using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EggsUtils.Buffs;
using EggsUtils.Buffs.BuffComponents;
using EggsUtils.Helpers;
using EggsUtils.Properties;
using EntityStates;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EggsUtils")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+8745066c43a58b66e9978faccc5c43604765d406")]
[assembly: AssemblyProduct("EggsUtils")]
[assembly: AssemblyTitle("EggsUtils")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace EggsUtils
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.Egg.EggsUtils", "EggsUtils", "1.2.8")]
public class EggsUtils : BaseUnityPlugin
{
public const string COMPAT_NAME = "com.Egg.EggsUtils";
public const string COMPAT_TITLE = "EggsUtils";
public const string COMPAT_VERS = "1.2.8";
public const string API_NAME = "com.bepis.r2api";
private void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
BuffsLoading.SetupBuffs();
EggAssets.RegisterAssets();
BuffHooks();
}
private void BuffHooks()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats);
HealthComponent.TakeDamage += new hook_TakeDamage(HealthComponent_TakeDamage);
}
private void CharacterBody_RecalculateStats(orig_RecalculateStats orig, CharacterBody self)
{
orig.Invoke(self);
if (!Object.op_Implicit((Object)(object)self))
{
return;
}
if (self.HasBuff(BuffsLoading.buffDefTemporalChains))
{
TemporalChainHandler temporalChainHandler = default(TemporalChainHandler);
if (!((Component)self).gameObject.TryGetComponent<TemporalChainHandler>(ref temporalChainHandler))
{
temporalChainHandler = ((Component)self).gameObject.AddComponent<TemporalChainHandler>();
}
float num = temporalChainHandler.GetSlowcount();
self.moveSpeed -= self.moveSpeed / 2f * (num / 8f);
self.attackSpeed -= self.attackSpeed / 3f * (num / 8f);
}
if (self.HasBuff(BuffsLoading.buffDefTracking))
{
self.moveSpeed /= 2f;
}
if (self.HasBuff(BuffsLoading.buffDefCunning))
{
self.moveSpeed *= 1.25f;
}
}
private void HealthComponent_TakeDamage(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo)
{
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Invalid comparison between Unknown and I4
//IL_028e: Unknown result type (might be due to invalid IL or missing references)
//IL_0294: Unknown result type (might be due to invalid IL or missing references)
//IL_0299: Unknown result type (might be due to invalid IL or missing references)
//IL_029e: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)self) && self.alive && Object.op_Implicit((Object)(object)self.body))
{
float num = 1f - self.body.armor / (100f + Mathf.Abs(self.body.armor));
if (self.body.HasBuff(BuffsLoading.buffDefTracking))
{
DamageInfo obj = damageInfo;
obj.damage *= 1.5f;
}
float num2 = damageInfo.damage * num;
if (self.body.HasBuff(BuffsLoading.buffDefAdaptive))
{
float num3 = self.fullCombinedHealth / 5f;
if (num2 > num3)
{
damageInfo.damage = num3 / num;
}
damageInfo.force = Vector3.zero;
}
if (self.body.HasBuff(BuffsLoading.buffDefUndying))
{
float health = self.health;
if (damageInfo.damage >= health)
{
damageInfo.damage = (health - 1f) / num;
}
}
if (Object.op_Implicit((Object)(object)damageInfo.attacker) && Object.op_Implicit((Object)(object)damageInfo.inflictor))
{
CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
if (Object.op_Implicit((Object)(object)component) && component.HasBuff(BuffsLoading.buffDefCunning))
{
DamageInfo obj2 = damageInfo;
obj2.damage *= 1.75f;
}
if (Object.op_Implicit((Object)(object)component) && component.HasBuff(BuffsLoading.buffDefStackingDamage))
