Decompiled source of StormItemBuffs v1.2.0
StormItemBuffs.dll
Decompiled 2 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HG; using IL.RoR2; using Mono.Cecil.Cil; using MonoMod.Cil; using On.RoR2; using R2API; using RoR2; using RoR2.Audio; using RoR2.Items; using RoR2.Orbs; using RoR2.Projectile; using StormItemBuffs.Properties; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("StormItemBuffs")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StormItemBuffs")] [assembly: AssemblyTitle("StormItemBuffs")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: UnverifiableCode] namespace StormItemBuffs { public static class ArrayUtil { public static T[] Add<T>(this T[] array, params T[] items) { return (array ?? Enumerable.Empty<T>()).Concat(items).ToArray(); } public static T[] Remove<T>(this T[] array, params T[] items) { return (array ?? Enumerable.Empty<T>()).Except(items).ToArray(); } } public class WConfig { public static ConfigFile ConfigFileUNSORTED = new ConfigFile(Paths.ConfigPath + "\\Wolfo.Storm_Item_Buffs.cfg", true); public static ConfigEntry<bool> cfg_White_Antler; public static ConfigEntry<bool> cfg_White_Antler_FIX; public static ConfigEntry<bool> cfg_White_Chronic; public static ConfigEntry<bool> cfg_White_Chronic_SPEED; public static ConfigEntry<bool> cfg_White_Chronic_FIX; public static ConfigEntry<bool> cfg_White_BolsterLantern; public static ConfigEntry<bool> cfg_White_BolsterLantern_FIX; public static ConfigEntry<bool> cfg_White_WarpedEcho; public static ConfigEntry<bool> cfg_White_WarpedEcho_FIX; public static ConfigEntry<bool> cfg_White_KnockbackFin; public static ConfigEntry<bool> cfg_White_KnockbackFin_FIX; public static ConfigEntry<bool> cfg_Green_Beads; public static ConfigEntry<bool> cfg_Green_Beads_FIX; public static ConfigEntry<bool> cfg_Green_NoxThorn; public static ConfigEntry<bool> cfg_Green_NoxThorn_FIX; public static ConfigEntry<bool> cfg_Green_UnstableTrans; public static ConfigEntry<bool> cfg_Green_UnstableTrans_FIX; public static ConfigEntry<bool> cfg_Green_LumShot; public static ConfigEntry<bool> cfg_Green_LumShot_FIX; public static ConfigEntry<bool> cfg_Red_WarBonds; public static ConfigEntry<bool> cfg_Red_WarBonds_FIX; public static ConfigEntry<bool> cfg_Red_Meteor; public static ConfigEntry<bool> cfg_Red_Nectar; public static ConfigEntry<bool> cfg_Red_Nectar_FIX; public static ConfigEntry<bool> cfg_Red_Boomerang; public static ConfigEntry<bool> cfg_Red_Sonch_FIX; public static ConfigEntry<bool> cfg_Elite_Twisted; public static ConfigEntry<bool> cfg_Elite_Gilded; public static void InitConfig() { cfg_White_Antler = ConfigFileUNSORTED.Bind<bool>("White", "Antler Shield", true, "Changes as described on store page."); cfg_White_Antler_FIX = ConfigFileUNSORTED.Bind<bool>("White - Fixes", "Antler Shield", true, "Fixes as described on store page."); cfg_White_Chronic = ConfigFileUNSORTED.Bind<bool>("White", "Chronic Expansion", true, "Changes as described on store page."); cfg_White_Chronic_SPEED = ConfigFileUNSORTED.Bind<bool>("White", "Chronic Expansion - Speed", true, "Make it speed instead of damage."); cfg_White_Chronic_FIX = ConfigFileUNSORTED.Bind<bool>("White - Fixes", "Chronic Expansion", true, "Fixes as described on store page."); cfg_White_BolsterLantern = ConfigFileUNSORTED.Bind<bool>("White", "Bolstering Lantern", true, "Changes as described on store page."); cfg_White_BolsterLantern_FIX = ConfigFileUNSORTED.Bind<bool>("White - Fix", "Bolstering Lantern", true, "Fixes not working on enemy."); cfg_White_KnockbackFin = ConfigFileUNSORTED.Bind<bool>("White", "Knockback Fin", true, "Buffs as described on store page."); cfg_White_KnockbackFin_FIX = ConfigFileUNSORTED.Bind<bool>("White - Fixes", "Knockback Fin", true, "Fixes as described on store page."); cfg_White_WarpedEcho = ConfigFileUNSORTED.Bind<bool>("White", "Warped Echo", true, "Buffs as described on store page."); cfg_White_WarpedEcho_FIX = ConfigFileUNSORTED.Bind<bool>("White - Fixes", "Warped Echo", true, "Fixes as described on store page."); cfg_Green_Beads = ConfigFileUNSORTED.Bind<bool>("Green", "Prayer Beads", true, "Buffs as described on store page."); cfg_Green_Beads_FIX = ConfigFileUNSORTED.Bind<bool>("Green - Fixes", "Prayer Beads", true, "Fixes as described on store page."); cfg_Green_NoxThorn = ConfigFileUNSORTED.Bind<bool>("Green", "Noxious Thorn", true, "Buffs as described on store page."); cfg_Green_NoxThorn_FIX = ConfigFileUNSORTED.Bind<bool>("Green - Fixes", "Noxious Thorn", true, "Fixes as described on store page."); cfg_Green_UnstableTrans = ConfigFileUNSORTED.Bind<bool>("Green", "Unstable Transmitter", true, "Buffs as described on store page."); cfg_Green_UnstableTrans_FIX = ConfigFileUNSORTED.Bind<bool>("Green - Fixes", "Unstable Transmitter", true, "Fixes as described on store page."); cfg_Green_LumShot = ConfigFileUNSORTED.Bind<bool>("Green", "Luminous Shot", true, "Buffs as described on store page."); cfg_Green_LumShot_FIX = ConfigFileUNSORTED.Bind<bool>("Green - Fixes", "Luminous Shot", true, "Fixes as described on store page."); cfg_Red_WarBonds_FIX = ConfigFileUNSORTED.Bind<bool>("Red - Fixes", "War Bonds", true, "Fix giving 25 less gold than intended."); cfg_Red_WarBonds = ConfigFileUNSORTED.Bind<bool>("Red", "War Bonds", true, "Buffs as described on store page. Golden Gun."); cfg_Red_Meteor = ConfigFileUNSORTED.Bind<bool>("Red", "Runic Lens", true, "Uncapped as described on store page."); cfg_Red_Nectar = ConfigFileUNSORTED.Bind<bool>("Red", "Growth Nectar", true, "Buffs as described on store page."); cfg_Red_Nectar_FIX = ConfigFileUNSORTED.Bind<bool>("Red - Fixes", "Growth Nectar", true, "Fixes as described on store page."); cfg_Red_Sonch_FIX = ConfigFileUNSORTED.Bind<bool>("Red - Fixes", "Sonorous Whispers", true, "Fix it being 3% at one stack instead of 4% that they said it would be."); cfg_Red_Boomerang = ConfigFileUNSORTED.Bind<bool>("Red", "Electric Boomerang", true, "Changes as described on store page."); cfg_Elite_Twisted = ConfigFileUNSORTED.Bind<bool>("Elite", "Twisted Elite", true, "Nerfs as described on store page."); cfg_Elite_Gilded = ConfigFileUNSORTED.Bind<bool>("Elite", "Gilded Elite", true, "Nerfs as described on store page."); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Wolfo.StormItemBuffs", "StormItemBuffs", "1.2.0")] public class StormItemBuffs : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static Func<Instruction, bool> <>9__5_0; public static Func<Instruction, bool> <>9__5_1; public static Func<Instruction, bool> <>9__5_2; public static Func<Instruction, bool> <>9__6_0; public static Func<Instruction, bool> <>9__7_0; public static Func<Instruction, bool> <>9__7_2; public static Func<DamageInfo, DamageInfo, GameObject, DamageInfo> <>9__7_1; public static Func<Instruction, bool> <>9__8_3; public static Func<Instruction, bool> <>9__8_0; public static Func<Instruction, bool> <>9__8_1; public static Func<float, DamageInfo, float> <>9__8_2; public static Func<Instruction, bool> <>9__9_3; public static Func<Instruction, bool> <>9__9_0; public static Func<Instruction, bool> <>9__9_1; public static Func<float, HealthComponent, float> <>9__9_2; public static Func<Instruction, bool> <>9__10_2; public static Func<Instruction, bool> <>9__10_0; public static Func<float, HealthComponent, float> <>9__10_1; public static Func<Instruction, bool> <>9__11_0; public static Func<Instruction, bool> <>9__11_2; public static Func<DamageInfo, DamageInfo> <>9__11_1; public static Func<Instruction, bool> <>9__12_0; public static Func<Instruction, bool> <>9__12_5; public static Func<bool, bool> <>9__12_1; public static Func<Instruction, bool> <>9__12_2; public static Func<Instruction, bool> <>9__12_3; public static Func<bool, CharacterBody, bool> <>9__12_4; public static Func<Instruction, bool> <>9__14_6; public static Func<Instruction, bool> <>9__14_0; public static Func<int, int> <>9__14_1; public static Func<Instruction, bool> <>9__14_2; public static Func<Instruction, bool> <>9__14_3; public static Func<Instruction, bool> <>9__14_4; public static Func<float, CharacterBody, float> <>9__14_5; public static Func<Instruction, bool> <>9__17_1; public static Func<Instruction, bool> <>9__17_0; public static Func<EliteRules, bool> <>9__21_1; public static Action <>9__21_0; public static Func<Instruction, bool> <>9__22_1; public static Func<Instruction, bool> <>9__22_0; public static Func<Instruction, bool> <>9__23_1; public static Func<float, DamageReport, float> <>9__23_0; public static Func<Instruction, bool> <>9__25_4; public static Func<float, DamageInfo, float> <>9__25_0; public static Func<Instruction, bool> <>9__25_1; public static Func<DifficultyIndex, DamageInfo, DifficultyIndex> <>9__25_2; public static Func<Instruction, bool> <>9__25_5; public static Func<Instruction, bool> <>9__25_3; public static Func<Instruction, bool> <>9__27_2; public static Func<Instruction, bool> <>9__27_0; public static Func<float, CharacterBody, float> <>9__27_1; public static Func<Instruction, bool> <>9__28_0; public static Func<Instruction, bool> <>9__28_2; public static Func<Instruction, bool> <>9__28_1; public static Func<Instruction, bool> <>9__29_2; public static Func<Instruction, bool> <>9__29_0; public static Func<float, DamageInfo, float> <>9__29_1; public static Func<Instruction, bool> <>9__31_1; public static Func<Instruction, bool> <>9__31_0; public static Func<Instruction, bool> <>9__33_2; public static Func<Instruction, bool> <>9__33_0; public static Func<Instruction, bool> <>9__33_1; public static