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hex3-CollapseNerf-1.0.2 icon

CollapseNerf

Adds a max health based limit on enemy collapse damage.

Date uploaded 4 days ago
Version 1.0.2
Download link hex3-CollapseNerf-1.0.2.zip
Downloads 2242
Dependency string hex3-CollapseNerf-1.0.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0

README

CollapseNerf

Changes collapse on enemy entities so that a single stack can no longer deal more than 20% (configurable) of a player's maximum health as damage.

This is to normalize the level of damage coming from enemies' collapse effects, as in Vanilla it can feel significantly overtuned and inconsistent due to the difference in enemies' base damage. Intended for use with Nautilus where voidtouched enemies are more common.

CHANGELOG

1.0.2

  • Now uses an enemy's total damage instead of base damage, fixing damage going over the defined limit

1.0.1

  • Clarified descriptions
  • No longer enforces damage limit when the collapse victim is not on the Player team

1.0.0

  • Initial release