Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of Brazilian Hatsune Miku v1.0.1
BrazilianHatsuneMiku.dll
Decompiled 5 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using MonoMod.RuntimeDetour; using MonoMod.RuntimeDetour.HookGen; using RoR2; using RoR2.ContentManagement; using RuneFoxMods.DynamicSkins; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace RuneFoxMods { internal class Utils { public static void PrintBodyCatalog() { Debug.Log((object)"\nBodyCatalog"); foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs) { Debug.Log((object)((Object)allBodyPrefab).name); } Debug.Log((object)"\n"); } public static void ReadChildren(GameObject parent, int tabs, bool includecomponents = true) { //IL_0097: Unknown result type (might be due to invalid IL or missing references) string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } for (int j = 0; j < parent.transform.childCount; j++) { Transform child = parent.transform.GetChild(j); if ((Object)(object)child == (Object)null) { break; } string text2 = ((Component)child).gameObject.activeInHierarchy.ToString(); Debug.Log((object)(text + ((Object)child).name + " " + text2 + " " + ((Component)child).transform.position)); if (includecomponents) { ReadComponents(((Component)child).gameObject, tabs + 1); Debug.Log((object)""); } ReadChildren(((Component)child).gameObject, tabs + 1, includecomponents); } } public static void readheiarchy(GameObject parent, bool includeComponents = true) { Debug.Log((object)((Object)parent).name); if (includeComponents) { ReadComponents(parent, 1); Debug.Log((object)""); } ReadChildren(parent, 1, includeComponents); } public static void ReadComponents(GameObject obj, int tabs) { string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } Component[] components = obj.GetComponents(typeof(Component)); Component[] array = components; foreach (Component val in array) { string text2 = ""; Debug.Log((object)(text + "Comp: " + ((object)val).GetType().ToString() + " " + text2)); } } public static void PrintAllPaths(GameObject parent) { Debug.Log((object)((Object)parent).name); PrintAllPathsInner(parent, ((Object)parent).name); } private static void PrintAllPathsInner(GameObject parent, string parent_string) { int childCount = parent.transform.childCount; for (int i = 0; i < childCount; i++) { Transform child = parent.transform.GetChild(i); if (((Object)child).name.EndsWith("_end")) { break; } string text = parent_string + "/" + ((Object)child).name; Debug.Log((object)(" " + ((Object)child).name + "\t\t" + text)); PrintAllPathsInner(((Component)child).gameObject, text); } } public static void PrintDynamicBone(DynamicBone DB) { //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)("Root: " + DB.m_Root)); Debug.Log((object)("Damping: " + DB.m_Damping)); Debug.Log((object)("Damping Dist: " + DB.m_DampingDistrib)); Debug.Log((object)("Elasticity: " + DB.m_Elasticity)); Debug.Log((object)("Elasticity Dist: " + DB.m_ElasticityDistrib)); Debug.Log((object)("Stiffness: " + DB.m_Stiffness)); Debug.Log((object)("Stiffness Dist: " + DB.m_StiffnessDistrib)); Debug.Log((object)("Inert: " + DB.m_Inert)); Debug.Log((object)("Inert Dist: " + DB.m_InertDistrib)); Debug.Log((object)("Radius: " + DB.m_Radius)); Debug.Log((object)("Radius Dist: " + DB.m_RadiusDistrib)); Debug.Log((object)("End Length: " + DB.m_EndLength)); Debug.Log((object)("End Offset: " + DB.m_EndOffset)); Debug.Log((object)("Gravity: " + DB.m_Gravity)); Debug.Log((object)("Force: " + DB.m_Force)); Debug.Log((object)("FreezeAxis: " + DB.m_FreezeAxis)); Debug.Log((object)("Colliders: " + DB.m_Colliders.Count)); foreach (DynamicBoneCollider collider in DB.m_Colliders) { Debug.Log((object)("\t Parent: " + ((Object)((Component)collider).transform).name)); Debug.Log((object)("\t Direction: " + collider.m_Direction)); Debug.Log((object)("\t Center " + collider.m_Center)); Debug.Log((object)("\t Bound " + collider.m_Bound)); Debug.Log((object)("\t Radius " + collider.m_Radius)); Debug.Log((object)("\t Height " + collider.m_Height)); } Debug.Log((object)("Exclusions: " + DB.m_Exclusions.Count)); foreach (Transform exclusion in DB.m_Exclusions) { Debug.Log((object)("\t Transform: " + ((Object)exclusion).name)); } } public static ChildLocator GetChildLocator(GameObject body) { ChildLocator val = null; Transform child = body.transform.GetChild(0); if (Object.op_Implicit((Object)(object)child)) { Transform child2 = child.GetChild(0); if (Object.op_Implicit((Object)(object)child2)) { val = ((Component)child2).GetComponent<ChildLocator>(); if (Object.op_Implicit((Object)(object)val)) { Debug.Log((object)"Locator Found"); } } } return val; } public static Transform FindChildInTree(Transform Root, string name) { Queue<Transform> queue = new Queue<Transform>(); queue.Enqueue(Root); while (queue.Count != 0) { Transform val = queue.Dequeue(); if (((Object)val).name == name) { return val; } for (int i = 0; i < val.childCount; i++) { Transform child = val.GetChild(i); queue.Enqueue(child); } } return null; } public static string RemoveCloneNaming(string str) { return str.Remove(str.Length - 7); } } } namespace RuneFoxMods.DynamicSkins { public static class DynamicSkinHelpers { public static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject) { SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren<SkinnedMeshRenderer>(true); List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>(); SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform) { list.Add(val); } } return list.ToArray(); } public static Transform[] BoneArrayBuilder(Transform NewBoneRoot) { List<Transform> list = new List<Transform>(); BoneArrayBuilderHelper(NewBoneRoot, list); return list.ToArray(); } public static void BoneArrayBuilderHelper(Transform parent, List<Transform> list) { if (!((Object)parent).name.EndsWith("_end")) { list.Add(parent); } for (int i = 0; i < parent.childCount; i++) { BoneArrayBuilderHelper(parent.GetChild(i), list); } } public static Transform GetArmature(GameObject obj) { return GetArmatureHelper(obj); } public static Transform GetArmatureHelper(GameObject obj) { if (((Object)obj).name.ToLower().Contains("armature")) { return obj.transform; } for (int i = 0; i < obj.transform.childCount; i++) { Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject); if (Object.op_Implicit((Object)(object)armatureHelper)) { return armatureHelper; } } return null; } public static Transform GetTopParent(Transform obj) { Transform val = obj; while ((Object)(object)val.parent != (Object)null) { val = val.parent; } return val; } public static string GetPrevBoneInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return ((Object)bones[i]).name; } } return null; } public static int GetBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length; i++) { if (((Object)bones[i]).name == ((Object)targetBone).name) { return i; } } return -1; } public static int GetPrevBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return i; } } return -1; } } internal class DynamicSkinManager { internal Dictionary<string, SkinDef> SkinDefs = new Dictionary<string, SkinDef>(); private GameObject LastModelObject; internal Dictionary<string, SortedList<int, Modification>> ModificationList = new Dictionary<string, SortedList<int, Modification>>(); private