YayLollerp-FlavoredCommando icon

FlavoredCommando

Several alternative primaries to spice up Commando!

Last updated a year ago
Total downloads 43768
Total rating 2 
Categories Mods Skills
Dependency string YayLollerp-FlavoredCommando-0.4.1
Dependants 37 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2102 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2102
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
tristanmcpherson-R2API-5.0.3 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.3

README

Flavored Commando


Adds a few new primaries to Commando with some extra spicy gimmicks!

Current primaries include:

  • Triple Tap, centered around item proccing
  • Headshot, scaling with critical strikes
  • Buster Shot, reimagining commando as a close-ranged bruiser
  • Phase Slug, based on precision and resetting cooldowns

Other notes / features:

  • BetterUI Skill Proc Coefficient display compatibility
  • Functionally works in multiplayer, but sounds (and maybe effects/animations I don't remember) only work for whoever is shooting
  • No configs yet
  • Not all skills have icons yet
  • Not sure if I will ever get there, but I do plan to add SkillsPlusPlus compatibility

#Change Logs

0.4.1

  • How did I not realize triple tap + plimp = infinite procs of both
    • Triple tap echo now carries over proc chain mask

0.4.0

  • Added phase slug
  • Bruh
  • I think thats it for new primaries. I'll work on polishing what I have

0.3.0

  • Added BetterUI Proc Coefficient display compatibility
  • Reworked triple tap so its a little bit more unique.
    • Fires in 3 round bursts
    • Increased damage (40% damage -> 50% damage)
    • Significantly reduced attack speed (8/s -> 6.67/s)
    • Reduced attack speed scaling past 1.5 (6.67/s/as -> 6/s/as)
    • Echo damage can proc and has a proc coefficient of 0.2
    • Echo damage can no longer crit
  • Reworked buster shot to be more inline with other attacks.
    • Reduced bullet count (10 bullets -> 8 bullets)
    • Increased damage per bullet but removed health scaling (10% damage + 1% combined max health -> 30% damage)
    • Increased healing per bullet (0.5% max health -> 1% max health)
    • Reduced attack speed (2.5/s -> 1.25/s)
  • Reworked headshot to provide more than a garbage primary that becomes busted at high crit rate.
    • Increased attack speed (2/s -> 3.33/s)
    • Decreased damage (175% damage -> 150% damage)
    • Removed crit scaling from primary damage
    • Added a damage multiplier for hits that crit based off of half of crit rate
  • I know people probably don't care too much about these numbers (and they probably aren't balanced the best either), but I put them here because I don't think I'll be changing them again for a while

0.2.2

  • Triple Tap icon
  • ASSET BUNDLES IS WORKING
  • It was actually working the whole time, which explains why I had so much trouble debugging
  • I was just being extrememly stupid and setting the SkillDef icon before I loaded the asset bundle

0.2.1

  • Pretty sure I fixed the bug of explosions going insane
  • Still trying to get assetbundle stuff working

0.2.0

  • Added bustershot
  • Uhhhhhhh bugfix and stuff
  • I did not put enough checks in my hooks, causing various things to just not happen
  • Please feel free to let me know of any further bugs on discord (YayLollerp#4457)

0.1.0

  • Initial release (Triple Tap and Headshot)
  • This is my first RoR2 mod I've actually decided to upload to Thunderstore
  • I have absolutely no idea what I am doing
  • I'm sorry if this sucks and is utter garbage and I am doing everything wrong
  • Also this first version was made in one night