using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EarlyTier2Elites")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d94bbf0c83093373994234ccabc832f967ca37aa")]
[assembly: AssemblyProduct("EarlyTier2Elites")]
[assembly: AssemblyTitle("EarlyTier2Elites")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace EarlyTier2Elites
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("acats.EarlyTier2Elites", "EarlyTier2Elites", "1.0.0")]
public class EarlyTier2Elites : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static Func<EliteRules, bool> <>9__6_3;
public static Action <>9__6_0;
public static hook_PopulateScene <>9__6_1;
internal void <Awake>b__6_0()
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Expected O, but got Unknown
<>c__DisplayClass6_0 CS$<>8__locals0 = new <>c__DisplayClass6_0();
EliteTierDef eliteTier = EliteTier2;
CS$<>8__locals0.eliteBlacklist = EarlyTier2ElitesConfig.EliteBlacklist.Value.Replace(" ", "").Split(',');
EliteDef[] eliteTypes = eliteTier.eliteTypes.Where((EliteDef elite) => !CS$<>8__locals0.eliteBlacklist.Contains(((Object)elite).name)).ToArray();
earlyTier2 = new EliteTierDef
{
costMultiplier = eliteTier.costMultiplier,
eliteTypes = eliteTypes,
isAvailable = delegate(EliteRules rules)
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Invalid comparison between Unknown and I4
if (Run.instance.loopClearCount > 0)
{
return false;
}
if (disabled)
{
return false;
}
if (Run.instance.stageClearCount + 1 < EarlyTier2ElitesConfig.MinStage.Value)
{
return false;
}
return (int)rules <= 0;
},
canSelectWithoutAvailableEliteDef = false
};
EliteAPI.AddCustomEliteTier(earlyTier2);
}
internal bool <Awake>b__6_3(EliteRules rules)
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Invalid comparison between Unknown and I4
if (Run.instance.loopClearCount > 0)
{
return false;
}
if (disabled)
{
return false;
}
if (Run.instance.stageClearCount + 1 < EarlyTier2ElitesConfig.MinStage.Value)
{
return false;
}
if ((int)rules > 0)
{
return false;
}
return true;
}
internal void <Awake>b__6_1(orig_PopulateScene orig, SceneDirector self)
{
disabled = true;
orig.Invoke(self);
disabled = false;
}
}
[CompilerGenerated]
private sealed class <>c__DisplayClass6_0
{
public string[] eliteBlacklist;
internal bool <Awake>b__2(EliteDef elite)
{
return !eliteBlacklist.Contains(((Object)elite).name);
}
}
public const string PluginGUID = "acats.EarlyTier2Elites";
public const string PluginAuthor = "acats";
public const string PluginName = "EarlyTier2Elites";
public const string PluginVersion = "1.0.0";
private static bool disabled;
private static EliteTierDef earlyTier2;
public static EliteTierDef EliteTier2
{
get
{
EliteTierDef[] eliteTiers = CombatDirector.eliteTiers;
foreach (EliteTierDef val in eliteTiers)
{
if (val != null && val.eliteTypes.Length != 0 && val.eliteTypes.Contains(Elites.Poison))
{
return val;
}
}
return null;
}
}
public void Awake()
{
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Expected O, but got Unknown
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
EarlyTier2ElitesConfig.Init(((BaseUnityPlugin)this).Config);
RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Expected O, but got Unknown
EliteTierDef eliteTier = EliteTier2;
string[] eliteBlacklist = EarlyTier2ElitesConfig.EliteBlacklist.Value.Replace(" ", "").Split(',');
EliteDef[] eliteTypes = eliteTier.eliteTypes.Where((EliteDef elite) => !eliteBlacklist.Contains(((Object)elite).name)).ToArray();
earlyTier2 = new EliteTierDef
{
costMultiplier = eliteTier.costMultiplier,
eliteTypes = eliteTypes,
isAvailable = delegate(EliteRules rules)
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Invalid comparison between Unknown and I4
if (Run.instance.loopClearCount > 0)
{
return false;
}
if (disabled)
{
return false;
}
if (Run.instance.stageClearCount + 1 < EarlyTier2ElitesConfig.MinStage.Value)
{
return false;
}
return (int)rules <= 0;
},
canSelectWithoutAvailableEliteDef = false
};
EliteAPI.AddCustomEliteTier(earlyTier2);
});
if (!EarlyTier2ElitesConfig.AllowedForWorldSpawns.Value)
{
object obj = <>c.<>9__6_1;
if (obj == null)
{
hook_PopulateScene val = delegate(orig_PopulateScene orig, SceneDirector self)
{
disabled = true;
orig.Invoke(self);
disabled = false;
};
<>c.<>9__6_1 = val;
obj = (object)val;
}
SceneDirector.PopulateScene += (hook_PopulateScene)obj;
}
if (EarlyTier2ElitesConfig.EnemyBlacklist.Value.Length <= 0)
{
return;
}
string[] blacklist = EarlyTier2ElitesConfig.EnemyBlacklist.Value.Replace(" ", "").Split(',');
CombatDirector.PrepareNewMonsterWave += (hook_PrepareNewMonsterWave)delegate(orig_PrepareNewMonsterWave orig, CombatDirector self, DirectorCard card)
{
if (!disabled && blacklist.Contains(((Object)card.spawnCard).name.ToLowerInvariant()))
{
disabled = true;
orig.Invoke(self, card);
disabled = false;
}
else
{
orig.Invoke(self, card);
}
};
}
}
internal static class EarlyTier2ElitesConfig
{
public static ConfigEntry<int> MinStage;
public static ConfigEntry<bool> AllowedForWorldSpawns;
public static ConfigEntry<string> EnemyBlacklist;
public static ConfigEntry<string> EliteBlacklist;
internal static void Init(ConfigFile config)
{
MinStage = config.Bind<int>("General", "Minimum Stage", 3, "The earliest stage that tier 2 elites are allowed to spawn on");
AllowedForWorldSpawns = config.Bind<bool>("General", "Allowed For World Spawns", false, "Whether tier 2 elites should be able to spawn as part of the initial group of monsters that are there when you enter a stage\r\nDisabled by default since stages 4 and 5 get extra credits which makes T2s way too common in my opinion");
EnemyBlacklist = config.Bind<string>("General", "Enemy Blacklist", "cscminimushroom", "Enemies that should not be able to spawn as tier 2 elites before looping\r\nTier 2 elite mini mushrums can soft lock you if you have low damage and they're picked as a horde of many since they heal when low");
EliteBlacklist = config.Bind<string>("General", "Elite Blacklist", "", "Tier 2 elites that should not be allowed to spawn before looping\r\nMalachite is edPoison, Celestine is edHaunted and Twisted is edBead");
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}