MaxAxe (Throw Things)

Time to Re-Max the Axe! Now with realistic throwing dynamics and throwing skill.

Throw Axes, Knives, Maces, Swords, Flaming Torches, Stones, Shields, Wisps, Eitr, Tankards & Eggs. Stack throwing weapons. Frostner returns when thrown!

New

Configuration

General

Utility

In-game reconfiguration

You can use Configuration Manager (or similar) mod to change the configuration without exiting the game. You can force a configuration update from the chat window (press Enter) then type:

      /maxaxe config

    

You can also change most settings using this syntax:

      /maxaxe [setting]=[value] , i.e., /maxaxe enableaxes=true

    

Note that the EnableX, StackableWeapons, MjolnirMode and WeaponX settings are controlled by the server in multiplayer.

Stackable Weapons

READ BEFORE ENABLING STACKABLE WEAPONS

If you set StackableWeapons to 'true', one-handed weapons will stack in both player and chest inventory.

If you have stacked weapons in your player inventory, you must unstack them before you can turn StackableWeapons 'off' in-game. Caution: no warning exists for stacked weapons in chests.

If you still find yourself with stacked weapons after turning off stackables (for instance in chests, or inventory if you turned stackables off outside the game) you won't lose your stacked weapons, BUT they are only there for 'safety' giving you an opportunity to unstack them. If you try to continue to use the items as stacked, strange things will happen, including losing stacked weapons.

Split weapon stacks into individual weapons before you disable or uninstall MaxAxe

Durability Weapons have durability applied to each weapon in the stack separately (virtually). The durability bar will decrease on the weapon until it breaks. The broken weapon will be removed from the stack, and placed in a separate slot. The durability bar on the 'next' weapon in the stack will be 'full'. If additional weapons of the same type/level break, they will be stacked with existing broken weapons of the same type/level. NOTEIf no slot is available for the broken weapon, it will be dropped (but a weapon finder will be added).

Dynamics

Setting Dynamics to "Better" will simulate the following:

Note that throwing weapons, particularly in this mode, can be more instinctive than "aimed". Set your crosshair to be 'trued' for your most desired throwing distance. 'Better' mode will try to adjusted this for the type of weapon being thrown, but throwing greater distances will have a sharper dropoff for less 'aerodynamic' weapon types.

Compatibility issues & known defects

Notes

Your comments and feedback are always welcome. Please feel free to post or send a note on NexusMods.