using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API.Utils;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ParrySfx")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+89c68c8f05e12711b6f02a536566fa72fa2a0999")]
[assembly: AssemblyProduct("ParrySfx")]
[assembly: AssemblyTitle("ParrySfx")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ParrySfx
{
internal static class LoadAssets
{
public static AssetBundle Bundle;
public static string BundleName = "parryAssets";
public static PluginInfo Info;
internal static string BundlePath => Path.Combine(CurrentDir, BundleName);
internal static string CurrentDir => Path.GetDirectoryName(Info.Location);
internal static void Init(PluginInfo info)
{
Info = info;
if (Directory.Exists(CurrentDir))
{
Bundle = AssetBundle.LoadFromFile(BundlePath);
}
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Glyn.ParrySFX", "ParrySFX", "1.1.0")]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
public class ParrySfx : BaseUnityPlugin
{
public const string PluginGUID = "Glyn.ParrySFX";
public const string PluginAuthor = "Glyn";
public const string PluginName = "ParrySFX";
public const string PluginVersion = "1.1.0";
public static ConfigEntry<SfxEnum> ParrySoundType { get; set; }
public void Awake()
{
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
LoadAssets.Init(((BaseUnityPlugin)this).Info);
ParrySoundType = ((BaseUnityPlugin)this).Config.Bind<SfxEnum>("Parry SFX", "ParrySoundType", SfxEnum.ThirdStrike, "Controls which sound effect to play on a successful parry.");
if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"))
{
ModSettingsManager.SetModIcon(LoadAssets.Bundle.LoadAsset<Sprite>("assets/modassets/thumbnail.png"), "Glyn.ParrySFX", "ParrySFX");
ModSettingsManager.SetModDescription("Adds various parry sound effects.");
ModSettingsManager.AddOption((BaseOption)new ChoiceOption((ConfigEntryBase)(object)ParrySoundType));
}
}
public void OnEnable()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
HealthComponent.TakeDamageProcess += new hook_TakeDamageProcess(ParrySuccess);
}
private void ParrySuccess(orig_TakeDamageProcess orig, HealthComponent self, DamageInfo damageInfo)
{
if (self.body.HasBuff(Buffs.Parrying))
{
Log.Info("[ParrySfx] Parry success, attempting to play sound " + ParrySoundType.Value.ToString() + " on " + ((object)((Component)self).gameObject).ToString());
Util.PlaySound(ParrySoundType.Value.ToString(), ((Component)self).gameObject);
}
orig.Invoke(self, damageInfo);
}
public void OnDisable()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
HealthComponent.TakeDamageProcess -= new hook_TakeDamageProcess(ParrySuccess);
}
}
public enum SfxEnum
{
ThirdStrike,
MeltyBlood,
PizzaTower,
ULTRAKILL
}
}