Dictionary<GameObject, AppliedModifications> ModifiedObjects = new Dictionary<GameObject, AppliedModifications>(); internal ManualLogSource InstanceLogger; internal void AddModification(string skinNameToken, int boneIndex, Modification modification) { if (!ModificationList.TryGetValue(skinNameToken, out var value)) { value = new SortedList<int, Modification>(); ModificationList.Add(skinNameToken, value); } value.Add(boneIndex, modification); } internal void AddSkinDef(SkinDef skinDef) { SkinDefs.Add(skinDef.nameToken, skinDef); } internal void SkinDefApply(Action<SkinDef, GameObject> orig, SkinDef self, GameObject modelObject) { orig(self, modelObject); RemoveInvalidModelObjects(); ModifiedObjects.TryGetValue(modelObject, out var value); try { if (!SkinDefs.TryGetValue(self.nameToken, out var _)) { if (value != null) { ClearSkinModifications(LastModelObject, value); } } else if (value == null) { AppliedModifications appliedModifications = new AppliedModifications(); ModifiedObjects.Add(modelObject, appliedModifications); ApplySkinModifications(self, modelObject, appliedModifications); } } catch (Exception ex) { InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin"); InstanceLogger.LogError((object)ex); } } private void RemoveInvalidModelObjects() { foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList()) { ModifiedObjects.Remove(item); } } private void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications) { while (modifications.BaseModelModifications.Count != 0) { Modification modification = modifications.BaseModelModifications.Pop(); clearModification(modification, modelObject, modifications); } while (modifications.OtherModifications.Count != 0) { clearModification(modifications.OtherModifications[0], modelObject, modifications); } ModifiedObjects.Remove(modelObject); } private void ApplySkinModifications(SkinDef skindef, GameObject modelObject, AppliedModifications modifications) { CharacterModel component = modelObject.GetComponent<CharacterModel>(); LastModelObject = modelObject; if (!ModificationList.TryGetValue(skindef.nameToken, out var value)) { return; } foreach (KeyValuePair<int, Modification> item in value) { ApplyModification(modelObject, component, item.Value, modifications); } } private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications) { string bodyname = modification.bodyname; string parentname = modification.parentname; Transform val = Utils.FindChildInTree(modelObject.transform, parentname); GameObject val2; if (modification.affectsbasemodel) { val2 = Object.Instantiate<GameObject>(modification.prefab, val, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; modification.inst_armature = val2; ModificationApplyBones(modelObject, modification, modifications); } else { val2 = Object.Instantiate<GameObject>(modification.prefab, modelObject.transform, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; Transform armature = DynamicSkinHelpers.GetArmature(val2); ((Component)armature).transform.SetParent(val, false); modification.inst_armature = ((Component)armature).gameObject; } modification.instance = val2; if (modification.dynamicBoneData != null) { ModificationApplyDynamicBones(modelObject, modification); } ModificationAddRenderers(val2, characterModel); modifications.OtherModifications.Add(modification); } private static void ModificationApplyBones(GameObject modelObject, Modification modification, AppliedModifications modifications) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); Transform[] array = DynamicSkinHelpers.BoneArrayBuilder(modification.instance.transform); list.InsertRange(modification.boneIndex, array); modification.boneCount = array.Length; SkinnedMeshRenderer[] array2 = baseSkinRenderers; foreach (SkinnedMeshRenderer val in array2) { val.bones = list.ToArray(); } modifications.BaseModelModifications.Push(modification); } private static void ModificationApplyDynamicBones(GameObject modelObject, Modification modification) { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) DynamicBone val = (modification.inst_dynamicBone = modification.instance.AddComponent<DynamicBone>()); List<DynamicBoneCollider> list = new List<DynamicBoneCollider>(); foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders) { Transform val2 = Utils.FindChildInTree(modelObject.transform, collider.m_parent_name); DynamicBoneCollider val3 = ((Component)val2).gameObject.AddComponent<DynamicBoneCollider>(); val3.m_Direction = collider.m_Direction; val3.m_Center = collider.m_Center; val3.m_Bound = collider.m_Bound; val3.m_Radius = collider.m_Radius; val3.m_Height = collider.m_Height; list.Add(val3); } modification.inst_DB_colliders = list; Transform root = (val.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root)); val.m_Damping = modification.dynamicBoneData.m_Damping; val.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib; val.m_Elasticity = modification.dynamicBoneData.m_Elasticity; val.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib; val.m_Stiffness = modification.dynamicBoneData.m_Stiffness; val.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib; val.m_Inert = modification.dynamicBoneData.m_Inert; val.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib; val.m_Radius = modification.dynamicBoneData.m_Radius; val.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib; val.m_EndLength = modification.dynamicBoneData.m_EndLength; val.m_EndOffset = modification.dynamicBoneData.m_EndOffset; val.m_Gravity = modification.dynamicBoneData.m_Gravity; val.m_Force = modification.dynamicBoneData.m_Force; val.m_Colliders = list; val.m_Exclusions = new List<Transform>(); foreach (string exclusion in modification.dynamicBoneData.m_Exclusions) { Transform val4 = Utils.FindChildInTree(root, exclusion); if ((Object)(object)val4 != (Object)null) { val.m_Exclusions.Add(val4); } else { Debug.LogWarning((object)"Tried to exclude a transform that could not be found"); } } val.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis; } private static void ModificationAddRenderers(GameObject newPart, CharacterModel characterModel) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) SkinnedMeshRenderer[] componentsInChildren = newPart.GetComponentsInChildren<SkinnedMeshRenderer>(true); Array.Resize(ref characterModel.baseRendererInfos, characterModel.baseRendererInfos.Length + componentsInChildren.Length); if (componentsInChildren.Length != 0) { int num = componentsInChildren.Length; SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - num] = new RendererInfo { renderer = (Renderer)(object)componentsInChildren[^num], ignoreOverlays = false, defaultShadowCastingMode = (ShadowCastingMode)1, defaultMaterial = ((Renderer)val).sharedMaterial }; num--; } } } private void clearModification(Modification modification, GameObject modelObject, AppliedModifications modifications) { if (modification.inst_DB_colliders != null) { foreach (DynamicBoneCollider inst_DB_collider in modification.inst_DB_colliders) { Object.Destroy((Object)(object)inst_DB_collider); } } if (modification.affectsbasemodel) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List<Transform> list = baseSkinRenderers[0].bones.ToList(); list.RemoveRange(modification.boneIndex, modification.boneCount); SkinnedMeshRenderer[] array = baseSkinRenderers; foreach (SkinnedMeshRenderer