Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of HighItemVizability v1.5.0
HighItemVizability.dll
Decompiled 9 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using R2API; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("HighItemVizability")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("HighItemVizability")] [assembly: AssemblyTitle("HighItemVizability")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HighItemVizability { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("VizMod.HighItemVizability", "HighItemVizability", "1.5.0")] public class HIVClass : BaseUnityPlugin { public const string PluginGUID = "VizMod.HighItemVizability"; public const string PluginAuthor = "VizMod"; public const string PluginName = "HighItemVizability"; public const string PluginVersion = "1.5.0"; public GameObject lineStart; public Vector3 lineStartPos; public Vector3 lineEndPos; public LineRenderer lineRender; internal static GameObject bossItemIndicator; internal static GameObject greenIndicator; internal static GameObject redIndicator; internal static GameObject utilityIndicator; internal static GameObject whiteIndicator; public void Awake() { CreatePrefabs(); } public void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown PickupDisplay.Start += (hook_Start)delegate(orig_Start orig, PickupDisplay self) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Expected O, but got Unknown //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_02f9: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_02ab: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); lineStart = ((Component)self).gameObject; lineStartPos = ((Component)self).transform.position; lineEndPos = lineStartPos + new Vector3(0f, 100f, 0f); lineRender = lineStart.AddComponent<LineRenderer>(); lineRender.positionCount = 2; ((Renderer)lineRender).material = new Material(LegacyShaderAPI.Find("Hopoo Games/FX/Vertex Colors Only")); if (self.tier1ParticleEffect.activeSelf) { lineRender.startColor = Color.white; lineRender.endColor = Color.white; InstantiateIndicator(((Component)self).gameObject.transform, whiteIndicator); } else if (self.tier2ParticleEffect.activeSelf) { lineRender.startColor = Color.green; lineRender.endColor = Color.green; InstantiateIndicator(((Component)self).gameObject.transform, greenIndicator); } else if (self.tier3ParticleEffect.activeSelf) { lineRender.startColor = Color.red; lineRender.endColor = Color.red; InstantiateIndicator(((Component)self).gameObject.transform, redIndicator); } else if (self.equipmentParticleEffect.activeSelf) { lineRender.startColor = new Color(1f, 0.58f, 0f); lineRender.endColor = new Color(1f, 0.58f, 0f); InstantiateIndicator(((Component)self).gameObject.transform, utilityIndicator); } else if (self.lunarParticleEffect.activeSelf) { lineRender.startColor = Color.blue; lineRender.endColor = Color.blue; } else if (self.bossParticleEffect.activeSelf) { lineRender.startColor = Color.yellow; lineRender.endColor = Color.yellow; InstantiateIndicator(((Component)self).gameObject.transform, bossItemIndicator); } else { lineRender.startColor = Color.magenta; lineRender.endColor = Color.magenta; } lineRender.startWidth = 0.2f; lineRender.endWidth = 0f; lineRender.SetPosition(0, lineStartPos); lineRender.SetPosition(1, lineEndPos); }; } internal static void InstantiateIndicator(Transform t, GameObject indicator) { if (Object.op_Implicit((Object)(object)t)) { Object.Instantiate<GameObject>(indicator, t).GetComponent<PositionIndicator>().targetTransform = t; } } internal static void DestroyIndicator(Transform t, string name) { PositionIndicator[] componentsInChildren = ((Component)t).GetComponentsInChildren<PositionIndicator>(); for (int i = 0; i < componentsInChildren.Length; i++) { if (Object.op_Implicit((Object)(object)componentsInChildren[i]) && ((Object)((Component)componentsInChildren[i]).gameObject).name.Contains(name)) { Object.Destroy((Object)(object)((Component)componentsInChildren[i]).gameObject); } } } internal static void CreatePrefabs() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) whiteIndicator = CreateIndicator(whiteIndicator, "whiteIndicator", Color.white); greenIndicator = CreateIndicator(greenIndicator, "greenIndicator", Color.green); redIndicator = CreateIndicator(redIndicator, "redIndicator", Color.red); utilityIndicator = CreateIndicator(utilityIndicator, "utilityIndicator", new Color(1f, 0.58f, 0f)); bossItemIndicator = CreateIndicator(bossItemIndicator, "bossItemIndicator", Color.yellow); } private static GameObject CreateIndicator(GameObject obj, string objName, Color color) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) obj = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Common/BossPositionIndicator.prefab").WaitForCompletion(), objName, false); Transform[] componentsInChildren = obj.GetComponentsInChildren<Transform>(); for (int i = 0; i < componentsInChildren.Length; i++) { if (Object.op_Implicit((Object)(object)componentsInChildren[i]) && ((Object)componentsInChildren[i]).name == "Sprite") { ((Component)componentsInChildren[i]).GetComponent<SpriteRenderer>().color = color; } } return obj; } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }