Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of ConfigurableSouldboundCatalyst v1.0.0
ConfigurableSoulboundCatalyst.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using ExamplePlugin; using IL.RoR2; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ConfigurableSoulboundCatalyst")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ConfigurableSoulboundCatalyst")] [assembly: AssemblyTitle("ConfigurableSoulboundCatalyst")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ExamplePlugin { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } } namespace SoulboundCatalystBaseBuff { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("VVitchh.SoulboundCatalystBaseBuff", "SoulboundCatalystBaseBuff", "1.0.0")] public class ConfigurableSoulboundCatalyst : BaseUnityPlugin { public const string PluginGUID = "VVitchh.SoulboundCatalystBaseBuff"; public const string PluginAuthor = "VVitchh"; public const string PluginName = "SoulboundCatalystBaseBuff"; public const string PluginVersion = "1.0.0"; private static ConfigEntry<float> BaseBuffValue; public static ConfigEntry<float> ScalingValue { get; set; } public void Awake() { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Applying IL Hook to oncharacterDeath"); BaseBuffValue = ((BaseUnityPlugin)this).Config.Bind<float>("Base buff value", "Starting value", 4f, "Starting value for cooldown reduction. The normal calc it runs is 2+2x with x being the number of copies you have, This sets it to 4 so the calc becomes 4+2x, so it still scales by 2 seconds per copy, but starts with 6s cooldown reduction instead of 4"); ScalingValue = ((BaseUnityPlugin)this).Config.Bind<float>("Scaling value", "scaling value", 2f, "Changes how many seconds reduced per each copy of the item. Default value is 2"); GlobalEventManager.OnCharacterDeath += new Manipulator(doubleTalismanEffect); } public static void doubleTalismanEffect(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[5] { (Instruction i) => ILPatternMatchingExt.MatchLdloc(i, 17), (Instruction i) => ILPatternMatchingExt.MatchLdcR4(i, 2f), (Instruction i) => ILPatternMatchingExt.MatchLdloc(i, 48), (Instruction i) => ILPatternMatchingExt.MatchConvR4(i), (Instruction i) => ILPatternMatchingExt.MatchLdcR4(i, 2f) })) { int index = val.Index; val.Index = index + 1; val.Remove(); val.Emit(OpCodes.Ldc_R4, BaseBuffValue.Value); val.Index += 2; val.Remove(); val.Emit(OpCodes.Ldc_R4, ScalingValue.Value); } } } }