MaxAxe (Throw Things)

Throw Axes, Knives, Maces, Swords, Flaming Torches, Stones, Shields, Wisps, Eitr, Tankards & Eggs. Stack throwing weapons. Frostner returns when thrown!

Now with throwing Wisps, Eitr and Eggs!

New

Configuration

General

Utility

In-game reconfiguration

You can use Configuration Manager (or similar) mod to change the configuration without exiting the game. You can force a configuration update from the chat window (press Enter) then type:

      /maxaxe config

    

You can also change most settings using this syntax:

      /maxaxe [setting]=[value] , i.e., /maxaxe enableaxes=true

    

Note that all the EnableX, StackableWeapons, MjolnirMode and WeaponX settings are controlled by the server in multiplayer.

Stackable Weapons

READ BEFORE ENABLING STACKABLE WEAPONS

If you set StackableWeapons to 'true', one-handed weaponse will stack in both player and chest inventory.

If you have stacked weapons in your player inventory, you will not be able to turn StackableWeapons 'off' in-game.

Split weapon stacks into individual weapons before you disable StackableWeapons or uninstall MaxAxe

If you have turned off StackableWeapons outside of the game, but still have stacked weapons in your player inventory or nearby chests, MaxAxe will automatically turn StackableWeapons back on, so you don't lose the stacks. Unstack these items before turning off StackableWeapons. The log file will contain a warning indicating which weapon stack was found and if it was in inventory or a chest (but not which chest)

If you have uninstalled MaxAxe and restarted the game but had stacked weapons in chests, you may still be able to re-install MaxAxe and retrieve the stacked weapons.

If the stack was in player inventory, you will need to exit the game, re-install MaxAxe, and copy the player backup (yourCharacter.fch.old) to the current character file before restarting the game again.

Durability With release 0.1.6 stacks of weapons will have durability applied to each weapon in the stack separately (virtually). The durability bar will decrease on the weapon until it breaks. The broken weapon will be removed from the stack, and placed in a separate slot. The durability bar on the 'next' weapon in the stack will be 'full'. If additional weapons of the same type/level break, they will be stacked with existing broken weapons of the same type/level. NOTEIf no slot is available for the broken weapon, it will be dropped (but a weapon finder will be added).

When stacking weapons, the following applies:

Compatibility issues & defects

Notes

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