Component)Target.GetChild(4)).transform.localPosition = Vector3.zero * num3 + Vector3.right * (0f - xOffset) * num2; ((Component)Target.GetChild(1)).transform.localScale = Vector3.zero; ((Component)Target.GetChild(2)).transform.localScale = Vector3.zero; recolourRenderer(((Component)((Component)Target).transform.GetChild(0)).gameObject, num2); recolourRenderer(((Component)((Component)Target).transform.GetChild(1)).gameObject, num2); recolourRenderer(((Component)((Component)Target).transform.GetChild(2)).gameObject, num2); recolourRenderer(((Component)((Component)Target).transform.GetChild(3)).gameObject, num2); recolourRenderer(((Component)((Component)Target).transform.GetChild(4)).gameObject, num2); if (!m1Pressed) { Inbounds = true; } return; } float num4 = num / Marian_Grapple_simple.distance; ((Component)Target.GetChild(1)).transform.localPosition = Vector3.up * yOffset * num4; ((Component)Target.GetChild(2)).transform.localPosition = Vector3.down * yOffset * num4; ((Component)Target.GetChild(3)).transform.localPosition = Vector3.left * (0f - xOffset) * num4; ((Component)Target.GetChild(4)).transform.localPosition = Vector3.right * (0f - xOffset) * num4; ((Component)Target.GetChild(1)).transform.localScale = Vector3.zero; ((Component)Target.GetChild(2)).transform.localScale = Vector3.zero; recolourRenderer(((Component)((Component)Target).transform.GetChild(0)).gameObject, 1f, outOfBounds: true); recolourRenderer(((Component)((Component)Target).transform.GetChild(1)).gameObject, 1f, outOfBounds: true); recolourRenderer(((Component)((Component)Target).transform.GetChild(2)).gameObject, 1f, outOfBounds: true); recolourRenderer(((Component)((Component)Target).transform.GetChild(3)).gameObject, 1f, outOfBounds: true); recolourRenderer(((Component)((Component)Target).transform.GetChild(4)).gameObject, 1f, outOfBounds: true); if (m1Pressed) { Inbounds = false; LowerGun = true; EXIT = true; } } else if ((Object)(object)Target != (Object)null) { ((Component)Target.GetChild(1)).transform.localPosition = Vector3.up * yOffset * 100f; ((Component)Target.GetChild(2)).transform.localPosition = Vector3.down * yOffset * 100f; ((Component)Target.GetChild(3)).transform.localPosition = Vector3.left * (0f - xOffset) * 100f; ((Component)Target.GetChild(4)).transform.localPosition = Vector3.right * (0f - xOffset) * 100f; ((Component)Target.GetChild(1)).transform.localScale = Vector3.zero; ((Component)Target.GetChild(2)).transform.localScale = Vector3.zero; recolourRenderer(((Component)((Component)Target).transform.GetChild(0)).gameObject, 1f, outOfBounds: true); recolourRenderer(((Component)((Component)Target).transform.GetChild(1)).gameObject, 1f, outOfBounds: true); recolourRenderer(((Component)((Component)Target).transform.GetChild(2)).gameObject, 1f, outOfBounds: true); recolourRenderer(((Component)((Component)Target).transform.GetChild(3)).gameObject, 1f, outOfBounds: true); recolourRenderer(((Component)((Component)Target).transform.GetChild(4)).gameObject, 1f, outOfBounds: true); outOfRange = true; if (m1Pressed) { Inbounds = false; EXIT = true; } } } } public void recolourRenderer(GameObject uiCom, float percent1, bool outOfBounds = false) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) float num = 2f; Color color = Color.Lerp(defaultClose, defaultFar, percent1); if (outOfBounds) { color = Color.Lerp(defaultClose, Color.HSVToRGB(0f, 1f, num), percent1); } SpriteRenderer component = uiCom.GetComponent<SpriteRenderer>(); ((Renderer)component).material.color = color; } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)5; } private void TryOverrideSkill(GenericSkill skill) { if (Object.op_Implicit((Object)(object)skill) && !Object.op_Implicit((Object)(object)overriddenSkill) && !skill.HasSkillOverrideOfPriority((SkillOverridePriority)4)) { overriddenSkill = skill; overriddenSkill.SetSkillOverride((object)this, primaryOverride, (SkillOverridePriority)4); overriddenSkill.stock = ((EntityState)this).skillLocator.primary.stock; } } public void UnAssign() { SkillLocator skillLocator = ((EntityState)this).skillLocator; GenericSkill val = (((Object)(object)skillLocator != (Object)null) ? skillLocator.primary : null); if (Object.op_Implicit((Object)(object)val)) { val.onSkillChanged -= TryOverrideSkill; } if (Object.op_Implicit((Object)(object)overriddenSkill)) { overriddenSkill.UnsetSkillOverride((object)this, primaryOverride, (SkillOverridePriority)4); } } } internal class IceMissile : MarianFlare { public override void OnEnter() { base.OnEnter(); } public override void OnExit() { base.OnExit(); } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) return base.GetMinimumInterruptPriority(); } public override GameObject setProj() { return Projectiles.IceMissile; } } internal class MarianFlare : BaseSkillState { private ChildLocator locator; private Transform modelTransform; private float baseDuration = 0.25f; private float coolDown = 0.8f; private float windup = 0.1f; private float scatter = 0f; private float duration; private float windUp; private float fireTime; private bool hasFired = false; private Animator animator; private bool hasReleased = false; private GameObject bombPrefab; private float missileDelay = 0.055f; public float currentCount = 0f; private BullseyeSearch search; private int missileCount = 5; private int TargetCount; private int onTarget = 0; private Transform Target; private Ray AimRayCopy; public static float DamageCoef = 2.5f; private float targetRefresh = 0.1f; private GameObject Camera; public const float Range = 150f; private float IterDelay = 0.9f; private float IterTimer = 0f; private int charge = 1; private int pingCount = 0; private GameObject Ping; private GameObject Ping2; private GameObject Ping3; private bool FinalPing = false; private bool CoolingDown = false; private int firingcount = 0; private GameObject Missile; private SpriteManager SM; private bool Refunded = false; private float counter = 0f; private float timer = 0f; public override void OnEnter() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Expected O, but got Unknown //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); search = new BullseyeSearch(); duration = baseDuration / ((BaseState)this).attackSpeedStat; windUp = windup / ((BaseState)this).attackSpeedStat; missileDelay /= ((BaseState)this).attackSpeedStat; coolDown /= ((BaseState)this).attackSpeedStat; counter = missileDelay; fireTime = 0.35f * duration; ((EntityState)this).characterBody.SetAimTimer(2f); animator = ((EntityState)this).GetModelAnimator(); modelTransform = ((EntityState)this).GetModelTransform(); locator = ((Component)modelTransform).GetComponent<ChildLocator>(); SM = ((Component)((EntityState)this).characterBody).GetComponent<SpriteManager>(); bombPrefab = Projectiles.Missile; float num = 1f / windUp * ((BaseState)this).attackSpeedStat; AimRayCopy = ((BaseState)this).GetAimRay(); GetCurrentTargetInfo(); Camera = GameObject.Find("Main Camera(Clone)"); Ping = Assets.MissileChargePing; Ping2 = Assets.MissileChargePing2; Ping3 = Assets.MissileChargePing3; Missile = setProj(); } public virtual GameObject setProj() { return Projectiles.Missile; } public void ScatterFire(Vector3 newDir) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) float num = 0.04f; if (currentCount == 0f) { num = 0f; } newDir += new Vector3(Random.Range(0f - num, num), Random.Range(0f - num, num), Random.Range(0f - num, num)); newDir = ((Vector3)(ref newDir)).normalized; Fire(newDir); Transform val = ((EntityState)this).GetModelTransform(); } public bool upwardSearch(GameObject observing, GameObject parent, bool searching) { bool result = false; do { if ((Object)(object)observing.transform.parent == (Object)(object)parent || (Object)(object)observing == (Object)(object)parent) { result = true; searching = false; } else if ((Object)(object)observing.transform.parent != (Object)null) { observing = ((Component)observing.transform.parent).gameObject; } else { searching = false; } } while (searching); return result; } private void GetCurrentTargetInfo() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0319: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_0335: Unknown result type (might be due to invalid IL or missing references) //IL_0341: Unknown result type (might be due to invalid IL or missing references) //IL_0346: Unknown result type (might be due to invalid IL or missing