Decompiled source of ArtiSkillSwap v3.1.0

ArtiSkillSwap.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using RoR2;
using RoR2.Skills;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ArtiSkillSwap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ArtiSkillSwap")]
[assembly: AssemblyTitle("ArtiSkillSwap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ArtiSkillSwap
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("gaforb.ArtiSkillSwap", "ArtiSkillSwap", "3.1.0")]
	public class ArtiSkillSwap : BaseUnityPlugin
	{
		public const string PluginGUID = "gaforb.ArtiSkillSwap";

		public const string PluginAuthor = "gaforb";

		public const string PluginName = "ArtiSkillSwap";

		public const string PluginVersion = "3.1.0";

		public static ConfigEntry<bool> IonUtil { get; set; }

		public static ConfigEntry<bool> SnapSpec { get; set; }

		public static ConfigEntry<bool> FlameSprint { get; set; }

		public void Start()
		{
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Expected O, but got Unknown
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0204: Unknown result type (might be due to invalid IL or missing references)
			//IL_020e: Expected O, but got Unknown
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0211: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_022e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0233: Unknown result type (might be due to invalid IL or missing references)
			IonUtil = ((BaseUnityPlugin)this).Config.Bind<bool>("Skills", "Move Ion Surge", true, "Move Ion Surge to the Utility slot");
			SnapSpec = ((BaseUnityPlugin)this).Config.Bind<bool>("Skills", "Move Snapfreeze", true, "Move Snapfreeze to the Special slot");
			FlameSprint = ((BaseUnityPlugin)this).Config.Bind<bool>("Skills", "Flamethrower While Sprinting", true, "Allows flamethrower to be used during Ion Surge, and while sprinting. if disabled, Flamethrower will be wasted if used during Ion Surge.");
			SkillFamily val = Addressables.LoadAssetAsync<SkillFamily>((object)"RoR2/Base/Mage/MageBodyUtilityFamily.asset").WaitForCompletion();
			SkillFamily val2 = Addressables.LoadAssetAsync<SkillFamily>((object)"RoR2/Base/Mage/MageBodySpecialFamily.asset").WaitForCompletion();
			SkillDef val3 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyFlyUp.asset").WaitForCompletion();
			UnlockableDef unlockableDef = Addressables.LoadAssetAsync<UnlockableDef>((object)"RoR2/Base/Mage/Skills.Mage.FlyUp.asset").WaitForCompletion();
			SkillDef val4 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyWall.asset").WaitForCompletion();
			SkillDef val5 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyFlamethrower.asset").WaitForCompletion();
			Variant val6;
			if (IonUtil.Value)
			{
				Array.Resize(ref val.variants, val.variants.Length + 1);
				Variant[] variants = val.variants;
				int num = val.variants.Length - 1;
				val6 = new Variant
				{
					skillDef = val3,
					unlockableDef = unlockableDef
				};
				((Variant)(ref val6)).viewableNode = new Node(val3.skillNameToken, false, (Node)null);
				variants[num] = val6;
				for (int i = 1; i < val2.variants.Length - 1; i++)
				{
					val2.variants[i] = val2.variants[i + 1];
				}
				Array.Resize(ref val2.variants, Math.Max(val2.variants.Length - 1, 1));
			}
			if (SnapSpec.Value)
			{
				Array.Resize(ref val2.variants, val2.variants.Length + 1);
				Variant[] variants2 = val2.variants;
				int num2 = val2.variants.Length - 1;
				val6 = new Variant
				{
					skillDef = val4,
					unlockableDef = null
				};
				((Variant)(ref val6)).viewableNode = new Node(val4.skillNameToken, false, (Node)null);
				variants2[num2] = val6;
				for (int j = 0; j < val.variants.Length - 1; j++)
				{
					val.variants[j] = val.variants[j + 1];
				}
				Array.Resize(ref val.variants, Math.Max(val.variants.Length - 1, 1));
			}
			val5.canceledFromSprinting = !FlameSprint.Value;
		}
	}
}