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ArtifactsOfDoom
A series of customizable artifacts that enhance difficulty, scale monsters, cause chaos, and more!
Date uploaded | 2 years ago |
Version | 1.4.0 |
Download link | bcs4313-ArtifactsOfDoom-1.4.0.zip |
Downloads | 1853 |
Dependency string | bcs4313-ArtifactsOfDoom-1.4.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.5.2README
The Artifacts Of Doom
Adds 5 customizable artifacts to traumatize your friends with.
Artifacts Added
Artifact Of War
- Time Increase = ++Spawn Rates, +++Difficulty
(swarm effect +1 every 5 minutes, max 5), Spawnrate Cap = 250 - Stage Increase = ++Monster Evolution +++ Item Droprate
Items are exponentially given to monsters, items dropped are automatically given to the player, with a chat notification. - This artifact generally creates a harder version of the game.
Consider rainstorm to be monsoon difficulty, monsoon is just terrifying, drizzle == ??
Artifact Of Entropy
- Various actions in-game are randomly given effects from a large pool of outcomes ranging from being a godsend to single handedly destroying everyone you love.
- These outcomes have a randomly defined chance to occur, from 0-100%.
- Discovering what actions do what, adapting, and dealing with mental health trauma is vital to your survival. Will you master the chaos? Or die trying...
- Current Amount of possible outcomes to experience: 80
- Current Amount of possible actions that cause outcomes: 23
Artifact Of Unity
- All items are shared amongst players, but enemies are much stronger.
Artifact Of The Titans
- Enemy size scales according to their credit cost, and elites are scaled even more brutally.
- Teleporter Boss Scales multiplicatively with stage (max 10 stages)
Artifact of Smash
- Enemies and Survivors are knocked back in proportion to their remaining health and damage dealt.
- Impacts on surfaces deal damage to all entities.
- Prepare to SMASH, or be SMASHED!
New artifacts and updates to current ones are in development. I am open to any feedback and/or requests for new features on RoR2 discord @bcs4313, or through my email at [email protected]. Also I would love to watch you play it (yes I am a sadist)!
Changelog
1.0.0
- Mod Release
1.0.1
- Fixed UI Bug with item/artifact descriptions not appearing sometimes in a run.
- Artifact icon display order adjusted.
1.1.3
- Added customizability for the Artifact of Entropy, Artifact of War and Artifact of The Titans (new RiskOfOptions dependency required).
- Printers, Scrappers, and other item removers now work with the Artifact of Unity.
- Increased general mod compatibility / bugfixing
1.1.5
- Fixed an issue where Artifact of Titans would make monsters without a cost invisible.
- Monsters that scale are no longer partially in the ground.
- Added fixed scaling settings to monsters and bosses.
1.1.6
- Fixed Artifact of Entropy not working for literally no discernable reason.
1.3.0
- Prevented lunar portals, Gold Shore portals, gold shrines, void seeds, and other unnecessary/conflicting dupes from being created in Artifact of War.
- Updated Artifact Icons to have their own unique look and style.
- Added a new artifact: Artifact of Smash.
- Added more customability to Artifact of War.
- The monster item pool for Artifact of War has been increased.
1.4.0
- Added 20 outcomes to The Artifact of Entropy, totaling to 80 outcomes.
- Artifact of Entropy runs can be seeded and quickly shared via clipboard copy/paste, for exact copies of other entropy runs (check the Risk of Options settings for more information).
- Fixed the probability offset and multiplier not working for the Artifact of Entropy! -_-
- Void items are now supported for the Artifact of Unity.
Currently Planned Features:
- A video demonstrating the 5 artifacts, and what you can do with them.
- Default Setting button options for all artifacts, and some more customizability for certain ones.
- Stabilization and bug fixes for all artifacts.
- More outcomes for the entropy artifact.
- Thinking of a new artifact...