using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using R2API;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CautiousScug")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CautiousScug")]
[assembly: AssemblyTitle("CautiousScug")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CautiousScug
{
[BepInPlugin("aanon.CautiousScug", "CautiousScug", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Main : BaseUnityPlugin
{
public const string PluginGUID = "aanon.CautiousScug";
public const string PluginAuthor = "aanon";
public const string PluginName = "CautiousScug";
public const string PluginVersion = "1.0.0";
public static AssetBundle assetBundle;
public void Awake()
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
assetBundle = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("CautiousScug.dll", "cautiousscug"));
GameObject val = assetBundle.LoadAsset<GameObject>("CautiousScugHolder.prefab");
Transform child = val.transform.GetChild(0);
((Renderer)((Component)child).GetComponent<MeshRenderer>()).material.shader = Addressables.LoadAssetAsync<Shader>((object)"RoR2/Base/Shaders/HGStandard.shader").WaitForCompletion();
ItemDef val2 = Addressables.LoadAssetAsync<ItemDef>((object)"RoR2/Base/HealWhileSafe/HealWhileSafe.asset").WaitForCompletion();
val2.nameToken = "CAUTIOUS_SCUG_NAME";
val2.pickupIconSprite = assetBundle.LoadAsset<Sprite>("texCautiousScug.png");
val2.pickupModelPrefab = val;
ModelPanelParameters val3 = val.AddComponent<ModelPanelParameters>();
val3.minDistance = 7f;
val3.maxDistance = 15f;
val3.focusPointTransform = child;
val3.cameraPositionTransform = child;
LanguageAPI.Add("CAUTIOUS_SCUG_NAME", "Cautious Scug");
}
}
}