using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HordeTweaks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d6a80699f05d866e7c321b8d45d74e342cd56878")]
[assembly: AssemblyProduct("HordeTweaks")]
[assembly: AssemblyTitle("HordeTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HordeTweaks
{
[BepInPlugin("acats.HordeTweaks", "HordeTweaks", "1.0.0")]
public class HordeTweaks : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_SetNextSpawnAsBoss <>9__5_0;
public static hook_AttemptSpawnOnTarget <>9__6_0;
public static hook_OnMemberDefeatedServer <>9__7_0;
internal void <RandomHordeChance>b__5_0(orig_SetNextSpawnAsBoss orig, CombatDirector self)
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self);
if (Run.instance.stageRng.RangeFloat(0f, 100f) > HordeTweaksConfig.RandomHordeChance.Value)
{
return;
}
WeightedSelection<DirectorCard> val = new WeightedSelection<DirectorCard>(8);
for (int i = 0; i < self.finalMonsterCardsSelection.Count; i++)
{
ChoiceInfo<DirectorCard> choice = self.finalMonsterCardsSelection.GetChoice(i);
DirectorCard value = choice.value;
SpawnCard spawnCard = value.spawnCard;
if (value.IsAvailable() && !spawnCard.prefab.GetComponent<CharacterMaster>().bodyPrefab.GetComponent<CharacterBody>().isChampion && !((float)value.cost * CombatDirector.CalcHighestEliteCostMultiplier(value.spawnCard.eliteRules) * (float)HordeTweaksConfig.MaxHordeEnemies.Value < self.monsterCredit))
{
val.AddChoice(choice);
}
}
if (val.Count != 0)
{
DirectorCard val2 = val.Evaluate(Run.instance.stageRng.nextNormalizedFloat);
self.OverrideCurrentMonsterCard(val2);
}
}
internal bool <MaxHordeEnemies>b__6_0(orig_AttemptSpawnOnTarget orig, CombatDirector self, Transform transform, PlacementMode placementMode)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
if (self.currentMonsterCard == null || (Object)(object)self != (Object)(object)TeleporterInteraction.instance?.bossDirector)
{
return orig.Invoke(self, transform, placementMode);
}
if (self.currentMonsterCard.spawnCard.prefab.GetComponent<CharacterMaster>().bodyPrefab.GetComponent<CharacterBody>().isChampion)
{
return orig.Invoke(self, transform, placementMode);
}
int maximumNumberToSpawnBeforeSkipping = self.maximumNumberToSpawnBeforeSkipping;
self.maximumNumberToSpawnBeforeSkipping = HordeTweaksConfig.MaxHordeEnemies.Value;
bool result = orig.Invoke(self, transform, placementMode);
self.maximumNumberToSpawnBeforeSkipping = maximumNumberToSpawnBeforeSkipping;
return result;
}
internal void <RedDropChance>b__7_0(orig_OnMemberDefeatedServer orig, BossGroup self, CharacterMaster memberMaster, DamageReport damageReport)
{
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self, memberMaster, damageReport);
if (!memberMaster.bodyPrefab.GetComponent<CharacterBody>().isChampion && self.bossDrops.Count == 0)
{
List<PickupIndex> availableTier3DropList = Run.instance.availableTier3DropList;
self.bossDrops.Add(availableTier3DropList[self.rng.RangeInt(0, availableTier3DropList.Count)]);
self.bossDropChance = HordeTweaksConfig.RedDropChance.Value / 100f;
}
}
}
public const string PluginGUID = "acats.HordeTweaks";
public const string PluginAuthor = "acats";
public const string PluginName = "HordeTweaks";
public const string PluginVersion = "1.0.0";
public void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
HordeTweaksConfig.Init(((BaseUnityPlugin)this).Config);
if (HordeTweaksConfig.RandomHordeChance.Value > 0f)
{
RandomHordeChance();
}
if (HordeTweaksConfig.MaxHordeEnemies.Value > 0)
{
MaxHordeEnemies();
}
if (HordeTweaksConfig.RedDropChance.Value > 0f)
{
RedDropChance();
}
}
private static void RandomHordeChance()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
object obj = <>c.<>9__5_0;
if (obj == null)
{
hook_SetNextSpawnAsBoss val = delegate(orig_SetNextSpawnAsBoss orig, CombatDirector self)