Func<Instruction, bool> <>9__34_7; public static Func<Instruction, bool> <>9__34_0; public static Func<Instruction, bool> <>9__34_1; public static Func<CharacterBody, CharacterBody> <>9__34_2; public static Func<Instruction, bool> <>9__34_3; public static Func<Instruction, bool> <>9__34_4; public static Func<Instruction, bool> <>9__34_5; public static Func<LightningOrb, DamageInfo, CharacterBody, LightningOrb> <>9__34_6; public static Func<Instruction, bool> <>9__36_2; public static Func<Instruction, bool> <>9__36_0; public static Func<float, CharacterBody, float> <>9__36_1; public static Func<Instruction, bool> <>9__38_9; public static Func<Instruction, bool> <>9__38_0; public static Func<Instruction, bool> <>9__38_1; public static Func<Instruction, bool> <>9__38_2; public static Func<Instruction, bool> <>9__38_3; public static Func<Instruction, bool> <>9__38_4; public static Func<CharacterBody, DamageInfo, CharacterBody> <>9__38_5; public static Func<Instruction, bool> <>9__38_6; public static Func<Instruction, bool> <>9__38_7; public static Func<CharacterMotor, float, float> <>9__38_8; public static Func<Instruction, bool> <>9__39_2; public static Func<float, float> <>9__39_0; public static Func<Instruction, bool> <>9__39_1; public static StatHookEventHandler <>9__40_0; public static Func<Instruction, bool> <>9__41_1; public static Func<int, int> <>9__41_0; public static Func<Instruction, bool> <>9__42_6; public static Func<Instruction, bool> <>9__42_0; public static Func<Instruction, bool> <>9__42_1; public static Func<float, HealthComponent, float> <>9__42_2; public static Func<Instruction, bool> <>9__42_3; public static Func<float, float> <>9__42_4; public static Func<Instruction, bool> <>9__42_5; public static Func<Instruction, bool> <>9__44_0; public static Func<Instruction, bool> <>9__44_2; public static Func<int, CharacterBody, int> <>9__44_1; public static Func<Instruction, bool> <>9__45_2; public static Func<Instruction, bool> <>9__45_0; public static Func<Instruction, bool> <>9__45_1; public static Func<Instruction, bool> <>9__46_5; public static Func<Instruction, bool> <>9__46_0; public static Func<Instruction, bool> <>9__46_1; public static Func<float, CharacterBody, float> <>9__46_2; public static Func<Instruction, bool> <>9__46_3; public static Func<float, CharacterBody, float> <>9__46_4; public static StatHookEventHandler <>9__48_0; public static StatHookEventHandler <>9__49_0; public static StatHookEventHandler <>9__50_0; internal bool <FixSonchWhisperChance>b__5_0(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Items", "ResetChest"); } internal bool <FixSonchWhisperChance>b__5_1(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "get_isElite"); } internal bool <FixSonchWhisperChance>b__5_2(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 2f); } internal bool <LanternTeamFix>b__6_0(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.TeamComponent", "get_teamIndex"); } internal bool <LumShot_TryProc>b__7_0(Instruction x) { return ILPatternMatchingExt.MatchLdstr(x, "Prefabs/Effects/IncreasePrimaryDamageImpact"); } internal bool <LumShot_TryProc>b__7_2(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.HealthComponent", "TakeDamage"); } internal DamageInfo <LumShot_TryProc>b__7_1(DamageInfo val, DamageInfo og, GameObject victim) { og.attacker.GetComponent<CharacterBody>().IncreasePrimaryDamageReset(); GlobalEventManager.instance.ProcessHitEnemy(val, victim); return val; } internal bool <LUCK_FIN>b__8_3(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Items", "KnockBackHitEnemies"); } internal bool <LUCK_FIN>b__8_0(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 7.5f); } internal bool <LUCK_FIN>b__8_1(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 0f); } internal float <LUCK_FIN>b__8_2(float val, DamageInfo self) { if (Object.op_Implicit((Object)(object)self.attacker)) { CharacterBody component = self.attacker.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component.master)) { return component.master.luck; } return val; } return val; } internal bool <LUCK_ANTLER>b__9_3(Instruction x) { return ILPatternMatchingExt.MatchLdfld(x, "RoR2.HealthComponent/ItemCounts", "antlerShield"); } internal bool <LUCK_ANTLER>b__9_0(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 50f); } internal bool <LUCK_ANTLER>b__9_1(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 0f); } internal float <LUCK_ANTLER>b__9_2(float val, HealthComponent self) { if (!Object.op_Implicit((Object)(object)self.body) || !Object.op_Implicit((Object)(object)self.body.master)) { return val; } return self.body.master.luck; } internal bool <LUCK_NOX>b__10_2(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "TriggerEnemyDebuffs"); } internal bool <LUCK_NOX>b__10_0(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 0f); } internal float <LUCK_NOX>b__10_1(float val, HealthComponent self) { if (!Object.op_Implicit((Object)(object)self.body) || !Object.op_Implicit((Object)(object)self.body.master)) { return val; } return self.body.master.luck; } internal bool <Chronic0Proc>b__11_0(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "LowerHealthHigherDamageBuff"); } internal bool <Chronic0Proc>b__11_2(Instruction x) { return ILPatternMatchingExt.MatchLdfld(x, "RoR2.DamageInfo", "procCoefficient"); } internal DamageInfo <Chronic0Proc>b__11_1(DamageInfo damageInfo) { CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); int itemCount = component.inventory.GetItemCount(Items.Seed); if (component.inventory.GetItemCount(Items.IncreaseDamageOnMultiKill) > 0) { component.AddIncreasedDamageMultiKillTime(); } return damageInfo; } internal bool <GrowthNectarTimerThing>b__12_0(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "BoostAllStatsBuff"); } internal bool <GrowthNectarTimerThing>b__12_5(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "BoostAllStatsBuff"); } internal bool <GrowthNectarTimerThing>b__12_1(bool numberdy) { return false; } internal bool <GrowthNectarTimerThing>b__12_2(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "BoostAllStatsBuff"); } internal bool <GrowthNectarTimerThing>b__12_3(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "BoostAllStatsBuff"); } internal bool <GrowthNectarTimerThing>b__12_4(bool result, CharacterBody characterBody) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) if (!result) { EntitySoundManager.EmitSoundServer(NectarSound.index, characterBody.networkIdentity); EntitySoundManager.EmitSoundServer(NectarSound.index, characterBody.networkIdentity); } return false; } internal bool <ChronicFixNOBUFF>b__14_6(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "IncreaseDamageBuff"); } internal bool <ChronicFixNOBUFF>b__14_0(Instruction x) { return ILPatternMatchingExt.MatchLdcI4(x, 5); } internal int <ChronicFixNOBUFF>b__14_1(int val) { return val + 1; } internal bool <ChronicFixNOBUFF>b__14_2(Instruction x) { return ILPatternMatchingExt.MatchLdcI4(x, 1); } internal bool <ChronicFixNOBUFF>b__14_3(Instruction x) { return ILPatternMatchingExt.MatchLdcI4(x, 1); } internal bool <ChronicFixNOBUFF>b__14_4(Instruction x) { return ILPatternMatchingExt.MatchLdfld(x, "RoR2.CharacterBody", "baseDamage"); } internal float <ChronicFixNOBUFF>b__14_5(float damage, CharacterBody body) { damage += body.levelDamage * (body.level - 1f); return damage; } internal bool <Chronic4Kill>b__17_1(Instruction x) { return ILPatternMatchingExt.MatchStfld(x, "RoR2.CharacterBody", "increasedDamageKillTimer"); } internal bool <Chronic4Kill>b__17_0(Instruction x) { return ILPatternMatchingExt.MatchLdcI4(x, 5); } internal void <GildedTierFix>b__21_0() { Debug.LogWarning((object)"Gilded Elite tier 1.5x"); if (CombatDirector.eliteTiers.Length >= 6) { CombatDirector.eliteTiers[1].isAvailable = (EliteRules rules) => CombatDirector.NotEliteOnlyArtifactActive() && (int)rules == 0; CombatDirector.eliteTiers[3].costMultiplier = 9f; CombatDirector.eliteTiers[3].eliteTypes = (EliteDef[])(object)new EliteDef[1] { Elites.Aurelionite }; } } internal bool <GildedTierFix>b__21_1(EliteRules rules) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Invalid comparison between Unknown and I4 return CombatDirector.NotEliteOnlyArtifactActive() && (int)rules == 0; } internal bool <NoxThornChance>b__22_1(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "TriggerEnemyDebuffs"); } internal bool <NoxThornChance>b__22_0(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 25f); } internal bool <EchoNoFuckShieldHard>b__23_1(Instruction x) { return ILPatternMatchingExt.MatchLdfld(x, "RoR2.DamageReport", "damageDealt"); } internal float <EchoNoFuckShieldHard>b__23_0(float value, DamageReport damage) { if (damage.damageInfo.delayedDamageSecondHalf) { return -1f; } return value; } internal bool <EchoArmorAndE8>b__25_4(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "get_armor"); } internal float <EchoArmorAndE8>b__25_0(float value, DamageInfo damage) { if (damage.delayedDamageSecondHalf) { return 0f; } return value; } internal bool <EchoArmorAndE8>b__25_1(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.Run", "get_selectedDifficulty"); } internal DifficultyIndex <EchoArmorAndE8>b__25_2(DifficultyIndex value, DamageInfo damage) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) if (damage.delayedDamageSecondHalf) { return (DifficultyIndex)0; } return value; } internal bool <EchoArmorAndE8>b__25_5(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "DelayedDamageBuff"); } internal bool <EchoArmorAndE8>b__25_3(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 0.5f); } internal bool <LumShotStatsIL>b__27_2(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.SkillLocator", "get_secondaryBonusStockSkill"); } internal bool <LumShotStatsIL>b__27_0(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.GenericSkill", "set_cooldownScale"); } internal float <LumShotStatsIL>b__27_1(float number, CharacterBody body) { if (Object.op_Implicit((Object)(object)body.inventory)) { int itemCount = body.inventory.GetItemCount(Items.IncreasePrimaryDamage); if (itemCount > 0) { number *= 0.85f; } } return number; } internal bool <NoGoldPerLevel>b__28_0(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Items", "GoldOnStageStart"); } internal bool <NoGoldPerLevel>b__28_2(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Items", "GoldOnStageStart"); } internal bool <NoGoldPerLevel>b__28_1(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 1.5f); } internal bool <WarBondsDamage>b__29_2(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "get_canPerformBackstab"); } internal bool <WarBondsDamage>b__29_0(Instruction x) { return ILPatternMatchingExt.MatchLdfld(x, "RoR2.DamageInfo", "damage"); } internal float <WarBondsDamage>b__29_1(float flot, DamageInfo damageInfo) { if (flot > 0f) { CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); int buffCount = component.GetBuffCount(WarBondsBuff); if (buffCount > 0) { flot *= 1f + (float)buffCount * 0.03f; } } return flot; } internal bool <LowerLanternDamage>b__31_1(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "LowerHealthHigherDamageBuff"); } internal bool <LowerLanternDamage>b__31_0(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 0.2f); } internal bool <LanterHealthVal>b__33_2(Instruction x) { return ILPatternMatchingExt.MatchLdcR8(x, 0.5); } internal bool <LanterHealthVal>b__33_0(Instruction x) { return ILPatternMatchingExt.MatchLdcR8(x, 0.5); } internal bool <LanterHealthVal>b__33_1(Instruction x) { return ILPatternMatchingExt.MatchLdcR8(x, 0.5); } internal bool <NerfTwistedElites>b__34_7(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "EliteBeadCorruption"); } internal bool <NerfTwistedElites>b__34_0(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 0.025f); } internal bool <NerfTwistedElites>b__34_1(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "get_teamComponent"); } internal CharacterBody <NerfTwistedElites>b__34_2(CharacterBody body) { body.ClearTimedBuffs(Buffs.EliteBeadCorruption); return body; } internal bool <NerfTwistedElites>b__34_3(Instruction x) { return ILPatternMatchingExt.MatchStfld(x, "RoR2.Orbs.LightningOrb", "procCoefficient"); } internal bool <NerfTwistedElites>b__34_4(Instruction x) { return ILPatternMatchingExt.MatchStfld(x, "RoR2.Orbs.LightningOrb", "range"); } internal bool <NerfTwistedElites>b__34_5(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.Orbs.OrbManager", "AddOrb"); } internal LightningOrb <NerfTwistedElites>b__34_6(LightningOrb orb, DamageInfo damageInfo, CharacterBody characterBody) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) orb.bouncedObjects = new List<HealthComponent>(); orb.teamIndex = characterBody.teamComponent.teamIndex; HurtBox val = orb.PickNextTarget(damageInfo.position); if (Object.op_Implicit((Object)(object)val)) { ((Orb)orb).target = val; } else { ((Orb)orb).target = null; } return orb; } internal bool <LumShotWorkBetter>b__36_2(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "get_luminousShotReady"); } internal bool <LumShotWorkBetter>b__36_0(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.GenericSkill", "set_cooldownScale"); } internal float <LumShotWorkBetter>b__36_1(float number, CharacterBody body) { if (Object.op_Implicit((Object)(object)body.inventory)) { int itemCount = body.inventory.GetItemCount(Items.IncreasePrimaryDamage); if (itemCount > 0) { number *= 0.85f; } } return number; } internal bool <KnockMeUp>b__38_9(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Items", "KnockBackHitEnemies"); } internal bool <KnockMeUp>b__38_0(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "get_isBoss"); } internal bool <KnockMeUp>b__38_1(Instruction x) { return ILPatternMatchingExt.MatchLdfld(x, "RoR2.CharacterBody", "isChampion"); } internal bool <KnockMeUp>b__38_2(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 7.5f); } internal bool <KnockMeUp>b__38_3(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "KnockUpHitEnemies"); } internal bool <KnockMeUp>b__38_4(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "KnockUpHitEnemies"); } internal CharacterBody <KnockMeUp>b__38_5(CharacterBody characterBody, DamageInfo damageInfo) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown float damage = Util.OnHitProcDamage(damageInfo.damage, 0f, KnockbackFinDamage); DamageInfo val = new DamageInfo { damage = damage, damageColorIndex = (DamageColorIndex)3, damageType = DamageTypeCombo.op_Implicit((DamageType)0), attacker = damageInfo.attacker, crit = damageInfo.crit, force = Vector3.zero, inflictor = null, position = damageInfo.position, procCoefficient = 0f }; characterBody.healthComponent.TakeDamage(val); return characterBody; } internal bool <KnockMeUp>b__38_6(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 5f); } internal bool <KnockMeUp>b__38_7(Instruction x) { return ILPatternMatchingExt.MatchLdfld(x, "RoR2.CharacterMotor", "mass"); } internal float <KnockMeUp>b__38_8(CharacterMotor motor, float mass) { if (motor.body.isChampion && motor.body.isBoss) { return motor.mass * mass * 0.1f; } if (motor.body.isChampion) { return motor.mass * mass * 0.4f; } return motor.mass * mass; } internal bool <BetterUnstableTransmitter>b__39_2(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 3.5f); } internal float <BetterUnstableTransmitter>b__39_0(float mass) { return mass + 4f; } internal bool <BetterUnstableTransmitter>b__39_1(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 25f); } internal void <LumShotStats>b__40_0(CharacterBody body, StatHookEventArgs args) { if (!((Object)(object)body.inventory != (Object)null)) { return; } int itemCount = body.inventory.GetItemCount(Items.IncreasePrimaryDamage); if (itemCount > 0) { float num = Mathf.Pow(0.85f, (float)itemCount); args.secondaryCooldownMultAdd += num; if (Object.op_Implicit((Object)(object)body.skillLocator.secondaryBonusStockSkill)) { GenericSkill secondaryBonusStockSkill = body.skillLocator.secondaryBonusStockSkill; secondaryBonusStockSkill.cooldownScale *= num; } } } internal bool <NoMoreBuffMaxIncrease>b__41_1(Instruction x) { return ILPatternMatchingExt.MatchLdcI4(x, 4); } internal int <NoMoreBuffMaxIncrease>b__41_0(int number) { return 5; } internal bool <BetterAntlerReflect>b__42_6(Instruction x) { return ILPatternMatchingExt.MatchLdfld(x, "RoR2.HealthComponent/ItemCounts", "antlerShield"); } internal bool <BetterAntlerReflect>b__42_0(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 50f); } internal bool <BetterAntlerReflect>b__42_1(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 10f); } internal float <BetterAntlerReflect>b__42_2(float damage, HealthComponent healthComponent) { float num = (float)healthComponent.itemCounts.antlerShield * 4f + 4f; if (damage > healthComponent.body.damage * num) { damage = healthComponent.body.damage * num; } return damage; } internal bool <BetterAntlerReflect>b__42_3(Instruction x) { return ILPatternMatchingExt.MatchLdfld(x, "RoR2.HealthComponent/ItemCounts", "antlerShield"); } internal float <BetterAntlerReflect>b__42_4(float itemCount) { return 1f; } internal bool <BetterAntlerReflect>b__42_5(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 0.3f); } internal bool <MoreGrowthNectarCanditates>b__44_0(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "BoostAllStatsBuff"); } internal bool <MoreGrowthNectarCanditates>b__44_2(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "BoostAllStatsBuff"); } internal int <MoreGrowthNectarCanditates>b__44_1(int number, CharacterBody body) { if (Object.op_Implicit((Object)(object)body.inventory)) { if (body.inventory.GetItemCount(Items.HealWhileSafe) > 0 && body.outOfDanger) { number++; } if (body.inventory.GetItemCount(Items.SprintArmor) > 0 && body.isSprinting) { number++; } if (Object.op_Implicit((Object)(object)((Component)body).GetComponent<IcicleBodyBehavior>()) && ((Component)body).GetComponent<IcicleBodyBehavior>().icicleAura.icicleLifetimes.Count > 0) { number++; } } return number; } internal bool <UncapMeteor>b__45_2(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Items", "MeteorAttackOnHighDamage"); } internal bool <UncapMeteor>b__45_0(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 50f); } internal bool <UncapMeteor>b__45_1(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 75f); } internal bool <ChronicExpansionFixBuff>b__46_5(Instruction x) { return ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "IncreaseDamageBuff"); } internal bool <ChronicExpansionFixBuff>b__46_0(Instruction x) { return ILPatternMatchingExt.MatchLdcI4(x, 2); } internal bool <ChronicExpansionFixBuff>b__46_1(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 0.01f); } internal float <ChronicExpansionFixBuff>b__46_2(float damage, CharacterBody body) { float num = body.inventory.GetItemCount(Items.IncreaseDamageOnMultiKill); float num2 = body.GetBuffCount(Buffs.IncreaseDamageBuff); int num3 = (int)num + 2; return ((0.1f + num * 0.2f) / (float)num3 + (float)num3 * 0.01f - num2 * 0.01f) * num2; } internal bool <ChronicExpansionFixBuff>b__46_3(Instruction