Some mods may be broken due to the recent Alloyed Collective update.
dgoslings Samus Mod
Adds Samus, the Intergalactic Bounty Hunter! VRMod Compatible with Special VR HUD. CustomEmoteAPI Support.
CHANGELOG
Changelog
2.2.3
- Fixed Bug with VR where if you used the Roll Skill During a Teleporter Boss, you'd be Stuck and Unable to Move or Attack
2.2.2
- Fixed Bug with Inferno that Would cause BackUpMagazine to give you 25 Missiles Instead of 5
- Fixed Bug Where if you Jumped While During the Morph Bomb Dash Animation, You'd Launch up in the Air
2.2.1
- Samus now has Shadows
2.2.0
- Fixed Damage Scaling on Level Up
- Updated to new R2API Submodules
- Added New Config Options to Let User Manually Edit Samus' Character Stats and Skill Damage Multipliers
2.1.9
- Actually Fixed Skill's Descriptions
2.1.8
- Disabled CustomEmotesAPI Armature's Root Motion to Prevent Moving when Emoting
2.1.7
- Fixed Beam Skill Description
- Added CustomEmotesAPI Support
2.1.6
- Fixed Freezing/Lag When Killing Big Groups of Enemies With Gasoline
- Fixed Ragdoll
2.1.5
- Fixed Multiplayer Not Working
2.1.4
- Fixed Missiles so They Shoot Straight and out of Samus' Gun
2.1.3
- Fixed Volume of Samus' VR Hud and Gun Noises
- Improved Missile Tracking
- Added Pocket ICBM Compatibility to Samus' Missile Skills
- Removed Stubbed Shader Converter Dependency
2.1.2
- Fixed Bug Relating to Using the Roll Skill in VR Spawning Infinite Bombs
2.1.1
- Added Back in VR Support
- Changed Missiles to Require a KeyPress so Don't Accidently Fire Multiple
2.1.0
- Updated for SOTV
- Temporary Removed VR Support until it is Updated
- Removed AutoFire Toggle Config Option, Just Don't Use Bind if You Don't Want to Use it
2.0.5
- Fixed Being able to Switch to Autofire While in Morph Ball
- Fixed Autofire Toggle Inconsistency
2.0.4
- Fixed Error Spam if you had Controls Tab Open in Settings with AutofireToggle Disabled
2.0.3
- Added AutoFire Beam Toggle Than you can Enable in the Config
- Fixed Missiles not Firing if you Shoot the Beam Right after
- Hopefully Fixed a Bug Where the Powerbomb's Cooldown Will Break for a Stage
- Increased Powerbomb's Cooldown from 8 Seconds to 12
2.0.2
- Fixed the Camera Clipping Issue
- Reduced Missile Cooldown from 5 to 4 Seconds
- Slightly Increased Missile Damage
- Increased Super Missile Damage
- Missiles now Cooldown When in Morph Ball
- Powerbombs now Cooldown When Not in Morph Ball
- Increased Missiles Speed
- Reduced Missiles and Super Missiles Fire Delay
- Increased Morph Ball Bombs Explosion Radius
- When in VR, the Tracking Missiles' Tracker is now Based on Your Dominant Hand's Aimray
2.0.1
- Forgot to Update SurvivorDef Name Token
2.0.0
- Ported to ThunderKit-Henry
- Switched to RoR2 Shaders
- Fixed Samus' Beam to Actually Fire as Fast as you can Click
1.5.2
- Fixed some Multiplayer related VR Visor Bugs Bugs
- Performance Fixes For Visor
- HopeFully Really Fixed the Boss Bar this Time
1.5.1
- Fixed Boss Health Bar on VR HUD not Updating Alpha after First Boss
1.5.0
- Added Metroid Prime VR Visor
- Fixed Animation Bug that had me disable sprinting while using the Charge Beam, Now you can sprint and Charge/Shoot the Charge Beam
- Fixed AutoSprint Compatibilities
1.4.0
- Added VR Support
1.3.0
- Added Tracking Missile Skill With Prime Tracker
- Improved Charge Beam Registering Hits
- Changed Morph Bomb Dash Icon to Help Differentiate it from New Morph Ball Skill
1.2.2
- Fixed Morph Ball Mode breaking map zones
1.2.1
- Fixed Blood Shrine not working
1.2.0
- Added Morph Ball Mode Alt Skill -- Based on Metroid Prime's Morph Ball -- Transform into a ball and gain an armor boost buff while in -- Travel twice as fast while in, and sprint to go a little bit faster -- Drop Morph Bombs that can be used to bomb jump -- Drop a Power Bomb that on use, will deduct all your Morph Bombs
- Added Missing Text
1.1.1
- Moved back to R2API
1.1.0
- Updated to work with latest version
1.0.3
- Made it so you can hold the Charge Beam before Firing
- Reduced chance of Hurt sound playing to help in Void Fields
1.0.2
- Removed debug logging
1.0.1
- Removed networking test code I accidentally left in
1.0.0
- Added Sound Effects
- Added Muzzle, Charge, and Impact Effects
- Added Some Item Displays
- Fixed bugs
- Balanced damage on level up
0.1.1
- Backup Magazine now gives you 5 stock instead of 1
- Added invulnerability to Blazing enemies blaze effects and trails
0.1.0
- Beta Version