Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of VoidFieldsTimerFix v1.0.0
plugins/VoidFieldsTimerFix/VoidFieldsTimeFix.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using EntityStates.Missions.Arena.NullWard; using On.EntityStates.Missions.Arena.NullWard; using RoR2; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("VoidFieldsTimeFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("VoidFieldsTimeFix")] [assembly: AssemblyTitle("VoidFieldsTimeFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace VoidFieldsTimeFix; [BepInPlugin("YukiNeedsSleep.VoidFieldsTimerFix", "VoidFieldsTimerFix", "0.0.1")] public class Main : BaseUnityPlugin { public const string ModGUID = "YukiNeedsSleep.VoidFieldsTimerFix"; public const string ModName = "VoidFieldsTimerFix"; public const string ModVersion = "0.0.1"; public void Awake() { Hooks(); } public void Hooks() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown NullWardBaseState.OnEnter += new hook_OnEnter(FixTime); } private void FixTime(orig_OnEnter orig, NullWardBaseState self) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); SceneCatalog.mostRecentSceneDef.sceneType = (SceneType)4; } }