Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of ArtiSkillSwap v3.1.0
ArtiSkillSwap.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Microsoft.CodeAnalysis; using RoR2; using RoR2.Skills; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ArtiSkillSwap")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ArtiSkillSwap")] [assembly: AssemblyTitle("ArtiSkillSwap")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ArtiSkillSwap { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("gaforb.ArtiSkillSwap", "ArtiSkillSwap", "3.1.0")] public class ArtiSkillSwap : BaseUnityPlugin { public const string PluginGUID = "gaforb.ArtiSkillSwap"; public const string PluginAuthor = "gaforb"; public const string PluginName = "ArtiSkillSwap"; public const string PluginVersion = "3.1.0"; public static ConfigEntry<bool> IonUtil { get; set; } public static ConfigEntry<bool> SnapSpec { get; set; } public static ConfigEntry<bool> FlameSprint { get; set; } public void Start() { //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Expected O, but got Unknown //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Expected O, but got Unknown //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) IonUtil = ((BaseUnityPlugin)this).Config.Bind<bool>("Skills", "Move Ion Surge", true, "Move Ion Surge to the Utility slot"); SnapSpec = ((BaseUnityPlugin)this).Config.Bind<bool>("Skills", "Move Snapfreeze", true, "Move Snapfreeze to the Special slot"); FlameSprint = ((BaseUnityPlugin)this).Config.Bind<bool>("Skills", "Flamethrower While Sprinting", true, "Allows flamethrower to be used during Ion Surge, and while sprinting. if disabled, Flamethrower will be wasted if used during Ion Surge."); SkillFamily val = Addressables.LoadAssetAsync<SkillFamily>((object)"RoR2/Base/Mage/MageBodyUtilityFamily.asset").WaitForCompletion(); SkillFamily val2 = Addressables.LoadAssetAsync<SkillFamily>((object)"RoR2/Base/Mage/MageBodySpecialFamily.asset").WaitForCompletion(); SkillDef val3 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyFlyUp.asset").WaitForCompletion(); UnlockableDef unlockableDef = Addressables.LoadAssetAsync<UnlockableDef>((object)"RoR2/Base/Mage/Skills.Mage.FlyUp.asset").WaitForCompletion(); SkillDef val4 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyWall.asset").WaitForCompletion(); SkillDef val5 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyFlamethrower.asset").WaitForCompletion(); Variant val6; if (IonUtil.Value) { Array.Resize(ref val.variants, val.variants.Length + 1); Variant[] variants = val.variants; int num = val.variants.Length - 1; val6 = new Variant { skillDef = val3, unlockableDef = unlockableDef }; ((Variant)(ref val6)).viewableNode = new Node(val3.skillNameToken, false, (Node)null); variants[num] = val6; for (int i = 1; i < val2.variants.Length - 1; i++) { val2.variants[i] = val2.variants[i + 1]; } Array.Resize(ref val2.variants, Math.Max(val2.variants.Length - 1, 1)); } if (SnapSpec.Value) { Array.Resize(ref val2.variants, val2.variants.Length + 1); Variant[] variants2 = val2.variants; int num2 = val2.variants.Length - 1; val6 = new Variant { skillDef = val4, unlockableDef = null }; ((Variant)(ref val6)).viewableNode = new Node(val4.skillNameToken, false, (Node)null); variants2[num2] = val6; for (int j = 0; j < val.variants.Length - 1; j++) { val.variants[j] = val.variants[j + 1]; } Array.Resize(ref val.variants, Math.Max(val.variants.Length - 1, 1)); } val5.canceledFromSprinting = !FlameSprint.Value; } } }