ZetArtifacts
Artifacts: Revival, Tossing, Multitudes, Escalation, Eclipse
Date uploaded | 3 years ago |
Version | 1.2.3 |
Download link | William758-ZetArtifacts-1.2.3.zip |
Downloads | 7023 |
Dependency string | William758-ZetArtifacts-1.2.3 |
This mod requires the following mods to function
RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
ZetArtifacts
Can configure artifacts to be disabled or always active.
Artifact of Revival - Dead players respawn after the boss is defeated.
Artifact of Tossing - Allows players to drop and scrap items. (LeftAlt + RMB to scrap)
Artifact of Multitudes - Double player count scaling. (stacks multiplicatively with original multitudes)
Artifact of Escalation - Monster and interactable types can appear earlier than usual. Post-loop Elites begin to appear at monster level 10.
Artifact of the Eclipse - Enables all Eclipse modifiers.
Installation:
Requires Bepinex and R2API.
Use r2modman or place inside of Risk of Rain 2/Bepinex/Plugins/
Changelog:
v1.2.3 - Configs for some artifact values. Scale Erythrite DOT based on ambient level. Don't populate Escalation EliteDef until run starts.
v1.2.2 - Configure artifacts to be disabled or set always active.
v1.2.1 - Switched networking from MiniRPCLib to R2API. Clients now show item drop notification instead of only host seeing all of them. Artifact of Revival only triggers if there is still a living player.
v1.2.0 - Added Artifact of Escalation.
v1.1.0 - Compatibility with DiluvianArtifact.
v1.0.0 - Initial Release.
Credits:
Artifact of Multitudes is based off of wildbook's Multitudes.
Artifact of Tossing is based off of KookehsDropItemMod