You will need to have BepInExPack and R2API installed before you can use other mods.
|Date uploaded||4 months ago|
This is the pack of all the things you need to both start using mods, and start making mods using the BepInEx framework.
To install, refer to installation guide on R2Wiki.
BepInEx/plugins - This is where normal mods/plugins are placed to be loaded.
For developers: There's no set format for what you need to name your plugins to load; if they're a valid plugin .dll file, they'll be loaded.
However please be considerate and isolate your files in their own folders, to prevent clutter, confusion, and in general, dependency hell. For example:
BepInEx/patchers - These are more advanced types of plugins that need to access Mono.Cecil to edit .dll files during runtime. Only copy paste your plugins here if the author tells you to.
For developers: More info here: https://github.com/BepInEx/BepInEx/wiki/Writing-preloader-patchers
BepInEx/monomod - MonoMod patches get placed in here. Only copy paste your plugins here if the author tells you to.
BepInEx/config - If your plugin has support for configuration, you can find the config file here to edit it.
BepInEx/core - Core BepInEx .dll files, you'll usually never want to touch these files (unless you're updating)
BepInEx 5.3 - https://github.com/BepInEx/BepInEx
This is what loads all of your plugins/mods. It also includes helper libraries like MonoMod.RuntimeDetour and HarmonyX For information on writing mods, refer to
Customized BepInEx configuration
BepInEx config customized for use with RoR2