using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace RacingRoxy;
[BepInPlugin("com.Gooseiy.RacingRoxy", "Racing Roxy", "1.0.0")]
public class RacingRoxyPlugin : BaseUnityPlugin
{
private class FieldException : Exception
{
public FieldException(string message, Exception innerException)
: base(message, innerException)
{
}
}
private class ElementException : Exception
{
public int Index { get; }
public ElementException(int index, string message)
: base(message)
{
Index = index;
}
}
private static AssetBundle assetBundle;
private static readonly List<Material> materialsWithRoRShader = new List<Material>();
internal static RacingRoxyPlugin Instance { get; private set; }
internal static ManualLogSource InstanceLogger
{
get
{
RacingRoxyPlugin instance = Instance;
if (instance == null)
{
return null;
}
return ((BaseUnityPlugin)instance).Logger;
}
}
private void Start()
{
Instance = this;
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("RacingRoxy.gooseiyracingroxy"))
{
assetBundle = AssetBundle.LoadFromStream(stream);
}
((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
ReplaceShaders();
}
private static void ReplaceShaders()
{
LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Roggy/Resources/RacistRoxy.mat");
}
private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
foreach (string text in materialPaths)
{
Material val = assetBundle.LoadAsset<Material>(text);
val.shader = shader;
materialsWithRoRShader.Add(val);
}
}
private static void LanguageLoadStrings(Action<Language> orig, Language self)
{
orig(self);
self.SetStringByToken("GOOSEIY_SKIN_ROGGY2DEF_NAME", "Racing Roggy");
}
private static void BodyCatalogInit()
{
AddRailgunnerBodyRoggy2DefSkin();
}
private static void AddRailgunnerBodyRoggy2DefSkin()
{
string text = "RailgunnerBody";
string text2 = "Roggy2Def";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)skinController))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
gameObject.GetComponentsInChildren<Light>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
skin.skinDefParams = skinParams;
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RacingRoxy\\Icons\\Roggy2DefIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "GOOSEIY_SKIN_ROGGY2DEF_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0241: Unknown result type (might be due to invalid IL or missing references)
//IL_0242: Unknown result type (might be due to invalid IL or missing references)
//IL_024b: Unknown result type (might be due to invalid IL or missing references)
//IL_026a: Unknown result type (might be due to invalid IL or missing references)
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
//IL_02dc: Unknown result type (might be due to invalid IL or missing references)
//IL_0325: Unknown result type (might be due to invalid IL or missing references)
//IL_0326: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Unknown result type (might be due to invalid IL or missing references)
//IL_034e: Unknown result type (might be due to invalid IL or missing references)
//IL_0397: Unknown result type (might be due to invalid IL or missing references)
//IL_0398: Unknown result type (might be due to invalid IL or missing references)
//IL_03a1: Unknown result type (might be due to invalid IL or missing references)
//IL_03c0: Unknown result type (might be due to invalid IL or missing references)
//IL_0409: Unknown result type (might be due to invalid IL or missing references)
//IL_040a: Unknown result type (might be due to invalid IL or missing references)
//IL_0414: Unknown result type (might be due to invalid IL or missing references)
//IL_0433: Unknown result type (might be due to invalid IL or missing references)
//IL_047d: Unknown result type (might be due to invalid IL or missing references)
//IL_047e: Unknown result type (might be due to invalid IL or missing references)
//IL_0488: Unknown result type (might be due to invalid IL or missing references)
//IL_04a7: Unknown result type (might be due to invalid IL or missing references)
//IL_04f1: Unknown result type (might be due to invalid IL or missing references)
//IL_04f2: Unknown result type (might be due to invalid IL or missing references)
//IL_04fc: Unknown result type (might be due to invalid IL or missing references)
//IL_051b: Unknown result type (might be due to invalid IL or missing references)
//IL_0565: Unknown result type (might be due to invalid IL or missing references)
//IL_0566: Unknown result type (might be due to invalid IL or missing references)
skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[12]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Roggy/Resources/RacistRoxy.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"mdlRailGunnerBase\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailGunnerBase")))
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Resources/unity_builtin_extra"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"StatusLED, Backpack\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "StatusLED, Backpack")))
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Resources/unity_builtin_extra"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Monitor, Charging\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Charging")))
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Resources/unity_builtin_extra"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = ThrowIfNull<Renderer>(3, "There is no renderer with the name \"Monitor, Charging\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Charging")))
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Resources/unity_builtin_extra"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = ThrowIfNull<Renderer>(4, "There is no renderer with the name \"Monitor, Charged\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Charged")))
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Resources/unity_builtin_extra"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = ThrowIfNull<Renderer>(5, "There is no renderer with the name \"Monitor, Reboot\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Reboot")))
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Resources/unity_builtin_extra"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = ThrowIfNull<Renderer>(6, "There is no renderer with the name \"SequentialFlashes, Burst\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SequentialFlashes, Burst")))
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Resources/unity_builtin_extra"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = ThrowIfNull<Renderer>(7, "There is no renderer with the name \"SequentialFlashes, Loop\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SequentialFlashes, Loop")))
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Resources/unity_builtin_extra"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = ThrowIfNull<Renderer>(8, "There is no renderer with the name \"SequentialFlashes, Loop\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SequentialFlashes, Loop")))
