Decompiled source of LaggiestMask v1.0.0

LaggiestMask.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using R2API;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LaggiestMask")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+877050d80ccfaf3bde3aebaf97b0ac242d751ec8")]
[assembly: AssemblyProduct("LaggiestMask")]
[assembly: AssemblyTitle("LaggiestMask")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LaggiestMask
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("acats.LaggiestMask", "LaggiestMask", "1.0.0")]
	public class LaggiestMask : BaseUnityPlugin
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static Func<Instruction, bool> <>9__4_1;

			public static Func<float> <>9__4_2;

			public static Manipulator <>9__4_0;

			internal void <Awake>b__4_0(ILContext ilCtx)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0007: Expected O, but got Unknown
				ILCursor val = new ILCursor(ilCtx);
				if (!val.TryGotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 7f)
				}))
				{
					Log.Error("LaggiestMask couldn't find happiest mask chance!!");
					return;
				}
				val.Remove();
				val.EmitDelegate<Func<float>>((Func<float>)(() => LaggiestMaskConfig.GhostChance.Value));
			}

			internal bool <Awake>b__4_1(Instruction x)
			{
				return ILPatternMatchingExt.MatchLdcR4(x, 7f);
			}

			internal float <Awake>b__4_2()
			{
				return LaggiestMaskConfig.GhostChance.Value;
			}
		}

		public const string PluginGUID = "acats.LaggiestMask";

		public const string PluginAuthor = "acats";

		public const string PluginName = "LaggiestMask";

		public const string PluginVersion = "1.0.0";

		public void Awake()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			LaggiestMaskConfig.Init(((BaseUnityPlugin)this).Config);
			object obj = <>c.<>9__4_0;
			if (obj == null)
			{
				Manipulator val = delegate(ILContext ilCtx)
				{
					//IL_0001: Unknown result type (might be due to invalid IL or missing references)
					//IL_0007: Expected O, but got Unknown
					ILCursor val2 = new ILCursor(ilCtx);
					if (!val2.TryGotoNext(new Func<Instruction, bool>[1]
					{
						(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 7f)
					}))
					{
						Log.Error("LaggiestMask couldn't find happiest mask chance!!");
					}
					else
					{
						val2.Remove();
						val2.EmitDelegate<Func<float>>((Func<float>)(() => LaggiestMaskConfig.GhostChance.Value));
					}
				};
				<>c.<>9__4_0 = val;
				obj = (object)val;
			}
			GlobalEventManager.OnCharacterDeath += (Manipulator)obj;
			LanguageAPI.Add("ITEM_GHOSTONKILL_DESC", "Killed enemies spawn ghosts that last <style=cIsDamage>30 seconds</style> <style=cStack>(+30 seconds per stack)</style> with <style=cIsDamage>1500%</style> damage.");
			LanguageAPI.Add("ITEM_GHOSTONKILL_PICKUP", "Killing an enemy summons a ghost.");
		}
	}
	internal static class LaggiestMaskConfig
	{
		public static ConfigEntry<float> GhostChance;

		internal static void Init(ConfigFile config)
		{
			GhostChance = config.Bind<float>("General", "Ghost Chance (%)", 100f, (ConfigDescription)null);
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}