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DLCSpawnPoolFixer
[ServerSide] Fixes issues related to: Improper spawnpools, Radar Towers not spawning. ReAdds SotV enemy removals.
Date uploaded | 2 weeks ago |
Version | 1.3.0 |
Download link | Wolfo-DLCSpawnPoolFixer-1.3.0.zip |
Downloads | 3097 |
Dependency string | Wolfo-DLCSpawnPoolFixer-1.3.0 |
This mod requires the following mods to function

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9
README
The following bugs are fixed:
- Distant Roost never spawning DLC1 interactables
- Scorched Acres never spawning DLC1 interactables
- Disturbed Impact using Titanic Plains' interactables spawn pools
- Disturbed Impact Radar Scanner being blocked by Titanic Plains Log. (Due to wrong spawn pool)
- Disturbed Impact Radar Scanner being blocked by Shattered Abodes Log. (Correct spawn pool does not fix it)
- Treeborn Canopy Radar Scanner being blocked by Aphelian Sanctuary Log.
- Golden Dieback Radar Scanner being blocked by Aphelian Sanctuary Log.
- Helminth Hatchery Radar Scanner being blocked by Sky Meadows Log.
- Bulwarks Ambry 02 Uses wrong Bulwarks Ambry monster spawn pool
- Shattered Abodes Has Stage 1 Overgrown Printers. Which Stage 1s are not meant to have.
The other changes are not necessarily bugs and can be turned off.
SotV removing/replacing enemies might come back, might stay gone.
People have been asking the devs about it a lot, they are aware of it.
Reduced weight of Titanic Plains and Distant Roost because they count as 2 stages.
-Vanilla counts as 2 weight, now counts as 1.5 weight.
ReAdded SotV removing some enemies, because the new enemies were seemingly meant as replacements.
If DLC1 is enabled :
- Jellyfish removed from Loop Titanic Plains : Replaced with Alpha Construct
- Lemurian removed from Rallypoint Delta : Replaced with Blind Vermin
- Lesser Wisp removed from Rallypoint Delta : Replaced with Blind Pest
- Greater Wisp removed from Abyssal Depths : Replaced with Gup
- Beetle removed from Sirens Call : Replaced with Larva
- Lemurian removed from Sundered Grove : Replaced with Larva
- Elder Lemurian removed from Sundered Grove : Replaced with Gup
-- Magma worm removed from Sky Meadows : Replaced with XI Construct : (Off by default)
Removed NoCeiling requiredFlag from Lunar Buds and Halcyon Shrines
-While a cute detail, wastes credits and makes them impossible to spawn on Aphelian Sanctuary
--Mostly a stage specific issue tho. Not sure why the SceneDirector doesnt refund credits for failed spawns.
Lunar Seers will no longer get Pre-Loop stage variants during loops.
CHANGELOG
Changelog:
v1.3.2
Fixed Loop Seer config being applied invertedly.
v1.3.1
No longer removes NoCeiling flag, just fixes the wrong NodeGraphs.
-It is a issue really only for Sanctuary.
v1.3.0
Made VillageNight use Village interactables DccsPool (Does not have it's own)(Instead of GolemPlains with fixed RadarScanner)
ReAdded SotV enemy removals that were lost when DCCS blender was made
Seers no longer show pre loop variants after looping.
New issue found : Distant Roost and Scorched Acres can't spawn DLC1 interactables (fixed)
Removed NoCeiling tag from LunarChest & Halcyon Shrine
v1.2.0
Removed most of the mod as it was unneeded due to rework of the DCCS DLC system.
Fixed multiple logs not being obtainable, either still or now due to new issues.
v1.1.1
Removed fix for Roost2 and Wetland never using DLC pools. (Added in 1.3.6)
Removed fix for Golden Dieback using Treeborn spawn pool pools. (Added in 1.3.6)
Removed fix for Bulwark Variant log using inccorect name. (Added in 1.3.6)
Removed fix for Bulwarks variants not giving correct logs. (Added in 1.3.5)
v1.1.0
Fixed Bulwark Ambry variants having the wrong logbook unlocks set.
(Bit overdue, but then again game shoulda updated by now)
v1.0.2 - Lowered weights in LoopStage1 stage pool. (Forgot)
v1.0.1 -
Lowered Titanic Plains and Distant Roost weight to 0.75.
-(Normally: Both variants have a weight of 1, making them more common than other stage 1s.)
-(The variants are quite different tho so making them 0.5 seems a bit much)
Fixed Sanctuary not using its DLC2 Monster pool. (Has no differences, idk why this file exists)
v1.0.0 -Release