0.1.9 Added throwing round shields! Hurl your shield and send it spinning. Overhand or underhand.
0.1.9 Added configuration for throwing Swords.
0.1.9 Added throwing Tankards.
0.1.9 Throw (or change throwing status) while moving.
0.1.8 Added throwing and melee Stones! Pick up a stone, equip it, and whack a Greyling.
0.1.8 Fixed durablity reset on stacked items
0.1.8 Fixed issue with thrown axe corrupting normal axe attack with DualWield
You can use Configuration Manager (or similar) mod to change the configuration without exiting the game. You can force a configuration update from the chat window (press Enter) then type:
/maxaxe config
You can also change most settings using this syntax:
/maxaxe [setting]=[value] , i.e., /maxaxe enableaxes=true
READ BEFORE ENABLING STACKABLE WEAPONS
If you set StackableWeapons to 'true', one-handed axes, knives, clubs and spears will stack - in both player and chest inventory.
If you have stacked weapons in your player inventory, you will not be able to turn StackableWeapons 'off' in-game.
Split weapon stacks into individual weapons before you disable StackableWeapons or uninstall MaxAxe
If you have turned off StackableWeapons outside of the game by modifying the configuration file, but still have stacked weapons in your player inventory or nearby chests, MaxAxe will automatically turn StackableWeapons back on, so you don't lose the stacks. Unstack these items before turning off StackableWeapons. The log file will contain a warning indicating which weapon stack was found (but not which chest, if the stack is in a chest)
If you have uninstalled MaxAxe and restarted the game but had stacked weapons in chests, you may still be able to re-install MaxAxe and retrieve the stacked weapons. If the stack was in player inventory, you will need to exit the game, re-install MaxAxe, and copy the player backup (yourCharacter.fch.old) to the current character file before restarting the game again.
Durability With release 0.1.6 stacks of weapons will have durability applied to each weapon in the stack separately (virtually). The durability bar will decrease on the weapon until it breaks. The broken weapon will be removed from the stack, and placed in a separate slot. The durability bar on the 'next' weapon in the stack will be 'full'. If additional weapons of the same type/level break, they will be stacked with existing broken weapons of the same type/level. NOTEIf no slot is available for the broken weapon, it will be dropped (but a weapon finder will be added).
When stacking weapons, the following applies:
StackableWeapons is not compatible with Epic Loot. If you turn on stackable weapons with Epic Loot, EpicLoot will not be able to create/drop magical One Handed weapons. Existing weapons will continue to work.
StackableWeapons may not be compatible with custom one-handed weapon prefabs. Prefabs loaded after weapon stack sizes are adjusted will not stack.
If you're using DualWield with StackableWeapons and throw your weapon then pick it up, your weapon will be added to the stack and not re-equipped. You'll need to split the stack into two in order to re-equip your off-hand weapon.
If you find a compatibility issue you can post it on NexusMods. Be sure to include the mod name and version you think may be incompatible.
If you have a bug please report it on NexusMods. If you do post a bug report, please make sure to include the following:
You cannot upgrade weapons in a stack. Unstack a weapon before upgrading.
Torches will remain lit for a short time after being thrown. Toss into dark areas for a bit of light!
The spear secondary melee attack uses a powerful spear 'thrust'. Unfortunately the spear is pointed in the wrong direction(!), so this is done with the spear's butt, and therefore delivers Blunt damage!
Weapon finders are not persisted between sessions. If you don't pick up a weapon and log off, it will no longer display a finder.
Stones are not recoverable. Just pick up another one.
Shields deliver attack damage equivalent to their Block damage, but do not factor in Blocking skill to the damage.
Thrown (and melee) tankard attacks don't require mead in your inventory.
Shameless plugs for other mods (mirror on Thunderstore):
Your comments and feedback are always welcome. Please feel free to post or send a note on NexusMods.