using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Loader;
using Microsoft.CodeAnalysis;
using RoR2;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ToggledChargedGauntlet")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+1670defed2ed6ae8faf78161af520aa8f8f647ac")]
[assembly: AssemblyProduct("ToggledChargedGauntlet")]
[assembly: AssemblyTitle("ToggledChargedGauntlet")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ToggledChargedGauntlet
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.MyName.IHerebyGrantPermissionToDeprecateMyModFromThunderstoreBecauseIHaveNotChangedTheName", "IHerebyGrantPermissionToDeprecateMyModFromThunderstoreBecauseIHaveNotChangedTheName", "1.0.0")]
public class CustomSkillTutorial : BaseUnityPlugin
{
public void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Loader/LoaderBody.prefab").WaitForCompletion();
SkillLocator component = val.GetComponent<SkillLocator>();
SkillFamily skillFamily = component.utility.skillFamily;
skillFamily.variants[0].skillDef.activationState = new SerializableEntityStateType(typeof(ToggledChargeFist));
}
}
internal class ToggledChargeFist : BaseChargeFist
{
private bool keyReleased { get; set; } = false;
public override bool ShouldKeepChargingAuthority()
{
return !((BaseSkillState)this).IsKeyDownAuthority() || !keyReleased;
}
public override void FixedUpdate()
{
((BaseChargeFist)this).FixedUpdate();
if (!((BaseSkillState)this).IsKeyDownAuthority())
{
keyReleased = true;
}
}
}
}