{
float num4 = 1f + 0.1f * (float)component.GetBuffCount(BuffsLoading.buffDefStackingDamage);
DamageInfo obj3 = damageInfo;
obj3.damage *= num4;
}
float num5 = BuffsLoading.ProcToDamageTypeDecoder(damageInfo.procCoefficient);
damageInfo.procCoefficient = BuffsLoading.ReturnProcToNormal(damageInfo.procCoefficient);
int num6 = Convert.ToInt32(System.Math.Floor(num5 * 10000f));
if ((damageInfo.damageType.damageType & 1) == 1)
{
foreach (BuffsLoading.CustomDamageType damageTypes in BuffsLoading.damageTypesList)
{
if (damageTypes.onHitIndex != num6)
{
continue;
}
if (Object.op_Implicit((Object)(object)damageTypes.buffDef))
{
if (damageTypes.buffDuration > 0f)
{
self.body.AddTimedBuff(damageTypes.buffDef, damageTypes.buffDuration);
}
else
{
self.body.AddBuff(damageTypes.buffDef);
}
DamageInfo obj4 = damageInfo;
obj4.damageType ^= DamageTypeCombo.op_Implicit((DamageType)1);
}
if (damageTypes.callOnHit != null)
{
damageInfo = damageTypes.callOnHit(self, damageInfo);
ref DamageType damageType = ref damageInfo.damageType.damageType;
damageType = (DamageType)((uint)damageType ^ 1u);
}
}
}
}
}
orig.Invoke(self, damageInfo);
}
}
internal static class Log
{
internal static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void LogDebug(object data)
{
_logSource.LogDebug(data);
}
internal static void LogError(object data)
{
_logSource.LogError(data);
}
internal static void LogFatal(object data)
{
_logSource.LogFatal(data);
}
internal static void LogInfo(object data)
{
_logSource.LogInfo(data);
}
internal static void LogMessage(object data)
{
_logSource.LogMessage(data);
}
internal static void LogWarning(object data)
{
_logSource.LogWarning(data);
}
}
}
namespace EggsUtils.Properties
{
[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[DebuggerNonUserCode]
[CompilerGenerated]
internal class Resources
{
private static ResourceManager resourceMan;
private static CultureInfo resourceCulture;
[EditorBrowsable(EditorBrowsableState.Advanced)]
internal static ResourceManager ResourceManager
{
get
{
if (resourceMan == null)
{
ResourceManager resourceManager = new ResourceManager("EggsUtils.Properties.Resources", typeof(Resources).Assembly);
resourceMan = resourceManager;
}
return resourceMan;
}
}
[EditorBrowsable(EditorBrowsableState.Advanced)]
internal static CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
internal Resources()
{
}
}
public static class EggAssets
{
internal static string trackingDefPath = "RoR2/Base/CritOnUse/bdFullCrit.asset";
internal static string armorDefPath = "RoR2/Base/Common/bdArmorBoost.asset";
internal static Sprite doesNotExist;
internal const string LangFolder = "egmods_languages";
internal static string RootLangFolderPath => Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "egmods_languages");
internal static void RegisterAssets()
{
if (Directory.Exists(RootLangFolderPath))
{
Language.collectLanguageRootFolders += RegisterTokensFolder;
}
else
{
Log.LogError("Could not find eggmods language folder");
}
Log.LogMessage("Tokens registered");
RegisterSprites();
Log.LogMessage("Buff Icons registered");
}
private static void RegisterSprites()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
BuffDef val = Addressables.LoadAssetAsync<BuffDef>((object)trackingDefPath).WaitForCompletion();
BuffDef val2 = Addressables.LoadAssetAsync<BuffDef>((object)armorDefPath).WaitForCompletion();
BuffsLoading.buffDefAdaptive.iconSprite = val2.iconSprite;
BuffsLoading.buffDefCunning.iconSprite = val.iconSprite;
