
DLCSpawnPoolFixer
Fixes wrong spawn pools being chosen often ever since Sots and many Sots spawn pools not being implemented.
Date uploaded | 9 months ago |
Version | 1.0.2 |
Download link | Wolfo-DLCSpawnPoolFixer-1.0.2.zip |
Downloads | 19382 |
Dependency string | Wolfo-DLCSpawnPoolFixer-1.0.2 |
This mod requires the following mods to function

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9
README
Fixes wrong dlc spawn pools being chosen on most stages or no DLC content at all on some stages.
Hopoo Games implementation for DLC spawn pools does not work properly with multiple DLCs.
Gearbox, didn't fix this.
This leads to very often stages not being able to spawn SotV or SotS interactables or monsters.
Stages either have a 33% or 50% chance to not spawn with Sotv or Sots content. Depending on the stage.
Some stages in vanilla do always have Sotv + Sots content however.
This notably makes Void items and Halcyon Shrines rarer than intended. Not by too much but a noticeable amount.
This is also the reason why sometimes Magma Worms are on Sky Meadow, or Elder Lemurians instead of Gups in Grove.
All non sots Stage 3s,4s,5s also just can't spawn Sots interactables because, they just gave up half way through adding them, (I guess??)
This mod also makes Titanic Plains and Distant Roost not twice as common as other stage 1s.
This is caused by Plains & Roost being in the stage pool twice, because they are 2 variants.
Hopoo/Gearbox seem to change their mind often whether whether both variants should have a weight of 1 or a lower weight.
They now have a weight of 0.75 so still 50% more common, the variants are quite different.
The following problems are fixed:
- Titanic Plains : Never uses Sotv+Sots monster pool (Loop Halcyonite)
- Distant Roost 2 : Never uses ANY DLC spawn pool
- Siphoned Forest : Never uses Sotv+Sots monster pool (Loop Scorch Wurm)
- Verdant Falls : Never uses Sotv+Sots monster pool (Children)
- Shattered Abodes : Has Stage 1 Wild Printers. Unlike other stage 1s
- Disturbed Impact : Uses Titanic Plains interactables instead of the correct pool
- Wetland Aspect : Never uses ANY DLC spawn pool
- Aphelian Sanctuary : Never uses Sotv+Sots monster pool (No differences)
- Rallypoint Delta : Never uses Sotv+Sots interactables pool (Halc shrines)
- Scorched Acres : Never uses Sotv+Sots interactables pool (Halc shrines)
- Sulfur Pools : Never uses Sotv+Sots interactables pool (Halc shrines)
- Treeborn Colony : Spawns Radar Scanners even after unlocking log.
- Golden Dieback : Uses Treeborn interactables instead of the correct pool
- Golden Dieback : Uses Treeborn monsters instead of the correct pool. (Meant to have SCU, Imps)
- Abyssal Depths : Never uses Sotv+Sots interactables pool (Halc shrines)
- Sirens Call : Never uses Sotv+Sots interactables pool (Halc shrines)
- Sundered Grove : Never uses Sotv+Sots interactables pool (Halc shrines)
- Sky Meadow : Never uses Sotv+Sots interactables pool (Halc shrines)
- Bulwarks Ambry 02 : Uses wrong Bulwarks Ambry monster spawn pool
CHANGELOG
Changelog:
v1.3.3
Limited Radar Scanner and Altar of Gold to 1 per stage.
Radar Scanner is likelier to spawn.
Following was fixed officially and removed from mod.
-Aphelian Sanctuary not being able to spawn Lunar Chest and Halcyon Shrines.
-Helminth Log being blocked by Skymeadows.
-Disturbed Impact using wrong spawn pool and log being blocked wrong.
-Distant Roost & Scorched Acres not spawning SotV interactables
v1.3.2
Fixed Loop Seer config being applied invertedly.
v1.3.1
No longer removes NoCeiling flag, just fixes the wrong NodeGraphs.
-It is a issue really only for Sanctuary.
v1.3.0
Made VillageNight use Village interactables DccsPool (Does not have it's own)(Instead of GolemPlains with fixed RadarScanner)
ReAdded SotV enemy removals that were lost when DCCS blender was made
Seers no longer show pre loop variants after looping.
New issue found : Distant Roost and Scorched Acres can't spawn DLC1 interactables (fixed)
Removed NoCeiling tag from LunarChest & Halcyon Shrine
v1.2.0
Removed most of the mod as it was unneeded due to rework of the DCCS DLC system.
Fixed multiple logs not being obtainable, either still or now due to new issues.
v1.1.1
Removed fix for Roost2 and Wetland never using DLC pools. (Added in 1.3.6)
Removed fix for Golden Dieback using Treeborn spawn pool pools. (Added in 1.3.6)
Removed fix for Bulwark Variant log using inccorect name. (Added in 1.3.6)
Removed fix for Bulwarks variants not giving correct logs. (Added in 1.3.5)
v1.1.0
Fixed Bulwark Ambry variants having the wrong logbook unlocks set.
(Bit overdue, but then again game shoulda updated by now)
v1.0.2 - Lowered weights in LoopStage1 stage pool. (Forgot)
v1.0.1 -
Lowered Titanic Plains and Distant Roost weight to 0.75.
-(Normally: Both variants have a weight of 1, making them more common than other stage 1s.)
-(The variants are quite different tho so making them 0.5 seems a bit much)
Fixed Sanctuary not using its DLC2 Monster pool. (Has no differences, idk why this file exists)
v1.0.0 -Release