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self);
if (!(Run.instance.stageRng.RangeFloat(0f, 100f) > HordeTweaksConfig.RandomHordeChance.Value))
{
WeightedSelection<DirectorCard> val2 = new WeightedSelection<DirectorCard>(8);
for (int i = 0; i < self.finalMonsterCardsSelection.Count; i++)
{
ChoiceInfo<DirectorCard> choice = self.finalMonsterCardsSelection.GetChoice(i);
DirectorCard value = choice.value;
SpawnCard spawnCard = value.spawnCard;
if (value.IsAvailable() && !spawnCard.prefab.GetComponent<CharacterMaster>().bodyPrefab.GetComponent<CharacterBody>().isChampion && !((float)value.cost * CombatDirector.CalcHighestEliteCostMultiplier(value.spawnCard.eliteRules) * (float)HordeTweaksConfig.MaxHordeEnemies.Value < self.monsterCredit))
{
val2.AddChoice(choice);
}
}
if (val2.Count != 0)
{
DirectorCard val3 = val2.Evaluate(Run.instance.stageRng.nextNormalizedFloat);
self.OverrideCurrentMonsterCard(val3);
}
}
};
<>c.<>9__5_0 = val;
obj = (object)val;
}
CombatDirector.SetNextSpawnAsBoss += (hook_SetNextSpawnAsBoss)obj;
}
private static void MaxHordeEnemies()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
object obj = <>c.<>9__6_0;
if (obj == null)
{
hook_AttemptSpawnOnTarget val = delegate(orig_AttemptSpawnOnTarget orig, CombatDirector self, Transform transform, PlacementMode placementMode)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
if (self.currentMonsterCard == null || (Object)(object)self != (Object)(object)TeleporterInteraction.instance?.bossDirector)
{
return orig.Invoke(self, transform, placementMode);
}
if (!self.currentMonsterCard.spawnCard.prefab.GetComponent<CharacterMaster>().bodyPrefab.GetComponent<CharacterBody>().isChampion)
{
int maximumNumberToSpawnBeforeSkipping = self.maximumNumberToSpawnBeforeSkipping;
self.maximumNumberToSpawnBeforeSkipping = HordeTweaksConfig.MaxHordeEnemies.Value;
bool result = orig.Invoke(self, transform, placementMode);
self.maximumNumberToSpawnBeforeSkipping = maximumNumberToSpawnBeforeSkipping;
return result;
}
return orig.Invoke(self, transform, placementMode);
};
<>c.<>9__6_0 = val;
obj = (object)val;
}
CombatDirector.AttemptSpawnOnTarget += (hook_AttemptSpawnOnTarget)obj;
}
private static void RedDropChance()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
object obj = <>c.<>9__7_0;
if (obj == null)
{
hook_OnMemberDefeatedServer val = delegate(orig_OnMemberDefeatedServer orig, BossGroup self, CharacterMaster memberMaster, DamageReport damageReport)
{
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self, memberMaster, damageReport);
if (!memberMaster.bodyPrefab.GetComponent<CharacterBody>().isChampion && self.bossDrops.Count == 0)
{
List<PickupIndex> availableTier3DropList = Run.instance.availableTier3DropList;
self.bossDrops.Add(availableTier3DropList[self.rng.RangeInt(0, availableTier3DropList.Count)]);
self.bossDropChance = HordeTweaksConfig.RedDropChance.Value / 100f;
}
};
<>c.<>9__7_0 = val;
obj = (object)val;
}
BossGroup.OnMemberDefeatedServer += (hook_OnMemberDefeatedServer)obj;
}
}
internal static class HordeTweaksConfig
{
public static ConfigEntry<float> RandomHordeChance;
public static ConfigEntry<int> MaxHordeEnemies;
public static ConfigEntry<float> RedDropChance;
internal static void Init(ConfigFile config)
{
RandomHordeChance = config.Bind<float>("General", "Random Horde Chance (%)", 5f, "The chance for a horde of many to be deliberately picked (in vanilla they're only picked if the game fails to spawn a normal boss)");
MaxHordeEnemies = config.Bind<int>("General", "Maximum Horde Size", 36, "The maximum number of enemies that can be spawned in a horde of many. Vanilla is 6");
RedDropChance = config.Bind<float>("General", "Legendary Item Drop Chance (%)", 10f, "Chance to replace green items from the teleporter with red items. Vanilla yellow items have a 15% chance");
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}