using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RoR2MyMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RoR2MyMod")]
[assembly: AssemblyTitle("RoR2MyMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[BepInPlugin("com.yourname.starstorm2viet", "Starstorm 2 Vietnamese", "1.0.0")]
public class Starstorm2Vietnamese : BaseUnityPlugin
{
private void Start()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Đợi 5 giây trước khi ghi đè file...");
((MonoBehaviour)this).Invoke("OverwriteLanguageFiles", 5f);
}
private void OverwriteLanguageFiles()
{
string text = Path.Combine(Paths.PluginPath, "TeamMoonstorm-Starstorm2/languages/en");
string path = Path.Combine(Paths.PluginPath, "Ylinhtran-Starstorm_2_VietHoa");
if (!Directory.Exists(text) || !Directory.Exists(path))
{
((BaseUnityPlugin)this).Logger.LogError((object)"Thư mục không tồn tại, không thể ghi đè!");
return;
}
string[] files = Directory.GetFiles(path, "*.json");
foreach (string text2 in files)
{
string fileName = Path.GetFileName(text2);
string destFileName = Path.Combine(text, fileName);
File.Copy(text2, destFileName, overwrite: true);
((BaseUnityPlugin)this).Logger.LogInfo((object)("Đã ghi đè: " + fileName));
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Đã hoàn tất ghi đè file ngôn ngữ!");
}
}