BuffsLoading.buffDefTracking.iconSprite = val.iconSprite;
}
private static void RegisterTokensFolder(List<string> list)
{
list.Add(RootLangFolderPath);
}
public static Sprite TexToSprite(Texture2D tex)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
return Sprite.Create(tex, new Rect(0f, 0f, (float)((Texture)tex).width, (float)((Texture)tex).height), new Vector2(0.5f, 0.5f));
}
public static AssetBundle LoadAssetBundle(byte[] resourceBytes)
{
if (resourceBytes == null)
{
throw new ArgumentNullException("Resource");
}
return AssetBundle.LoadFromMemory(resourceBytes);
}
}
}
namespace EggsUtils.Helpers
{
public class Conversions
{
public const string CHARS = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
public static string ToBase62(int num)
{
string text = string.Empty;
int num2 = num;
while (num2 > 0)
{
int index = num2 % 62;
num2 /= 62;
text = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"[index] + text;
}
while (text.Length < 2)
{
text = "0" + text;
}
return text;
}
public static int FromBase62(string str)
{
int num = 0;
for (int i = 0; i < str.Length; i++)
{
char value = str[i];
int num3;
if (str.Contains(value))
{
int num2 = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ".IndexOf(value);
num3 = Convert.ToInt32((double)num2 * System.Math.Pow(62.0, str.Length - 1 - i));
}
else
{
num3 = 0;
}
num += num3;
}
return num;
}
}
public class Math
{
public static float ConvertToRange(float oldMin, float oldMax, float newMin, float newMax, float valueToConvert)
{
float num = oldMax - oldMin;
float num2 = newMax - newMin;
return (valueToConvert - oldMin) * num2 / num + newMin;
}
public static Vector3 GetDirection(Vector3 startPos, Vector3 endPos)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = endPos - startPos;
return ((Vector3)(ref val)).normalized;
}
}
}
namespace EggsUtils.Config
{
public static class Config
{
public static string PrepareConfigCode(ConfigFile file)
{
string text = string.Empty;
int num = 0;
foreach (KeyValuePair<ConfigDefinition, ConfigEntryBase> item in file)
{
ConfigEntryBase value = item.Value;
string text2 = string.Empty;
string text3;
if (value.BoxedValue.Equals(value.DefaultValue))
{
num++;
text3 = ((!((IEnumerable<KeyValuePair<ConfigDefinition, ConfigEntryBase>>)file).Last().Equals(item)) ? string.Empty : num.ToString());
}
else
{
if (num > 0)
{
text += num;
num = 0;
}
text3 = value.BoxedValue.GetType().Name[0].ToString().ToLower();
switch (text3)
{
case "b":
text2 = (((bool)value.BoxedValue) ? "1" : "0");
break;
case "s":
{
float num4 = (float)value.BoxedValue;
if (num4 > 3843f)
{
Log.LogWarning("Value of config field : " + value.Definition.Key + " too high, resetting to default)");
value.BoxedValue = value.DefaultValue;
num++;
text3 = ((!((IEnumerable<KeyValuePair<ConfigDefinition, ConfigEntryBase>>)file).Last().Equals(item)) ? string.Empty : num.ToString());
}
else if (num4 < 0f)
{
Log.LogWarning("Value of config field : " + value.Definition.Key + " below zero, resetting to default)");
value.BoxedValue = value.DefaultValue;
num++;
text3 = ((!((IEnumerable<KeyValuePair<ConfigDefinition, ConfigEntryBase>>)file).Last().Equals(item)) ? string.Empty : num.ToString());
}
else
{
int num5 = Convert.ToInt32(System.Math.Floor(num4));
text2 = Conversions.ToBase62(num5);
int num6 = Convert.ToInt32((num4 - (float)num5) * 100f);
value.BoxedValue = (float)num5 + Convert.ToSingle(System.Math.Round((float)num6 / 100f, 2));
text2 += Conversions.ToBase62(num6);
}
break;
}
case "i":
{
int num3 = (int)value.BoxedValue;
