using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using R2API;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LaggiestMask")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+877050d80ccfaf3bde3aebaf97b0ac242d751ec8")]
[assembly: AssemblyProduct("LaggiestMask")]
[assembly: AssemblyTitle("LaggiestMask")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LaggiestMask
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("acats.LaggiestMask", "LaggiestMask", "1.0.0")]
public class LaggiestMask : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static Func<Instruction, bool> <>9__4_1;
public static Func<float> <>9__4_2;
public static Manipulator <>9__4_0;
internal void <Awake>b__4_0(ILContext ilCtx)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
ILCursor val = new ILCursor(ilCtx);
if (!val.TryGotoNext(new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 7f)
}))
{
Log.Error("LaggiestMask couldn't find happiest mask chance!!");
return;
}
val.Remove();
val.EmitDelegate<Func<float>>((Func<float>)(() => LaggiestMaskConfig.GhostChance.Value));
}
internal bool <Awake>b__4_1(Instruction x)
{
return ILPatternMatchingExt.MatchLdcR4(x, 7f);
}
internal float <Awake>b__4_2()
{
return LaggiestMaskConfig.GhostChance.Value;
}
}
public const string PluginGUID = "acats.LaggiestMask";
public const string PluginAuthor = "acats";
public const string PluginName = "LaggiestMask";
public const string PluginVersion = "1.0.0";
public void Awake()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
LaggiestMaskConfig.Init(((BaseUnityPlugin)this).Config);
object obj = <>c.<>9__4_0;
if (obj == null)
{
Manipulator val = delegate(ILContext ilCtx)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
ILCursor val2 = new ILCursor(ilCtx);
if (!val2.TryGotoNext(new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 7f)
}))
{
Log.Error("LaggiestMask couldn't find happiest mask chance!!");
}
else
{
val2.Remove();
val2.EmitDelegate<Func<float>>((Func<float>)(() => LaggiestMaskConfig.GhostChance.Value));
}
};
<>c.<>9__4_0 = val;
obj = (object)val;
}
GlobalEventManager.OnCharacterDeath += (Manipulator)obj;
LanguageAPI.Add("ITEM_GHOSTONKILL_DESC", "Killed enemies spawn ghosts that last <style=cIsDamage>30 seconds</style> <style=cStack>(+30 seconds per stack)</style> with <style=cIsDamage>1500%</style> damage.");
LanguageAPI.Add("ITEM_GHOSTONKILL_PICKUP", "Killing an enemy summons a ghost.");
}
}
internal static class LaggiestMaskConfig
{
public static ConfigEntry<float> GhostChance;
internal static void Init(ConfigFile config)
{
GhostChance = config.Bind<float>("General", "Ghost Chance (%)", 100f, (ConfigDescription)null);
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}