You are viewing a potentially older version of this package.
View all versions.
CollapseNerf
Adds a max health based limit on enemy collapse damage.
| Date uploaded | 4 days ago |
| Version | 1.0.2 |
| Download link | hex3-CollapseNerf-1.0.2.zip |
| Downloads | 2242 |
| Dependency string | hex3-CollapseNerf-1.0.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121README
CollapseNerf
Changes collapse on enemy entities so that a single stack can no longer deal more than 20% (configurable) of a player's maximum health as damage.
This is to normalize the level of damage coming from enemies' collapse effects, as in Vanilla it can feel significantly overtuned and inconsistent due to the difference in enemies' base damage. Intended for use with Nautilus where voidtouched enemies are more common.
CHANGELOG
1.0.2
- Now uses an enemy's total damage instead of base damage, fixing damage going over the defined limit
1.0.1
- Clarified descriptions
- No longer enforces damage limit when the collapse victim is not on the Player team
1.0.0
- Initial release