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Wolfo-StormItemBuffs-1.1.0 icon

StormItemBuffs

Buffs and fixes many Seekers of the Storm items. Nerfs Twisted Elites

Date uploaded a day ago
Version 1.1.0
Download link Wolfo-StormItemBuffs-1.1.0.zip
Downloads 3301
Dependency string Wolfo-StormItemBuffs-1.1.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_RecalculateStats-1.4.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.4.0

README

Seekers of the Storm Item Buffs

This mod aims to make some of the worse items from the DLC better until we get official rebalances.
Each item has a config to disable the changes.
If you're here for just fixes, you can disable all the buffs too.\

Item Changes

Icon Name/Effect

White Items

Knockback Fin
Now has a 10% (+10% per stack) chance. (Hyperbolic scaling makes it closer to 9% at 1 stack)
Now deals 80% TOTAL damage when knocking around enemies. (This attack has a procCoeff of 0)
Now works on airborne enemies, knocking them down instead. (This can deal mild fall damage.)
Now works on bosses & champions. (at reduced knockback)
Now has a cooldown per enemy of 0.5s (Vanilla is 5s)

Proc damage inspired by Boxing Glove from RoR:Returns.
For times where the knockback is not the most deseriable thing, at least it does damage now.
Antler Shield
Always reflects damage.
Reflect damage increased to 100%. No longer stacks.
Reflect damage limited to 800% (+800% per stack) of your damage.
Reflect damage procCoeff now 0.
Now gives 6 (+6 per stack) Armor.

Stacking won't be as good on small but still allows you to reflect really big hits.
This item idea can work. Maybe not the best as a white. But the vanilla stats are a joke.
The armor also helps so taking damage is less bad.
Chronic Expansion
Now needs 4 kills per buff. (Instead of 5)
Now resets after 7 seconds. (7s of no hurting/killing instead of 5s)
Now is 10% damage per stack.
Capped buff amount at 3.
Removed buffs granting more damage per buff.

Fixed the damage at 1 item stack being 6%.
Fixed* the damage granted not scaling with level ups. (*Unclear if this is a bug or bad design decision)

Should be a more consistently useful item, while cutting some edge cases. (Forgive me please spam)
Bolstering Lantern
Now activates at 80% health.
Now grants 5% (+5% per stack) damage and 20% (+20% per stack) speed.

Easier activation method is something requested often.
Another speed white should help balance things out and the mod makes 2 other whites better damage options too.
Warped Echo
Echoed damage now triggers Repulsion Armor.
Echoed damage now triggers Planula.
Echoed damage no longer puts you into danger.
-This means it no longer messes up Shield, Opal and Slug
Now shows a debuff when Echoed damage is incoming. (this is in vanilla just hidden)
Fixed Echoed damage applying Eclipse 8 Curse. (it normally applies curse twice)
Fixed Echoed damage not being Non-Lethal when original hit triggered OSP. (Yes this is a bug, they just messed it up)

This item shouldn't border on Lunar status and obvious synergies not working is bad.

Green Items

Unstable Transmitter
Now deals 3500% (+700% per stack) damage.
Now deals damage in a range of 35. (up from 25)
Now grants 5 seconds of Immune instead of 2 seconds of Hidden Invincibility.
Now works if you have elixir. (normally, Elixir prevents it from activating entirely.)
Luminous Shot
Increased damage to 200% (+200% per stack).
Decreases secondary cooldown by 15% on first stack.
Stacking no longer increases maximum charges.
Fixed not properly using the damage stat. Making it not work with damage stat ups.

Easier activation and greater reward should help the item stand out more.
Noxious Thorn
Now has a 33% chance.
Now inflicts 2 (+1 per stack) debuffs.
Now inflicts bleed + every Other present stackable debuff at the same time.
Fixed it not applying multiple stacks of bleed.
Fixed it not applying more debuffs.
Fixed it applying DoTs based on Coeff that triggered the attack.**
Fixed it using the damage stat of the enemy that triggered the attack.**
Fixed the Strong Burns applied by it being weaker than normal Burns.
Fixed it not applying more Essence of Heresy stacks.

Higher chance and more debuffs should help it's intended effects.
Should be more in line with Razorwires damage output.
**It is unclear if this is somehow intended. If it is, it is stupid but would increase the damage of DoTs.
Prayer Beads
Fixed always counting as -1 item stack if you scrapped it.
Fixed counting as one less than what you have when printed.
Now is +10% stats per stack.

Red Items

War Bonds
Now grants 120 (+80 gold) on stage start. (no longer scales with level)
Now grants upwards of a 30% attack speed boost and 40% speed boost based on money you have. Capping at 400 (+200 per loop) gold. (Scales with Time)

Stat boost inspired by Golden Gun from RoR:Returns.
(If fix only then fix it giving 25 less gold than intended)
Growth Nectar
Fixed the following items not counting as buffs:
-Runald & Kjaros Band
-Singularity Band
-Safer Spaces
-Bens Raincoat
-Spectral Circlet

Now counts the following items as buffs:
-Cautious Slug
-Rose Buckler
-Frost Relic
Runic Lens
Removed the 50% proc chance cap.
Removed the 7500% damage cap.