if (num3 > 3843)
{
Log.LogWarning("Value of config field : " + value.Definition.Key + " too high, resetting to default)");
value.BoxedValue = value.DefaultValue;
num++;
text3 = ((!((IEnumerable<KeyValuePair<ConfigDefinition, ConfigEntryBase>>)file).Last().Equals(item)) ? string.Empty : num.ToString());
}
else if (num3 < 0)
{
Log.LogWarning("Value of config field : " + value.Definition.Key + " below zero, resetting to default)");
value.BoxedValue = value.DefaultValue;
num++;
text3 = ((!((IEnumerable<KeyValuePair<ConfigDefinition, ConfigEntryBase>>)file).Last().Equals(item)) ? string.Empty : num.ToString());
}
else
{
text2 = Conversions.ToBase62(num3);
}
break;
}
case "u":
{
uint num2 = (uint)value.BoxedValue;
if (num2 > 3843)
{
Log.LogWarning("Value of config field : " + value.Definition.Key + " too high, resetting to default)");
value.BoxedValue = value.DefaultValue;
num++;
text3 = ((!((IEnumerable<KeyValuePair<ConfigDefinition, ConfigEntryBase>>)file).Last().Equals(item)) ? string.Empty : num.ToString());
}
else if (num2 < 0)
{
Log.LogWarning("Value of config field : " + value.Definition.Key + " below zero, resetting to default)");
value.BoxedValue = value.DefaultValue;
num++;
text3 = ((!((IEnumerable<KeyValuePair<ConfigDefinition, ConfigEntryBase>>)file).Last().Equals(item)) ? string.Empty : num.ToString());
}
else
{
text2 = Conversions.ToBase62(Convert.ToInt32(num2));
}
break;
}
}
}
text = text + text3 + text2;
}
file.Reload();
return text;
}
public static void LoadConfigCode(string code, ref ConfigFile file)
{
int length = code.Length;
int num = 0;
int num2 = 0;
int num3 = 0;
foreach (KeyValuePair<ConfigDefinition, ConfigEntryBase> item in file)
{
ConfigEntryBase value = item.Value;
char c = code[num];
bool flag = false;
if (num3 == 0)
{
int result;
while (int.TryParse(code.Substring(num, num2 + 1), out result))
{
num2++;
num3 = result;
if (num + num2 >= code.Length)
{
flag = true;
break;
}
}
if (num2 > 0)
{
num += num2 - (flag ? 1 : 0);
num2 = 0;
}
}
if (num3 > 0)
{
num3--;
value.BoxedValue = value.DefaultValue;
continue;
}
num++;
if (c == Convert.ToChar("b"))
{
num2 = 1;
value.BoxedValue = code.Substring(num, num2) == "1";
}
else if (c == Convert.ToChar("s"))
{
num2 = 2;
int num4 = Conversions.FromBase62(code.Substring(num, num2));
int num5 = Conversions.FromBase62(code.Substring(num + num2, num2));
float num6 = (float)num4 + (float)num5 / 100f;
value.BoxedValue = num6;
num2 += 2;
}
else if (c == Convert.ToChar("i"))
{
num2 = 2;
value.BoxedValue = Conversions.FromBase62(code.Substring(num, num2));
}
else
{
if (c != Convert.ToChar("u"))
{
Log.LogError("Invalid code section, process aborted");
return;
}
num2 = 2;
uint num7 = (uint)Conversions.FromBase62(code.Substring(num, num2));
value.BoxedValue = num7;
}
num += num2;
num2 = 0;
}
Log.LogMessage("Config code loaded, restart game for it to take effect");
file.Save();
file.Reload();
}
}
}
namespace EggsUtils.Buffs
{
public class BuffsLoading
{
public struct CustomDamageType
{
public BuffDef buffDef { get; private set; }
public float buffDuration { get; private set; }
public float procIndex { get; private set; }
public int onHitIndex { get; private set; }
public Func<HealthComponent, DamageInfo, DamageInfo> callOnHit { get; private set; }
internal CustomDamageType(BuffDef buff, float duration, int index)
{
buffDef = buff;
onHitIndex = index;
procIndex = Convert.ToSingle(System.Math.Round((float)index / 10000f, 4));
callOnHit = null;
buffDuration = duration;
}