x) { return ILPatternMatchingExt.MatchLdfld(x, "RoR2.CharacterBody", "baseDamage"); } internal float <ChronicExpansionFixBuff>b__46_4(float damage, CharacterBody body) { damage += body.levelDamage * (body.level - 1f); return damage; } internal void <LanternSpeed>b__48_0(CharacterBody sender, StatHookEventArgs args) { if ((Object)(object)sender.inventory != (Object)null && sender.HasBuff(Buffs.LowerHealthHigherDamageBuff)) { args.moveSpeedMultAdd += (float)sender.inventory.GetItemCount(Items.LowerHealthHigherDamage) * 0.2f; } } internal void <AntlerArmor>b__49_0(CharacterBody sender, StatHookEventArgs args) { if ((Object)(object)sender.inventory != (Object)null) { args.armorAdd += (float)sender.inventory.GetItemCount(Items.NegateAttack) * 6f; } } internal void <WarBondsStats>b__50_0(CharacterBody sender, StatHookEventArgs args) { //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)sender.inventory != (Object)null)) { return; } int itemCount = sender.inventory.GetItemCount(Items.GoldOnStageStart); if (itemCount > 0 && Object.op_Implicit((Object)(object)Stage.instance)) { int num = 400; int num2 = (int)(sender.master.money * 10 / Run.instance.GetDifficultyScaledCost(num, Stage.instance.entryDifficultyCoefficient)); if (num2 > 10) { num2 = 10; } sender.SetBuffCount(WarBondsBuff.buffIndex, num2); args.moveSpeedMultAdd += 0.04f * (float)num2; args.attackSpeedMultAdd += 0.03f * (float)num2; } else { sender.SetBuffCount(WarBondsBuff.buffIndex, 0); } } } public static BuffDef WarBondsBuff = Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/DLC2/Child/bdChildFrolicCooldown.asset").WaitForCompletion(); public static NetworkSoundEventDef NectarSound = Addressables.LoadAssetAsync<NetworkSoundEventDef>((object)"RoR2/DLC2/nseBoostAllStats.asset").WaitForCompletion(); public static float KnockbackFinDamage = 0.8f; public static float KnockbackFinCooldown = 0.5f; public void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Expected O, but got Unknown //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Expected O, but got Unknown //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Expected O, but got Unknown //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Expected O, but got Unknown //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Expected O, but got Unknown //IL_0308: Unknown result type (might be due to invalid IL or missing references) //IL_0312: Expected O, but got Unknown //IL_02e3: Unknown result type (might be due to invalid IL or missing references) //IL_02ed: Expected O, but got Unknown //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Expected O, but got Unknown //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_029e: Expected O, but got Unknown //IL_02a6: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Expected O, but got Unknown //IL_02b8: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Expected O, but got Unknown //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Expected O, but got Unknown //IL_0390: Unknown result type (might be due to invalid IL or missing references) //IL_039a: Expected O, but got Unknown //IL_032b: Unknown result type (might be due to invalid IL or missing references) //IL_0335: Expected O, but got Unknown //IL_033d: Unknown result type (might be due to invalid IL or missing references) //IL_0347: Expected O, but got Unknown //IL_034d: Unknown result type (might be due to invalid IL or missing references) //IL_0352: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Unknown result type (might be due to invalid IL or missing references) //IL_0409: Expected O, but got Unknown //IL_03db: Unknown result type (might be due to invalid IL or missing references) //IL_03e5: Expected O, but got Unknown //IL_03b3: Unknown result type (might be due to invalid IL or missing references) //IL_03bd: Expected O, but got Unknown //IL_0471: Unknown result type (might be due to invalid IL or missing references) //IL_047b: Expected O, but got Unknown //IL_0483: Unknown result type (might be due to invalid IL or missing references) //IL_048d: Expected O, but got Unknown //IL_0493: Unknown result type (might be due to invalid IL or missing references) //IL_0498: Unknown result type (might be due to invalid IL or missing references) //IL_04c4: Unknown result type (might be due to invalid IL or missing references) //IL_04f0: Unknown result type (might be due to invalid IL or missing references) //IL_0422: Unknown result type (might be due to invalid IL or missing references) //IL_042c: Expected O, but got Unknown //IL_0434: Unknown result type (might be due to invalid IL or missing references) //IL_043e: Expected O, but got Unknown //IL_054d: Unknown result type (might be due to invalid IL or missing references) //IL_0557: Expected O, but got Unknown //IL_0513: Unknown result type (might be due to invalid IL or missing references) //IL_051d: Expected O, but got Unknown //IL_0598: Unknown result type (might be due to invalid IL or missing references) //IL_05a2: Expected O, but got Unknown //IL_05d4: Unknown result type (might be due to invalid IL or missing references) //IL_05de: Expected O, but got Unknown //IL_0769: Unknown result type (might be due to invalid IL or missing references) //IL_076e: Unknown result type (might be due to invalid IL or missing references) //IL_0782: Unknown result type (might be due to invalid IL or missing references) //IL_0787: Unknown result type (might be due to invalid IL or missing references) //IL_079b: Unknown result type (might be due to invalid IL or missing references) //IL_07a0: Unknown result type (might be due to invalid IL or missing references) //IL_07b4: Unknown result type (might be due to invalid IL or missing references) //IL_07b9: Unknown result type (might be due to invalid IL or missing references) //IL_07cd: Unknown result type (might be due to invalid IL or missing references) //IL_07d2: Unknown result type (might be due to invalid IL or missing references) //IL_07e6: Unknown result type (might be due to invalid IL or missing references) //IL_07eb: Unknown result type (might be due to invalid IL or missing references) //IL_05fa: Unknown result type (might be due to invalid IL or missing references) //IL_0604: Expected O, but got Unknown //IL_0618: Unknown result type (might be due to invalid IL or missing references) //IL_061f: Expected O, but got Unknown //IL_064c: Unknown result type (might be due to invalid IL or missing references) //IL_065b: Unknown result type (might be due to invalid IL or missing references) //IL_068c: Unknown result type (might be due to invalid IL or missing references) //IL_0691: Unknown result type (might be due to invalid IL or missing references) //IL_0696: Unknown result type (might be due to invalid IL or missing references) //IL_06d7: Unknown result type (might be due to invalid IL or missing references) //IL_06dc: Unknown result type (might be due to invalid IL or missing references) //IL_06ec: Unknown result type (might be due to invalid IL or missing references) //IL_06f1: Unknown result type (might be due to invalid IL or missing references) //IL_085f: Unknown result type (might be due to invalid IL or missing references) //IL_086b: Unknown result type (might be due to invalid IL or missing references) //IL_0875: Expected O, but got Unknown //IL_0825: Unknown result type (might be due to invalid IL or missing references) //IL_082f: Expected O, but got Unknown //IL_0812: Unknown result type (might be due to invalid IL or missing references) //IL_081c: Expected O, but got Unknown //IL_088f: Unknown result type (might be due to invalid IL or missing references) //IL_0899: Expected O, but got Unknown //IL_08c8: Unknown result type (might be due to invalid IL or missing references) //IL_08d2: Expected O, but got Unknown //IL_08d8: Unknown result type (might be due to invalid IL or missing references) //IL_08dd: Unknown result type (might be due to invalid IL or missing references) //IL_0971: Unknown result type (might be due to invalid IL or missing references) //IL_0972: Unknown result type (might be due to invalid IL or missing references) //IL_097c: Unknown result type (might be due to invalid IL or missing references) //IL_0981: Unknown result type (might be due to invalid IL or missing references) //IL_098f: Unknown result type (might be due to invalid IL or missing references) //IL_0990: Unknown result type (might be due to invalid IL or missing references) //IL_099a: Unknown result type (might be due to invalid IL or missing references) //IL_099f: Unknown result type (might be due to invalid IL or missing references) //IL_09ad: Unknown result type (might be due to invalid IL or missing references) //IL_09ae: Unknown result type (might be due to invalid IL or missing references) //IL_09b8: Unknown result type (might be due to invalid IL or missing references) //IL_09bd: Unknown result type (might be due to invalid IL or missing references) //IL_09ea: Unknown result type (might be due to invalid IL or missing references) //IL_0917: Unknown result type (might be due to invalid IL or missing references) //IL_091c: Unknown result type (might be due to invalid IL or missing references) BurnEffectController.HandleDestroy += new hook_HandleDestroy(BurnEffectController_HandleDestroy); WConfig.InitConfig(); if (WConfig.cfg_White_WarpedEcho_FIX.Value) { HealthComponent.TriggerOneShotProtection += new hook_TriggerOneShotProtection(EchoOSP); HealthComponent.TakeDamageProcess += new Manipulator(EchoArmorAndE8); if (WConfig.cfg_White_WarpedEcho.Value) { CharacterBody.SecondHalfOfDelayedDamage += new hook_SecondHalfOfDelayedDamage(EchoNoBypass); CharacterBody.OnTakeDamageServer += new Manipulator(EchoNoFuckShieldHard); Texture2D val = new Texture2D(128, 128, (TextureFormat)12, false); ImageConversion.LoadImage(val, Resources.texBuffDelayedDamageOnIcon, true); ((Texture)val).filterMode = (FilterMode)1; Sprite iconSprite = Sprite.Create(val, new Rect(0f, 0f, 128f, 128f), new Vector2(0.5f, 0.5f)); BuffDef val2 = Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/DLC2/Items/DelayedDamage/bdDelayedDamageDebuff.asset").WaitForCompletion(); val2.isHidden = false; val2.canStack = true; val2.iconSprite = iconSprite; } } if (WConfig.cfg_White_BolsterLantern_FIX.Value) { CharacterBody.UpdateLowerHealthHigherDamage += new Manipulator(LanternTeamFix); if (WConfig.cfg_White_BolsterLantern.Value) { if (WConfig.cfg_White_Chronic_SPEED.Value) { LanternSpeed(); HealthComponent.TakeDamageProcess += new Manipulator(LowerLanternDamage); LanguageAPI.Add("ITEM_LOWERHEALTHHIGHERDAMAGE_PICKUP", "Bonus speed when hurt.", "en"); LanguageAPI.Add("ITEM_LOWERHEALTHHIGHERDAMAGE_DESC", "When below <style=cIsHealth>90% health</style> increase movement speed by <style=cIsUtility>20%</style> <style=cStack>(+20% per stack)</style>.", "en"); } else { LanguageAPI.Add("ITEM_LOWERHEALTHHIGHERDAMAGE_DESC", "When below <style=cIsHealth>90% health</style> receive a damage increase of <style=cIsDamage>20%</style> <style=cStack>(+20% damage bonus per item stack)</style>.", "en"); } CharacterBody.UpdateLowerHealthHigherDamage += new Manipulator(LanterHealthVal); } } if (WConfig.cfg_White_Antler_FIX.Value) { if (WConfig.cfg_White_Antler.Value) { AntlerArmor(); HealthComponent.TakeDamageProcess += new Manipulator(BetterAntlerReflect); LanguageAPI.Add("ITEM_NEGATEATTACK_PICKUP", "Reduces incoming damage a little and reflects it.", "en"); LanguageAPI.Add("ITEM_NEGATEATTACK_DESC", "<style=cIsHealing>Increase armor</style> by <style=cIsHealing>6</style> <style=cStack>(+6 per stack)</style>. Getting hit reflects <style=cIsUtility>100%</style> damage, limited to <style=cIsUtility>800%</style> <style=cStack>(+800% per stack)</style> of your damage, back to the attacker.", "en"); } else { HealthComponent.TakeDamageProcess += new Manipulator(LUCK_ANTLER); } } if (WConfig.cfg_White_Chronic_FIX.Value) { HealthComponent.TakeDamageProcess += new Manipulator(Chronic0Proc); if (WConfig.cfg_White_Chronic.Value) { CharacterBody.RecalculateStats += new Manipulator(ChronicExpansionFixBuff); CharacterBody.AddMultiKill += new hook_AddMultiKill(CapChronic); CharacterBody.AddMultiKill += new Manipulator(Chronic4Kill); CharacterBody.AddIncreasedDamageMultiKillTime += new hook_AddIncreasedDamageMultiKillTime(ChronicDuration); LanguageAPI.Add("ITEM_INCREASEDAMAGEONMULTIKILL_DESC", "Killing <style=cIsDamage>4</style> enemies grants a <style=cIsDamage>stacking damage buff</style>, increasing damage by <style=cIsDamage>10%</style> <style=cStack>(+2.5% per stack)</style> up to a maximimum of <style=cIsDamage>3</style> <style=cStack>(+1 per stack)</style> buffs or <style=cIsDamage>30%</style> <style=cStack>(+20% per stack)</style> damage. <style=cIsDamage>Resets</style> when outside of combat for 7s.", "en"); } else { CharacterBody.RecalculateStats += new Manipulator(ChronicFixNOBUFF); } } if (WConfig.cfg_White_KnockbackFin_FIX.Value) { GlobalEventManager.ProcessHitEnemy += new Manipulator(LUCK_FIN); if (WConfig.cfg_White_KnockbackFin.Value) { GlobalEventManager.ProcessHitEnemy += new Manipulator(KnockMeUp); GlobalEventManager.ProcessHitEnemy += new hook_ProcessHitEnemy(KnockMeDown); Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/DLC2/Items/KnockBackHitEnemies/bdKnockDownHitEnemies.asset").WaitForCompletion().isHidden = true; LanguageAPI.Add("ITEM_KNOCKBACKHITENEMIES_DESC", "<style=cIsUtility>10%</style> <style=cStack>(+10% per stack)</style> chance on hit to knock enemies into or out of the air dealing <style=cIsDamage>80%</style> TOTAL damage. <style=cStack>(Height increases per stack)</style>.", "en"); } } if (WConfig.cfg_Green_NoxThorn_FIX.Value) { HealthComponent.TakeDamageProcess += new Manipulator(LUCK_NOX); if (WConfig.cfg_Green_NoxThorn.Value) { HealthComponent.TakeDamageProcess += new Manipulator(NoxThornChance); LanguageAPI.Add("ITEM_TRIGGERENEMYDEBUFFS_DESC", "<style=cIsDamage>37.5%</style> chance on getting hit to inflict <style=cIsDamage>2</style> <style=cStack>(+1 per stack)</style> stack of <style=cIsDamage>bleed</style> and <style=cIsDamage>2</style> <style=cStack>(+1 per stack)</style> of every other <style=cIsUtility>present stackable debuff</style> to every enemy in a <style=cIsDamage>30m</style> radius.", "en"); } CharacterBody.TriggerEnemyDebuffs += new hook_TriggerEnemyDebuffs(NoxiousThornFix); } if (WConfig.cfg_Green_LumShot_FIX.Value) { CharacterBody.AddIncreasePrimaryDamageStack += new hook_AddIncreasePrimaryDamageStack(FixLumShotWrongDamageStat); if (WConfig.cfg_Green_LumShot.Value) { CharacterBody.AddIncreasePrimaryDamageStack += new Manipulator(NoMoreBuffMaxIncrease); GlobalEventManager.ProcessHitEnemy += new Manipulator(LumShot_TryProc); LanguageAPI.Add("ITEM_INCREASEPRIMARYDAMAGE_DESC", "Using the secondary skill <style=cIsDamage>charges</style> the next primary attack with <style=cIsDamage>+80%</style> <style=cStack>(+80% per stack)</style> damage <style=cIsDamage>per second of secondary cooldown</style> up to <style=cIsDamage>5</style> times.", "en"); } } if (WConfig.cfg_Green_UnstableTrans_FIX.Value) { HealthComponent.UpdateLastHitTime += new hook_UpdateLastHitTime(TransmitterBeforeElixir); CharacterBody.RpcTeleportCharacterToSafety += new hook_RpcTeleportCharacterToSafety(TransmitterSFX); GameObject val3 = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/Items/TeleportOnLowHealth/PickupTeleportOnLowHealth.prefab").WaitForCompletion(); ((Component)val3.transform.GetChild(0)).transform.localPosition = new Vector3(0f, -0.1f, 0f); ((Component)val3.transform.GetChild(1)).transform.localPosition = new Vector3(0f, -0.1f, 0f); if (WConfig.cfg_Green_Beads.Value) { CharacterBody.RpcTeleportCharacterToSafety += new Manipulator(BetterUnstableTransmitter); LanguageAPI.Add("ITEM_TELEPORTONLOWHEALTH_DESC", "Falling below <style=cIsHealth>25% health</style> causes you to explode, dealing <style=cIsDamage>3500%</style> <style=cStack>(+700% per stack)</style> damage and teleports you to safety. This effect recharges after <style=cIsUtility>2</style> minutes <style=cStack>(-20% per stack)</style>.", "en"); } } if (WConfig.cfg_Green_Beads_FIX.Value) { CharacterBody.prayerBeadCalculateAppliedStats += new hook_prayerBeadCalculateAppliedStats(FixBreadBeadsInvasive); if (WConfig.cfg_Green_Beads.Value) { LanguageAPI.Add("ITEM_EXTRASTATSONLEVELUP_DESC", "Store an extra <style=cIsUtility>20%</style> <style=cStack>(+5% per stack)</style> of experience gained. Upon removal, increases <style=cIsHealing>max health</style>, <style=cIsHealing>regen</style>, and <style=cIsDamage>damage</style> by <style=cIsUtility>20%</style> <style=cStack>(+10% per stack)</style> of your <style=cIsUtility>leveling stats</style> based on stored experience.", "en"); } } if (WConfig.cfg_Red_Meteor.Value) { GlobalEventManager.ProcessHitEnemy += new Manipulator(UncapMeteor); LanguageAPI.Add("ITEM_METEORATTACKONHIGHDAMAGE_DESC", "On hit, <style=cIsDamage>5%</style> base chance <style=cIsDamage>+1%</style><style=cStack> (+1% per stack)</style> per 100% damage done chance, to summon a meteor on the target, dealing <style=cIsDamage>2000%</style> base damage <style=cIsDamage>+50%</style><style=cStack> (+50% per stack)</style> TOTAL damage.", "en"); } if (WConfig.cfg_Red_WarBonds_FIX.Value) { CharacterBody.Start += new hook_Start(FixWarBonds); if (WConfig.cfg_Red_WarBonds.Value) { CharacterBody.Start += new Manipulator(NoGoldPerLevel); WarBondsStats(); Texture2D val4 = new Texture2D(128, 128, (TextureFormat)12, false); ImageConversion.LoadImage(val4, Resources.WarBondsBuff, true); ((Texture)val4).filterMode = (FilterMode)1; Sprite iconSprite2 = Sprite.Create(val4, new Rect(0f, 0f, 128f, 128f), new Vector2(0.5f, 0.5f)); WarBondsBuff.iconSprite = iconSprite2; WarBondsBuff.buffColor = Color32.op_Implicit(new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue)); WarBondsBuff.isDebuff = false; WarBondsBuff.isCooldown = false; WarBondsBuff.isHidden = false; WarBondsBuff.canStack = true; WarBondsBuff.ignoreGrowthNectar = false; GameObject val5 = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/Items/GoldOnStageStart/PickupTreasuryDividends.prefab").WaitForCompletion(); Material val6 = Addressables.LoadAssetAsync<Material>((object)"RoR2/DLC2/Items/GoldOnStageStart/matGoldOnStageStartMetal.mat").WaitForCompletion(); ((Renderer)((Component)val5.transform.GetChild(0)).GetComponent<MeshRenderer>()).materials = (Material[])(object)new Material[2] { val6, val6 }; LanguageAPI.Add("ITEM_GOLDONSTAGESTART_PICKUP", "Increase attack and movement speed based on gold. Gain gold on stage start.", "en"); LanguageAPI.Add("ITEM_GOLDONSTAGESTART_DESC", "Gain upwards of a <style=cIsDamage>30% attack speed</style> and <style=cIsUtility>40% movement speed</style> boost based on current gold, capping at <style=cIsUtility>400 gold</style>. Gain <style=cIsUtility>120 <style=cStack>(+80 per stack)</style> gold</style> at the start of every stage. <style=cIsUtility>Scale with Time</style>", "en"); } } if (WConfig.cfg_Red_Nectar_FIX.Value) { Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/Base/ElementalRings/bdElementalRingsReady.asset").WaitForCompletion().ignoreGrowthNectar = false; Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/DLC1/ElementalRingVoid/bdElementalRingVoidReady.asset").WaitForCompletion().ignoreGrowthNectar = false; Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/DLC1/BearVoid/bdBearVoidReady.asset").WaitForCompletion().ignoreGrowthNectar = false; Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/DLC1/ImmuneToDebuff/bdImmuneToDebuffReady.asset").WaitForCompletion().ignoreGrowthNectar = false; Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/Base/EliteHaunted/bdEliteHaunted.asset").WaitForCompletion().ignoreGrowthNectar = false; Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/DLC2/bdBoostAllStatsBuff.asset").WaitForCompletion().startSfx = null; if (WConfig.cfg_Red_Nectar.Value) { CharacterBody.RecalculateStats += new Manipulator(MoreGrowthNectarCanditates); } CharacterBody.RecalculateStats += new Manipulator(GrowthNectarTimerThing); } if (WConfig.cfg_Red_Boomerang.Value) { GameObject val7 = LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/StunAndPierceBoomerang"); val7.GetComponent<ProjectileDamage>().damageType.damageType = (DamageType)16777216; SetStateOnHurt.SetShockInternal += new hook_SetShockInternal(SetStateOnHurt_SetShockInternal); } if (WConfig.cfg_Red_Sonch_FIX.Value) { GlobalEventManager.OnCharacterDeath += new Manipulator(FixSonchWhisperChance); LanguageAPI.Add("ITEM_RESETCHESTS_DESC", "When a champion monster is killed it will always drop an item. All elites have a <style=cIsUtility>4%</style><style=cStack> (+1% per stack)</style> chance of dropping an item.", "en"); } if (WConfig.cfg_Elite_Twisted.Value) { GlobalEventManager.ProcessHitEnemy += new Manipulator(NerfTwistedElites); EliteDef val8 = Addressables.LoadAssetAsync<EliteDef>((object)"RoR2/DLC2/Elites/EliteBead/edBead.asset").WaitForCompletion(); val8.healthBoostCoefficient = 18f; val8.damageBoostCoefficient = 7f; } if (WConfig.cfg_Elite_Gilded.Value) { Addressables.LoadAssetAsync<EliteDef>((object)"RoR2/DLC2/Elites/EliteAurelionite/edAurelionite.asset").WaitForCompletion().healthBoostCoefficient = 4f; } ((ResourceAvailability)(ref GameModeCatalog.availability)).CallWhenAvailable((Action)LateRunningMethod); Color colorShrineRewardJackpot = default(Color); ((Color)(ref colorShrineRewardJackpot))..ctor(0.3f, 1f, 0.1f, 1f); LegacyResourcesAPI.Load<GameObject>("Prefabs/networkedobjects/shrines/ShrineChance").GetComponent<ShrineChanceBehavior>().colorShrineRewardJackpot = colorShrineRewardJackpot; Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/ShrineChance/ShrineChanceSandy Variant.prefab").WaitForCompletion().GetComponent<ShrineChanceBehavior>() .colorShrineRewardJackpot = colorShrineRewardJackpot; Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/ShrineChance/ShrineChanceSnowy Variant.prefab").WaitForCompletion().GetComponent<ShrineChanceBehavior>() .colorShrineRewardJackpot = colorShrineRewardJackpot; ((Component)Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/Items/IncreasePrimaryDamage/IncreasePrimaryDamageImpact.prefab").WaitForCompletion().transform.GetChild(0)).GetComponent<Light>().color = new Color(1f, 1f, 0f, 1f); } private void FixSonchWhisperChance(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_00a2: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Items", "ResetChest") }); val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "get_isElite") }); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 2f) })) { val.Next.OpCode = OpCodes.Ldc_R4; val.Next.Operand = 3; } else { Debug.LogWarning((object)"IL Failed: FixSonchWhisperChance"); } } private void LanternTeamFix(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.TeamComponent", "get_teamIndex") })) { val.Index -= 2; val.RemoveRange(5); } else { Debug.LogWarning((object)"IL Failed: Lantern LanternTeamFix"); } } private void LumShot_TryProc(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) ILCursor val2 = new ILCursor(il); val2.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdstr(x, "Prefabs/Effects/IncreasePrimaryDamageImpact") }); if (val2.TryGotoPrev((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.HealthComponent", "TakeDamage") })) { val2.Emit(OpCodes.Ldarg_1); val2.Emit(OpCodes.Ldarg_2); val2.EmitDelegate<Func<DamageInfo, DamageInfo, GameObject, DamageInfo>>((Func<DamageInfo, DamageInfo, GameObject, DamageInfo>)delegate(DamageInfo val, DamageInfo og, GameObject victim) { og.attacker.GetComponent<CharacterBody>().IncreasePrimaryDamageReset(); GlobalEventManager.instance.ProcessHitEnemy(val, victim); return val; }); } else { Debug.LogWarning((object)"IL Failed: LumShot_TryProc"); } } private void LUCK_FIN(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_00a0: Unknown result type (might be due to invalid IL or missing references) ILCursor val2 = new ILCursor(il); if (val2.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Items", "KnockBackHitEnemies") })) { val2.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 7.5f) }); val2.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 0f) }); val2.Emit(OpCodes.Ldarg_1); val2.EmitDelegate<Func<float, DamageInfo, float>>((Func<float, DamageInfo, float>)delegate(float val, DamageInfo self) { if (Object.op_Implicit((Object)(object)self.attacker)) { CharacterBody component = self.attacker.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component.master)) { return component.master.luck; } return val; } return val; }); } else { Debug.LogWarning((object)"IL Failed: Knockback Fin"); } } private void LUCK_ANTLER(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_00a0: Unknown result type (might be due to invalid IL or missing references) ILCursor val2 = new ILCursor(il); if (val2.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdfld(x, "RoR2.HealthComponent/ItemCounts", "antlerShield") })) { val2.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 50f) }); val2.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 0f) }); val2.Emit(OpCodes.Ldarg_0); val2.EmitDelegate<Func<float, HealthComponent, float>>((Func<float, HealthComponent, float>)((float val, HealthComponent self) => (!Object.op_Implicit((Object)(object)self.body) || !Object.op_Implicit((Object)(object)self.body.master)) ? val : self.body.master.luck)); } else { Debug.LogWarning((object)"IL Failed: LUCK ANTLER Chance"); } } private void LUCK_NOX(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_006d: Unknown result type (might be due to invalid IL or missing references) ILCursor val2 = new ILCursor(il); if (val2.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "TriggerEnemyDebuffs") })) { val2.TryGotoPrev((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 0f) }); val2.Emit(OpCodes.Ldarg_0); val2.EmitDelegate<Func<float, HealthComponent, float>>((Func<float, HealthComponent, float>)((float val, HealthComponent self) => (!Object.op_Implicit((Object)(object)self.body) || !Object.op_Implicit((Object)(object)self.body.master)) ? val : self.body.master.luck)); } else { Debug.LogWarning((object)"IL Failed: LUCK Nox Chance"); } } private void Chronic0Proc(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown ILCursor val = new ILCursor(il); val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "LowerHealthHigherDamageBuff") }); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdfld(x, "RoR2.DamageInfo", "procCoefficient") })) { val.EmitDelegate<Func<DamageInfo, DamageInfo>>((Func<DamageInfo, DamageInfo>)delegate(DamageInfo damageInfo) { CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); int itemCount = component.inventory.GetItemCount(Items.Seed); if (component.inventory.GetItemCount(Items.IncreaseDamageOnMultiKill) > 0) { component.AddIncreasedDamageMultiKillTime(); } return damageInfo; }); } else { Debug.LogWarning((object)"IL Failed: Leeching Seed"); } } private void GrowthNectarTimerThing(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0118: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "BoostAllStatsBuff") }); if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "BoostAllStatsBuff") })) { int index = val.Index; val.Index = index + 1; val.EmitDelegate<Func<bool, bool>>((Func<bool, bool>)((bool numberdy) => false)); val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "BoostAllStatsBuff") }); val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "BoostAllStatsBuff") }); index = val.Index; val.Index = index + 1; val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<bool, CharacterBody, bool>>((Func<bool, CharacterBody, bool>)delegate(bool result, CharacterBody characterBody) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) if (!result) { EntitySoundManager.EmitSoundServer(NectarSound.index, characterBody.networkIdentity); EntitySoundManager.EmitSoundServer(NectarSound.index, characterBody.networkIdentity); } return false; }); } else { Debug.LogWarning((object)"IL Failed: Growth Nectar"); } } private void TransmitterSFX(orig_RpcTeleportCharacterToSafety orig, CharacterBody self) { orig.Invoke(self); Util.PlaySound("Play_imp_attack_blink", ((Component)self).gameObject); Util.PlaySound("Play_imp_attack_blink", ((Component)self).gameObject); Util.PlaySound("Play_imp_attack_blink", ((Component)self).gameObject); } private void ChronicFixNOBUFF(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) ILCursor val2 = new ILCursor(il); if (val2.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "IncreaseDamageBuff") })) { val2.