using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2.UI;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2.UI;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NemesisReady")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4b64d896d0729159dddba7597aecf49a5645cc28")]
[assembly: AssemblyProduct("NemesisReady")]
[assembly: AssemblyTitle("NemesisReady")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NemesisReady
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("icebro.nemesisready", "nemesisready", "1.0.0")]
public class NemesisReady : BaseUnityPlugin
{
public const string PluginGUID = "icebro.nemesisready";
public const string PluginAuthor = "icebro";
public const string PluginName = "nemesisready";
public const string PluginVersion = "1.0.0";
public void Awake()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Expected O, but got Unknown
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
ConfigEntry<Color> buttonColor = ((BaseUnityPlugin)this).Config.Bind<Color>("color", "ready button color", Color.red, "nemesis ready button color ,,..,,.,");
ModSettingsManager.AddOption((BaseOption)new ColorOption(buttonColor));
CharacterSelectController.Awake += (hook_Awake)delegate(orig_Awake orig, CharacterSelectController self)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self);
GameObject val = GameObject.Find("ReadyButton");
if (Object.op_Implicit((Object)(object)val))
{
((Graphic)val.GetComponent<Image>()).color = Color32.op_Implicit(new Color32((byte)(buttonColor.Value.r * 255f), (byte)(buttonColor.Value.g * 255f), (byte)(buttonColor.Value.b * 255f), (byte)(buttonColor.Value.a * 255f)));
}
else
{
Log.Error("umm .,,. where is the ready button ,.,.,.,.,");
}
};
}
}
}