Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of LaggiestMask v1.0.0
LaggiestMask.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using IL.RoR2; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using R2API; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LaggiestMask")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+877050d80ccfaf3bde3aebaf97b0ac242d751ec8")] [assembly: AssemblyProduct("LaggiestMask")] [assembly: AssemblyTitle("LaggiestMask")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LaggiestMask { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("acats.LaggiestMask", "LaggiestMask", "1.0.0")] public class LaggiestMask : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static Func<Instruction, bool> <>9__4_1; public static Func<float> <>9__4_2; public static Manipulator <>9__4_0; internal void <Awake>b__4_0(ILContext ilCtx) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown ILCursor val = new ILCursor(ilCtx); if (!val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 7f) })) { Log.Error("LaggiestMask couldn't find happiest mask chance!!"); return; } val.Remove(); val.EmitDelegate<Func<float>>((Func<float>)(() => LaggiestMaskConfig.GhostChance.Value)); } internal bool <Awake>b__4_1(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 7f); } internal float <Awake>b__4_2() { return LaggiestMaskConfig.GhostChance.Value; } } public const string PluginGUID = "acats.LaggiestMask"; public const string PluginAuthor = "acats"; public const string PluginName = "LaggiestMask"; public const string PluginVersion = "1.0.0"; public void Awake() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); LaggiestMaskConfig.Init(((BaseUnityPlugin)this).Config); object obj = <>c.<>9__4_0; if (obj == null) { Manipulator val = delegate(ILContext ilCtx) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown ILCursor val2 = new ILCursor(ilCtx); if (!val2.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 7f) })) { Log.Error("LaggiestMask couldn't find happiest mask chance!!"); } else { val2.Remove(); val2.EmitDelegate<Func<float>>((Func<float>)(() => LaggiestMaskConfig.GhostChance.Value)); } }; <>c.<>9__4_0 = val; obj = (object)val; } GlobalEventManager.OnCharacterDeath += (Manipulator)obj; LanguageAPI.Add("ITEM_GHOSTONKILL_DESC", "Killed enemies spawn ghosts that last <style=cIsDamage>30 seconds</style> <style=cStack>(+30 seconds per stack)</style> with <style=cIsDamage>1500%</style> damage."); LanguageAPI.Add("ITEM_GHOSTONKILL_PICKUP", "Killing an enemy summons a ghost."); } } internal static class LaggiestMaskConfig { public static ConfigEntry<float> GhostChance; internal static void Init(ConfigFile config) { GhostChance = config.Bind<float>("General", "Ghost Chance (%)", 100f, (ConfigDescription)null); } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }