Decompiled source of ToggledChargedGauntlet v1.0.0

plugins/ToggledChargedGauntlet/ToggledChargedGauntlet.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Loader;
using Microsoft.CodeAnalysis;
using RoR2;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ToggledChargedGauntlet")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+1670defed2ed6ae8faf78161af520aa8f8f647ac")]
[assembly: AssemblyProduct("ToggledChargedGauntlet")]
[assembly: AssemblyTitle("ToggledChargedGauntlet")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ToggledChargedGauntlet
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.MyName.IHerebyGrantPermissionToDeprecateMyModFromThunderstoreBecauseIHaveNotChangedTheName", "IHerebyGrantPermissionToDeprecateMyModFromThunderstoreBecauseIHaveNotChangedTheName", "1.0.0")]
	public class CustomSkillTutorial : BaseUnityPlugin
	{
		public void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Loader/LoaderBody.prefab").WaitForCompletion();
			SkillLocator component = val.GetComponent<SkillLocator>();
			SkillFamily skillFamily = component.utility.skillFamily;
			skillFamily.variants[0].skillDef.activationState = new SerializableEntityStateType(typeof(ToggledChargeFist));
		}
	}
	internal class ToggledChargeFist : BaseChargeFist
	{
		private bool keyReleased { get; set; } = false;


		public override bool ShouldKeepChargingAuthority()
		{
			return !((BaseSkillState)this).IsKeyDownAuthority() || !keyReleased;
		}

		public override void FixedUpdate()
		{
			((BaseChargeFist)this).FixedUpdate();
			if (!((BaseSkillState)this).IsKeyDownAuthority())
			{
				keyReleased = true;
			}
		}
	}
}