val in array) { val.bones = list.ToArray(); } } Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_dynamicBone); Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_armature); Object.Destroy((Object)(object)modifications.OtherModifications[0].instance); if (!modifications.OtherModifications.Remove(modification)) { InstanceLogger.LogError((object)"Skin Modification was not removed"); } } } internal class Modification { public string prefabpath; public string bodyname; public string parentname; public GameObject prefab; public bool affectsbasemodel; public DynamicBoneData dynamicBoneData; public string parentSkinToken; public int boneIndex; public int boneCount; public GameObject instance; public GameObject inst_armature; public DynamicBone inst_dynamicBone; public List<DynamicBoneCollider> inst_DB_colliders = new List<DynamicBoneCollider>(); public Modification(string PrefabPath, string ParentName, string BodyName, string ParentSkinToken, int BoneIndex, bool AffectsBaseModel, AssetBundle assetBundle) { bodyname = BodyName; prefabpath = PrefabPath; parentname = ParentName; parentSkinToken = ParentSkinToken; affectsbasemodel = AffectsBaseModel; boneIndex = BoneIndex; prefab = assetBundle.LoadAsset<GameObject>(prefabpath); if ((Object)(object)prefab == (Object)null) { Debug.LogWarning((object)("Asset at " + PrefabPath + " was not loaded")); } } } internal class AppliedModifications { public Stack<Modification> BaseModelModifications = new Stack<Modification>(); public List<Modification> OtherModifications = new List<Modification>(); } internal class DynamicBoneData { public string m_Root; public float m_Damping; public AnimationCurve m_DampingDistrib; public float m_Elasticity; public AnimationCurve m_ElasticityDistrib; public float m_Stiffness; public AnimationCurve m_StiffnessDistrib; public float m_Inert; public AnimationCurve m_InertDistrib; public float m_Radius; public AnimationCurve m_RadiusDistrib; public float m_EndLength; public Vector3 m_EndOffset; public Vector3 m_Gravity; public Vector3 m_Force; public List<DynamicBoneColliderData> m_Colliders; public List<string> m_Exclusions; public FreezeAxis m_FreezeAxis; public DynamicBoneData(string root, float damping, AnimationCurve damping_dist, float elasticity, AnimationCurve elasticity_dist, float stiffness, AnimationCurve stiffness_dist, float inert, AnimationCurve inert_dist, float radius, AnimationCurve radius_dist, float end_length, Vector3 end_offset, Vector3 gravity, Vector3 force, List<DynamicBoneColliderData> colliders, List<string> exclusions, FreezeAxis freeze_axis) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) m_Root = root; m_Damping = damping; m_DampingDistrib = damping_dist; m_Elasticity = elasticity; m_ElasticityDistrib = elasticity_dist; m_Stiffness = stiffness; m_StiffnessDistrib = stiffness_dist; m_Inert = inert; m_InertDistrib = inert_dist; m_Radius = radius; m_RadiusDistrib = radius_dist; m_EndLength = end_length; m_EndOffset = end_offset; m_Gravity = gravity; m_Force = force; m_Colliders = colliders; m_Exclusions = exclusions; m_FreezeAxis = freeze_axis; } } internal class DynamicBoneColliderData { public string m_parent_name; public Direction m_Direction; public Vector3 m_Center; public Bound m_Bound; public float m_Radius; public float m_Height; public DynamicBoneColliderData(string parent_name, Direction direction, Vector3 Center, Bound bound, float radius, float heaight) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) m_parent_name = parent_name; m_Direction = direction; m_Center = Center; m_Bound = bound; m_Radius = radius; m_Height = heaight; } } } namespace BrazilianHatsuneMiku { [BepInPlugin("com.Vitus.BrazilianHatsuneMiku", "Brazilian Hatsune Miku", "1.0.0")] public class BrazilianHatsuneMikuPlugin : BaseUnityPlugin { private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } public class DynamicSkinExtension { private Modification MikuSkinDefBaseFlowerModification; private Modification MikuSkinDefBaseHairFace1Modification; private Modification MikuSkinDefBaseHairFace2Modification; private Modification MikuSkinDefBaseHairFace3Modification; private Modification MikuSkinDefBaseHairFaceLeftModification; private Modification MikuSkinDefBaseHairFaceRightModification; private Modification MikuSkinDefBaseHairStrand1Modification; private Modification MikuSkinDefBaseHairStrand2Modification; private Modification MikuSkinDefBaseHairStrand3Modification; private Modification MikuSkinDefBaseHairStrand4Modification; private Modification MikuSkinDefBaseHairStrand5Modification; private Modification MikuSkinDefBaseHairStrand6Modification; private Modification MikuSkinDefBaseHairStrand8Modification; private Modification MikuSkinDefBaseHairStrand10Modification; private Modification MikuSkinDefBaseHairStrand11Modification; private Modification MikuSkinDefBaseHairStrand12Modification; private Modification MikuSkinDefBaseHairStrand13Modification; private Modification MikuSkinDefBaseHairStrand14Modification; private Modification MikuSkinDefBaseHairStrand15Modification; private Modification MikuSkinDefBaseHairStrand16Modification; private Modification MikuSkinDefBaseHairStrand17Modification; private Modification MikuSkinDefBaseHairStrand18Modification; private Modification MikuSkinDefBaseHairStrand19Modification; private Modification MikuSkinDefBaseHairStrand20Modification; private Modification MikuSkinDefBaseHairStrand21Modification; private Modification MikuSkinDefBaseHairStrand22Modification; private Modification MikuSkinDefBaseHairStrand23Modification; private Modification MikuSkinDefBaseHairTail1LeftModification; private Modification MikuSkinDefBaseHairTail1RightModification; private Modification MikuSkinDefBaseHairTail2LeftModification; private Modification MikuSkinDefBaseHairTail2RightModification; private Modification MikuSkinDefBaseHairTail3LeftModification; private Modification MikuSkinDefBaseHairTail3RightModification; private Modification MikuSkinDefBaseHairTail4LeftModification; private Modification MikuSkinDefBaseHairTail4RightModification; private Modification MikuSkinDefBaseHairTail5LeftModification; private Modification MikuSkinDefBaseHairTail5RightModification; private Modification MikuSkinDefBaseHairTail6LeftModification; private Modification MikuSkinDefBaseHairTail6RightModification; private Modification MikuSkinDefBaseHairTail7RightModification; internal void BeforeStart() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) _DynamicSkinManager.InstanceLogger = ((BaseUnityPlugin)Instance).Logger; new Hook((MethodBase)typeof(SkinDef).GetMethod("Apply"), (Delegate)new Action<Action<SkinDef, GameObject>, SkinDef, GameObject>(_DynamicSkinManager.SkinDefApply)).Apply(); } internal void AfterStart() { InitializeModifications(); InitializeDynamicBones(); AddModificationsToList(); } internal void BeforeBodyCatalogInit() { SeekerBodyMikuSkinDefSkinAddedEvent += onSkinAdded; } internal void AfterBodyCatalogInit() { } private void InitializeModifications() { MikuSkinDefBaseFlowerModification = new Modification("BaseFlower.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 57, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairFace1Modification = new Modification("BaseHairFace1.