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 5) }); val2.EmitDelegate<Func<int, int>>((Func<int, int>)((int val) => val + 1)); val2.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 1) }); val2.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 1) }); val2.Next.OpCode = OpCodes.Ldc_I4; val2.Next.Operand = 5; val2.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdfld(x, "RoR2.CharacterBody", "baseDamage") }); val2.Emit(OpCodes.Ldarg_0); val2.EmitDelegate<Func<float, CharacterBody, float>>((Func<float, CharacterBody, float>)delegate(float damage, CharacterBody body) { damage += body.levelDamage * (body.level - 1f); return damage; }); } else { Debug.LogWarning((object)"IL Failed: Chronic F"); } } private void FixLumShotWrongDamageStat(orig_AddIncreasePrimaryDamageStack orig, CharacterBody self) { orig.Invoke(self); int buffCount = self.GetBuffCount(Buffs.IncreasePrimaryDamageBuff); int itemCount = self.inventory.GetItemCount(Items.IncreasePrimaryDamage); if (WConfig.cfg_Green_LumShot.Value) { if (Object.op_Implicit((Object)(object)self.skillLocator.secondaryBonusStockSkill)) { float num = self.skillLocator.secondaryBonusStockSkill.baseRechargeInterval; if (num < 1f) { num = 1f; } self.luminousShotDamage = self.damage * (0.8f * num * (float)itemCount) * (float)buffCount; } } else { self.luminousShotDamage = self.damage * (1.25f + 0.25f * (float)itemCount) * (float)buffCount; } } private void ChronicDuration(orig_AddIncreasedDamageMultiKillTime orig, CharacterBody self) { orig.Invoke(self); self.increasedDamageKillTimer = 7f; } private void Chronic4Kill(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchStfld(x, "RoR2.CharacterBody", "increasedDamageKillTimer") })) { val.Prev.Operand = 7f; val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 5) }); val.Next.OpCode = OpCodes.Ldc_I4_4; } else { Debug.LogWarning((object)"IL Failed: Chronic kills"); } } public static void LateRunningMethod() { if (WConfig.cfg_White_KnockbackFin.Value) { Items.KnockBackHitEnemies.tags = Items.KnockBackHitEnemies.tags.Add((ItemTag)1); } if (WConfig.cfg_White_BolsterLantern.Value) { Items.LowerHealthHigherDamage.tags = Items.LowerHealthHigherDamage.tags.Remove((ItemTag)1); } if (WConfig.cfg_Green_Beads.Value) { Items.ExtraStatsOnLevelUp.tags = Items.ExtraStatsOnLevelUp.tags.Add((ItemTag)15, (ItemTag)2); Items.ExtraStatsOnLevelUp.tags = Items.ExtraStatsOnLevelUp.tags.Remove((ItemTag)3); } if (WConfig.cfg_White_Antler.Value) { Items.NegateAttack.tags = Items.NegateAttack.tags.Add((ItemTag)2); } Items.IncreaseDamageOnMultiKill.tags = Items.IncreaseDamageOnMultiKill.tags.Add((ItemTag)4); Items.DelayedDamage.tags = Items.DelayedDamage.tags.Add((ItemTag)4); Items.ExtraStatsOnLevelUp.tags = Items.ExtraStatsOnLevelUp.tags.Add((ItemTag)4); Items.ExtraShrineItem.tags = Items.ExtraShrineItem.tags.Add((ItemTag)4); Items.LowerPricedChests.tags = Items.LowerPricedChests.tags.Add((ItemTag)4); Items.GoldOnStageStart.tags = Items.GoldOnStageStart.tags.Add((ItemTag)4); Items.ResetChests.tags = Items.ResetChests.tags.Add((ItemTag)4); Items.BoostAllStats.tags = Items.BoostAllStats.tags.Add((ItemTag)4); DotController.GetDotDef((DotIndex)1).terminalTimedBuff = null; DotController.GetDotDef((DotIndex)1).terminalTimedBuffDuration = 0f; DotController.GetDotDef((DotIndex)7).terminalTimedBuff = null; DotController.GetDotDef((DotIndex)7).terminalTimedBuffDuration = 0f; } private static void BurnEffectController_HandleDestroy(orig_HandleDestroy orig, BurnEffectController self) { Object.Destroy((Object)(object)self); } private void SetStateOnHurt_SetShockInternal(orig_SetShockInternal orig, SetStateOnHurt self, float duration) { if (duration == 1f) { orig.Invoke(self, 5f); } else { orig.Invoke(self, duration); } } private void GildedTierFix() { RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate { Debug.LogWarning((object)"Gilded Elite tier 1.5x"); if (CombatDirector.eliteTiers.Length >= 6) { CombatDirector.eliteTiers[1].isAvailable = (EliteRules rules) => CombatDirector.NotEliteOnlyArtifactActive() && (int)rules == 0; CombatDirector.eliteTiers[3].costMultiplier = 9f; CombatDirector.eliteTiers[3].eliteTypes = (EliteDef[])(object)new EliteDef[1] { Elites.Aurelionite }; } }); } private void NoxThornChance(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "TriggerEnemyDebuffs") })) { val.TryGotoPrev((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 25f) }); val.Next.Operand = 37.5f; } else { Debug.LogWarning((object)"IL Failed: Nox Chance"); } } private void EchoNoFuckShieldHard(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdfld(x, "RoR2.DamageReport", "damageDealt") })) { val.Emit(OpCodes.Ldarg_1); val.EmitDelegate<Func<float, DamageReport, float>>((Func<float, DamageReport, float>)((float value, DamageReport damage) => damage.damageInfo.delayedDamageSecondHalf ? (-1f) : value)); } else { Debug.LogWarning((object)"IL Failed: Warped Echo SHIELD"); } } private void EchoNoBypass(orig_SecondHalfOfDelayedDamage orig, CharacterBody self, DamageInfo halfDamage) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) if (((Enum)halfDamage.damageType.damageType).HasFlag((Enum)(object)(DamageType)1)) { halfDamage.damageType.damageType = (DamageType)1; } else { halfDamage.damageType.damageType = (DamageType)0; } orig.Invoke(self, halfDamage); } private void EchoArmorAndE8(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "get_armor") })) { val.Emit(OpCodes.Ldarg_1); val.EmitDelegate<Func<float, DamageInfo, float>>((Func<float, DamageInfo, float>)((float value, DamageInfo damage) => damage.delayedDamageSecondHalf ? 0f : value)); val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.Run", "get_selectedDifficulty") }); val.Emit(OpCodes.Ldarg_1); val.EmitDelegate<Func<DifficultyIndex, DamageInfo, DifficultyIndex>>((Func<DifficultyIndex, DamageInfo, DifficultyIndex>)((DifficultyIndex value, DamageInfo damage) => damage.delayedDamageSecondHalf ? ((DifficultyIndex)0) : value)); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "DelayedDamageBuff") })) { } val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 0.5f) }); val.Index += 2; val.RemoveRange(2); } else { Debug.LogWarning((object)"IL Failed: Warped Echo"); } } private void EchoOSP(orig_TriggerOneShotProtection orig, HealthComponent self) { orig.Invoke(self); self.body.protectFromOneShot = true; } private void LumShotStatsIL(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_006d: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.SkillLocator", "get_secondaryBonusStockSkill") })) { val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.GenericSkill", "set_cooldownScale") }); val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<float, CharacterBody, float>>((Func<float, CharacterBody, float>)delegate(float number, CharacterBody body) { if (Object.op_Implicit((Object)(object)body.inventory)) { int itemCount = body.inventory.GetItemCount(Items.IncreasePrimaryDamage); if (itemCount > 0) { number *= 0.85f; } } return number; }); } else { Debug.LogWarning((object)"IL Failed: Lum Shot 2"); } } private void NoGoldPerLevel(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown ILCursor val = new ILCursor(il); val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Items", "GoldOnStageStart") }); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Items", "GoldOnStageStart") })) { val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 1.5f) }); val.Next.Operand = 0f; } else { Debug.LogWarning((object)"IL Failed: War Bonds Level"); } } private void WarBondsDamage(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_006d: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "get_canPerformBackstab") })) { val.TryGotoPrev((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdfld(x, "RoR2.DamageInfo", "damage") }); val.Emit(OpCodes.Ldarg_1); val.EmitDelegate<Func<float, DamageInfo, float>>((Func<float, DamageInfo, float>)delegate(float flot, DamageInfo damageInfo) { if (flot > 0f) { CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); int buffCount = component.GetBuffCount(WarBondsBuff); if (buffCount > 0) { flot *= 1f + (float)buffCount * 0.03f; } } return flot; }); } else { Debug.LogWarning((object)"IL Failed: Leeching Seed"); } } private void TransmitterBeforeElixir(orig_UpdateLastHitTime orig, HealthComponent self, float damageValue, Vector3 damagePosition, bool damageIsSilent, GameObject attacker) { //IL_0106: Unknown result type (might be due to invalid IL or missing references) if (NetworkServer.active && Object.op_Implicit((Object)(object)self.body) && damageValue > 0f) { float num = 120f; if (self.isHealthLow && self.body.HasBuff(Buffs.TeleportOnLowHealth) && self.itemCounts.unstableTransmitter > 0) { self.body.RemoveBuff(Buffs.TeleportOnLowHealth); self.body.hasTeleported = true; float num2 = Mathf.Max(num - num * ((float)(self.itemCounts.unstableTransmitter - 1) * 0.2f), 15f); self.body.AddTimedBuff(Buffs.TeleportOnLowHealthCooldown, num2); if (WConfig.cfg_Green_UnstableTrans.Value) { self.body.AddTimedBuff(Buffs.Immune, 5f); } else { self.body.AddTimedBuff(Buffs.HiddenInvincibility, 2f); } self.body.CallRpcTeleportCharacterToSafety(); } } orig.Invoke(self, damageValue, damagePosition, damageIsSilent, attacker); } private void LowerLanternDamage(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "LowerHealthHigherDamageBuff") })) { val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 0.2f) }); val.Next.Operand = 0f; } else { Debug.LogWarning((object)"IL Failed: Less Lantern"); } } private