Decompiled source of KeepBanditSkull v1.0.0

VeryCoolBandit.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EntityStates.GameOver;
using Microsoft.CodeAnalysis;
using On.EntityStates.GameOver;
using On.RoR2;
using RoR2;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("VeryCoolBandit")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("VeryCoolBandit")]
[assembly: AssemblyTitle("VeryCoolBandit")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace VeryCoolBandit
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("b1ink.VeryCoolBandit", "VeryCoolBandit", "1.0.0")]
	public class VeryCoolBandit : BaseUnityPlugin
	{
		public const string PluginGUID = "b1ink.VeryCoolBandit";

		public const string PluginAuthor = "b1ink";

		public const string PluginName = "VeryCoolBandit";

		public const string PluginVersion = "1.0.0";

		public static int MaxBanditCount;

		public VeryCoolBandit()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats);
			ShowReport.OnEnter += new hook_OnEnter(ShowReport_OnEnter);
		}

		private void ShowReport_OnEnter(orig_OnEnter orig, ShowReport self)
		{
			MaxBanditCount = 0;
			orig.Invoke(self);
		}

		private int GetBC(CharacterBody self)
		{
			return self.GetBuffCount(Buffs.BanditSkull);
		}

		private void CharacterBody_RecalculateStats(orig_RecalculateStats orig, CharacterBody self)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Invalid comparison between Unknown and I4
			if (self.isPlayerControlled && (int)self.teamComponent.teamIndex == 1)
			{
				if (true)
				{
					int bC = GetBC(self);
					int maxBanditCount = MaxBanditCount;
					for (int i = 0; i < maxBanditCount - bC; i++)
					{
						self.AddBuff(Buffs.BanditSkull);
					}
				}
				if (GetBC(self) > MaxBanditCount)
				{
					MaxBanditCount = GetBC(self);
				}
			}
			orig.Invoke(self);
		}
	}
}