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Resources/unity_builtin_extra"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = ThrowIfNull<Renderer>(9, "There is no renderer with the name \"Steam, Local\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Steam, Local")))
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Resources/unity_builtin_extra"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = ThrowIfNull<Renderer>(10, "There is no renderer with the name \"Steam, World\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Steam, World")))
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Resources/unity_builtin_extra"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = ThrowIfNull<Renderer>(11, "There is no renderer with the name \"PowerLED, Barrel\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "PowerLED, Barrel")))
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_020e: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
//IL_0262: Unknown result type (might be due to invalid IL or missing references)
//IL_026b: Unknown result type (might be due to invalid IL or missing references)
//IL_02b5: Unknown result type (might be due to invalid IL or missing references)
//IL_02b6: Unknown result type (might be due to invalid IL or missing references)
//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
//IL_0309: Unknown result type (might be due to invalid IL or missing references)
//IL_030a: Unknown result type (might be due to invalid IL or missing references)
//IL_0314: Unknown result type (might be due to invalid IL or missing references)
//IL_035f: Unknown result type (might be due to invalid IL or missing references)
//IL_0360: Unknown result type (might be due to invalid IL or missing references)
//IL_036a: Unknown result type (might be due to invalid IL or missing references)
//IL_03b5: Unknown result type (might be due to invalid IL or missing references)
//IL_03b6: Unknown result type (might be due to invalid IL or missing references)
//IL_03c0: Unknown result type (might be due to invalid IL or missing references)
//IL_040b: Unknown result type (might be due to invalid IL or missing references)
//IL_040c: Unknown result type (might be due to invalid IL or missing references)
//IL_0416: Unknown result type (might be due to invalid IL or missing references)
//IL_0461: Unknown result type (might be due to invalid IL or missing references)
//IL_0462: Unknown result type (might be due to invalid IL or missing references)
//IL_046c: Unknown result type (might be due to invalid IL or missing references)
//IL_04b7: Unknown result type (might be due to invalid IL or missing references)
//IL_04b8: Unknown result type (might be due to invalid IL or missing references)
skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[14]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RacingRoxy\\Meshes\\Body.001.mesh"),
renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"mdlRailGunnerBase\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailGunnerBase")))
},
new MeshReplacement
{
mesh = null,
renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"mdlRailGunnerMetal\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailGunnerMetal")))
},
new MeshReplacement
{
mesh = null,
renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"mdlRailgunBackpackMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailgunBackpackMesh")))
},
new MeshReplacement
{
mesh = null,
renderer = ThrowIfNull<Renderer>(3, "There is no renderer with the name \"mdlRailGunBackpackScreen\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailGunBackpackScreen")))
},
new MeshReplacement
{
mesh = null,
renderer = ThrowIfNull<Renderer>(4, "There is no renderer with the name \"StatusLED, Backpack\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "StatusLED, Backpack")))
},
new MeshReplacement
{
mesh = null,
renderer = ThrowIfNull<Renderer>(5, "There is no renderer with the name \"Monitor, Charging\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Charging")))
},
new MeshReplacement
{
mesh = null,
renderer = ThrowIfNull<Renderer>(6, "There is no renderer with the name \"Monitor, Charging\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Charging")))
},
new MeshReplacement
{
mesh = null,
renderer = ThrowIfNull<Renderer>(7, "There is no renderer with the name \"Monitor, Charged\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Charged")))
},
new MeshReplacement
{
mesh = null,
renderer = ThrowIfNull<Renderer>(8, "There is no renderer with the name \"Monitor, Reboot\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Reboot")))
},
new MeshReplacement
{
mesh = null,
renderer = ThrowIfNull<Renderer>(9, "There is no renderer with the name \"SequentialFlashes, Burst\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SequentialFlashes, Burst")))
},
new MeshReplacement
{
mesh = null,
renderer = ThrowIfNull<Renderer>(10, "There is no renderer with the name \"SequentialFlashes, Loop\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SequentialFlashes, Loop")))
},
new MeshReplacement
{
mesh = null,
renderer = ThrowIfNull<Renderer>(11, "There is no renderer with the name \"Steam, Local\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Steam, Local")))
},
new MeshReplacement
{
mesh = null,
renderer = ThrowIfNull<Renderer>(12, "There is no renderer with the name \"Steam, World\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Steam, World")))
},
new MeshReplacement
{
mesh = null,
renderer = ThrowIfNull<Renderer>(13, "There is no renderer with the name \"PowerLED, Barrel\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "PowerLED, Barrel")))
}
};
});
TryCatchThrow("Light Infos", delegate
{
skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0];
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
skinController.skins[skinController.skins.Length - 1] = skin;
}
catch (FieldException ex)
{
if (ex.InnerException is ElementException ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
InstanceLogger.LogWarning((object)ex2.Message);
InstanceLogger.LogError((object)ex.InnerException);
}
else
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
}
catch (Exception ex3)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex3);
}
}
private static T ThrowIfEquals<T>(int index, string message, T value, T expected) where T : Enum
{
if (value.Equals(expected))
{
throw new ElementException(index, message);
}
return value;
}
private static T ThrowIfOutOfBounds<T>(int index, string message, T[] array, int elementIndex) where T : class
{
if (array == null || array.Length <= elementIndex)
{
throw new ElementException(index, message);
}
return array[elementIndex];
}
private static T ThrowIfNull<T>(int index, string message, T value) where T : class
{
if (value == null)
{
throw new ElementException(index, message);
}
return value;
}
private static void TryCatchThrow(string message, Action action)
{
try
{
action?.Invoke();
}
catch (Exception innerException)
{
throw new FieldException(message, innerException);
}
}
private static void TryAddComponent<T>(GameObject obj) where T : Component
{
if (Object.op_Implicit((Object)(object)obj) && !Object.op_Implicit((Object)(object)obj.GetComponent<T>()))
{
obj.AddComponent<T>();
}
}
}