internal CustomDamageType(Func<HealthComponent, DamageInfo, DamageInfo> call, int index)
{
buffDef = null;
onHitIndex = index;
procIndex = Convert.ToSingle(System.Math.Round((float)index / 10000f, 4));
callOnHit = call;
buffDuration = 0f;
}
internal CustomDamageType(BuffDef buff, float duration, Func<HealthComponent, DamageInfo, DamageInfo> call, int index)
{
buffDef = buff;
onHitIndex = index;
procIndex = Convert.ToSingle(System.Math.Round((float)index / 10000f, 4));
callOnHit = call;
buffDuration = duration;
}
}
public static BuffDef buffDefTemporalChains;
public static BuffDef buffDefTracking;
public static BuffDef buffDefAdaptive;
public static BuffDef buffDefUndying;
public static BuffDef buffDefCunning;
public static BuffDef buffDefStackingDamage;
public static CustomDamageType temporalChainsOnHit;
public static CustomDamageType trackingOnHit;
private static List<BuffDef> defList = new List<BuffDef>();
public static List<CustomDamageType> damageTypesList = new List<CustomDamageType>();
internal static void SetupBuffs()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
buffDefTemporalChains = BuffBuilder(Color.blue, canStack: true, EggAssets.doesNotExist, isDebuff: true, "Temporal Chains");
temporalChainsOnHit = AssignNewDamageType(buffDefTemporalChains, 0f, TemporalChainHandler);
defList.Add(buffDefTemporalChains);
buffDefTracking = BuffBuilder(Color.magenta, canStack: false, EggAssets.doesNotExist, isDebuff: true, "Tracked");
trackingOnHit = AssignNewDamageType(buffDefTracking, 5f);
defList.Add(buffDefTracking);
buffDefAdaptive = BuffBuilder(Color.blue, canStack: false, EggAssets.doesNotExist, isDebuff: false, "Adaptive Armor");
defList.Add(buffDefAdaptive);
buffDefUndying = BuffBuilder(Color.red, canStack: false, EggAssets.doesNotExist, isDebuff: false, "Undying");
defList.Add(buffDefUndying);
buffDefCunning = BuffBuilder(Color.blue, canStack: false, EggAssets.doesNotExist, isDebuff: false, "Cunning");
defList.Add(buffDefCunning);
buffDefStackingDamage = BuffBuilder(Color.red, canStack: false, EggAssets.doesNotExist, isDebuff: false, "StackingDamage");
defList.Add(buffDefStackingDamage);
foreach (BuffDef def in defList)
{
ContentAddition.AddBuffDef(def);
}
}
internal static CustomDamageType AssignNewDamageType(BuffDef buffToApply, float duration)
{
int index = damageTypesList.Count + 1;
CustomDamageType customDamageType = new CustomDamageType(buffToApply, duration, index);
damageTypesList.Add(customDamageType);
return customDamageType;
}
private static CustomDamageType AssignNewDamageType(Func<HealthComponent, DamageInfo, DamageInfo> method)
{
int index = damageTypesList.Count + 1;
CustomDamageType customDamageType = new CustomDamageType(method, index);
damageTypesList.Add(customDamageType);
return customDamageType;
}
private static CustomDamageType AssignNewDamageType(BuffDef buffToApply, float duration, Func<HealthComponent, DamageInfo, DamageInfo> method)
{
int index = damageTypesList.Count + 1;
CustomDamageType customDamageType = new CustomDamageType(buffToApply, duration, method, index);
damageTypesList.Add(customDamageType);
return customDamageType;
}
private static BuffDef BuffBuilder(Color color, bool canStack, Sprite icon, bool isDebuff, string buffName)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
BuffDef val = ScriptableObject.CreateInstance<BuffDef>();
((Object)val).name = buffName;
val.buffColor = color;
val.canStack = canStack;
val.eliteDef = null;
val.iconSprite = icon;
val.isDebuff = isDebuff;
return val;
}