references) //IL_0355: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Unknown result type (might be due to invalid IL or missing references) //IL_0371: Unknown result type (might be due to invalid IL or missing references) //IL_037c: Unknown result type (might be due to invalid IL or missing references) //IL_038b: Unknown result type (might be due to invalid IL or missing references) //IL_039b: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < SM.Targets.Length; i++) { if ((Object)(object)SM.Targets[i] != (Object)null) { SM.Targets[i] = null; } } Ray aimRay = ((BaseState)this).GetAimRay(); search.filterByDistinctEntity = true; search.filterByLoS = true; search.minDistanceFilter = 0f; search.maxDistanceFilter = 150f; search.minAngleFilter = 0f; search.maxAngleFilter = 45f; search.viewer = ((EntityState)this).characterBody; search.searchOrigin = ((Ray)(ref aimRay)).origin; search.searchDirection = ((Ray)(ref aimRay)).direction; search.sortMode = (SortMode)2; search.teamMaskFilter = TeamMask.GetUnprotectedTeams(((BaseState)this).GetTeam()); search.RefreshCandidates(); search.FilterOutGameObject(((EntityState)this).gameObject); foreach (HurtBox result in search.GetResults()) { if (!Object.op_Implicit((Object)(object)result.healthComponent) || !result.healthComponent.alive) { continue; } if (TargetCount >= missileCount) { break; } bool flag = false; RaycastHit val = default(RaycastHit); Ray aimRay2 = ((BaseState)this).GetAimRay(); float num = Vector3.Distance(((Ray)(ref aimRay2)).origin, ((Component)result).transform.position); ((Ray)(ref aimRay2)).direction = ((Ray)(ref aimRay2)).origin - ((Component)result).transform.position; ((Ray)(ref aimRay2)).direction = -((Ray)(ref aimRay2)).direction; if (Physics.Raycast(aimRay2, ref val, num, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.defaultLayer)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask))) { GameObject gameObject = ((Component)result.healthComponent).gameObject; bool flag2 = false; GameObject gameObject2 = ((Component)((RaycastHit)(ref val)).collider).gameObject; bool flag3 = true; HurtBox component; if (Object.op_Implicit((Object)(object)(component = ((Component)((RaycastHit)(ref val)).collider).GetComponent<HurtBox>())) && (Object)(object)component.healthComponent == (Object)(object)result.healthComponent) { flag2 = true; flag3 = false; } do { if ((Object)(object)gameObject2.transform.parent == (Object)(object)gameObject || (Object)(object)gameObject2 == (Object)(object)gameObject) { flag2 = true; flag3 = false; } else if ((Object)(object)gameObject2.transform.parent != (Object)null) { gameObject2 = ((Component)gameObject2.transform.parent).gameObject; } else { flag3 = false; } } while (flag3); flag = !flag2; } ((Ray)(ref aimRay2)).origin = locator.FindChild("MissilePoint").position; num = Vector3.Distance(((Ray)(ref aimRay2)).origin, ((Component)result).transform.position); ((Ray)(ref aimRay2)).direction = ((Ray)(ref aimRay2)).origin - ((Component)result).transform.position; ((Ray)(ref aimRay2)).direction = -((Ray)(ref aimRay2)).direction; if (flag && Physics.Raycast(aimRay2, ref val, num, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.defaultLayer)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask))) { GameObject gameObject3 = ((Component)result.healthComponent).gameObject; bool flag4 = false; GameObject gameObject4 = ((Component)((RaycastHit)(ref val)).collider).gameObject; bool flag5 = true; HurtBox component2; if (Object.op_Implicit((Object)(object)(component2 = ((Component)((RaycastHit)(ref val)).collider).GetComponent<HurtBox>())) && (Object)(object)component2.healthComponent == (Object)(object)result.healthComponent) { flag4 = true; flag5 = false; } do { if ((Object)(object)gameObject4.transform.parent == (Object)(object)gameObject3 || (Object)(object)gameObject4 == (Object)(object)gameObject3) { flag4 = true; flag5 = false; } else if ((Object)(object)gameObject4.transform.parent != (Object)null) { gameObject4 = ((Component)gameObject4.transform.parent).gameObject; } else { flag5 = false; } } while (flag5); flag = !flag4; } if (!flag) { SM.Targets[TargetCount] = ((Component)result).transform; TargetCount++; } } } public