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 58, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairFace2Modification = new Modification("BaseHairFace2.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 185, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairFace3Modification = new Modification("BaseHairFace3.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 187, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairFaceLeftModification = new Modification("BaseHairFaceLeft.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 66, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairFaceRightModification = new Modification("BaseHairFaceRight.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 60, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand1Modification = new Modification("BaseHairStrand1.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 64, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand2Modification = new Modification("BaseHairStrand2.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 70, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand3Modification = new Modification("BaseHairStrand3.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 72, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand4Modification = new Modification("BaseHairStrand4.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 75, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand5Modification = new Modification("BaseHairStrand5.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 79, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand6Modification = new Modification("BaseHairStrand6.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 82, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand8Modification = new Modification("BaseHairStrand8.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 89, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand10Modification = new Modification("BaseHairStrand10.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 116, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand11Modification = new Modification("BaseHairStrand11.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 119, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand12Modification = new Modification("BaseHairStrand12.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 123, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand13Modification = new Modification("BaseHairStrand13.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 126, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand14Modification = new Modification("BaseHairStrand14.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 130, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand15Modification = new Modification("BaseHairStrand15.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 133, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand16Modification = new Modification("BaseHairStrand16.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 136, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand17Modification = new Modification("BaseHairStrand17.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 139, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand18Modification = new Modification("BaseHairStrand18.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 142, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand19Modification = new Modification("BaseHairStrand19.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 145, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand20Modification = new Modification("BaseHairStrand20.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 148, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand21Modification = new Modification("BaseHairStrand21.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 151, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand22Modification = new Modification("BaseHairStrand22.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 153, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairStrand23Modification = new Modification("BaseHairStrand23.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 155, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairTail1LeftModification = new Modification("BaseHairTail1Left.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 158, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairTail1RightModification = new Modification("BaseHairTail1Right.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 100, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairTail2LeftModification = new Modification("BaseHairTail2Left.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 162, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairTail2RightModification = new Modification("BaseHairTail2Right.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 95, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairTail3LeftModification = new Modification("BaseHairTail3Left.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 166, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairTail3RightModification = new Modification("BaseHairTail3Right.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 105, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairTail4LeftModification = new Modification("BaseHairTail4Left.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 170, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairTail4RightModification = new Modification("BaseHairTail4Right.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 109, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairTail5LeftModification = new Modification("BaseHairTail5Left.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 174, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairTail5RightModification = new Modification("BaseHairTail5Right.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 113, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairTail6LeftModification = new Modification("BaseHairTail6Left.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 179, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairTail6RightModification = new Modification("BaseHairTail6Right.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 92, AffectsBaseModel: true, assetBundle); MikuSkinDefBaseHairTail7RightModification = new Modification("BaseHairTail7Right.prefab", "Head", "SeekerBody", "VITUS_SKIN_MIKUSKINDEF_NAME", 85, AffectsBaseModel: true, assetBundle); } private void InitializeDynamicBones() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_02f5: Unknown result type (might be due to invalid IL or missing references) //IL_0315: Unknown result type (might be due to invalid IL or missing references) //IL_037d: Unknown result type (might be due to invalid IL or missing references) //IL_0391: Unknown result type (might be due to invalid IL or missing references) //IL_03a5: Unknown result type (might be due to invalid IL or missing references) //IL_03c5: Unknown result type (might be due to invalid IL or missing references) //IL_042d: Unknown result type (might be due to invalid IL or missing references) //IL_0441: Unknown result type (might be due to invalid IL or missing references) //IL_0455: Unknown result type (might be due to invalid IL or missing references) //IL_0475: Unknown result