Decompiled source of UmbralOptionalPhase4Gate v1.0.0

UmbralPhase4Gate.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HG.Reflection;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("UmbralPhase4Gate")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+520bdb6a3b54c0d5369dc0992186c0c60bc744ae")]
[assembly: AssemblyProduct("UmbralPhase4Gate")]
[assembly: AssemblyTitle("UmbralPhase4Gate")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UmbralPhase4Gate
{
	[BepInPlugin("acanthi.UmbralPhase4Gate", "UmbralPhase4Gate", "1.0.0")]
	public class UmbralPhase4Gate : BaseUnityPlugin
	{
		public const string PluginGUID = "acanthi.UmbralPhase4Gate";

		public const string PluginAuthor = "acanthi";

		public const string PluginName = "UmbralPhase4Gate";

		public const string PluginVersion = "1.0.0";

		public static bool skipStage4;

		private void Awake()
		{
			SceneDirector.onPostPopulateSceneServer += SceneDirector_onPostPopulateSceneServer;
			CreateLang();
			skipStage4 = true;
		}

		private void CreateLang()
		{
			LanguageAPI.Add("UMBRAL_PHASE_4_GATE_CONTEXT", "Open the Umbral Gate... (Enables Phase 4.)");
		}

		private void SceneDirector_onPostPopulateSceneServer(SceneDirector director)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Expected O, but got Unknown
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Expected O, but got Unknown
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			skipStage4 = true;
			Scene activeScene = SceneManager.GetActiveScene();
			if (((Scene)(ref activeScene)).name == "moon2")
			{
				CharacterMaster.OnBodyStart += new hook_OnBodyStart(CharacterMaster_OnBodyStart);
				PurchaseInteraction.OnInteractionBegin += new hook_OnInteractionBegin(PurchaseInteraction_OnInteractionBegin);
				SpawnPhase4Gate();
			}
			else
			{
				CharacterMaster.OnBodyStart -= new hook_OnBodyStart(CharacterMaster_OnBodyStart);
				PurchaseInteraction.OnInteractionBegin -= new hook_OnInteractionBegin(PurchaseInteraction_OnInteractionBegin);
			}
		}

		private void CharacterMaster_OnBodyStart(orig_OnBodyStart orig, CharacterMaster self, CharacterBody body)
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, body);
			if (Object.op_Implicit((Object)(object)PhaseCounter.instance) && ((Object)body).name == "BrotherHurtBody(Clone)" && PhaseCounter.instance.phase == 4 && skipStage4)
			{
				body.healthComponent.Suicide((GameObject)null, (GameObject)null, default(DamageTypeCombo));
			}
		}

		private void PurchaseInteraction_OnInteractionBegin(orig_OnInteractionBegin orig, PurchaseInteraction self, Interactor activator)
		{
			if (((Object)self).name == "Phase4Shrine")
			{
				skipStage4 = false;
			}
			orig.Invoke(self, activator);
		}

		private void SpawnPhase4Gate()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Junk/YoungTeleporter.prefab").WaitForCompletion(), new Vector3(1062.23f, -283.1f, 1166.086f), Quaternion.Euler(0f, 80f, 0f));
			GameObject val2 = Object.Instantiate<GameObject>(((Component)Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/bazaar/Bazaar_Light.prefab").WaitForCompletion().transform.Find("FireLODLevel")).gameObject, new Vector3(1062.23f, -283.1f, 1166.086f), Quaternion.Euler(0f, 80f, 0f));
			val.GetComponent<PurchaseInteraction>().NetworkcontextToken = "UMBRAL_PHASE_4_GATE_CONTEXT";
			((Object)val).name = "Phase4Shrine";
			val2.transform.parent = val.transform;
			val2.transform.localPosition = new Vector3(0f, 0f, 0f);
			((Renderer)((Component)val2.transform.GetChild(0)).gameObject.GetComponent<ParticleSystemRenderer>()).material.SetColor("_TintColor", Color.magenta);
			NetworkServer.Spawn(val);
		}
	}
}