Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of ItemOnLevel v1.0.2
ItemOnLevel.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2.Networking; using RoR2; using RoR2.Networking; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ItemOnLevel")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+e765efc1a45cd1b4acbe4942f017cd7b71811807")] [assembly: AssemblyProduct("ItemOnLevel")] [assembly: AssemblyTitle("ItemOnLevel")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ItemOnLevel { [BepInPlugin("General.ItemOnLevel", "ItemOnLevel", "1.0.2")] public class ItemOnLevel : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_OnServerConnect <>9__10_0; internal void <Awake>b__10_0(orig_OnServerConnect s, NetworkManagerSystemSteam u, NetworkConnection t) { canSpawn = true; Log.Info("canSpawn is set to true"); } } public const string PluginGUID = "General.ItemOnLevel"; public const string PluginAuthor = "General"; public const string PluginName = "ItemOnLevel"; public const string PluginVersion = "1.0.2"; private static Dictionary<float, string> levelToItem = new Dictionary<float, string>(); private static bool canSpawn = false; public static ConfigEntry<string> LevelToItemString { get; set; } public void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); object obj = <>c.<>9__10_0; if (obj == null) { hook_OnServerConnect val = delegate { canSpawn = true; Log.Info("canSpawn is set to true"); }; <>c.<>9__10_0 = val; obj = (object)val; } NetworkManagerSystemSteam.OnServerConnect += (hook_OnServerConnect)obj; LevelToItemString = ((BaseUnityPlugin)this).Config.Bind<string>("ItemToLevel", "Dictionary", "5-Hoof,10-JumpBoost,15-Feather", "A string representing a dictionary of the level to item formatted as \"5-Feather,15-Feather\"\nHopoo Feather = Feather, Wax Quail = JumpBoost, Paul's Goat Hoof = Hoof"); string[] array = LevelToItemString.Value.Split(','); string[] array2 = array; foreach (string text in array2) { string[] array3 = text.Split("-"); levelToItem.Add(float.Parse(array3[0]), array3[1]); } GlobalEventManager.onCharacterLevelUp += GlobalEventManager_onCharacterLevelUp; } private void GlobalEventManager_onCharacterLevelUp(CharacterBody body) { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown Log.Info($"My current level is {body.level}"); if (body.isPlayerControlled && canSpawn && levelToItem.ContainsKey(body.level)) { Log.Info("Spawning " + levelToItem[body.level]); body.inventory.GiveItemString(levelToItem[body.level]); SimpleChatMessage val = new SimpleChatMessage(); val.baseToken = "<color=#e5eefc>{0}</color>"; val.paramTokens = new string[1] { $"Giving {body.GetUserName()} a {levelToItem[body.level]} for reaching level {body.level}" }; Chat.SendBroadcastChat((ChatMessageBase)(object)val); } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }