Decompiled source of EarlyTier2Elites v1.0.0

plugin/EarlyTier2Elites/EarlyTier2Elites.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EarlyTier2Elites")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d94bbf0c83093373994234ccabc832f967ca37aa")]
[assembly: AssemblyProduct("EarlyTier2Elites")]
[assembly: AssemblyTitle("EarlyTier2Elites")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EarlyTier2Elites
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("acats.EarlyTier2Elites", "EarlyTier2Elites", "1.0.0")]
	public class EarlyTier2Elites : BaseUnityPlugin
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static Func<EliteRules, bool> <>9__6_3;

			public static Action <>9__6_0;

			public static hook_PopulateScene <>9__6_1;

			internal void <Awake>b__6_0()
			{
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0062: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_008e: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Expected O, but got Unknown
				<>c__DisplayClass6_0 CS$<>8__locals0 = new <>c__DisplayClass6_0();
				EliteTierDef eliteTier = EliteTier2;
				CS$<>8__locals0.eliteBlacklist = EarlyTier2ElitesConfig.EliteBlacklist.Value.Replace(" ", "").Split(',');
				EliteDef[] eliteTypes = eliteTier.eliteTypes.Where((EliteDef elite) => !CS$<>8__locals0.eliteBlacklist.Contains(((Object)elite).name)).ToArray();
				earlyTier2 = new EliteTierDef
				{
					costMultiplier = eliteTier.costMultiplier,
					eliteTypes = eliteTypes,
					isAvailable = delegate(EliteRules rules)
					{
						//IL_0046: Unknown result type (might be due to invalid IL or missing references)
						//IL_0048: Invalid comparison between Unknown and I4
						if (Run.instance.loopClearCount > 0)
						{
							return false;
						}
						if (disabled)
						{
							return false;
						}
						if (Run.instance.stageClearCount + 1 < EarlyTier2ElitesConfig.MinStage.Value)
						{
							return false;
						}
						return (int)rules <= 0;
					},
					canSelectWithoutAvailableEliteDef = false
				};
				EliteAPI.AddCustomEliteTier(earlyTier2);
			}

			internal bool <Awake>b__6_3(EliteRules rules)
			{
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0048: Invalid comparison between Unknown and I4
				if (Run.instance.loopClearCount > 0)
				{
					return false;
				}
				if (disabled)
				{
					return false;
				}
				if (Run.instance.stageClearCount + 1 < EarlyTier2ElitesConfig.MinStage.Value)
				{
					return false;
				}
				if ((int)rules > 0)
				{
					return false;
				}
				return true;
			}

			internal void <Awake>b__6_1(orig_PopulateScene orig, SceneDirector self)
			{
				disabled = true;
				orig.Invoke(self);
				disabled = false;
			}
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass6_0
		{
			public string[] eliteBlacklist;

			internal bool <Awake>b__2(EliteDef elite)
			{
				return !eliteBlacklist.Contains(((Object)elite).name);
			}
		}

		public const string PluginGUID = "acats.EarlyTier2Elites";

		public const string PluginAuthor = "acats";

		public const string PluginName = "EarlyTier2Elites";

		public const string PluginVersion = "1.0.0";

		private static bool disabled;

		private static EliteTierDef earlyTier2;

		public static EliteTierDef EliteTier2
		{
			get
			{
				EliteTierDef[] eliteTiers = CombatDirector.eliteTiers;
				foreach (EliteTierDef val in eliteTiers)
				{
					if (val != null && val.eliteTypes.Length != 0 && val.eliteTypes.Contains(Elites.Poison))
					{
						return val;
					}
				}
				return null;
			}
		}

		public void Awake()
		{
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Expected O, but got Unknown
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			EarlyTier2ElitesConfig.Init(((BaseUnityPlugin)this).Config);
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate
			{
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0062: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_008e: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Expected O, but got Unknown
				EliteTierDef eliteTier = EliteTier2;
				string[] eliteBlacklist = EarlyTier2ElitesConfig.EliteBlacklist.Value.Replace(" ", "").Split(',');
				EliteDef[] eliteTypes = eliteTier.eliteTypes.Where((EliteDef elite) => !eliteBlacklist.Contains(((Object)elite).name)).ToArray();
				earlyTier2 = new EliteTierDef
				{
					costMultiplier = eliteTier.costMultiplier,
					eliteTypes = eliteTypes,
					isAvailable = delegate(EliteRules rules)
					{
						//IL_0046: Unknown result type (might be due to invalid IL or missing references)
						//IL_0048: Invalid comparison between Unknown and I4
						if (Run.instance.loopClearCount > 0)
						{
							return false;
						}
						if (disabled)
						{
							return false;
						}
						if (Run.instance.stageClearCount + 1 < EarlyTier2ElitesConfig.MinStage.Value)
						{
							return false;
						}
						return (int)rules <= 0;
					},
					canSelectWithoutAvailableEliteDef = false
				};
				EliteAPI.AddCustomEliteTier(earlyTier2);
			});
			if (!EarlyTier2ElitesConfig.AllowedForWorldSpawns.Value)
			{
				object obj = <>c.<>9__6_1;
				if (obj == null)
				{
					hook_PopulateScene val = delegate(orig_PopulateScene orig, SceneDirector self)
					{
						disabled = true;
						orig.Invoke(self);
						disabled = false;
					};
					<>c.<>9__6_1 = val;
					obj = (object)val;
				}
				SceneDirector.PopulateScene += (hook_PopulateScene)obj;
			}
			if (EarlyTier2ElitesConfig.EnemyBlacklist.Value.Length <= 0)
			{
				return;
			}
			string[] blacklist = EarlyTier2ElitesConfig.EnemyBlacklist.Value.Replace(" ", "").Split(',');
			CombatDirector.PrepareNewMonsterWave += (hook_PrepareNewMonsterWave)delegate(orig_PrepareNewMonsterWave orig, CombatDirector self, DirectorCard card)
			{
				if (!disabled && blacklist.Contains(((Object)card.spawnCard).name.ToLowerInvariant()))
				{
					disabled = true;
					orig.Invoke(self, card);
					disabled = false;
				}
				else
				{
					orig.Invoke(self, card);
				}
			};
		}
	}
	internal static class EarlyTier2ElitesConfig
	{
		public static ConfigEntry<int> MinStage;

		public static ConfigEntry<bool> AllowedForWorldSpawns;

		public static ConfigEntry<string> EnemyBlacklist;

		public static ConfigEntry<string> EliteBlacklist;

		internal static void Init(ConfigFile config)
		{
			MinStage = config.Bind<int>("General", "Minimum Stage", 3, "The earliest stage that tier 2 elites are allowed to spawn on");
			AllowedForWorldSpawns = config.Bind<bool>("General", "Allowed For World Spawns", false, "Whether tier 2 elites should be able to spawn as part of the initial group of monsters that are there when you enter a stage\r\nDisabled by default since stages 4 and 5 get extra credits which makes T2s way too common in my opinion");
			EnemyBlacklist = config.Bind<string>("General", "Enemy Blacklist", "cscminimushroom", "Enemies that should not be able to spawn as tier 2 elites before looping\r\nTier 2 elite mini mushrums can soft lock you if you have low damage and they're picked as a horde of many since they heal when low");
			EliteBlacklist = config.Bind<string>("General", "Elite Blacklist", "", "Tier 2 elites that should not be allowed to spawn before looping\r\nMalachite is edPoison, Celestine is edHaunted and Twisted is edBead");
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}