
CHANGELOG
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0.3.12 - 05/29/25
- Hooking Junior with Cast will now hook YOU. (Experimental) For real this time. (this was mistakenly left out of the previous version)
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0.3.11 - 05/29/25
- Ragdoll :)
- You can now set Junior's target by selecting an enemy with the direct skill. (WIP)
- Minor performance improvements to direct skill
- Hooking Junior with Cast will now hook YOU. (Experimental)
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0.3.10 - 05/26/25
- Fixed issue where additive force application was bypassing the check for monsters that cannot move and would break everything.
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0.3.9 - 05/26/25
- Fixed Issue with new awesome hook shotgun that caused Cast to fire too few projectiles (meaning 0 at low stocks)
- Removed per frame error spam caused by junior
- Added duration offset to Man O War bomblets to improve feedback when having multiple stocks
- Readme update
- Updated previous changelog to fix typo and include undocumented changes.
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0.3.8 - 05/26/25
- Fixed an issue with junior causing him to shoot much less often than he should've been due to incorrect skill driver configuration
- Cast now consumes all stocks at once to fire additional hooks with spread around the center hook.
- Hook forces now apply additively to monsters over the mass limit, essentially meaning you can hook bosses if you have enough secondary stocks.
- Man O War now consumes all stocks at once to create additional floating bomblets on activation, adding another instance of 500% damage per extra stock
- Cast hook projectile now properly orients with fly direction on recall
- Mass increased from 300 to 700 because funny lore accuracy
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0.3.7 - 05/17/25
- Minor Performance improvements to platform
- Platform cannon now properly syncs with additional stocks to your utility. Platform cannon will reload all stocks at once, causing a burst fire like behavior.
- Platform's bonus movement speed with level has been removed due to it causing the platform AI to break in the late game.
- Platform's base movement speed has been increased.
- Platform's Armor per level has been increased.
- Platform's health has been converted to shield to improve survivability. (Experimental)
- Cleaned up some misc error spam
- Removed unused hooks to recalc stats and damage taken
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0.3.6 - 05/15/25
- Now works on Sots Update 3
- Can Now grab lunar pods and legendary chests with Cast
- Manifest has been updated to only include used R2API packages
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0.3.5 - 03/31/25
- Fixed Error in logbook
- Fixed Dependencies so that Fisherman will work if installed on a fresh profile.
- Small change to platform's AI intended to make it better at finding targets.
- Reduced Fisherman's Base Regen by a small amount.
- Increased Platform Minion's Defensive Scaling with ambient level.
- Platform Minion now gains a small amount of movement speed for each level. (Experimental)
- Reduced Cooldown on Steady the Nerves.
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0.3.4 - 3/28/25
- readme changes.
- Hook effects can no longer flinch enemies that cant be stunned (Mithrix)
- Logbook added (Thanks @plnk.)
- Minor token changes.
- Fisherman will now properly become invisible from effects like Volcanic Egg or Strides of Heresy.
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0.3.3 - 3/24/25
- readme changes
- Fisherman no longer breaks commandos FMJ round VFX
- Shanty Platform keywords fixed.
- Maybe fixed summoning multiple platforms
- Primary now triggers luminous shot
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0.3.2 3/22/25
- bustin me fackin nuts makin me upload a new version for a readme change
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0.3.1 3/22/25
- Minor token fixes.
- Corrected file structure for proper mod importing
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0.3.0 3/22/25
- Beta Release