private static DamageInfo TemporalChainHandler(HealthComponent component, DamageInfo info)
{
TemporalChainHandler temporalChainHandler = default(TemporalChainHandler);
if (!((Component)component.body).gameObject.TryGetComponent<TemporalChainHandler>(ref temporalChainHandler))
{
temporalChainHandler = ((Component)component.body).gameObject.AddComponent<TemporalChainHandler>();
}
component.body.AddBuff(buffDefTemporalChains);
temporalChainHandler.inflictor = info.attacker;
temporalChainHandler.ResetTimer();
return info;
}
internal static float ReturnProcToNormal(float procCoeff)
{
float num = procCoeff * 10f;
double value = System.Math.Floor(num) / 10.0;
return Convert.ToSingle(value);
}
internal static float ProcToDamageTypeDecoder(float procCoeff)
{
float num = procCoeff * 10f;
double num2 = System.Math.Floor(num);
double value = (double)num - num2;
return Convert.ToSingle(value);
}
public static float ProcToDamageTypeEncoder(float damageIndex, float procCoeffToEncode)
{
float num = procCoeffToEncode * 10f;
double num2 = System.Math.Floor(num);
double value = (num2 + (double)damageIndex) / 10.0;
return Convert.ToSingle(value);
}
}
}
namespace EggsUtils.Buffs.BuffStates
{
internal class StasisState : BaseState
{
}
}
namespace EggsUtils.Buffs.BuffComponents
{
[RequireComponent(typeof(CharacterBody))]
internal class TemporalChainHandler : MonoBehaviour
{
private CharacterBody characterBody;
private float coolDownTimer;
private float removeStacksTimer;
public GameObject inflictor;
private int slowCount;
private SetStateOnHurt targetStateOnHurt;
private void Awake()
{
removeStacksTimer = 8f;
coolDownTimer = 0f;
characterBody = ((Component)this).GetComponent<CharacterBody>();
}
private void FixedUpdate()
{
if (characterBody.GetBuffCount(BuffsLoading.buffDefTemporalChains) > 8)
{
for (int i = 0; i < characterBody.GetBuffCount(BuffsLoading.buffDefTemporalChains) - 8; i++)
{
characterBody.RemoveBuff(BuffsLoading.buffDefTemporalChains);
}
}
slowCount = characterBody.GetBuffCount(BuffsLoading.buffDefTemporalChains);
if (slowCount == 8 && CanStun())
{
Detonate();
for (int j = 0; j < slowCount; j++)
{
characterBody.RemoveBuff(BuffsLoading.buffDefTemporalChains);
}
SetCooldown(3f);
}
if (removeStacksTimer > 0f)
{
removeStacksTimer -= Time.fixedDeltaTime;
}
else
{
characterBody.RemoveBuff(BuffsLoading.buffDefTemporalChains);
removeStacksTimer = 1f;
}
if (coolDownTimer > 0f)
{
coolDownTimer -= Time.fixedDeltaTime;
}
}
public void ResetTimer()
{
removeStacksTimer = 8f;
}
public bool CanStun()
{
return coolDownTimer == 0f;
}
public void SetCooldown(float cooldownLength)
{
coolDownTimer = cooldownLength;
}
public int GetSlowcount()
{
return slowCount;
}
public GameObject GetInflictor()
{
if (Object.op_Implicit((Object)(object)inflictor))
{
return inflictor;
}
return null;
}
public void Detonate()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Expected O, but got Unknown
DamageInfo val = new DamageInfo
{
attacker = GetInflictor(),
damage = 0.1f * characterBody.healthComponent.fullCombinedHealth,
damageType = DamageTypeCombo.op_Implicit((DamageType)0),
damageColorIndex = (DamageColorIndex)0,
position = characterBody.corePosition,
crit = false,
procCoefficient = 0f,
procChainMask = default(ProcChainMask),
force = Vector3.zero,
inflictor = GetInflictor()
};
characterBody.healthComponent.TakeDamage(val);
targetStateOnHurt = ((Component)characterBody).gameObject.GetComponent<SetStateOnHurt>();
if (Object.op_Implicit((Object)(object)targetStateOnHurt))
{
targetStateOnHurt.SetStun(2f);
}
}
}
}