Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of VoidScorpion v1.1.2
plugins/VoidScorpion/VoidScorpion.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using RoR2.ContentManagement; using UnityEngine; using VoidItemAPI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("VoidScorpion")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("VoidScorpion")] [assembly: AssemblyTitle("VoidScorpion")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace VoidScorpion { internal class Assets { public static AssetBundle MainAssets { get; private set; } public static void Init() { using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("VoidScorpion.voidscorpion"); MainAssets = AssetBundle.LoadFromStream(stream); } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("YukiNeedsSleep.VoidScorpion", "VoidScorpion", "1.1.2")] public class VoidScorpion : BaseUnityPlugin { public const string PluginGUID = "YukiNeedsSleep.VoidScorpion"; public const string PluginAuthor = "YukiNeedsSleep"; public const string PluginName = "VoidScorpion"; public const string PluginVersion = "1.1.2"; public static PluginInfo PInfo { get; private set; } public void Awake() { Log.Init(((BaseUnityPlugin)this).Logger); PInfo = ((BaseUnityPlugin)this).Info; Assets.Init(); Hooks(); } private void Hooks() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown ItemCatalog.Init += new hook_Init(OnItemCatalogInit); } private void OnItemCatalogInit(orig_Init orig) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) ItemDef[] itemDefs = ContentManager.itemDefs; foreach (ItemDef val in itemDefs) { if (((Object)val).name == "PermanentDebuffOnHit") { val._itemTierDef = null; val.deprecatedTier = (ItemTier)8; val.pickupIconSprite = LoadSprite(); VoidTransformation.CreateTransformation(val, "ArmorReductionOnHit"); val.pickupToken = "Permanently reduce armor on hit. <style=cIsVoid>Corrupts all Shattering Justices</style>."; val.descriptionToken = "<style=cIsDamage>100%</style> chance on hit to reduce <style=cIsDamage>armor</style> by <style=cIsDamage>2</style> <style=cStack>(+2 per stack)</style> <style=cIsDamage>permanently</style>. <style=cIsVoid>Corrupts all Shattering Justices</style>."; val.canRemove = true; } } orig.Invoke(); } public static Sprite LoadSprite() { return Assets.MainAssets.LoadAsset<Sprite>("Assets/Import/voidscorpion_icon/voidscorpion.png"); } } }