Some mods may be broken due to the recent Alloyed Collective update.
This package has been marked as deprecated, and it's suggested another
alternative is used.
SimulacrumOrbCount
Choose how many Simulacrum reward orbs (per player) spawn at end of each wave.
| Last updated | a day ago |
| Total downloads | 3 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | coconut-SimulacrumOrbCount-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2111README
SimulacrumOrbCount (Risk of Rain 2)
Lets you configure how many reward orbs (per player) spawn at the end of each Simulacrum wave.
Config
A config is generated on first run at:
BepInEx/config/Caden.SimulacrumOrbCount.cfg
- OrbsPerPlayer (int, default 1, min 1, max 20)
- SameDropPerRing (bool, default false)
Install (manual)
- Install BepInExPack and HookGenPatcher.
- Place
SimulacrumOrbCount.dllintoBepInEx/plugins/SimulacrumOrbCount/. - Run the game, edit config, restart.
Implementation notes
Hooks InfiniteTowerWaveController.DropRewards. Calls vanilla, then spawns extra "rings" == OrbsPerPlayer - 1.