using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour.HookGen;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LiTDrifterPlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LiTDrifterPlugin")]
[assembly: AssemblyTitle("LiTDrifterPlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TestMod
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}
namespace LiTDrifter
{
[BepInPlugin("com.icebro.LiTDrifter", "LiTDrifter", "1.0.0")]
public class LiTDrifterPlugin : BaseUnityPlugin
{
private class FieldException : Exception
{
public FieldException(string message, Exception innerException)
: base(message, innerException)
{
}
}
private class ElementException : Exception
{
public int Index { get; }
public ElementException(int index, string message)
: base(message)
{
Index = index;
}
}
private static AssetBundle assetBundle;
private static readonly List<Material> materialsWithRoRShader = new List<Material>();
private ConfigEntry<bool> replaceDrifter;
private static SkinDef drifterSkin;
internal static LiTDrifterPlugin Instance { get; private set; }
internal static ManualLogSource InstanceLogger
{
get
{
LiTDrifterPlugin instance = Instance;
return (instance != null) ? ((BaseUnityPlugin)instance).Logger : null;
}
}
private void Start()
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Expected O, but got Unknown
Instance = this;
BeforeStart();
assetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "LiTDrifter.icebrolitdrifter"));
((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
SurvivorCatalog.SetSurvivorDefs += new hook_SetSurvivorDefs(SurvivorCatalogOnSetSurvivorDefs);
HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
ReplaceShaders();
}
private void SurvivorCatalogOnSetSurvivorDefs(orig_SetSurvivorDefs orig, SurvivorDef[] newSurvivorDefs)
{
orig.Invoke(newSurvivorDefs);
if (replaceDrifter.Value)
{
SurvivorDef val = SurvivorCatalog.FindSurvivorDefFromBody(BodyCatalog.FindBodyPrefab("DrifterBody"));
ModelSkinController component = ((Component)val.displayPrefab.transform.Find("mdlDrifter")).GetComponent<ModelSkinController>();
component.skins[0] = drifterSkin;
}
}
private void BeforeStart()
{
replaceDrifter = ((BaseUnityPlugin)this).Config.Bind<bool>("Lost in Transit Drifter", "Replace drifter", false, "replaces default drifter skin and surivor icon !!");
}
private static void ReplaceShaders()
{
LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/characterbodyexample/LiTDrifterShader.mat");
}
private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
foreach (string text in materialPaths)
{
Material val = assetBundle.LoadAsset<Material>(text);
val.shader = shader;
materialsWithRoRShader.Add(val);
}
}
private static void LanguageLoadStrings(Action<Language> orig, Language self)
{
orig(self);
self.SetStringByToken("ICEBRO_SKIN_LITDRIFTER_NAME", "Lost in Transit");
self.SetStringByToken("ICEBRO_SKIN_LITDRIFTER_DESC", "man ,,.,. looks like we're ,..,.,.,,. lost in transit or something ,..,.,.,,,.., ");
}
private void BodyCatalogInit()
{
if (replaceDrifter.Value)
{
GameObject val = BodyCatalog.FindBodyPrefab("DrifterBody");
CharacterBody component = val.GetComponent<CharacterBody>();
component.portraitIcon = (Texture)(object)assetBundle.LoadAsset<Sprite>("Assets/characterbodyexample/drifter_icon.png").texture;
}
AddDrifterBodyLiTDrifterSkin();
}
private void AddDrifterBodyLiTDrifterSkin()
{
string text = "DrifterBody";
string text2 = "LiTDrifter";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)skinController))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
Light[] componentsInChildren = gameObject.GetComponentsInChildren<Light>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
skin.skinDefParams = skinParams;
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets/characterbodyexample/Default_Drifter.png");
});
((Object)skin).name = text2;
skin.nameToken = "ICEBRO_SKIN_LITDRIFTER_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/characterbodyexample/LiTDrifterShader.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"meshDrifter\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "meshDrifter")))
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/characterbodyexample/LiTDrifterShader.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"meshBag\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "meshBag")))
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets/SkinMods/LiTDrifter/Meshes/LITDrifterBody.mesh"),
renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"meshDrifter\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "meshDrifter")))
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets/SkinMods/LiTDrifter/Meshes/LITDrifterBag.mesh"),
renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"meshBag\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "meshBag")))
}
};
});
if (replaceDrifter.Value)
{
skinController.skins[0] = skin;
drifterSkin = skin;
}
else
{
Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
skinController.skins[^1] = skin;
}
}
catch (FieldException ex)
{
if (ex.InnerException is ElementException ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
InstanceLogger.LogWarning((object)ex2.Message);
InstanceLogger.LogError((object)ex.InnerException);
}
else
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
}
catch (Exception ex3)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex3);
}
}
private static T ThrowIfEquals<T>(int index, string message, T value, T expected) where T : Enum
{
if (value.Equals(expected))
{
throw new ElementException(index, message);
}
return value;
}
private static T ThrowIfOutOfBounds<T>(int index, string message, T[] array, int elementIndex) where T : class
{
if (array == null || array.Length <= elementIndex)
{
throw new ElementException(index, message);
}
return array[elementIndex];
}
private static T ThrowIfNull<T>(int index, string message, T value) where T : class
{
if (value == null)
{
throw new ElementException(index, message);
}
return value;
}
private static void TryCatchThrow(string message, Action action)
{
try
{
action?.Invoke();
}
catch (Exception innerException)
{
throw new FieldException(message, innerException);
}
}
private static void TryAddComponent<T>(GameObject obj) where T : Component
{
if (Object.op_Implicit((Object)(object)obj) && !Object.op_Implicit((Object)(object)obj.GetComponent<T>()))
{
obj.AddComponent<T>();
}
}
}
}