This item is still like paradoxically better on small frequent hits for overall dps instead of large hits.
Electric Boomerang
Now shocks for 5s instead of stunning stacking a lot of stun.

Elites

Twisted Elites
Limited thorn reflect range to 42m. (The bubble itself is 30.5m large as comparison)
0.0 Proc Coeffiecent. This means elite effects like Malachite aren't applied by thorns
Short Cooldown. (Prevents multiple thorns from shotgun attacks & makes rapid procs not instantly kill you)
Now have 18x health (instead of 13x) and 7x damage (instead of 10x), to better match stats of other Tier 2s.

This should make them far less evil. The range limit makes "staying further away" an actual counter strategy.

Fixes Chance Dolls effect being invisible.
Fixes Unstable Transmitters model being too high.
Fixes War Bonds model being half black.
Fixes Lum Shots effect having blue light because it's a copy of Charged Perferators effect.
AI Blacklists Chronic Expansion and Warped Echo to fix invulnerable enemies.

Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.

CHANGELOG

Changelog

v1.1.0 - Requested
Seperate config for fixes.
-(Chronic 6% at one stack)
-(Chronic not using level damage)(Questionable)
-(Warped Echo OSP)
-(Warped applying E8 curse 1.5x times)
-(Nox Thorn not working or stacking)
-(Nox Thorn applying dots as if they were from enemies)
-(Nox Thorn not applying certain buffs correctly, even if it did work)
-(Prayer Beads counting wrong)
-(Lum Shot wrong dmg stat)
-(Nectar not counting buffs)
-(War Bonds incorrect money)

 

v1.0.10 - Antler situation is crazy
Antler Shield now has a proc of 0. (Thought this was in already)
Antler Shield reflect damage no longer stacks.
Antler Shield now has a damage limit of 800% (+800% per stack)
(Stacking it more, still increasing it's viability against big hits)
(But makes it worse against small hits so Razorwire can get the win there)

Fixed Lum Shot not scaling with other damage up items.

Unstable Transmitter now 700% per stack (instead of 875%)

Twisted Elite damage now 7x. (They lack an onhit effect)

v1.0.9
Fixed Knockback Fin still doing 100%.

v1.0.8 - Nerfs & Buffs
(Pushing this update because left over debug code made someones game lag)

Upped Twisted range to 42 (up from 21).
-(Such low range is an overnerf alongside the cooldown nerf)
Twisteds now have the same HP & Damage as other Tier 2 elites. 


Knockback Fin
-Knock-Down now pushes enemies away like the Knock-Up.
-Now deals 80% Total Damage
(I want the Knockback part to play more of a role instead of just being Sticky Bomb 2)


Bolstering Lanter health now 80%. (75% is alright but this item still isn't good)


Antler Shield:
-Now has a damage limit of 1000%(+1000% per stack) of your damage.
-Now 6 armor per item.
(The idea that big hits = big reflect is interesting and can be fun)
(But this item super out performs Razorwire and Nox thorn. And it shredded Mithrix)


Chronic Expansion:
-Now needs 4 kills.
-Now capped at 3 buffs.
-Now +10 per stack instead of 5. 
-Now thinks of combat as 7 seconds. (Instead of 5, it uses it's own definition of combat)
(This is a multi kill item, and for this mod I want items to keep their theme)
(Maximum 30% extra damage per item. "Harder to fulfil condition than 20% dmg white items" ig as the balancing idea)


Warped Echo now shows a debuff for "incoming Echoed damage". 
(This is already set up in the game they just decided to hide it.)
Fixed mod allowing Echoed damage to kill you on Fall Damage & Blood Shrines.

Electric Boomerang now shocks instead of stuns.
War Bands now 30 attack speed.

AIBlacklisted Warped Echo and Chronic Expansion (because apparently it can still cause invulnerable enemies?)
Removed some left over debug stuff.



v1.0.7
Fixed prev patch breaking Medkit + Warped Echo.
(I feel like Antler might need a damage nerf because of how well it works with other damage items)


v1.0.6 - Warped Echo Hater Update
Warped Echo
-Now no longer makes Shield take longer to regenerate
-Now no longer makes Opal take longer to regenerate
-Now no longer makes Slug take longer to activate
--(Just no longer puts you in danger)
-Now works with Repulsion Armor Plate
-Now works with Planula
-No longer applies Eclipse 8 curse 1.5x

