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Wolfo-WolfFixes-1.1.14 icon

WolfFixes

Yet another fix mod. Fixes of all variety. Some gameplay, visual, audio, item descriptions, client fixes.

Date uploaded a month ago
Version 1.1.14
Download link Wolfo-WolfFixes-1.1.14.zip
Downloads 14462
Dependency string Wolfo-WolfFixes-1.1.14

This mod requires the following mods to function

RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Networking-1.0.3 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.3
Jeffdev-HelminthTunnelSpeedFix-1.0.0 icon
Jeffdev-HelminthTunnelSpeedFix

Fixes the Helminth Hatchery speed tunnels not working for CHEF/Void Fiend/others.

Preferred version: 1.0.0
score-MiscFixes-1.3.3 icon
score-MiscFixes

Fixes some bugs

Preferred version: 1.3.3
Wolfo-DLCSpawnPoolFixer-1.3.0 icon
Wolfo-DLCSpawnPoolFixer

[ServerSide] Fixes issues related to: Improper spawnpools, Radar Towers not spawning. ReAdds SotV enemy removals.

Preferred version: 1.3.0
Goorakh-VFiX-1.0.3 icon
Goorakh-VFiX

Fixes various visual and audio issues introduced by Seekers of the Storm. Clientside.

Preferred version: 1.0.3
Goorakh-PizzaSoundFix-1.0.0 icon
Goorakh-PizzaSoundFix

Fixes Mithrix Pizza attack sound playing too early. Clientside.

Preferred version: 1.0.0
LordVGames-GildedChunkSpamFix-1.0.1 icon
LordVGames-GildedChunkSpamFix

Fixes gilded drones/monsters spawning game-crashing amounts of gilded chunks. Server-side and vanilla compatible.

Preferred version: 1.0.1
Moffein-FixGenesisLoopConsoleSpam-1.0.0 icon
Moffein-FixGenesisLoopConsoleSpam

Fixes console spam from Genesis Loop when playing with certain custom skins and survivors. Client-side and Vanilla-compatible!

Preferred version: 1.0.0
viliger-RestoreGrandparentRock-1.0.0 icon
viliger-RestoreGrandparentRock

Randy Bobandy broke my gamandy. Restore Grandparent's rock projectile ghost.

Preferred version: 1.0.0

README

Various bug or overseight fixes that I found.

Better to keep it bundled in it's own mod

Some fixes are Server Side, some are Client Side, some are Client Specific. Generally recommended for everyone.

Fixes the following :

Survivor Fixes

Chef Boosted Ice Box not clearing properly.
Chef Cleaver Bonus Proc being 2.25 instead of 1.5.
Chef Boosted Sear Oil Puddles dealing 0% instead of 20% damage.
If OilSpill is cancelled, brief fall damage immunity is maintained.

Mercenary sometimes breaking his legs with M2.

Artificers Ice Spear throwing enemies around.

Acrid not having spawn invulnerability.

Captain Beacons being unable to crit.

Monster Fixes

Child being burnable by the sun.

XI Construct Laser not exploding at the end.

(Off by default)
Mithrix Phase 4 being skipable because the game thinks he has 0 health.

Item Fixes

Corrects various wrong item descriptions.

Warped Echo ignoring Armor.
Warped Echo ignoring OneShotProtection
Warped Echos first hit being ignored if OSP was triggered.
Warped Echos first hit no longer putting you into danger.
Warped Echo no longer inflicting Eclipse 8 curse.

Elusive Antler producing an Error instead of working for Stationary Engi Turrets.
Elusive Antler not working on Devoted Lemurians due to wrong check.

Happiest Mask Ghosts not triggering OnDeath effects. (Ice Explosion, Healing Core, Malachite Urchin)

Charged Perferator rolling for crit instead of inheriting like other procs.

Some item tags were changed.

  • Hunters Harpoon missing OnKill.
  • Bison Steak still being OnKill.
  • Planula still being Damage.
  • Infusion & Nkuhanas AIBlacklisted

Equipment Fixes

Back-Up Drones not scaling with ambient level like other drones.

Executive Card no longer fails if buying multi shops really quickly.

Twisted Elites not being able to give armor to some enemies and all players.

For Retool, Enigma, Bottled Chaos

  • Sawmerang not bleeding if you don't have the equipment.
  • Milky Chrysalis flight will always have wings.

Misc Gameplay Fixes

Simulacrums Fog ramping up 25x slower than what is intended.

Removed Chance Doll from Simulacrum, as there are no Shrine of Chance. (Unless SimulacrumAdditions is installed)

Being able to skip right to Prime Meridian by entering 2 portals at the same time.

Newt Altars will no longer purchasable after Teleporter. (Like pre SotS)
Newt Altars will not be purchasable if Teleporter starts with Blue Orb.

Bazaar Seers being able to select 2 Plains/2 Roosts.

Fixes Vengence + Swarms spawning one of them as not an Umbra/Without any items.

