Decompiled source of VoidFiendRework v1.0.1

VoidFiendRework.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EntityStates;
using EntityStates.VoidSurvivor;
using EntityStates.VoidSurvivor.Weapon;
using Microsoft.CodeAnalysis;
using On.EntityStates.VoidSurvivor;
using On.EntityStates.VoidSurvivor.Weapon;
using On.RoR2;
using RoR2;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("VoidFiendRework")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("VoidFiendRework")]
[assembly: AssemblyTitle("VoidFiendRework")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace VoidFiendBuffs
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("VVitchh.VoidFiendRework", "VoidFiendRework", "1.0.0")]
	public class VoidFiendRework : BaseUnityPlugin
	{
		public const string PluginGUID = "VVitchh.VoidFiendRework";

		public const string PluginAuthor = "VVitchh";

		public const string PluginName = "VoidFiendRework";

		public const string PluginVersion = "1.0.0";

		public bool corrupted = false;

		public void Awake()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Expected O, but got Unknown
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			Log.Init(((BaseUnityPlugin)this).Logger);
			VoidBlinkBase.GetVelocity += new hook_GetVelocity(OnVoidBlinkBaseGetVelocity);
			CrushBase.OnEnter += new hook_OnEnter(OnCrushBaseOnEnter);
			ChargeCrushBase.OnEnter += new hook_OnEnter(OnChargeCrushBaseOnEnter);
			CorruptionTransitionBase.OnEnter += new hook_OnEnter(OnCorruptionTransitionBaseOnEnter);
			FireCorruptHandBeam.OnEnter += new hook_OnEnter(OnFireCorruptHandBeamOnEnter);
			VoidSurvivorController.OnEnable += new hook_OnEnable(OnVoidSurvivorControllerOnEnable);
			VoidSurvivorSkillDef val = Addressables.LoadAssetAsync<VoidSurvivorSkillDef>((object)"RoR2/DLC1/VoidSurvivor/CrushCorruption.asset").WaitForCompletion();
			val.minimumCorruption = 10f;
			SkillDef val2 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/VoidSurvivor/CrushHealth.asset").WaitForCompletion();
			val2.baseMaxStock = 3;
			SkillDef val3 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/VoidSurvivor/VoidBlinkUp.asset").WaitForCompletion();
			val3.baseMaxStock = 2;
			val3.baseRechargeInterval = 8f;
		}

		private void OnVoidSurvivorControllerOnEnable(orig_OnEnable orig, VoidSurvivorController self)
		{
			self.minimumCorruptionPerVoidItem = 0f;
			self.corruptionPerCrit = 0f;
			self.corruptionPerSecondInCombat = 4f + 4f * (0.02f * (float)self.voidItemCount);
			self.corruptionForFullHeal /= 2f;
			self.corruptionForFullDamage /= 2f;
			orig.Invoke(self);
		}

		private Vector3 OnVoidBlinkBaseGetVelocity(orig_GetVelocity orig, VoidBlinkBase self)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			self.duration = 0.5f;
			float num = ((EntityState)self).fixedAge / 0.5f;
			Vector3 val = self.forwardSpeed.Evaluate(num) * self.forwardVector;
			Vector3 val2 = self.upSpeed.Evaluate(num) * Vector3.up;
			if (!corrupted)
			{
				val *= 3f;
				val2 /= 1.3f;
			}
			return (val + val2) * self.speedCoefficient * ((BaseState)self).moveSpeedStat;
		}

		private void OnFireCorruptHandBeamOnEnter(orig_OnEnter orig, FireCorruptHandBeam self)
		{
			self.damageCoefficientPerSecond = 15f;
			self.procCoefficientPerSecond = 3f;
			orig.Invoke(self);
		}

		private void OnChargeCrushBaseOnEnter(orig_OnEnter orig, ChargeCrushBase self)
		{
			if (self != null)
			{
				self.baseDuration = 0.3f * ((EntityState)self).characterBody.attackSpeed;
			}
			orig.Invoke(self);
		}

		private void OnCorruptionTransitionBaseOnEnter(orig_OnEnter orig, CorruptionTransitionBase self)
		{
			if (self is EnterCorruptionTransition)
			{
				corrupted = true;
				self.duration = 0.4f;
			}
			else if (self is ExitCorruptionTransition)
			{
				corrupted = false;
			}
			orig.Invoke(self);
		}

		private void OnCrushBaseOnEnter(orig_OnEnter orig, CrushBase self)
		{
			if (self is CrushCorruption)
			{
				self.selfHealFraction = 0.07f;
				self.corruptionChange = -10f;
				self.baseDuration = 0.3f * ((EntityState)self).characterBody.attackSpeed;
			}
			else if (self is CrushHealth)
			{
				self.selfHealFraction = -0.2f;
				self.corruptionChange = 20f;
				self.baseDuration = 0.7f;
			}
			orig.Invoke(self);
		}
	}
}