Decompiled source of CautiousScug v1.0.0

CautiousScug.dll

Decompiled 5 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using R2API;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CautiousScug")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CautiousScug")]
[assembly: AssemblyTitle("CautiousScug")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CautiousScug
{
	[BepInPlugin("aanon.CautiousScug", "CautiousScug", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Main : BaseUnityPlugin
	{
		public const string PluginGUID = "aanon.CautiousScug";

		public const string PluginAuthor = "aanon";

		public const string PluginName = "CautiousScug";

		public const string PluginVersion = "1.0.0";

		public static AssetBundle assetBundle;

		public void Awake()
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			assetBundle = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("CautiousScug.dll", "cautiousscug"));
			GameObject val = assetBundle.LoadAsset<GameObject>("CautiousScugHolder.prefab");
			Transform child = val.transform.GetChild(0);
			((Renderer)((Component)child).GetComponent<MeshRenderer>()).material.shader = Addressables.LoadAssetAsync<Shader>((object)"RoR2/Base/Shaders/HGStandard.shader").WaitForCompletion();
			ItemDef val2 = Addressables.LoadAssetAsync<ItemDef>((object)"RoR2/Base/HealWhileSafe/HealWhileSafe.asset").WaitForCompletion();
			val2.nameToken = "CAUTIOUS_SCUG_NAME";
			val2.pickupIconSprite = assetBundle.LoadAsset<Sprite>("texCautiousScug.png");
			val2.pickupModelPrefab = val;
			ModelPanelParameters val3 = val.AddComponent<ModelPanelParameters>();
			val3.minDistance = 7f;
			val3.maxDistance = 15f;
			val3.focusPointTransform = child;
			val3.cameraPositionTransform = child;
			LanguageAPI.Add("CAUTIOUS_SCUG_NAME", "Cautious Scug");
		}
	}
}