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Decompiled source of Synced Turrets v0.1.0
SyncedTurrets.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security.Permissions; using BepInEx; using On.RoR2; using R2API.Utils; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SyncedTurrets")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+a315658135d68a10ab86627d7d9b7adaf0924ca5")] [assembly: AssemblyProduct("SyncedTurrets")] [assembly: AssemblyTitle("SyncedTurrets")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] namespace SyncedTurrets; [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.WPhantom.SyncedTurrets", "SyncedTurrets", "0.0.3")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] internal class SyncedTurrets : BaseUnityPlugin { private const string ModID = "com.WPhantom.SyncedTurrets"; private const string ModName = "SyncedTurrets"; private const string ModVer = "0.0.3"; public void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown CharacterMaster.AddDeployable += new hook_AddDeployable(HookThingy); } private static void HookThingy(orig_AddDeployable orig, CharacterMaster self, Deployable deployable, DeployableSlot slot) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Invalid comparison between Unknown and I4 orig.Invoke(self, deployable, slot); if ((int)slot == 1) { SyncTurrets syncTurrets = ((Component)deployable).gameObject.AddComponent<SyncTurrets>(); syncTurrets.characterMaster = self; syncTurrets.Init(); } } } public class SyncTurrets : MonoBehaviour { internal CharacterMaster characterMaster; internal void Init() { characterMaster.inventory.onInventoryChanged += UpdateInventory; } private void UpdateInventory() { if ((Object)(object)((Component)this).gameObject == (Object)null) { Object.Destroy((Object)(object)this); return; } CharacterMaster component = ((Component)this).gameObject.GetComponent<CharacterMaster>(); if ((Object)(object)component == (Object)null || !Object.op_Implicit((Object)(object)component)) { return; } Inventory inventory = component.inventory; if ((Object)(object)characterMaster.inventory == (Object)null || !Object.op_Implicit((Object)(object)characterMaster.inventory)) { characterMaster = ((Component)this).gameObject.GetComponent<Deployable>().ownerMaster; } inventory.CopyItemsFrom(characterMaster.inventory); inventory.ResetItem(Items.WardOnLevel); inventory.ResetItem(Items.BeetleGland); inventory.ResetItem(Items.CrippleWardOnLevel); inventory.ResetItem(Items.ExtraLife); inventory.ResetItem(Items.ExtraLifeConsumed); inventory.GiveItem(Items.ExtraLife, inventory.GetItemCount(Items.ExtraLife)); inventory.GiveItem(Items.ExtraLifeConsumed, inventory.GetItemCount(Items.ExtraLifeConsumed)); int itemCount = characterMaster.inventory.GetItemCount(Items.DroneWeapons); inventory.ResetItem(Items.DroneWeapons); inventory.ResetItem(Items.DroneWeaponsBoost); inventory.ResetItem(Items.DroneWeaponsDisplay1); inventory.ResetItem(Items.DroneWeaponsDisplay2); if (itemCount > 0) { inventory.GiveItem(Items.DroneWeaponsBoost, itemCount); ItemDef val = Items.DroneWeaponsDisplay1; if (Random.value < 0.1f) { val = Items.DroneWeaponsDisplay2; } inventory.GiveItem(val, itemCount); } inventory.ResetItem(Items.HealingPotion); inventory.ResetItem(Items.HealingPotionConsumed); inventory.GiveItem(Items.HealingPotion, inventory.GetItemCount(Items.HealingPotion)); inventory.GiveItem(Items.HealingPotionConsumed, inventory.GetItemCount(Items.HealingPotionConsumed)); inventory.ResetItem(Items.ExtraLifeVoid); inventory.ResetItem(Items.ExtraLifeVoidConsumed); inventory.GiveItem(Items.ExtraLifeVoid, inventory.GetItemCount(Items.ExtraLifeVoid)); inventory.GiveItem(Items.ExtraLifeVoidConsumed, inventory.GetItemCount(Items.ExtraLifeVoidConsumed)); inventory.ResetItem(Items.FragileDamageBonus); inventory.ResetItem(Items.FragileDamageBonusConsumed); inventory.GiveItem(Items.FragileDamageBonus, inventory.GetItemCount(Items.FragileDamageBonus)); inventory.GiveItem(Items.FragileDamageBonusConsumed, inventory.GetItemCount(Items.FragileDamageBonusConsumed)); component.GetBody().RecalculateStats(); } private void OnDisable() { characterMaster.inventory.onInventoryChanged -= UpdateInventory; Object.Destroy((Object)(object)this); } }