type (might be due to invalid IL or missing references) //IL_04dd: Unknown result type (might be due to invalid IL or missing references) //IL_04f1: Unknown result type (might be due to invalid IL or missing references) //IL_0505: Unknown result type (might be due to invalid IL or missing references) //IL_0525: Unknown result type (might be due to invalid IL or missing references) //IL_058d: Unknown result type (might be due to invalid IL or missing references) //IL_05a1: Unknown result type (might be due to invalid IL or missing references) //IL_05b5: Unknown result type (might be due to invalid IL or missing references) //IL_05d5: Unknown result type (might be due to invalid IL or missing references) //IL_063d: Unknown result type (might be due to invalid IL or missing references) //IL_0651: Unknown result type (might be due to invalid IL or missing references) //IL_0665: Unknown result type (might be due to invalid IL or missing references) //IL_0685: Unknown result type (might be due to invalid IL or missing references) //IL_06ed: Unknown result type (might be due to invalid IL or missing references) //IL_0701: Unknown result type (might be due to invalid IL or missing references) //IL_0715: Unknown result type (might be due to invalid IL or missing references) //IL_0735: Unknown result type (might be due to invalid IL or missing references) //IL_079d: Unknown result type (might be due to invalid IL or missing references) //IL_07b1: Unknown result type (might be due to invalid IL or missing references) //IL_07c5: Unknown result type (might be due to invalid IL or missing references) //IL_07e5: Unknown result type (might be due to invalid IL or missing references) //IL_084d: Unknown result type (might be due to invalid IL or missing references) //IL_0861: Unknown result type (might be due to invalid IL or missing references) //IL_0875: Unknown result type (might be due to invalid IL or missing references) //IL_0895: Unknown result type (might be due to invalid IL or missing references) //IL_08fd: Unknown result type (might be due to invalid IL or missing references) //IL_0911: Unknown result type (might be due to invalid IL or missing references) //IL_0925: Unknown result type (might be due to invalid IL or missing references) //IL_0945: Unknown result type (might be due to invalid IL or missing references) //IL_09ad: Unknown result type (might be due to invalid IL or missing references) //IL_09c1: Unknown result type (might be due to invalid IL or missing references) //IL_09d5: Unknown result type (might be due to invalid IL or missing references) //IL_09f5: Unknown result type (might be due to invalid IL or missing references) //IL_0a5d: Unknown result type (might be due to invalid IL or missing references) //IL_0a71: Unknown result type (might be due to invalid IL or missing references) //IL_0a85: Unknown result type (might be due to invalid IL or missing references) //IL_0aa5: Unknown result type (might be due to invalid IL or missing references) //IL_0b0d: Unknown result type (might be due to invalid IL or missing references) //IL_0b21: Unknown result type (might be due to invalid IL or missing references) //IL_0b35: Unknown result type (might be due to invalid IL or missing references) //IL_0b55: Unknown result type (might be due to invalid IL or missing references) //IL_0bbd: Unknown result type (might be due to invalid IL or missing references) //IL_0bd1: Unknown result type (might be due to invalid IL or missing references) //IL_0be5: Unknown result type (might be due to invalid IL or missing references) //IL_0c05: Unknown result type (might be due to invalid IL or missing references) //IL_0c6d: Unknown result type (might be due to invalid IL or missing references) //IL_0c81: Unknown result type (might be due to invalid IL or missing references) //IL_0c95: Unknown result type (might be due to invalid IL or missing references) //IL_0cb5: Unknown result type (might be due to invalid IL or missing references) //IL_0d1d: Unknown result type (might be due to invalid IL or missing references) //IL_0d31: Unknown result type (might be due to invalid IL or missing references) //IL_0d45: Unknown result type (might be due to invalid IL or missing references) //IL_0d65: Unknown result type (might be due to invalid IL or missing references) //IL_0dcd: Unknown result type (might be due to invalid IL or missing references) //IL_0de1: Unknown result type (might be due to invalid IL or missing references) //IL_0df5: Unknown result type (might be due to invalid IL or missing references) //IL_0e15: Unknown result type (might be due to invalid IL or missing references) //IL_0e7d: Unknown result type (might be due to invalid IL or missing references) //IL_0e91: Unknown result type (might be due to invalid IL or missing references) //IL_0ea5: Unknown result type (might be due to invalid IL or missing references) //IL_0ec5: Unknown result type (might be due to invalid IL or missing references) //IL_0f2d: Unknown result type (might be due to invalid IL or missing references) //IL_0f41: Unknown result type (might be due to invalid IL or missing references) //IL_0f55: Unknown result type (might be due to invalid IL or missing references) //IL_0f75: Unknown result type (might be due to invalid IL or missing references) //IL_0fdd: Unknown result type (might be due to invalid IL or missing references) //IL_0ff1: Unknown result type (might be due to invalid IL or missing references) //IL_1005: Unknown result type (might be due to invalid IL or missing references) //IL_1025: Unknown result type (might be due to invalid IL or missing references) //IL_108d: Unknown result type (might be due to invalid IL or missing references) //IL_10a1: Unknown result type (might be due to invalid IL or missing references) //IL_10b5: Unknown result type (might be due to invalid IL or missing references) //IL_10d5: Unknown result type (might be due to invalid IL or missing references) //IL_113d: Unknown result type (might be due to invalid IL or missing references) //IL_1151: Unknown result type (might be due to invalid IL or missing references) //IL_1165: Unknown result type (might be due to invalid IL or missing references) //IL_1185: Unknown result type (might be due to invalid IL or missing references) //IL_11ed: Unknown result type (might be due to invalid IL or missing references) //IL_1201: Unknown result type (might be due to invalid IL or missing references) //IL_1215: Unknown result type (might be due to invalid IL or missing references) //IL_1235: Unknown result type (might be due to invalid IL or missing references) //IL_129d: Unknown result type (might be due to invalid IL or missing references) //IL_12b1: Unknown result type (might be due to invalid IL or missing references) //IL_12c5: Unknown result type (might be due to invalid IL or missing references) //IL_12e5: Unknown result type (might be due to invalid IL or missing references) //IL_1316: Unknown result type (might be due to invalid IL or missing references) //IL_1347: Unknown result type (might be due to invalid IL or missing references) //IL_13af: Unknown result type (might be due to invalid IL or missing references) //IL_13c3: Unknown result type (might be due to invalid IL or missing references) //IL_13d7: Unknown result