Decompiled source of nemesisready v1.0.1

plugins/NemesisReady.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2.UI;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2.UI;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NemesisReady")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4b64d896d0729159dddba7597aecf49a5645cc28")]
[assembly: AssemblyProduct("NemesisReady")]
[assembly: AssemblyTitle("NemesisReady")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NemesisReady
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("icebro.nemesisready", "nemesisready", "1.0.0")]
	public class NemesisReady : BaseUnityPlugin
	{
		public const string PluginGUID = "icebro.nemesisready";

		public const string PluginAuthor = "icebro";

		public const string PluginName = "nemesisready";

		public const string PluginVersion = "1.0.0";

		public void Awake()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Expected O, but got Unknown
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			ConfigEntry<Color> buttonColor = ((BaseUnityPlugin)this).Config.Bind<Color>("color", "ready button color", Color.red, "nemesis ready button color ,,..,,.,");
			ModSettingsManager.AddOption((BaseOption)new ColorOption(buttonColor));
			CharacterSelectController.Awake += (hook_Awake)delegate(orig_Awake orig, CharacterSelectController self)
			{
				//IL_002b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0042: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0081: Unknown result type (might be due to invalid IL or missing references)
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				orig.Invoke(self);
				GameObject val = GameObject.Find("ReadyButton");
				if (Object.op_Implicit((Object)(object)val))
				{
					((Graphic)val.GetComponent<Image>()).color = Color32.op_Implicit(new Color32((byte)(buttonColor.Value.r * 255f), (byte)(buttonColor.Value.g * 255f), (byte)(buttonColor.Value.b * 255f), (byte)(buttonColor.Value.a * 255f)));
				}
				else
				{
					Log.Error("umm .,,. where is the ready button ,.,.,.,.,");
				}
			};
		}
	}
}