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dgoslings Samus Mod

Adds Samus, the Intergalactic Bounty Hunter! VRMod Compatible with Special VR HUD. CustomEmoteAPI Support.

CHANGELOG

Changelog

2.2.3

  • Fixed Bug with VR where if you used the Roll Skill During a Teleporter Boss, you'd be Stuck and Unable to Move or Attack

2.2.2

  • Fixed Bug with Inferno that Would cause BackUpMagazine to give you 25 Missiles Instead of 5
  • Fixed Bug Where if you Jumped While During the Morph Bomb Dash Animation, You'd Launch up in the Air

2.2.1

  • Samus now has Shadows

2.2.0

  • Fixed Damage Scaling on Level Up
  • Updated to new R2API Submodules
  • Added New Config Options to Let User Manually Edit Samus' Character Stats and Skill Damage Multipliers

2.1.9

  • Actually Fixed Skill's Descriptions

2.1.8

  • Disabled CustomEmotesAPI Armature's Root Motion to Prevent Moving when Emoting

2.1.7

  • Fixed Beam Skill Description
  • Added CustomEmotesAPI Support

2.1.6

  • Fixed Freezing/Lag When Killing Big Groups of Enemies With Gasoline
  • Fixed Ragdoll

2.1.5

  • Fixed Multiplayer Not Working

2.1.4

  • Fixed Missiles so They Shoot Straight and out of Samus' Gun

2.1.3

  • Fixed Volume of Samus' VR Hud and Gun Noises
  • Improved Missile Tracking
  • Added Pocket ICBM Compatibility to Samus' Missile Skills
  • Removed Stubbed Shader Converter Dependency

2.1.2

  • Fixed Bug Relating to Using the Roll Skill in VR Spawning Infinite Bombs

2.1.1

  • Added Back in VR Support
  • Changed Missiles to Require a KeyPress so Don't Accidently Fire Multiple

2.1.0

  • Updated for SOTV
  • Temporary Removed VR Support until it is Updated
  • Removed AutoFire Toggle Config Option, Just Don't Use Bind if You Don't Want to Use it

2.0.5

  • Fixed Being able to Switch to Autofire While in Morph Ball
  • Fixed Autofire Toggle Inconsistency

2.0.4

  • Fixed Error Spam if you had Controls Tab Open in Settings with AutofireToggle Disabled

2.0.3

  • Added AutoFire Beam Toggle Than you can Enable in the Config
  • Fixed Missiles not Firing if you Shoot the Beam Right after
  • Hopefully Fixed a Bug Where the Powerbomb's Cooldown Will Break for a Stage
  • Increased Powerbomb's Cooldown from 8 Seconds to 12

2.0.2

  • Fixed the Camera Clipping Issue
  • Reduced Missile Cooldown from 5 to 4 Seconds
  • Slightly Increased Missile Damage
  • Increased Super Missile Damage
  • Missiles now Cooldown When in Morph Ball
  • Powerbombs now Cooldown When Not in Morph Ball
  • Increased Missiles Speed
  • Reduced Missiles and Super Missiles Fire Delay
  • Increased Morph Ball Bombs Explosion Radius
  • When in VR, the Tracking Missiles' Tracker is now Based on Your Dominant Hand's Aimray

2.0.1

  • Forgot to Update SurvivorDef Name Token

2.0.0

  • Ported to ThunderKit-Henry
  • Switched to RoR2 Shaders
  • Fixed Samus' Beam to Actually Fire as Fast as you can Click

1.5.2

  • Fixed some Multiplayer related VR Visor Bugs Bugs
  • Performance Fixes For Visor
  • HopeFully Really Fixed the Boss Bar this Time

1.5.1

  • Fixed Boss Health Bar on VR HUD not Updating Alpha after First Boss

1.5.0

  • Added Metroid Prime VR Visor
  • Fixed Animation Bug that had me disable sprinting while using the Charge Beam, Now you can sprint and Charge/Shoot the Charge Beam
  • Fixed AutoSprint Compatibilities

1.4.0

  • Added VR Support

1.3.0

  • Added Tracking Missile Skill With Prime Tracker
  • Improved Charge Beam Registering Hits
  • Changed Morph Bomb Dash Icon to Help Differentiate it from New Morph Ball Skill

1.2.2

  • Fixed Morph Ball Mode breaking map zones

1.2.1

  • Fixed Blood Shrine not working

1.2.0

  • Added Morph Ball Mode Alt Skill -- Based on Metroid Prime's Morph Ball -- Transform into a ball and gain an armor boost buff while in -- Travel twice as fast while in, and sprint to go a little bit faster -- Drop Morph Bombs that can be used to bomb jump -- Drop a Power Bomb that on use, will deduct all your Morph Bombs
  • Added Missing Text

1.1.1

  • Moved back to R2API

1.1.0

  • Updated to work with latest version

1.0.3

  • Made it so you can hold the Charge Beam before Firing
  • Reduced chance of Hurt sound playing to help in Void Fields

1.0.2

  • Removed debug logging

1.0.1

  • Removed networking test code I accidentally left in

1.0.0

  • Added Sound Effects
  • Added Muzzle, Charge, and Impact Effects
  • Added Some Item Displays
  • Fixed bugs
  • Balanced damage on level up

0.1.1

  • Backup Magazine now gives you 5 stock instead of 1
  • Added invulnerability to Blazing enemies blaze effects and trails

0.1.0

  • Beta Version