HUDdleUP
Yet another HUD/UI mod — fuller item descriptions; equipment icon cooldown visual; run difficulty tooltip; loot panel; railgunner accuracy panel — [ client-side ]
CHANGELOG
1.1.1
- Refactor
HUDPanelto be more robust - Try-catch
DekuDesu-MiniMapModcompatibility hook to avoid spammingNullReferenceExceptionin the log (unknown trigger)
1.1.0
- Add
MultiplayerConnectionPanel - Add
BanditComboPanel(host-only) - Fix survivor body check on clients failing sometimes
- Fix
RailgunnerAccuracyPanelsometimes not appearing on clients that are playing as Railgunner
- Fix
- Note in readme that mountain shrine invitations tracker in
LootPanelonly works on host- Vanilla property is not networked (i.e. value is not shared with clients)
- Fix incompatibility with
DekuDesu-MiniMapMod
1.0.3
- Fix the equipment icon cooldown progress visual (
equipmentIconCooldownVisual) appearing to start midway through when waiting for additional equipment charges after switching from a high cooldown equipment to a low cooldown equipment - Fix incompatibility with
Bubbet-RiskUI/score-RiskUIRevived- Improve
EquipmentCooldownProgressVisualnull-checking - Refactor
HUDPanel
- Improve
1.0.2
- Fix incompatibility between
equipmentIconCooldownVisualandTeamMoonstorm-Starstorm2's "Composite Injector" item- Remove cooldown progress visuals (blue lines) from "Composite Injector" extra equipment icon slots
- These would appear even if the player does not have a "Composite Injector", as Starstorm 2 always generates the extra equipment icon slots (but hides them afterwards)
- Remove cooldown progress visuals (blue lines) from "Composite Injector" extra equipment icon slots
1.0.1
- Fix
EquipmentDroneUseHeldEquipmentNameInAllyCardspammingNullReferenceExceptionin the log when an ally holding an equipment dies (e.g. Happiest Mask elite) - Add mod compatibility section
- Explicitly state that HUDdleUP can be used alongside LookingGlass
1.0.0
- Initial release