using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2.Networking;
using RoR2;
using RoR2.Networking;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ItemOnLevel")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e765efc1a45cd1b4acbe4942f017cd7b71811807")]
[assembly: AssemblyProduct("ItemOnLevel")]
[assembly: AssemblyTitle("ItemOnLevel")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ItemOnLevel
{
[BepInPlugin("General.ItemOnLevel", "ItemOnLevel", "1.0.2")]
public class ItemOnLevel : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_OnServerConnect <>9__10_0;
internal void <Awake>b__10_0(orig_OnServerConnect s, NetworkManagerSystemSteam u, NetworkConnection t)
{
canSpawn = true;
Log.Info("canSpawn is set to true");
}
}
public const string PluginGUID = "General.ItemOnLevel";
public const string PluginAuthor = "General";
public const string PluginName = "ItemOnLevel";
public const string PluginVersion = "1.0.2";
private static Dictionary<float, string> levelToItem = new Dictionary<float, string>();
private static bool canSpawn = false;
public static ConfigEntry<string> LevelToItemString { get; set; }
public void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
object obj = <>c.<>9__10_0;
if (obj == null)
{
hook_OnServerConnect val = delegate
{
canSpawn = true;
Log.Info("canSpawn is set to true");
};
<>c.<>9__10_0 = val;
obj = (object)val;
}
NetworkManagerSystemSteam.OnServerConnect += (hook_OnServerConnect)obj;
LevelToItemString = ((BaseUnityPlugin)this).Config.Bind<string>("ItemToLevel", "Dictionary", "5-Hoof,10-JumpBoost,15-Feather", "A string representing a dictionary of the level to item formatted as \"5-Feather,15-Feather\"\nHopoo Feather = Feather, Wax Quail = JumpBoost, Paul's Goat Hoof = Hoof");
string[] array = LevelToItemString.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
string[] array3 = text.Split("-");
levelToItem.Add(float.Parse(array3[0]), array3[1]);
}
GlobalEventManager.onCharacterLevelUp += GlobalEventManager_onCharacterLevelUp;
}
private void GlobalEventManager_onCharacterLevelUp(CharacterBody body)
{
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Expected O, but got Unknown
Log.Info($"My current level is {body.level}");
if (body.isPlayerControlled && canSpawn && levelToItem.ContainsKey(body.level))
{
Log.Info("Spawning " + levelToItem[body.level]);
body.inventory.GiveItemString(levelToItem[body.level]);
SimpleChatMessage val = new SimpleChatMessage();
val.baseToken = "<color=#e5eefc>{0}</color>";
val.paramTokens = new string[1] { $"Giving {body.GetUserName()} a {levelToItem[body.level]} for reaching level {body.level}" };
Chat.SendBroadcastChat((ChatMessageBase)(object)val);
}
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}