void CapChronic(orig_AddMultiKill orig, CharacterBody self, int kills) { orig.Invoke(self, kills); if (Object.op_Implicit((Object)(object)self.inventory)) { int num = self.inventory.GetItemCount(Items.IncreaseDamageOnMultiKill) + 2; if (self.GetBuffCount(Buffs.IncreaseDamageBuff) >= num) { self.increasedDamageKillCountBuff = 0; } } } private void LanterHealthVal(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR8(x, 0.5) })) { val.Next.Operand = 0.9; int index = val.Index; val.Index = index + 1; val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR8(x, 0.5) }); val.Next.Operand = 0.9; index = val.Index; val.Index = index + 1; val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR8(x, 0.5) }); val.Next.Operand = 0.9; } else { Debug.LogWarning((object)"IL Failed: Lantern HP VAL"); } } private void NerfTwistedElites(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "EliteBeadCorruption") })) { val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 0.025f) }); val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "get_teamComponent") }); val.EmitDelegate<Func<CharacterBody, CharacterBody>>((Func<CharacterBody, CharacterBody>)delegate(CharacterBody body) { body.ClearTimedBuffs(Buffs.EliteBeadCorruption); return body; }); val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchStfld(x, "RoR2.Orbs.LightningOrb", "procCoefficient") }); val.Prev.Operand = 0f; val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchStfld(x, "RoR2.Orbs.LightningOrb", "range") }); val.Prev.Operand = 42f; val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.Orbs.OrbManager", "AddOrb") }); val.Emit(OpCodes.Ldarg_1); val.Emit(OpCodes.Ldloc_2); val.EmitDelegate<Func<LightningOrb, DamageInfo, CharacterBody, LightningOrb>>((Func<LightningOrb, DamageInfo, CharacterBody, LightningOrb>)delegate(LightningOrb orb, DamageInfo damageInfo, CharacterBody characterBody) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) orb.bouncedObjects = new List<HealthComponent>(); orb.teamIndex = characterBody.teamComponent.teamIndex; HurtBox val2 = orb.PickNextTarget(damageInfo.position); if (Object.op_Implicit((Object)(object)val2)) { ((Orb)orb).target = val2; } else { ((Orb)orb).target = null; } return orb; }); } else { Debug.LogWarning((object)"IL Failed: Nerf Twisted Elite"); } } private void FixBreadBeadsInvasive(orig_prayerBeadCalculateAppliedStats orig, CharacterBody self, float levelStat) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Invalid comparison between Unknown and I4 if ((int)self.teamComponent.teamIndex == 1) { float num = 0f; num = ((!WConfig.cfg_Green_Beads.Value) ? ((float)self.GetBuffCount(Buffs.ExtraStatsOnLevelUpBuff) * levelStat * (0.15f + 0.05f * (float)self.extraStatsOnLevelUpCountModifier)) : ((float)self.GetBuffCount(Buffs.ExtraStatsOnLevelUpBuff) * levelStat * (0.1f + 0.1f * (float)self.extraStatsOnLevelUpCountModifier))); if (levelStat == self.levelMaxHealth) { float beadAppliedHealth = self.inventory.beadAppliedHealth; Inventory inventory = self.inventory; inventory.beadAppliedHealth += num; } else if (levelStat == self.levelMaxShield) { float beadAppliedShield = self.inventory.beadAppliedShield; Inventory inventory2 = self.inventory; inventory2.beadAppliedShield += num; } else if (levelStat == self.levelRegen) { float beadAppliedRegen = self.inventory.beadAppliedRegen; Inventory inventory3 = self.inventory; inventory3.beadAppliedRegen += num; } else if (levelStat == self.levelDamage) { float beadAppliedDamage = self.inventory.beadAppliedDamage; Inventory inventory4 = self.inventory; inventory4.beadAppliedDamage += num; } } } private void LumShotWorkBetter(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_006d: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "get_luminousShotReady") })) { val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.GenericSkill", "set_cooldownScale") }); val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<float, CharacterBody, float>>((Func<float, CharacterBody, float>)delegate(float number, CharacterBody body) { if (Object.op_Implicit((Object)(object)body.inventory)) { int itemCount = body.inventory.GetItemCount(Items.IncreasePrimaryDamage); if (itemCount > 0) { number *= 0.85f; } } return number; }); } else { Debug.LogWarning((object)"IL Failed: LUM SHOT PROC FIX"); } } private void KnockMeDown(orig_ProcessHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim) { //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Expected O, but got Unknown //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Expected I4, but got Unknown //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Expected O, but got Unknown //IL_0301: Unknown result type (might be due to invalid IL or missing references) //IL_0306: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_030e: Unknown result type (might be due to invalid IL or missing references) //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_0333: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_0346: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_0350: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, damageInfo, victim); if (damageInfo.procCoefficient == 0f || damageInfo.rejected || !NetworkServer.active || !Object.op_Implicit((Object)(object)damageInfo.attacker) || !(damageInfo.procCoefficient > 0f)) { return; } CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>(); CharacterBody val = (Object.op_Implicit((Object)(object)victim) ? victim.GetComponent<CharacterBody>() : null); if (!Object.op_Implicit((Object)(object)component)) { return; } CharacterMaster master = component.master; if (!Object.op_Implicit((Object)(object)master)) { return; } Inventory inventory = master.inventory; int itemCount = inventory.GetItemCount(Items.KnockBackHitEnemies); if (itemCount <= 0 || val.HasBuff(Buffs.KnockUpHitEnemies)) { return; } CharacterMotor component2 = victim.GetComponent<CharacterMotor>(); RigidbodyMotor component3 = victim.GetComponent<RigidbodyMotor>(); if (((Object.op_Implicit((Object)(object)component2) && !component2.isGrounded) || Object.op_Implicit((Object)(object)component3)) && Util.CheckRoll(Util.ConvertAmplificationPercentageIntoReductionPercentage(10f * (float)itemCount * damageInfo.procCoefficient), master)) { val.AddTimedBuff(Buffs.KnockUpHitEnemies, KnockbackFinCooldown); float damage = Util.OnHitProcDamage(damageInfo.damage, 0f, KnockbackFinDamage); DamageInfo val2 = new DamageInfo { damage = damage, damageColorIndex = (DamageColorIndex)3, damageType = DamageTypeCombo.op_Implicit((DamageType)0), attacker = damageInfo.attacker, crit = damageInfo.crit, force = Vector3.zero, inflictor = null, position = damageInfo.position, procCoefficient = 0f }; val.healthComponent.TakeDamage(val2); Ray aimRay = component.inputBank.GetAimRay(); float scale = 1f; HullClassification hullClassification = val.hullClassification; HullClassification val3 = hullClassification; switch ((int)val3) { case 0: scale = 1f; break; case 1: scale = 5f; break; case 2: scale = 10f; break; } EffectManager.SpawnEffect(CommonAssets.knockbackFinEffect, new EffectData { origin = ((Component)val).gameObject.transform.position, scale = scale }, true); Vector3 val4 = default(Vector3); ((Vector3)(ref val4))..ctor(0f, 1f, 0f); float num = 20f; if (Object.op_Implicit((Object)(object)component2)) { num = component2.mass * 20f; } else if (Object.op_Implicit((Object)(object)component3)) { num = component3.mass * 20f; } if (val.isBoss || val.isChampion) { num *= 0.3f; } float num2 = 0f - (num + num / 10f); float num3 = num + num / 20f * (float)(itemCount - 1); PhysForceInfo val5 = PhysForceInfo.Create(); val5.force = num2 * val4; ((PhysForceInfo)(ref val5)).ignoreGroundStick = false; ((PhysForceInfo)(ref val5)).disableAirControlUntilCollision = false; ((PhysForceInfo)(ref val5)).massIsOne = false; PhysForceInfo val6 = PhysForceInfo.Create(); val6.force = num3 / 2f * ((Ray)(ref aimRay)).direction; ((PhysForceInfo)(ref val6)).ignoreGroundStick = false; ((PhysForceInfo)(ref val6)).disableAirControlUntilCollision = false; ((PhysForceInfo)(ref val6)).massIsOne = false; if (Object.op_Implicit((Object)(object)component2)) { component2.ApplyForceImpulse(ref val5); component2.ApplyForceImpulse(ref val6); } else if (Object.op_Implicit((Object)(object)component3)) { component3.ApplyForceImpulse(ref val5); component3.ApplyForceImpulse(ref val6); } Util.PlaySound("Play_item_proc_knockBackHitEnemies", ((Component)component).gameObject); } } private void KnockMeUp(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0180: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Items", "KnockBackHitEnemies") })) { val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, "RoR2.CharacterBody", "get_isBoss") }); int index = val.Index; val.Index = index - 1; val.RemoveRange(3); val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdfld(x, "RoR2.CharacterBody", "isChampion") }); index = val.Index; val.Index = index - 1; val.RemoveRange(3); val.RemoveRange(4); val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 7.5f) }); val.Next.Operand = 10f; val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "KnockUpHitEnemies") }); val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, "RoR2.DLC2Content/Buffs", "KnockUpHitEnemies") }); val.Emit(OpCodes.Ldarg_1); val.EmitDelegate<Func<CharacterBody, DamageInfo, CharacterBody>>((Func<CharacterBody, DamageInfo, CharacterBody>)delegate(CharacterBody characterBody, DamageInfo damageInfo) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing refer