Fixed 10 bugs or errors with Artifact of Devotion leading to :

  • Lemurian evolution no longer results in all but 1 Lemurian having less items than intended.
  • Lemurian wont randomly lose item effects such as Opal, Focus Crystal, etc.
  • Lemurians gotten from Trials will be able evolve into elites.
  • Lemurian evolution wont fail anymore if 1 or more Lemurians are in a quantum state.
  • Lemurian inventories get properly deleted on all run ends.
  • Devoted Lemurians now being tagged as such.
    • Different spawn sound + Works with Spare Drone Parts. (Yeah that's intended)
    • They just put it on the normal Lemurians instead of the Devoted ones.

Treeborn Canopy & Helminth Hatchery being blacklisted from Random Stage Order.

Client specific fixes

Prevents Halcyon Shrine entityState nullref on Client.
Removes the log spam from Halcyon Shrines on Client.

Aurelionite Fragments & Potentials now spin for clients.
Prayer Beads desyncing for clients, leading to various issues.
Spider-Mines constantly beeping for clients

Simulacrum teleporting Clients into the void instead of the Focus.
Simulacrum not pointing out enemies at the end of waves for Clients.

Visual

Adds various missing item displays :

  • Perfected Elite Displays for all Monsters
  • Elite Displays for XI Construct, Mithrix.
  • Fuel Array Display for Engineer Turrets.

Fixes some monsters not slowly appearing during their spawn animation:

  • Child, Parent
  • Lesser, Greater, Lunar Wisp
  • Void Reaver, Devestator, Voidling
  • Engineer Turret, Walker
  • Vagrant

Defense Nucleus Alpha Constructs no longer being Gold.

Gilded Elite corpses no longer look like blazing elite corpses.

REXs flower vines disappearing quickly

Mercurias Rachis visual radius not matching the actual buff radius.

Deskplant Visual being made too small after being too big.

Railgunners Scope being more opaque than in the past

Void Command Essence not having particles.
Deep Void Signals Beam being flat.

Shrine of Shaping and Seed of Life not using the revive effect. (Instead of failing to spawn a unfinished object)

Artifact of Glass will now make you and minions appear as glass.

Stone Titan pinging the particles instead of the body.
Mithrix Hammer/Nothing pinging instead of the body.

Lunar Exploder not having a subtitleToken.

Halcyon Shrine often not having its tip golden due to a redundant check.

Audio

Void items not playing the drop sound.
Scrappers not playing sound.
REX m1 not playing impact sound.

War Bonds should no longer play the Horn if 0 missiles would be fired.

Scavengers not playing their Spawn Sound

Soup not playing their Soup sound

Misc

Log Fixes :

  • Eclipse not incrementing Wins / (Thus not unlocking logs)
  • Bazaar Diorama being empty
  • Sulfur Pools Diorama having a red base.
  • Void Locust Diorama, Void Devastator being too zoomed in.
  • Nkuhanas Opinion being too zoomed out.
  • Devoted Lemurians being in log instead of wild.

Adds 'simu_softlock' softlock command to forcefully end wave and start next, or otherwise spawns Portal.

Green Orb message will now pop up as you load into the stage so you can actually see it.

NullRef from Corpses with Chronic Expansion

Golden Diebacks fruits not dropping healing orbs or playing effects.

Regenerative Scrap being scrapable

Invincibility and Chef Boost showing stacks of the buff.

Item/Survivor description fixes can be turned off in case you play with rebalance mods.
But should work fine even if you don't.

For Other Mods

Glass Mithrix is Glass again instead of naked.

Void Eradicators are less unfinished:

  • Enables some particles
  • Adds price transform
  • Item models wont randomly be shrunk down a ton.
  • Doesnt vanish when too close to camera
  • Suppresed Scrap is tiered and usable, but kept hidden from log.
  • Suppresed Items tab wider so item icons arent clipping

Multiple of my mods have Perfected nonLunar enemies or add Void Suppressors and rely on better AIBlacklist.
But those changes dont affect vanilla much, if at all.

Commands

Testing Commands

  • scanner | Radar Scanner equip + 100 BoostEquipRecharge
  • godenemy | Sets enemy level absurdly high making them basically unkillable.
  • goto_boss | Teleports you to Mithrix/FalseSon/Teleporter
  • no_interactables | For clean stage screenshots.
  • evolve_lemurian | Evolves all Devoted Lemurians.
  • set_damage | Set damage.
  • set_health | Set health and disable regen
  • Various list_ commands

Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.

