Decompiled source of Benthic Rebloomed v1.0.0

BenthicRework.dll

Decompiled 6 hours ago
#define DEBUG
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using R2API;
using R2API.Utils;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BenthicRework")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+35e28cfb733f4f49474617627fb272bdbf4fa4e5")]
[assembly: AssemblyProduct("BenthicRework")]
[assembly: AssemblyTitle("BenthicRework")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BenthicRework
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Braquen.Benthic_Rebloomed", "Benthic_Rebloomed", "1.0.0")]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	public class BenthicRework : BaseUnityPlugin
	{
		public const string PluginGUID = "Braquen.Benthic_Rebloomed";

		public const string PluginAuthor = "Braquen";

		public const string PluginName = "Benthic_Rebloomed";

		public const string PluginVersion = "1.0.0";

		public static PluginInfo pluginInfo;

		public static AssetBundle AssetBundle;

		public static ConfigEntry<int> StacksUpgraded;

		public static ConfigEntry<int> ItemsAdded;

		public static ConfigEntry<bool> UpgradeLunars;

		public static ConfigEntry<bool> UpgradeSelf;

		public void Awake()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Expected O, but got Unknown
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Expected O, but got Unknown
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected O, but got Unknown
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Expected O, but got Unknown
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Expected O, but got Unknown
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Expected O, but got Unknown
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Expected O, but got Unknown
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			pluginInfo = ((BaseUnityPlugin)this).Info;
			ConfigFile val = new ConfigFile(Path.Combine(Paths.ConfigPath, "braquen-BenthicRebloomed.cfg"), true);
			StacksUpgraded = val.Bind<int>("Benthic Stats", "Stacks Upgraded", 3, "Number of stacks each bloom upgrades on stage advance. Setting 0 restores original benthic bloom functionality.");
			ItemsAdded = val.Bind<int>("Benthic Stats", "Items Granted", 2, "Number of items added to a stack when upgraded. Setting 0 restores original benthic bloom functionality.");
			UpgradeLunars = val.Bind<bool>("Allowed Upgrades", "Allow Lunar Upgrades", false, "When enabled, bloom can grant more stacks of lunar items on stage advance.");
			UpgradeSelf = val.Bind<bool>("Allowed Upgrades", "Allow Self Upgrade", false, "When enabled, bloom can grant more stacks of itself on stage advance. Completely unbalanced.");
			ModSettingsManager.AddOption((BaseOption)new IntSliderOption(StacksUpgraded, new IntSliderConfig
			{
				min = 0,
				max = 100
			}));
			ModSettingsManager.AddOption((BaseOption)new IntSliderOption(ItemsAdded, new IntSliderConfig
			{
				min = 1,
				max = 100
			}));
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(UpgradeLunars));
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(UpgradeSelf));
			ModSettingsManager.SetModDescription("Braq's Big Beautiful Benthic Bloom Betterer");
			Sprite val2 = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/DLC1/CloverVoid/texCloverVoidIcon.png").WaitForCompletion();
			if ((Object)(object)val2 != (Object)null)
			{
				ModSettingsManager.SetModIcon(val2);
			}
			UpdateText();
			CharacterMaster.TryCloverVoidUpgrades += new Manipulator(CharacterMaster_TryCloverVoidUpgrades);
		}

		private void CharacterMaster_TryCloverVoidUpgrades(ILContext il)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			Log.Debug("Inserting alternate Benthic Bloom functionality");
			try
			{
				val.GotoNext((MoveType)2, new Func<Instruction, bool>[3]
				{
					(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 2),
					(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
					(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterMaster>(x, "cloverVoidRng")
				});
				val.Index += 1;
				val.Emit(OpCodes.Ldarg_0);
				val.Emit(OpCodes.Ldloc_2);
				val.EmitDelegate<Func<int, CharacterMaster, List<ItemIndex>, int>>((Func<int, CharacterMaster, List<ItemIndex>, int>)AlternateBenthic);
			}
			catch (Exception e)
			{
				ErrorHookFailed("Add alternate Benthic Functionality", e);
			}
		}

		private static int AlternateBenthic(int itemCount, CharacterMaster characterMaster, List<ItemIndex> itemsCollected)
		{
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Invalid comparison between Unknown and I4
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			int value = StacksUpgraded.Value;
			int value2 = ItemsAdded.Value;
			if (value == 0 || value2 == 0)
			{
				return itemCount;
			}
			bool value3 = UpgradeSelf.Value;
			bool value4 = UpgradeLunars.Value;
			int count = itemsCollected.Count;
			int num = itemCount * value;
			bool[] array = new bool[count];
			int num2 = 0;
			int num3 = 0;
			while (num2 < num)
			{
				if (num3 >= count)
				{
					if (num2 == 0)
					{
						break;
					}
					num3 = 0;
					continue;
				}
				ItemIndex val = itemsCollected[num3];
				if (val == Items.CloverVoid.itemIndex && !value3)
				{
					num3++;
					continue;
				}
				if ((int)ItemCatalog.GetItemDef(val).tier == 3 && !value4)
				{
					num3++;
					continue;
				}
				array[num3] = true;
				characterMaster.inventory.GiveItem(val, value2);
				num2++;
				num3++;
			}
			for (int i = 0; i < count; i++)
			{
				if (array[i])
				{
					CharacterMasterNotificationQueue.PushItemNotification(characterMaster, itemsCollected[i]);
				}
			}
			if (num2 > 0 && Object.op_Implicit((Object)(object)characterMaster.bodyInstanceObject))
			{
				Util.PlaySound("Play_item_proc_extraLife", characterMaster.bodyInstanceObject);
			}
			return 0;
		}

		internal static void ErrorHookFailed(string name, Exception e)
		{
			Log.Error(name + " hook failed: " + e.Message);
		}

		private void UpdateText()
		{
			if (ItemsAdded.Value != 0 && StacksUpgraded.Value != 0)
			{
				string token = "ITEM_CLOVERVOID_DESC";
				string newtext = "<style=cIsUtility>Adds " + ItemsAdded.Value + " </style> items to <style=cIsUtility>" + StacksUpgraded.Value + "</style> <style=cStack>(+" + StacksUpgraded.Value + " per stack)</style> item stacks at the <style=cIsUtility>start of each stage</style>. <style=cIsVoid>Corrupts all 57 Leaf Clovers</style>.";
				string token2 = "ITEM_CLOVERVOID_PICKUP";
				string newtext2 = "Upgrades your item stacks at the start of each stage.";
				ReplaceString(token, newtext);
				ReplaceString(token2, newtext2);
			}
		}

		private void ReplaceString(string token, string newtext)
		{
			LanguageAPI.Add(token, newtext);
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		[Conditional("DEBUG")]
		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}