| Last updated | 3 days ago |
| Total downloads | 2149 |
| Total rating | 3 |
| Categories | Mods Player Characters |
| Dependency string | bingus_violet-KilldroidMod-0.1.6 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.4README
Killdroid
Adds Killdroid, a hard hitting crowd control survivor based on the character from Roblox's Die of Death!
^ My Awesome Image
Disclaimer
This is my first ever mod, it is heavily built upon HenryMod!! I am not familliar with Blender, Unity, C# (Object Oriented programming in general), Wwise, etc!!!
He is very overtuned at the moment.
Primarily for people coming from Twitter: This mod is not at all finished I was just tired of people asking me for it. The secondary especially is extremely unpolished & unfinished & a little buggy, and will be receiving a major overhaul/rework in the near future. While I would usually like to take feedback for bugs & balance changes, feedback about his balance will be put aside for now until his kit is more properly fleshed out. Sorry for the underwhelming release, and thank you for your patience!
Overview
(Images TBA when we have real skill icons)
Killdroid is a survivor that utilizes lots of explosives for great crowd control, and can calldown temporary Killbot allies to assist in singletarget DPS.
Passive: Ignorance
Killdroid will not collide with enemies.
Primary: Eject
Hydrogen bomb vs coughing baby
Fires a rocket for 399% damage. Has no blast falloff.
Utility: Flight
Fly into the air, before beginning to slowly fall back down. Increased movement speed until you touch the ground. Pressing the utility key again will cancel it, resetting velocity, as well as jumping, which will give a final boost upwards. Manually cancelling provides fall damage immunity.
Not enough budget for ragdolls
Bumping into a wall or an enemy will launch Killdroid away, entering the Bonk state.
Special: Detonate
A siren whales and a ~6 second cooldown starts. Killdroid gains armor and movement speed, but loses the ability to attack during the countdown. When the timer ends, Killdroid stands still and becomes immune, before exploding in a massive radius for 5000% damage, crippling enemies, taking 70% of his health as damage, being launched into the air, and losing some max health, which will be regained overtime. Attack speed is converted to damage.
Got any more of em pixels? Clip stolen from @the_mattster_07 on twitter!
Hitting an enemy with flight during Detonate's countdown will cancel it early, launching both Killdroid & the enemy forward, and making him explode immedietly. Damage & Radius is influenced by how far the countdown progressed before exploding, and gains slightly higher Damage & Radius than normal if timed correctly.
Extra: Bonk
Some skills make Killdroid enter the "Bonk" state. During the bonk state, Killdroid spins out of control, lowering its gravity and allowing you to much better maintain momentum. You can still turn or slow down your movement.
Secondary: Deploy
(likely to recieve major changes!!)
Every 20 seconds, gain a Killbot, up to 3.
When activating the ability, pull out your radio, and enter the deploy stance, swapping out all your moves! Can exit the stance by using Secondary again.
Holy aura
Secondary/Primary: Deploy Killbot
Call down 1 Killbot ally, which will attack nearby enemies rapidly. They lose health while in combat, before exploding on death.
Killbots have significantly higher DPS than Killdroid, but dont boast the same explosive radius. (VFX misleading)
Secondary/Utility: Explode Killbot
Call down 1 Killbot that immedietly explodes, launching Killdroid forward at a great speed & entering the bonk state.
Secondary/Special: Detonate Killbot
Call down ALL of your Killbots at once, who will spin around you while you detonate, dealing 200% damage per second per killbot. When Detonate ends, the explosion damage is increased by 750% for each Killbot consumed.
Known Issues
In Multiplayer, False Son chooses to smite Killdroid with meteorites for using Deploy + Detonate (?????????)Unintelligable console spam that I did not remove- Killbots do not notice enemies sometimes
- Killbots flash a different color when receiving or losing health.
- Killbots have no render & no name
- Rockets fizzle out very quickly despite them specifically being programmed to Not do that
- Multiplayer effects break... sometimes??? Not sure what causes it yet
- Killdroid's renders are outdated
To-do
Before 1.0.0
-
Heavily overhaul/rework Deploy to work in tandem better with his kit instead of the arbitrary "this guy has alot of health" button
- This will also include model improvements & animation changes, as most of the killbot's current animations are like 2 keyframes.
- I am keeping this section vague as to not cause any expectations, but the rework I have in mind will allow players to continue playing killdroid the way they do now with little consequence, or adopt a more dynamic playstyle with the Killbots for great reward
-
Custom Skill Icons (No we are not keeping DOD skill icons)
-
Model improvements (It is missing the L & R on his headphones, among other things)
-
Intro & Lobby Select animations
-
Killbot Eject needs custom VFX
-
Rework bonk VFX & SFX
-
Item displays
-
Probably some other things I forgot
After 1.0.0
DISCLAIMER: NONE OF THIS IS LIKELY TO HAPPEN. THESE ARE JUST IDEAS.
-
MLGDroid, Livedroid, and/or DeathStar as skins
-
Alternate Primary
-
Alternate Secondary/Special for the upcoming Killdroid Reworks?
-
Ancient Scepter support
-
Emotes API support
- Is this even possible?
-
Probably some other things I forgot
-
Rework ICBM interaction
- Yes it does exist but its just like flat damage & radius boosts its kinda lame lol
Sorry again for the underwhelming release. Give me more time!
Contact
You can contact me at bingus_violet on Discord or Twitter, where I am most active.