Vector3 setPostion(Transform TargetObject, Vector3 FarPosition) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Camera != (Object)null) { float num = Vector3.Distance(FarPosition, Camera.transform.position); float num2 = 0.1f / num; Vector3 position = Camera.transform.position * (1f - num2) + FarPosition * num2; Vector3 val = Camera.transform.position - FarPosition; Vector3 normalized = ((Vector3)(ref val)).normalized; Vector3 val2 = new Vector3(0.002f, 0.002f, 0.002f) * ((EntityState)this).GetComponent<CharacterDataStore>().UIScale; Vector3 val3 = new Vector3(0.001f, 0.001f, 0.001f) * ((EntityState)this).GetComponent<CharacterDataStore>().UIScale; float num3 = num / 150f; if ((Object)(object)TargetObject != (Object)null) { SpriteRenderer component = ((Component)TargetObject.GetChild(0)).gameObject.GetComponent<SpriteRenderer>(); ((Renderer)component).material.color = Color.HSVToRGB(0.3f, 1f, 1f); TargetObject.position = position; TargetObject.LookAt(Camera.transform.position); Vector3 val4 = val2 * (1f - num3); Vector3 val5 = val3 * num3; TargetObject.localScale = val4 + val5; } } else { Log.Debug("Camera is Null"); } return Vector3.zero; } public override void Update() { ((EntityState)this).Update(); } public void Fire(Vector3 newDir) { //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).PlayAnimation("Gesture, Override", "ShootGun", "Firerate", windup, 0f); if ((Object)(object)SM.Targets[onTarget] != (Object)null) { Target = SM.Targets[onTarget]; onTarget++; } if (onTarget >= TargetCount) { onTarget = 0; } if ((Object)(object)Target != (Object)null) { MissileUtils.FireMissile(locator.FindChild("FirePoint").position, ((EntityState)this).characterBody, default(ProcChainMask), ((Component)Target).gameObject, ((BaseState)this).damageStat * DamageCoef, ((BaseState)this).RollCrit(), Missile, (DamageColorIndex)0, newDir, 0f, false); string text = "FirePoint"; if (Object.op_Implicit((Object)(object)FireGrenades.effectPrefab)) { EffectManager.SimpleMuzzleFlash(FireGrenades.effectPrefab, ((EntityState)this).gameObject, text, true); } currentCount += 1f; } else if (!Refunded) { Refunded = true; if (((BaseSkillState)this).activatorSkillSlot.stock < ((BaseSkillState)this).activatorSkillSlot.maxStock) { ((BaseSkillState)this).activatorSkillSlot.AddOneStock(); } EffectManager.SimpleMuzzleFlash(FireGauss.effectPrefab, ((EntityState)this).gameObject, "MissilePoint", true); } } public override void FixedUpdate() { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_04c0: Unknown result type (might be due to invalid IL or missing references) //IL_04ca: Unknown result type (might be due to invalid IL or missing references) //IL_04cf: Unknown result type (might be due to invalid IL or missing references) //IL_04d9: Unknown result type (might be due to invalid IL or missing references) //IL_04de: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_03e2: Unknown result type (might be due to invalid IL or missing references) //IL_03fb: Unknown result type (might be due to invalid IL or missing references) //IL_0479: Unknown result type (might be due to invalid IL or missing references) //IL_0492: Unknown result type (might be due to invalid IL or missing references) //IL_0437: Unknown result type (might be due to invalid IL or missing references) //IL_0450: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); ((EntityState)this).characterBody.SetAimTimer(2f); if (!((EntityState)this).inputBank.skill2.down && !hasReleased) { hasReleased = true; } if (!((EntityState)this).isAuthority) { return; } if (((EntityState)this).fixedAge >= windup && hasReleased && !CoolingDown) { Ray aimRay = ((BaseState)this).GetAimRay(); Vector3 val = ((EntityState)this).gameObject.transform.position; val += ((Ray)(ref aimRay)).direction; scatter = 0f; val += new Vector3(Random.Range(0f - scatter, scatter), Random.Range(0f - scatter, scatter), Random.Range(0f - scatter, scatter)); val -= ((EntityState)this).gameObject.transform.position; val = ((Vector3)(ref val)).normalized; if (counter >= missileDelay && !Refunded) { if (currentCount < (float)missileCount) { ScatterFire(val); ProjectileManager.instance.FireProjectile(Projectiles.AddMissiles, locator.FindChild("FirePoint").position, Util.QuaternionSafeLookRotation(Vector3.zero), ((EntityState)this).gameObject, (float)missileCount - currentCount, 0f, false, (DamageColorIndex)0, (GameObject)null, -1f); } if (!Refunded) { counter = 0f; hasFired = true; } } counter += Time.fixedDeltaTime; } if (!CoolingDown && currentCount < (float)missileCount && !Refunded) { duration = ((EntityState)this).fixedAge + coolDown; } if (!CoolingDown) { if (currentCount >= (float)missileCount) { CoolingDown = true; } if (!hasReleased) { if (((EntityState)this).fixedAge >= windup) { if (IterTimer >= IterDelay / ((BaseState)this).attackSpeedStat && TargetCount >= 1) { if (charge < 3) { pingCount = 0; if (((EntityState)this).isAuthority && !CoolingDown) { missileCount = Mathf.Clamp(missileCount + 3, 5, SM.Targets.Length); } } IterTimer = 0f; charge++; } else if (TargetCount <= 0) { missileCount = 5; charge = 1; pingCount = 0; IterTimer = 0f; FinalPing = false; } IterTimer += Time.fixedDeltaTime; } if (pingCount < charge && TargetCount > 0 && !FinalPing) { pingCount = charge; if (charge == 3) { FinalPing = true; EffectManager.SimpleEffect(Ping3, ((Component)locator.FindChild("MissilePoint")).transform.position, new Quaternion(0f, 0f, 0f, 0f), true); } else if (charge == 2) { EffectManager.SimpleEffect(Ping2, ((Component)locator.FindChild("MissilePoint")).transform.position, new Quaternion(0f, 0f, 0f, 0f), true); } else { EffectManager.SimpleEffect(Ping, ((Component)locator.FindChild("MissilePoint")).transform.position, new Quaternion(0f, 0f, 0f, 0f), true); } } } } firingcount = (int)((float)missileCount - currentCount); ProjectileManager.instance.FireProjectile(Projectiles.AddMissiles, Vector3.down * 100f, Util.QuaternionSafeLookRotation(Vector3.down * 100f), ((EntityState)this).gameObject, (float)firingcount, 0f, false, (DamageColorIndex)0, (GameObject)null, -1f); if (((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); return; } if (timer >= targetRefresh && !hasReleased) { TargetCount = 0; GetCurrentTargetInfo(); timer = 0f; } timer += Time.fixedDeltaTime; } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)2; } public override void OnExit() { for (int i = 0; i < SM.Targets.Length; i++) { if ((Object)(object)SM.Targets[i] != (Object)null) { SM.Targets[i] = null; } } if (((EntityState)this).isAuthority && !hasFired && ((BaseSkillState)this).activatorSkillSlot.stock < ((BaseSkillState)this).activatorSkillSlot.maxStock) { ((BaseSkillState)this).activatorSkillSlot.AddOneStock(); } ((EntityState)this).characterBody.ClearTimedBuffs(Buffs.MissileBuff); ((EntityState)this).OnExit(); } } internal class MarianIceBomb : BaseSkillState { private ChildLocator locator; private Transform modelTransform; private float baseDuration = 0.25f; private float windup = 0.2f; private float scatter = 0f; private float duration; private float windUp; private bool hasFired; private Animator animator; private bool hasReleased = false; private GameObject Icebomb; public float currentCount = 0f; private float base_desired_speed = 10f; private float max_multiplier = 500f; public static float DamageCoef = 0.1f; public float damage_mult = 1f; private bool released = false; public override void OnEnter() { ((BaseState)this).OnEnter(); duration = baseDuration; windUp = windup; ((EntityState)this).characterBody.SetAimTimer(2f); animator = ((EntityState)this).GetModelAnimator(); modelTransform = ((EntityState)this).GetModelTransform(); locator = ((Component)modelTransform).GetComponent<ChildLocator>(); Icebomb = setPrefab(); float num = 1f / windUp * ((BaseState)this).attackSpeedStat; damage_mult = setMult(); } public virtual float setMult() { return 1f; } public virtual GameObject setPrefab() { return Projectiles.IceBomb; } public void ScatterFire(Vector3 newDir) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) float num = 0.08f; if (currentCount == 0f) { num = 0f; } currentCount += 1f; newDir += new Vector3(Random.Range(0f - num, num), Random.Range(0f - num, num), Random.Range(0f - num, num)); newDir = ((Vector3)(ref newDir)).normalized; Fire(newDir); Transform val = ((EntityState)this).GetModelTransform(); } public void Fire(Vector3 