Noixous Thorn
-Fixed Noxious Thorn using the enemies damage stat instead of yours. (4th bug with this item)
-(Instead of setting you as the attacker, it set the enemy that hit you. This made enemies mad at each other since technically they attacked each other)
--(Enemies do double damage to each other and are higher level than you so the item might do a lot less damage now?*)
-Fixed Noxious Thorn not applying Strong Burns correctly (5th bug with this item)
-Fixed Noxious Thorn not applying extra Essence of Heresy stacks (6th bug with this item)
*Changes
Now has a 33% chance to proc
Now adds 2 + 1 debuff.
Now adds 2 bleed + 2 of every Other debuff.
-(ie before 2 bleed + 1 debuff would be 3 bleed to bleeding targets, now always 2)
--(Vanilla would be 2 bleed to non bleeding and 1 bleed to bleeding, or 0 bleed if only other debuff. so still better)
-(Easier activation and better reward for it's main gimmick. Hopefully that can be cool for stuff like Blight/Lunar Ruin)




v1.0.5
-Fixed Warped Echo second half not accounting if the shot that triggered it was protected by OSP due to wrong coding.

War Bonds now has a buff to show you how much of a buff you get.
Now needs 400 Gold + 200 per loop for max boost.
Now gives 120 + 80 gold. (Removed scaling with level)
Now gives 40% attack speed + 40% movement speed. (instead of 40 damage, 30 speed)
--(Power of 2.33 greens with a not so difficult condition is what I want it to be)
--(Don't really know what's best for this item because tbh I don't like Golden Gun)

Antler Shield Proc back to vanilla 0.3 (down from 1)
-(Can deal absurds amounts of damage on it's own so it doesn't really need to start procs as often)

Knockback fin cooldown now 0.1s. (prev 1s)
-(Cooldown was meant to prevent knocking down multiple times in one shot, 1s is excessive for that)
--(Was first added because I knocked a Scav TP boss off Treeborn and that shouldn't be easily done)
KnockDown cooldown buff now hidden. (This is a unused vanilla buff, idk why it was visible)

Lum shot is now 5 + 0 max charges (Useless stat anyways)
Lum Shot now reduces Secondary skill cooldown by 15% + 0%
-(Meant to be like the 5% crit chance on Scythe)
-(Not all greens give a way to activate them on their own but this should be a bit more fun.)
--(Nerfing the damage and making it 15+15 cooldown seems like diverting from the item idea however)
--(There's also the slightly more XP you get from killing with a charged shot which is just like ??? who cares)

Fixed vanilla bug where Chance Dolls effect uses an invisible color.
Fixed Lum Shots effect having blue light. (It's a copy of charged perferator they just forgot)

v1.0.4 - Balancing
-Bolstering Lantern now activates at 75%
-Now is 5(+5) damage, 20(+20) speed. 
--A common complaint with it is that it doesn't activate often enough.
--20% damage with an easy activation is fine. But I want it to be a speed item
---So 1.5 Hoofs speed and 0.5 Glasses of damage. 
---To match other whites that are 2x as good but have a activation method.
----(Maybe could get rid of damage entirely and just 2 Hoofs but needs to be activated, but 28% speed is close to 30% of Whip which is a green (with a easier activation but still))

-Antler now 7 armor per stack (instead of 8)

-Damage is now 100% + 0% 
-Damage now has a proc of 0. 
--(Forgot Damage and Chance stacking at the same time is not balanced)
-Allowed Kockback Fin to work on bosses & champions.
--Knockback at reduced rate
-Knock Down speed no longer scales with stacking. 
--(to prevent extreme fall damage or one shotting AWU now that it works on bosses) 
-Fixed Knock Down making enemies move toward you.
-Now has a 1s cooldown between Knocking up and Knocking up again (Vanilla is 5, pre patch was 0)

-Chronic Expansion buff no longer "ramps up"
-Chronic Expansion buff is now capped at 5. 
-Fixed a bug with Chronic Stacking giving too much damage.
--One stack of this item could give absurd amounts of damage. 
--Now it's 50% (+25% per stack) damage at it's maximum effectiveness. 
--Since the mod already makes it scale with level and thus useful at later stages of the game, capping makes sense.

-Fixed Nox Thorn using procCoeff of attack that triggered it.

-Transmitter is now 3500+(875 per stack) (instead of 3500+3500)
-Transmitter no longer is prevented from working if you have an Elixir.

-Fixed Transmitter model being too high.
-Fixed War Bands model being half black.


v1.0.3 - Twisted 
-Twisted Elite Nerf
--Now has a range of 21.
--Now has a proc of 0. (This is what caused elite effects to be transferred)
--Now has a short cooldown. (It removes the buff, then the aura needs to apply the buff again)
-Added Config per item.


v1.0.2
-Added missing dependency on RecalculateStatsAPI
-Fixed Prayer Beads counting as -1 stacks when scrapping.
-Increased Prayer Beads stats on stack.


v1.0.1: Release