Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of ToggledChargedGauntlet v1.0.0
plugins/ToggledChargedGauntlet/ToggledChargedGauntlet.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using EntityStates.Loader; using Microsoft.CodeAnalysis; using RoR2; using RoR2.Skills; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ToggledChargedGauntlet")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+1670defed2ed6ae8faf78161af520aa8f8f647ac")] [assembly: AssemblyProduct("ToggledChargedGauntlet")] [assembly: AssemblyTitle("ToggledChargedGauntlet")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ToggledChargedGauntlet { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.MyName.IHerebyGrantPermissionToDeprecateMyModFromThunderstoreBecauseIHaveNotChangedTheName", "IHerebyGrantPermissionToDeprecateMyModFromThunderstoreBecauseIHaveNotChangedTheName", "1.0.0")] public class CustomSkillTutorial : BaseUnityPlugin { public void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Loader/LoaderBody.prefab").WaitForCompletion(); SkillLocator component = val.GetComponent<SkillLocator>(); SkillFamily skillFamily = component.utility.skillFamily; skillFamily.variants[0].skillDef.activationState = new SerializableEntityStateType(typeof(ToggledChargeFist)); } } internal class ToggledChargeFist : BaseChargeFist { private bool keyReleased { get; set; } = false; public override bool ShouldKeepChargingAuthority() { return !((BaseSkillState)this).IsKeyDownAuthority() || !keyReleased; } public override void FixedUpdate() { ((BaseChargeFist)this).FixedUpdate(); if (!((BaseSkillState)this).IsKeyDownAuthority()) { keyReleased = true; } } } }