using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using RoR2.ContentManagement;
using UnityEngine;
using VoidItemAPI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("VoidScorpion")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("VoidScorpion")]
[assembly: AssemblyTitle("VoidScorpion")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace VoidScorpion
{
internal class Assets
{
public static AssetBundle MainAssets { get; private set; }
public static void Init()
{
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("VoidScorpion.voidscorpion");
MainAssets = AssetBundle.LoadFromStream(stream);
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("YukiNeedsSleep.VoidScorpion", "VoidScorpion", "1.1.1")]
public class VoidScorpion : BaseUnityPlugin
{
public const string PluginGUID = "YukiNeedsSleep.VoidScorpion";
public const string PluginAuthor = "YukiNeedsSleep";
public const string PluginName = "VoidScorpion";
public const string PluginVersion = "1.1.1";
public static PluginInfo PInfo { get; private set; }
public void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
PInfo = ((BaseUnityPlugin)this).Info;
Assets.Init();
Hooks();
}
private void Hooks()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
ItemCatalog.Init += new hook_Init(OnItemCatalogInit);
}
private void OnItemCatalogInit(orig_Init orig)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
ItemDef[] itemDefs = ContentManager.itemDefs;
foreach (ItemDef val in itemDefs)
{
if (((Object)val).name == "PermanentDebuffOnHit")
{
val._itemTierDef = null;
val.deprecatedTier = (ItemTier)8;
val.pickupIconSprite = LoadSprite();
VoidTransformation.CreateTransformation(val, "ArmorReductionOnHit");
val.pickupToken = "Permanently reduce armor on hit. <style=cIsVoid>Corrupts all Shattering Justices</style>.";
val.descriptionToken = "<style=cIsDamage>100%</style> chance on hit to reduce <style=cIsDamage>armor</style> by <style=cIsDamage>2</style> <style=cStack>(+2 per stack)</style> <style=cIsDamage>permanently</style>. <style=cIsVoid>Corrupts all Shattering Justices</style>.";
val.canRemove = true;
}
}
orig.Invoke();
}
public static Sprite LoadSprite()
{
return Assets.MainAssets.LoadAsset<Sprite>("Assets/Import/voidscorpion_icon/voidscorpion.png");
}
}
}