Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of nemesisready v1.0.1
plugins/NemesisReady.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2.UI; using RiskOfOptions; using RiskOfOptions.Options; using RoR2.UI; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NemesisReady")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+4b64d896d0729159dddba7597aecf49a5645cc28")] [assembly: AssemblyProduct("NemesisReady")] [assembly: AssemblyTitle("NemesisReady")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NemesisReady { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("icebro.nemesisready", "nemesisready", "1.0.0")] public class NemesisReady : BaseUnityPlugin { public const string PluginGUID = "icebro.nemesisready"; public const string PluginAuthor = "icebro"; public const string PluginName = "nemesisready"; public const string PluginVersion = "1.0.0"; public void Awake() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Expected O, but got Unknown //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); ConfigEntry<Color> buttonColor = ((BaseUnityPlugin)this).Config.Bind<Color>("color", "ready button color", Color.red, "nemesis ready button color ,,..,,.,"); ModSettingsManager.AddOption((BaseOption)new ColorOption(buttonColor)); CharacterSelectController.Awake += (hook_Awake)delegate(orig_Awake orig, CharacterSelectController self) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); GameObject val = GameObject.Find("ReadyButton"); if (Object.op_Implicit((Object)(object)val)) { ((Graphic)val.GetComponent<Image>()).color = Color32.op_Implicit(new Color32((byte)(buttonColor.Value.r * 255f), (byte)(buttonColor.Value.g * 255f), (byte)(buttonColor.Value.b * 255f), (byte)(buttonColor.Value.a * 255f))); } else { Log.Error("umm .,,. where is the ready button ,.,.,.,.,"); } }; } } }