type (might be due to invalid IL or missing references) //IL_13f7: Unknown result type (might be due to invalid IL or missing references) //IL_1428: Unknown result type (might be due to invalid IL or missing references) //IL_1459: Unknown result type (might be due to invalid IL or missing references) //IL_14c1: Unknown result type (might be due to invalid IL or missing references) //IL_14d5: Unknown result type (might be due to invalid IL or missing references) //IL_14e9: Unknown result type (might be due to invalid IL or missing references) //IL_1509: Unknown result type (might be due to invalid IL or missing references) //IL_153a: Unknown result type (might be due to invalid IL or missing references) //IL_156b: Unknown result type (might be due to invalid IL or missing references) //IL_15d3: Unknown result type (might be due to invalid IL or missing references) //IL_15e7: Unknown result type (might be due to invalid IL or missing references) //IL_15fb: Unknown result type (might be due to invalid IL or missing references) //IL_161b: Unknown result type (might be due to invalid IL or missing references) //IL_164c: Unknown result type (might be due to invalid IL or missing references) //IL_167d: Unknown result type (might be due to invalid IL or missing references) //IL_16e5: Unknown result type (might be due to invalid IL or missing references) //IL_16f9: Unknown result type (might be due to invalid IL or missing references) //IL_170d: Unknown result type (might be due to invalid IL or missing references) //IL_172d: Unknown result type (might be due to invalid IL or missing references) //IL_175e: Unknown result type (might be due to invalid IL or missing references) //IL_178f: Unknown result type (might be due to invalid IL or missing references) //IL_17f7: Unknown result type (might be due to invalid IL or missing references) //IL_180b: Unknown result type (might be due to invalid IL or missing references) //IL_181f: Unknown result type (might be due to invalid IL or missing references) //IL_183f: Unknown result type (might be due to invalid IL or missing references) //IL_1870: Unknown result type (might be due to invalid IL or missing references) //IL_18a1: Unknown result type (might be due to invalid IL or missing references) //IL_1909: Unknown result type (might be due to invalid IL or missing references) //IL_191d: Unknown result type (might be due to invalid IL or missing references) //IL_1931: Unknown result type (might be due to invalid IL or missing references) //IL_1951: Unknown result type (might be due to invalid IL or missing references) //IL_1982: Unknown result type (might be due to invalid IL or missing references) //IL_19b3: Unknown result type (might be due to invalid IL or missing references) //IL_1a1b: Unknown result type (might be due to invalid IL or missing references) //IL_1a2f: Unknown result type (might be due to invalid IL or missing references) //IL_1a43: Unknown result type (might be due to invalid IL or missing references) //IL_1a63: Unknown result type (might be due to invalid IL or missing references) //IL_1a94: Unknown result type (might be due to invalid IL or missing references) //IL_1ac5: Unknown result type (might be due to invalid IL or missing references) //IL_1b2d: Unknown result type (might be due to invalid IL or missing references) //IL_1b41: Unknown result type (might be due to invalid IL or missing references) //IL_1b55: Unknown result type (might be due to invalid IL or missing references) //IL_1b75: Unknown result type (might be due to invalid IL or missing references) //IL_1ba6: Unknown result type (might be due to invalid IL or missing references) //IL_1bd7: Unknown result type (might be due to invalid IL or missing references) //IL_1c3f: Unknown result type (might be due to invalid IL or missing references) //IL_1c53: Unknown result type (might be due to invalid IL or missing references) //IL_1c67: Unknown result type (might be due to invalid IL or missing references) //IL_1c87: Unknown result type (might be due to invalid IL or missing references) //IL_1cb8: Unknown result type (might be due to invalid IL or missing references) //IL_1ce9: Unknown result type (might be due to invalid IL or missing references) //IL_1d51: Unknown result type (might be due to invalid IL or missing references) //IL_1d65: Unknown result type (might be due to invalid IL or missing references) //IL_1d79: Unknown result type (might be due to invalid IL or missing references) //IL_1d99: Unknown result type (might be due to invalid IL or missing references) //IL_1dca: Unknown result type (might be due to invalid IL or missing references) //IL_1dfb: Unknown result type (might be due to invalid IL or missing references) //IL_1e63: Unknown result type (might be due to invalid IL or missing references) //IL_1e77: Unknown result type (might be due to invalid IL or missing references) //IL_1e8b: Unknown result type (might be due to invalid IL or missing references) //IL_1eab: Unknown result type (might be due to invalid IL or missing references) //IL_1edc: Unknown result type (might be due to invalid IL or missing references) //IL_1f0d: Unknown result type (might be due to invalid IL or missing references) //IL_1f75: Unknown result type (might be due to invalid IL or missing references) //IL_1f89: Unknown result type (might be due to invalid IL or missing references) //IL_1f9d: Unknown result type (might be due to invalid IL or missing references) //IL_1fbd: Unknown result type (might be due to invalid IL or missing references) //IL_1fee: Unknown result type (might be due to invalid IL or missing references) //IL_201f: Unknown result type (might be due to invalid IL or missing references) MikuSkinDefBaseFlowerModification.dynamicBoneData = new DynamicBoneData("BaseFlower", 0.7f, null, 0.2f, null, 0.5f, null, 0.3f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairFace1Modification.dynamicBoneData = new DynamicBoneData("BaseHairFace1", 0.75f, null, 0.05f, null, 0.9f, null, 0.7f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairFace2Modification.dynamicBoneData = new DynamicBoneData("BaseHairFace2", 0.75f, null, 0.05f, null, 0.9f, null, 0.7f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairFace3Modification.dynamicBoneData = new DynamicBoneData("BaseHairFace3", 0.75f, null, 0.05f, null, 0.9f, null, 0.7f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairFaceLeftModification.dynamicBoneData = new DynamicBoneData("BaseHairFaceLeft", 0.75f, null, 0.05f, null, 0.9f, null, 0.7f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairFaceRightModification.dynamicBoneData = new DynamicBoneData("BaseHairFaceRight", 0.75f, null, 0.05f, null, 0.9f, null, 0.7f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand1Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand1", 0.619f, null, 0.05f, null, 0.586f, null, 0.532f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand2Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand2", 0.75f, null, 0.05f, null, 0.9f, null, 0.7f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand3Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand3", 0.75f, null, 0.05f, null, 0.9f, null, 0.7f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand4Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand4", 