Decompiled source of RoR2Vietnamese v1.3.4

plugins/RoR2Vietnamese/RoR2Vietnamese.dll

Decompiled 3 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using RoR2;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("RoR2Vietnamese")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RoR2Vietnamese")]
[assembly: AssemblyTitle("RoR2Vietnamese")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RoR2Vietnamese
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInPlugin("Helscarthe.RoR2Vietnamese", "RoR2Vietnamese", "1.0.0")]
	public class MainPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "Helscarthe.RoR2Vietnamese";

		public const string PluginAuthor = "Helscarthe";

		public const string PluginName = "RoR2Vietnamese";

		public const string PluginVersion = "1.0.0";

		public static TMP_FontAsset vietFont;

		public static TMP_FontAsset defaultFont;

		public static TMP_FontAsset currentFont;

		public static AssetBundle mainBundle;

		public static string assetBundlePath;

		public static PluginInfo PInfo { get; private set; }

		public void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
			PInfo = ((BaseUnityPlugin)this).Info;
			Language.collectLanguageRootFolders += LanguageOnCollectLanguageRootFolders;
			assetBundlePath = Path.Combine(Path.GetDirectoryName(PInfo.Location), "AssetBundles", "bombadiervn");
			mainBundle = AssetBundle.LoadFromFile(assetBundlePath);
			if (Object.op_Implicit((Object)(object)mainBundle))
			{
				Log.Info("Font bundle loaded!");
			}
			TMP_FontAsset[] array = mainBundle.LoadAllAssets<TMP_FontAsset>();
			vietFont = array[0];
			if (Object.op_Implicit((Object)(object)vietFont))
			{
				Log.Info("Vietnamese Font loaded!");
			}
			defaultFont = Resources.Load<TMP_FontAsset>("TmpFonts/Bombardier/tmpBombDropShadow");
			if (Object.op_Implicit((Object)(object)defaultFont))
			{
				Log.Info("Default Font loaded!");
			}
			TMP_Settings.fallbackFontAssets.Add(vietFont);
			Log.Info("Plugin RoR2Vietnamese is loaded!");
		}

		private void LanguageOnCollectLanguageRootFolders(List<string> folders)
		{
			folders.Add(Path.Combine(Path.GetDirectoryName(PInfo.Location), "Languages"));
		}
	}
}