Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of AcridM1BitePlus v1.1.1
Bite.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Microsoft.CodeAnalysis; using RoR2; using RoR2.Skills; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Bite")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Bite")] [assembly: AssemblyTitle("Bite")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Bite { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.sixfears7.M1BitePlus", "M1BitePlus", "1.1.0")] public class M1Bite : BaseUnityPlugin { private GameObject acridBodyPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Croco/CrocoBody.prefab").WaitForCompletion(); public static ConfigEntry<bool> m1Bite { get; set; } public static ConfigEntry<bool> m1Spit { get; set; } public static ConfigEntry<float> changeBiteAttackSpeed { get; set; } public static ConfigEntry<float> changeSpitAttackSpeed { get; set; } public void Awake() { //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Expected O, but got Unknown //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Expected O, but got Unknown //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)"Setting Configs"); m1Bite = ((BaseUnityPlugin)this).Config.Bind<bool>("M1BitePlus", "Bite", true, "Makes Bite a Primary"); changeBiteAttackSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("M1BitePlus", "Bite Recharge", 0f, "Base recharge interval for Bite"); changeSpitAttackSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("M1BitePlus+", "Spit Recharge", 2f, "Base recharge interval for Spit"); m1Spit = ((BaseUnityPlugin)this).Config.Bind<bool>("M1BitePlus", "Spit", false, "Makes Spit a Primary"); Debug.Log((object)"1"); SkillLocator component = acridBodyPrefab.GetComponent<SkillLocator>(); SkillFamily skillFamily = component.primary.skillFamily; SkillFamily skillFamily2 = component.secondary.skillFamily; GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Croco/CrocoBody.prefab").WaitForCompletion(); for (int i = 0; i < skillFamily2.variants.Length; i++) { if (skillFamily2.variants[i].skillDef.skillName == "CrocoBite") { skillFamily2.variants[i].skillDef.baseRechargeInterval = changeBiteAttackSpeed.Value; Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1); Variant[] variants = skillFamily.variants; int num = skillFamily.variants.Length - 1; Variant val2 = default(Variant); val2.skillDef = skillFamily2.variants[i].skillDef; ((Variant)(ref val2)).viewableNode = new Node(skillFamily2.variants[i].skillDef.skillNameToken, false, (Node)null); variants[num] = val2; } if (skillFamily2.variants[i].skillDef.skillName == "CrocoSpit") { skillFamily2.variants[i].skillDef.baseRechargeInterval = changeSpitAttackSpeed.Value; if (m1Spit.Value) { Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1); Variant[] variants2 = skillFamily.variants; int num2 = skillFamily.variants.Length - 1; Variant val3 = default(Variant); val3.skillDef = skillFamily2.variants[i].skillDef; ((Variant)(ref val3)).viewableNode = new Node(skillFamily2.variants[i].skillDef.skillNameToken, false, (Node)null); variants2[num2] = val3; } } } } } }