0.641f, null, 0.05f, null, 0.766f, null, 0.618f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand5Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand5", 0.51f, null, 0.05f, null, 0.663f, null, 0.505f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand6Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand6", 0.684f, null, 0.05f, null, 0.81f, null, 0.657f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand8Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand8", 0.75f, null, 0.05f, null, 0.9f, null, 0.7f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand10Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand10", 0.537f, null, 0.05f, null, 0.673f, null, 0.603f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand11Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand11", 0.668f, null, 0.05f, null, 0.717f, null, 0.619f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand12Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand12", 0.75f, null, 0.05f, null, 0.8f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand13Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand13", 0.75f, null, 0.05f, null, 0.9f, null, 0.7f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand14Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand14", 0.4f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand15Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand15", 0.4f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand16Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand16", 0.4f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand17Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand17", 0.4f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand18Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand18", 0.6f, null, 0.05f, null, 0.7f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand19Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand19", 0.7f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand20Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand20", 0.75f, null, 0.05f, null, 0.7f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand21Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand21", 0.6f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand22Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand22", 0.5f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairStrand23Modification.dynamicBoneData = new DynamicBoneData("BaseHairStrand23", 0.5f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairTail1LeftModification.dynamicBoneData = new DynamicBoneData("BaseHairTail1Left", 0.2f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f), new DynamicBoneColliderData("L_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f), new DynamicBoneColliderData("R_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairTail1RightModification.dynamicBoneData = new DynamicBoneData("BaseHairTail1Right", 0.2f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f), new DynamicBoneColliderData("L_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f), new DynamicBoneColliderData("R_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairTail2LeftModification.dynamicBoneData = new DynamicBoneData("BaseHairTail2Left", 0.2f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f), new DynamicBoneColliderData("L_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f), new DynamicBoneColliderData("R_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairTail2RightModification.dynamicBoneData = new DynamicBoneData("BaseHairTail2Right", 0.2f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f), new DynamicBoneColliderData("L_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f), new DynamicBoneColliderData("R_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairTail3LeftModification.dynamicBoneData = new DynamicBoneData("BaseHairTail3Left", 0.2f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f), new DynamicBoneColliderData("L_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f), new DynamicBoneColliderData("R_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairTail3RightModification.dynamicBoneData = new DynamicBoneData("BaseHairTail3Right", 0.2f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f), new DynamicBoneColliderData("L_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f), new DynamicBoneColliderData("R_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairTail4LeftModification.dynamicBoneData = new DynamicBoneData("BaseHairTail4Left", 0.2f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f), new DynamicBoneColliderData("L_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f), new DynamicBoneColliderData("R_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairTail4RightModification.dynamicBoneData = new DynamicBoneData("BaseHairTail4Right", 0.2f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f), new DynamicBoneColliderData("L_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f), new DynamicBoneColliderData("R_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairTail5LeftModification.dynamicBoneData = new DynamicBoneData("BaseHairTail5Left", 0.2f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f), new DynamicBoneColliderData("L_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f), new DynamicBoneColliderData("R_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairTail5RightModification.dynamicBoneData = new DynamicBoneData("BaseHairTail5Right", 0.2f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f), new DynamicBoneColliderData("L_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f), new DynamicBoneColliderData("R_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairTail6LeftModification.dynamicBoneData = new DynamicBoneData("BaseHairTail6Left", 0.2f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f), new DynamicBoneColliderData("L_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f), new DynamicBoneColliderData("R_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairTail6RightModification.dynamicBoneData = new DynamicBoneData("BaseHairTail6Right", 0.2f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f), new DynamicBoneColliderData("L_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f), new DynamicBoneColliderData("R_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f) }, new List<string>(), (FreezeAxis)0); MikuSkinDefBaseHairTail7RightModification.dynamicBoneData = new DynamicBoneData("BaseHairTail7Right", 0.2f, null, 0.05f, null, 0.6f, null, 0.5f, null, 0.03f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData> { new DynamicBoneColliderData("Spine3", (Direction)1, new Vector3(0f, 0.1f, 0f), (Bound)0, 0.2f, 0f), new DynamicBoneColliderData("L_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f), new DynamicBoneColliderData("R_Forearm", (Direction)1, new Vector3(0.02f, 0f, 0f), (Bound)0, 0.12f, 0f) }, new List<string>(), (FreezeAxis)0); } private void AddModificationsToList() { _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 57, MikuSkinDefBaseFlowerModification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 58, MikuSkinDefBaseHairFace1Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 185, MikuSkinDefBaseHairFace2Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 187, MikuSkinDefBaseHairFace3Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 66, MikuSkinDefBaseHairFaceLeftModification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 60, MikuSkinDefBaseHairFaceRightModification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 64, MikuSkinDefBaseHairStrand1Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 70, MikuSkinDefBaseHairStrand2Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 72, MikuSkinDefBaseHairStrand3Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 75, MikuSkinDefBaseHairStrand4Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 79, MikuSkinDefBaseHairStrand5Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 82, MikuSkinDefBaseHairStrand6Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 89, MikuSkinDefBaseHairStrand8Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 116, MikuSkinDefBaseHairStrand10Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 119, MikuSkinDefBaseHairStrand11Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 123, MikuSkinDefBaseHairStrand12Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 126, MikuSkinDefBaseHairStrand13Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 130, MikuSkinDefBaseHairStrand14Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 133, MikuSkinDefBaseHairStrand15Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 136, MikuSkinDefBaseHairStrand16Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 139, MikuSkinDefBaseHairStrand17Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 142, MikuSkinDefBaseHairStrand18Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 145, MikuSkinDefBaseHairStrand19Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 148, MikuSkinDefBaseHairStrand20Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 151, MikuSkinDefBaseHairStrand21Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 153, MikuSkinDefBaseHairStrand22Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 155, MikuSkinDefBaseHairStrand23Modification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 158, MikuSkinDefBaseHairTail1LeftModification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 100, MikuSkinDefBaseHairTail1RightModification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 162, MikuSkinDefBaseHairTail2LeftModification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 95, MikuSkinDefBaseHairTail2RightModification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 166, MikuSkinDefBaseHairTail3LeftModification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 105, MikuSkinDefBaseHairTail3RightModification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 170, MikuSkinDefBaseHairTail4LeftModification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 109, MikuSkinDefBaseHairTail4RightModification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 174, MikuSkinDefBaseHairTail5LeftModification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 113, MikuSkinDefBaseHairTail5RightModification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 179, MikuSkinDefBaseHairTail6LeftModification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 92, MikuSkinDefBaseHairTail6RightModification); _DynamicSkinManager.AddModification("VITUS_SKIN_MIKUSKINDEF_NAME", 85, MikuSkinDefBaseHairTail7RightModification); } private static void onSkinAdded(object sender, SkinAddedArgs e) { _DynamicSkinManager.AddSkinDef(e.skinDef); } } public delegate void VoidDelegate(); public class SkinAddedArgs : EventArgs { public SkinDef skinDef { get; } public GameObject bodyPrefab { get; } public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject) { skinDef = newSkinDef; bodyPrefab = newGameObject; } } private static AssetBundle assetBundle; private static readonly List<Material> materialsWithRoRShader = new List<Material>(); private static DynamicSkinExtension _DynamicSkinExtension = new DynamicSkinExtension(); private static DynamicSkinManager _DynamicSkinManager = new DynamicSkinManager(); private static VoidDelegate BeforeStartDelegate; private static VoidDelegate AfterStartDelegate; private static VoidDelegate BeforeBodyCatalogDelegate; private static VoidDelegate AfterBodyCatalogDelegate; internal static BrazilianHatsuneMikuPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { BrazilianHatsuneMikuPlugin instance = Instance; return (instance != null) ? ((BaseUnityPlugin)instance).Logger : null; } } private static event EventHandler<SkinAddedArgs> SeekerBodyMikuSkinDefSkinAddedEvent; private void Start() { Instance = this; BeforeStart(); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("BrazilianHatsuneMiku.vitusbrazilianhatsunemiku")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); AfterStart(); } private void BeforeStart() { BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeStart)); BeforeStartDelegate?.Invoke(); } private void AfterStart() { AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_DynamicSkinExtension.AfterStart)); AfterStartDelegate?.Invoke(); } private static void BeforeBodyCatalogInit() { BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeBodyCatalogInit)); BeforeBodyCatalogDelegate?.Invoke(); } private static void AfterBodyCatalogInit() { AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.AfterBodyCatalogInit)); AfterBodyCatalogDelegate?.Invoke(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Miku/Mikuterial.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("VITUS_SKIN_MIKUSKINDEF_NAME", "Hatsune"); } private static void Nothing(Action<SkinDef> orig, SkinDef self) { } private static void BodyCatalogInit() { BeforeBodyCatalogInit(); MethodInfo method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic); HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); AddSeekerBodyMikuSkinDefSkin(); HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing)); AfterBodyCatalogInit(); } private static void SeekerBodyMikuSkinDefSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { BrazilianHatsuneMikuPlugin.SeekerBodyMikuSkinDefSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddSeekerBodyMikuSkinDefSkin() { //IL_0273: Unknown result type (might be due to invalid IL or missing references) string text = "SeekerBody"; string text2 = "MikuSkinDef"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\BrazilianHatsuneMiku\\Icons\\MikuSkinDefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "VITUS_SKIN_MIKUSKINDEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "Hatsune")); }); TryCatchThrow("Game Object Activations", delegate { skin.gameObjectActivations = Array.Empty<GameObjectActivation>(); }); TryCatchThrow("Renderer Infos", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Miku/Mikuterial.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers[0] } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\BrazilianHatsuneMiku\\Meshes\\BrazHatsuneMikuDyn.mesh"), renderer = renderers[0] }, new MeshReplacement { mesh = null, renderer = renderers[1] }, new MeshReplacement { mesh = null, renderer = renderers[2] } }; }); TryCatchThrow("Minion Skin Replacements", delegate { skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins; SeekerBodyMikuSkinDefSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new FieldException(message, innerException); } } } }