CHANGELOG

Changelog:

v1.1.17
Fixed log spam when using Sawmerang
Fixed Ice Spear fix not actually going through due to wrong config val.
Fixed Broken Flame Drones often clipping into the ground, sometimes being barley visible.

v1.1.16
Fixed an issue with my custom droptables and disabling DLCs.

v1.1.15
Fixed various objects on Helminth not being pingable due to missing Null Check.
Fixed mod unintentionally disabling Empathy Cores, Voidsent, Singularity and Ego for Phase 4 Mithrix.
Fixed evolving quantum state lemurians not actually working.

v1.1.14
Reverted Lunar Ruin fix because it made Ruin from lightning not get removed by geodes.
Warped Echo OSP fix now gives you 0.1s of invul like regular OSP.

v1.1.13
Fixed Lunar Ruin counting as 2 debuffs.
Fixed Elusive Antler not working on Devoted Lemurians (Wrong Auth Check)
Fixed Elusive Antler producing errors instead of working on Stationary Turrets (Missing NullCheck)
Tagged Unstable Transmitter as Healing (Barrier Items are all tagged as Healing)


v1.1.12
Fixed WEcho always bypassing OSP
Fixed Bazaar being able to select 2 Plains or 2 Roosts
Fixed a mod nullRef with HealthComponentToTransform

v1.1.11
Fixed missing orig() making only Eclipse count as wins.

v1.1.10
Fixed an issue with the way I added some bodyFlags

v1.1.9
Fixed Warped Echo ignoring Armor entirely.
Fixed Warped Echo not putting you into danger
Fixed Milky Chrysalis not doing it's flight animation due to mod.
Removed my Grandparent Rock fix that was too small and just added someone elses.
(This is technically fixed in vanilla, the rock is just 60x too small)


v1.1.8 : Part of mod was no longer running on accident
v1.1.7
Fixed Boosted Sear Oil Pools dealing 0% damage instead of 20%
Fixed Simulacrums Fog damage being far lower due to unrelated Void Fields balance changes and it being left forgotten.
Removed Chance Doll from Simulacrum as there are no Shrine of Chance. (If SimulacrumAdditions not installed)
Fixed Treeborn Canopy and Helminth Hatchery being blacklisted from RandomStageOrder
Fixed NegativeRegen not triggering OnDeath effects. (Happiest Mask would never trigger Ice/Mending OnDeath)


v1.1.6
Fixed REXs flower vine effect disappearing too soon.
-Should fix like 3-4 other effects but less noticible.
Fixed Grandparent mini rock being invisible.
Fixed Charging Father Laser spawning a Red line at 111,8,68
Fixed Halcyon Shrine often not having its tip golden.
Double checking for certain skin fixes.

 
v1.1.5
Fixed Boosted Cleaver proc to also be 1.5 

v1.1.4
Phase 4 fix is now off by default due to feedback.
Moved Gilded Corpse blazing fix here
Devoted Lemurian Log fix actually moved here.
Fixed Credit Card failing if you buy multi shops too quickly. (Because hopoo gave it a 0.1 cooldown for no reason)
Fixed Captain Beacons never critting
Fixed Eclipse not incrementing the Win counter.
Fixed some equipment displays added by mod not being present with SS2. 
Fixed Boosted Oil Spill description being gone (for english anyways)
Fixed Chronic Expansion on corpses constantly nullreffing
Fixed REX Syringe impact sound being gone. (Unexplainable)
Fixed some more item descriptions
Fixed Nkuhanas Opinion being too zoomed out
Fixed Ice Spear knocking enemies around due to being on wrong Phys Layer.
Restored Glass Mithrix skin


v1.1.3
Fixed the following no longer slowly appearing in their spawn animation, leading to it looking really ugly in some cases.
-Child
-Parent
-Vagrant
-Lesser Wisp
-Greater wisp
-Lunar Wisp
-Void Reaver
-void Devestator
-Voidling
-Engineer Turret
-Engineer Walking Turret
-XI (technically...)(his body is too broken to use it properly)

Fixed Charged Perferator rolling Crit instead of inheriting.

Added Helminth Tunnel fix as dependency
Added Gilded Chunk lag fix as dependency

v1.1.2
Added some config to bugs people are attached to.
Config will be in game If RiskOfOptions is installed.
Fixed Alpha Constructs from Defense Nucleus not using their unique skin
Fixed XI Construct laser not exploding at end as miscFixes removed it.


v1.1.1
Fixed latest patch breaking multiplayer with non mod owners due to Suppresed Scrap implementation.
Moved fixed Diebacks Mushroom fruit not being implemented correctly

v1.1.0
Fixed Warped Echo negating Eclipse 8 curse entirely.
Fixed Sawmerang projectiles not inflicting Bleed without the equipment.
Milky Chryslis being active will always have wings, regardless if you change or lose the equipment.
Fixed Path of Colossus stage skip.
Fixed Railgunner scope transperency being applied twice to one scope.

Moved from VanillaArtifactPlus :
- Artifact of Glass not making you glass.
- Twisted Elites not giving players and some enemies armor.
- Swarms + Vengence spawning 1 Umbra + 1 Enemy survivor
- 11 Devotion bug fixes.
Devoted lemurians now actually tagged as such.
- Means they spawn with a different sound
- - The check for that is also bugged, so that's another fix.
- Means they work with Spare Drone Parts
- - This is just intended.

Moved from SimulacrumAdditions :
Void Suppressor fixes
- Scrap being untiered
- Disappearing too close at camera
- Hud being too small
- Item being randomly too small



v1.0.1
Fixed Broken Scrappers due to a saftey check going missing in the transition.
Mod will now be where I do ItemTags and EliteDisplays

v1.0.0 
Split from WQoL
Moved some Simu fixes from SimuAdds
Children immune to the Sun