newDir) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) try { ProjectileManager.instance.FireProjectile(Icebomb, locator.FindChild("FirePoint").position, Util.QuaternionSafeLookRotation(newDir), ((EntityState)this).gameObject, DamageCoef * ((BaseState)this).damageStat * damage_mult, 0f, ((BaseState)this).RollCrit(), (DamageColorIndex)0, (GameObject)null, -1f); } catch (NullReferenceException data) { Log.Debug(data); } } public void StartFire() { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) if (!hasFired) { hasReleased = true; hasFired = true; base_desired_speed *= Mathf.Clamp(((EntityState)this).fixedAge / windup, 0f, max_multiplier); Ray aimRay = ((BaseState)this).GetAimRay(); Vector3 val = ((EntityState)this).gameObject.transform.position; val.y += 0.1f; val += ((Ray)(ref aimRay)).direction; scatter = 0f; val += new Vector3(Random.Range(0f - scatter, scatter), Random.Range(0f - scatter, scatter), Random.Range(0f - scatter, scatter)); val -= ((EntityState)this).gameObject.transform.position; val = ((Vector3)(ref val)).normalized; if (!((EntityState)this).characterMotor.isGrounded) { CharacterMotor characterMotor = ((EntityState)this).characterMotor; characterMotor.velocity += -val * Mathf.Clamp(((EntityState)this).fixedAge / windup, 0f, max_multiplier); } ScatterFire(val); } } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= windUp && !hasFired) { ((EntityState)this).PlayAnimation("Gesture, Override", "ThrowBomb"); if (!((EntityState)this).isAuthority) { hasFired = true; } } if (((EntityState)this).isAuthority) { if (!hasFired && ((EntityState)this).fixedAge >= windup) { StartFire(); } if (((EntityState)this).fixedAge >= duration && hasFired) { ((EntityState)this).outer.SetNextStateToMain(); } } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)3; } public override void OnExit() { ((EntityState)this).OnExit(); } } internal class Marian_Grapple : BaseSkillState { private Vector3 targetOffset; private Transform targetPoint; private Ray BaseRay; private ChildLocator locator; private Transform modelTransform; private float initialBoost = 0.1f; private float interpolateBoost = 1f; private float maxVelocity = 25f; private float distance; private float minDistance = 1f; private float delay = 0.25f; private bool lunge = false; private Vector3 GrapplePos; private Transform grapple; private Vector3 preVel = new Vector3(0f, 0f, 0f); private float duration = 0.25f; private Vector3 hitPoint; public override void OnEnter() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); distance = float.PositiveInfinity; BaseRay = ((BaseState)this).GetAimRay(); float num = 500f; ((BaseCharacterController)((EntityState)this).characterMotor).Motor.ForceUnground(0.1f); modelTransform = ((EntityState)this).GetModelTransform(); locator = ((Component)modelTransform).GetComponent<ChildLocator>(); ref Ray baseRay = ref BaseRay; ((Ray)(ref baseRay)).origin = ((Ray)(ref baseRay)).origin + ((Ray)(ref BaseRay)).direction * 0.5f; Vector3 zero = Vector3.zero; grapple = ((Component)locator.FindChild("LeftGrapple")).transform; GrapplePos = grapple.localPosition; RaycastHit val = default(RaycastHit); if (Physics.Raycast(BaseRay, ref val, num, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.defaultLayer)).mask) | LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.entityPrecise)).mask))) { zero = ((RaycastHit)(ref val)).point; Log.Debug(((Object)((RaycastHit)(ref val)).collider).name); targetPoint = ((Component)((RaycastHit)(ref val)).collider).transform; targetOffset = targetPoint.InverseTransformPoint(((RaycastHit)(ref val)).point); hitPoint = ((RaycastHit)(ref val)).point; EffectManager.SimpleEffect(FireLaser.hitEffectPrefab, ((RaycastHit)(ref val)).point, new Quaternion(0f, 0f, 0f, 0f), true); grapple.position = hitPoint; } else { ((EntityState)this).outer.SetNextStateToMain(); } Log.Debug("Grapple start"); } public override void OnExit() { Log.Debug("Grapple Exit"); ((EntityState)this).OnExit(); } public void swingGrapple() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_0492: Unknown result type (might be due to invalid IL or missing references) //IL_0497: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to