Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of GildedCoastFix v1.0.0
plugins/GildedCoastFix/GildedCoastFix.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("GildedCoastFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("GildedCoastFix")] [assembly: AssemblyTitle("GildedCoastFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace GildedCoastFix { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("YukiNeedsSleep.GildedCoastFix", "GildedCoastFix", "1.0.0")] public class GildedCoastFix : BaseUnityPlugin { [CompilerGenerated] private static class <>O { public static hook_SetUpSeerStations <0>__setUpSeerStations; } public const string PluginGUID = "YukiNeedsSleep.GildedCoastFix"; public const string PluginAuthor = "YukiNeedsSleep"; public const string PluginName = "GildedCoastFix"; public const string PluginVersion = "1.0.0"; private static ItemDef myItemDef; public void Awake() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); object obj = <>O.<0>__setUpSeerStations; if (obj == null) { hook_SetUpSeerStations val = setUpSeerStations; <>O.<0>__setUpSeerStations = val; obj = (object)val; } BazaarController.SetUpSeerStations += (hook_SetUpSeerStations)obj; } public static void setUpSeerStations(orig_SetUpSeerStations orig, BazaarController self) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) SeerSceneOverride[] seerSceneOverrides = self.seerSceneOverrides; SeerSceneOverride val2 = default(SeerSceneOverride); foreach (SeerSceneOverride val in seerSceneOverrides) { if (val.sceneDef.baseSceneName == "goldshores") { val2 = val; } } val2.overrideChance = 0.05f; orig.Invoke(self); } } }